Guns Of Icarus Online

Main => General Discussion => Topic started by: Richard LeMoon on October 22, 2015, 05:12:54 pm

Title: Fantasy GOIO
Post by: Richard LeMoon on October 22, 2015, 05:12:54 pm
Like Fantasy Football (or whatever), but in GOIO using actual players. Draft your perfect crew and team. See who comes out on top. Would have to have access to Muse's data, of course.

Viable? Fun? Pointless (well, yes)? Something to pass the time in long queues and lobbies, or in the middle of sniping matches?

Anyways, just a random thing that jumped in my head for no damn reason (I actually can't stand football and think fantasy football is silly as hell).

 
Title: Re: Fantasy GOIO
Post by: Hunter. on October 22, 2015, 05:13:49 pm
Maybe an idea for the next competitive event? Or for the SCS guys to consider - I would make a fantasy team!
Title: Re: Fantasy GOIO
Post by: Richard LeMoon on October 22, 2015, 05:15:49 pm
Hmmm... would it boost interest in comp events? I never thought of that as a side effect. I guess it has for football.
Title: Re: Fantasy GOIO
Post by: Hunter. on October 22, 2015, 05:48:05 pm
tipping thread is quite a dead thing because all the people who tip are playing, and few people like tipping their own games. However fantasy drafts could be quite the alternative. But how would various roles garner points individually. As it stands my fantasy draft would just be all Rydr for the best chance of winning if it is solely controlled by wins/losses.
Title: Re: Fantasy GOIO
Post by: Richard LeMoon on October 22, 2015, 08:46:03 pm
If I understand fantasy games, scoring (winning games) counts less than player performance. So, if you had players on your crew that did well in a match, but the team did badly overall, you would get a lot of points.

Things to consider would be a lot of the stuff tracked by achievements. Range of attack (more points for hitting at max weapon range), time taken to repair armor, player level ratios (more points for doing well against higher level/MMR whatever), etc.

So, picking an all ryder crew may not be the highest scoring option.
Title: Re: Fantasy GOIO
Post by: Kamoba on October 23, 2015, 04:06:31 am
I think I made a similar thread in the pit a long time ago, but can't remember too well..

Twas Logicalia who started the thread, and I posted this;

Pilots and ships: Lueosi, Galleon/Junker. Fynx: Squid/Goldfish/Mobula.
Crews: Lueosi, Epsilon Eagle (lumberjack/Hades) Extirminator (Main engineer roles) Jarman Kell when on Junker, as Artemis gungineer, on bottom deck when galleon, gungineer.

Fynx, VomAct front gun. (Mines on El Muid!) Ightrill (Side gun engi) and Replaceable ("main engi")


Ayetach, Galleon. Queso, Squid....
Crews, see above.

Dream ship:
Pyramidion/Junker
Pyramidion, Hades, Artemis, Artemis.
Crew: Epsilon Eagle on Hades. Jarman Kell Artemis/balloon. Extirminator main engineer and side Arte.
Junker triple Artemis ranged, Gatling Artemis brawler side.
Crew: See above.


Dreamship II:
El Muid, triple mine squid.
Crew: Vom Act, Ightrll, Epsilon Eagle.
Title: Re: Fantasy GOIO
Post by: Richard LeMoon on October 23, 2015, 07:10:59 am
I don't think you get to just pick crew. I think you take draft turns on picking players, and each player can only be used once. I am not sure how ships and loadouts would come into play.
Title: Re: Fantasy GOIO
Post by: Kamoba on October 23, 2015, 08:00:30 am
Hmm, maybe ship loadouts could be restricted to popular builds to make it easier, as for how the ships.and builds fit into it, that's got me stumped for now too...
Title: Re: Fantasy GOIO
Post by: Richard LeMoon on October 23, 2015, 05:42:06 pm
Muse keeps data on every single gun and ship, sooooooooooooooo I guess they could be counted like players with their overall stats. It would take quite the codemonkey to gather and assemble all this data into a cohesive Fantasy GOIO game.
Title: Re: Fantasy GOIO
Post by: Kamoba on October 24, 2015, 02:09:24 am
Damn shame Queso is not interning right now...

We'll have to put it on our Christmas list and send it to Eric