Guns Of Icarus Online

Info => News and Announcements => Release Notes => Topic started by: Keyvias on July 28, 2015, 06:20:07 pm

Title: 1.4.2 hotfix release notes second
Post by: Keyvias on July 28, 2015, 06:20:07 pm
The servers are going to be down starting at  7/29 5AM EDT (9AM UTC) for 2 hours.

Fixes:
objects disappearing on “Clash on Blackcliff” and on “Raid on Refinery”
spawning in terrain on “Clash on Blackcliff”
flare glare effect missing
chat doesn't switch to match tab when joining a lobby
joining the wrong ship
Title: Re: 1.4.2 hotfix release notes second
Post by: -Anakin- on July 28, 2015, 07:24:03 pm
The management at the #BRINGBACKTHEFLARES campaign would like to take this opportunity to gloat.

Thanks Muse.
Title: Re: 1.4.2 hotfix release notes second
Post by: MightyKeb on July 28, 2015, 08:18:27 pm
The management at the #BRINGBACKTHEFLARES campaign would like to take this opportunity to gloat.

Thanks Muse.



All my life, I wanted to paint the sky.... GREEEEEEN...
Title: Re: 1.4.2 hotfix release notes second
Post by: Nietzsche's Mustache on July 28, 2015, 09:42:53 pm
I'm actually most pleased about the match chat fix. Nothing more annoying than saying Hi to someone, only to find out you just advertised it to the whole community and he/she thinks you're ignoring them.

#goiodrama
Title: Re: 1.4.2 hotfix release notes second
Post by: DaOrks on July 28, 2015, 10:09:43 pm
The management at the #BRINGBACKTHEFLARES campaign would like to take this opportunity to gloat.

Thanks Muse.



All my life, I wanted to paint the sky.... GREEEEEEN...

Ya called fer some green?
Title: Re: 1.4.2 hotfix release notes second
Post by: Hilary Briss on July 29, 2015, 08:52:07 pm
Today is a good day.

The Skies once again are Magickal alive and vibrant.

Chat now works as it should, “Clash on Blackcliff” and “Raid on Refinery”  All A-OK (for me).

The Flares on Blackcliff do look Grand.

Now if we could only get the Rigging back.
Title: Re: 1.4.2 hotfix release notes second
Post by: BlackenedPies on July 29, 2015, 10:05:26 pm
Now if we could only get the Rigging back.
The rigging on pyra was climbable like jumping up a ladder. I miss it but it discouraged proper chem.
Title: Re: 1.4.2 hotfix release notes second
Post by: BdrLineAzn on July 29, 2015, 10:13:43 pm
Now if we could only get the Rigging back.
The rigging on pyra was climbable like jumping up a ladder. I miss it but it discouraged proper chem.

Rigging near the helm of the Goldfish made it possible to have roof parties.
Title: Re: 1.4.2 hotfix release notes second
Post by: DJ Logicalia on July 29, 2015, 10:26:07 pm
Sadly, the rigging removal is an intentional choice. I suggest a massive email campaign
Title: Re: 1.4.2 hotfix release notes second
Post by: sparklerfish on July 29, 2015, 10:46:29 pm
Is what I hear about the rigging true on all ships?  Does this mean the crow's nest on Galleons is no longer accessible?  D:
Title: Re: 1.4.2 hotfix release notes second
Post by: Carn on July 29, 2015, 10:52:30 pm
Is what I hear about the rigging true on all ships?  Does this mean the crow's nest on Galleons is no longer accessible?  D:
Nope, I got in the cargo bit a few days ago.
Title: Re: 1.4.2 hotfix release notes second
Post by: Easha Dustfeather on August 10, 2015, 12:23:34 pm
I just recognized a small mistake, maybe you could fix it with the next patch:


http://i59.tinypic.com/29f5v83.jpg

"It's best to win..."


Your sincerely,

Easha
Title: Re: 1.4.2 hotfix release notes second
Post by: Kamoba on August 10, 2015, 02:09:11 pm
I just recognized a small mistake, maybe you could fix it with the next patch:


http://i59.tinypic.com/29f5v83.jpg

"It's best to win..."


Your sincerely,

Easha

That's not so much a typo and more of a phonetically written word. It means the same thing but its quite common for English speakers to say ta instead of to. :)
Title: Re: 1.4.2 hotfix release notes second
Post by: Carn on August 10, 2015, 03:49:33 pm
I just recognized a small mistake, maybe you could fix it with the next patch:


http://i59.tinypic.com/29f5v83.jpg

"It's best to win..."


Your sincerely,

Easha
CANNOT UN-SEE! PLEASE FIX!
Title: Re: 1.4.2 hotfix release notes second
Post by: -Anakin- on August 10, 2015, 08:43:08 pm
I just recognized a small mistake, maybe you could fix it with the next patch:


http://i59.tinypic.com/29f5v83.jpg

"It's best to win..."


Your sincerely,

Easha

That's not so much a typo and more of a phonetically written word. It means the same thing but its quite common for English speakers to say ta instead of to. :)

Can confirm, am British, struggle with vowels.
Title: Re: 1.4.2 hotfix release notes second
Post by: Kamoba on August 11, 2015, 02:51:58 am
Yup, we do struggle with vowels! Lol.

Its not too to two, its ta, ta and ta, and the is t'
And thanks is ta, too..
So it can get confusing!

Ta fer goin ta t' shop ta get ta eggs and t' bread.
Title: Re: 1.4.2 hotfix release notes second
Post by: DJ Logicalia on August 11, 2015, 03:09:39 am
Yes, but muse is a US studio

USA

USA
Title: Re: 1.4.2 hotfix release notes second
Post by: Kamoba on August 11, 2015, 04:50:16 am
Yes, but muse is a US studio

USA

USA

(caution, link contains profanity.)

What you mean Logic is:
http://youtu.be/U1mlCPMYtPk
Title: Re: 1.4.2 hotfix release notes second
Post by: -Anakin- on August 11, 2015, 12:33:57 pm
Yes but steampunk has always given me a British vibe. Isn't it supposd to have stylistic roots from Victorian England?
Title: Re: 1.4.2 hotfix release notes second
Post by: David Dire on August 11, 2015, 12:35:41 pm
Yes but steampunk has always given me a British vibe. Isn't it supposd to have stylistic roots from Victorian England?

Yeah, Steampunk basically is just Alternate-world Victorian England.
Title: Re: 1.4.2 hotfix release notes second
Post by: -Anakin- on August 11, 2015, 05:11:31 pm
Therefore British accents make sense.
Title: Re: 1.4.2 hotfix release notes second
Post by: David Dire on August 11, 2015, 07:30:42 pm
Therefore British accents make sense.
Although to be fair, GoIO isn't actually steampunk. It's Dieselpunk that takes a small amount of influence from steampunk.
Title: Re: 1.4.2 hotfix release notes second
Post by: Kamoba on August 12, 2015, 05:50:55 am
Therefore British accents make sense.
Although to be fair, GoIO isn't actually steampunk. It's Dieselpunk that takes a small amount of influence from steampunk.

Actually...
The costumes have a 50/50 influence from both Steampunk and diesel punk. The air ships themselves are designed with Victorian based designs in look but their functions are, a mix of steampunk design (lots of steam works influence in those designs!) yet they run off petrol, diesel and steam, depending on the ship you're flying (exhaust particles vary on ships.)
Meaning the dieselpunk influence is a little bit less than the steampunk influence..

Title: Re: 1.4.2 hotfix release notes second
Post by: Koali on August 12, 2015, 01:11:08 pm
DIESEL-BURNING STEAM ENGINES

STIESELPUNK
Title: Re: 1.4.2 hotfix release notes second
Post by: David Dire on August 12, 2015, 04:32:22 pm
Therefore British accents make sense.
Although to be fair, GoIO isn't actually steampunk. It's Dieselpunk that takes a small amount of influence from steampunk.

Actually...
The costumes have a 50/50 influence from both Steampunk and diesel punk. The air ships themselves are designed with Victorian based designs in look but their functions are, a mix of steampunk design (lots of steam works influence in those designs!) yet they run off petrol, diesel and steam, depending on the ship you're flying (exhaust particles vary on ships.)
Meaning the dieselpunk influence is a little bit less than the steampunk influence..
Still, you can't call it a steampunk game if 80% of the airships are mostly dieselpowered. It's obviously a more diesel powered world takes place in goio if that is really how their technology works.
Title: Re: 1.4.2 hotfix release notes second
Post by: Kamoba on August 13, 2015, 07:24:02 am
The Steampunk tag does not come from just the engines fuel source. There is a lot more to both Steampunk and Diesel Punk than the fuel type.
For example Mad Max can be considered Diesel Punk, and Mad Mac has a very different style and setting than GoIo.
GoIo has a lot of influence from Victorian science fiction writers as well, many of which are now classed as "steampunk" by genre.
The tag refers to the style, which based on design, back story (especially backstory!) and fashion sense, GoIo is much more Steampunk with some dieselpunk influence.

Also "80%" is an inaccurate figure for ships powered by diesel. :)

So although GoIo has Dieselpunk influences, it is far from the genre of diesel punk.
Watch water world, mad max, mad max 2, the new mad max (Do not watch Thunder dome!) and research waste landers to see more diesel punk and compare to GoIo :)
Title: Re: 1.4.2 hotfix release notes second
Post by: BlackenedPies on August 13, 2015, 10:57:09 am
How do we know which ships run on specific fuels? I'd assume they all use petrol, and adding moonshine or kerosene sounds like torpedo power plants. I'd say it's steampunk themed regardless of engine fuel https://en.m.wikipedia.org/wiki/Dieselpunk
Title: Re: 1.4.2 hotfix release notes second
Post by: Kamoba on August 13, 2015, 11:35:21 am
How do we know which ships run on specific fuels? I'd assume they all use petrol, and adding moonshine or kerosene sounds like torpedo power plants. I'd say it's steampunk themed regardless of engine fuel https://en.m.wikipedia.org/wiki/Dieselpunk

We can only really speculate and second guess the fuels, as I mentioned above, not every ship.exhaust is pumping the same smoke/steam and there are not many other clues to what is being used as fuel.

But yup, you summed up what I was trying.to explain :)
Title: Re: 1.4.2 hotfix release notes second
Post by: ShadedExalt on August 13, 2015, 12:49:21 pm
Bioshock is Diesel/Biopunk and not at all like GoIO
Title: Re: 1.4.2 hotfix release notes second
Post by: Kamoba on August 13, 2015, 01:04:34 pm
That's the beauty of genre's which have not been corrupted by main stream and commercialism ideals.
They can vary, and there is no "it's this and can't be anything else nor show inspiration from.other genres!!!"
Unfortunately Steampunk recently became fashionable... In the past three years it has turned from a niche genre which celebrated hand made artisan craftsman ship for tailors, leather smiths, tinkerers, blacksmiths and prop makers into a mainstream recognised fashion where.. "If you stick a cog on it, and spray paint those cheap swimming goggles brass or bronze, you have a steampunk outfit!!!"

Commercialism and mainstream ideals suck...
Title: Re: 1.4.2 hotfix release notes second
Post by: ShadedExalt on August 13, 2015, 01:07:23 pm
Hey, I have nothing against doing DIY steampunk pilot/engineer goggles, just don't act elite because of it.

There was this BADASS steampunk vest with like a bandoleer for vials and a ton of pouches for more vials and I wanted it but it was like $150

I could've been like a Steampunk Alchemist or Doctor
Title: Re: 1.4.2 hotfix release notes second
Post by: BlackenedPies on August 13, 2015, 01:11:40 pm
The guns, ammo, and scenery are dieselpunk themed in that they appear post WW1. Examples of guns include the Mercury field gun which resembles the German flak 88, flak was developed in the inter-war years and stands for flugabwehrkanone (air defense cannon), and reliable flamethrowers and rockets weren't developed until WW2.

For ammo, lochnagar refers to a 25 ton mine placed under a German trench in the first war. The resulting crater was 140m across and 67m deep. https://en.m.wikipedia.org/wiki/Lochnagar_mine
Incendiary ammo was used in WW1 and proved highly effective against airships. Greased ammo was used in early submachine guns and designed for use on airship crews.
Kerosene and alcohol were used to power torpedoes. US servicemen aboard PT boats in the Pacific filtered the toxic alcohol mix into a drink resembling strong moonshine.

The battleships are post WW1 after the Dreadknot revolutionized battleship design. In WW2 the German Turpitz, the heaviest European battleship ever, was Churchill's biggest fear that tied up vast allied resources and lead to the greatest convoy disaster in history of arctic convoy PQ17. In 1942 Turpitz was relocated to it's base in the northern fjords of Norway. After damage from a British midget submarine raid the Turpitz was finally sunk by a 1944 air raid with special 12,000 pound "Tallboy" bombs. You can see the final resting place of the Turpitz in Northern Fjords  ;)
Title: Re: 1.4.2 hotfix release notes second
Post by: Kamoba on August 13, 2015, 01:14:42 pm
Hey, I have nothing against doing DIY steampunk pilot/engineer goggles, just don't act elite because of it.

There was this BADASS steampunk vest with like a bandoleer for vials and a ton of pouches for more vials and I wanted it but it was like $150

I could've been like a Steampunk Alchemist or Doctor

DIY is fine, the problem is the craftsman who buy in bulk, swimming goggles that are stocked in pound land , spray paint them in a minute, then sell them at ridiculously high prices, falsely advertising the goggles as metal/leather when they're just mass produced crap.
Title: Re: 1.4.2 hotfix release notes second
Post by: ShadedExalt on August 13, 2015, 01:18:58 pm
Hey, I have nothing against doing DIY steampunk pilot/engineer goggles, just don't act elite because of it.

There was this BADASS steampunk vest with like a bandoleer for vials and a ton of pouches for more vials and I wanted it but it was like $150

I could've been like a Steampunk Alchemist or Doctor

DIY is fine, the problem is the craftsman who buy in bulk, swimming goggles that are stocked in pound land , spray paint them in a minute, then sell them at ridiculously high prices, falsely advertising the goggles as metal/leather when they're just mass produced crap.

THAT'S a problem.

But, Buyer Beware.
Title: Re: 1.4.2 hotfix release notes second
Post by: Kamoba on August 13, 2015, 01:26:14 pm
The guns, ammo, and scenery are dieselpunk themed in that they appear post WW1. Examples of guns include the Mercury field gun which resembles the German flak 88, flak was developed in the inter-war years and stands for flugabwehrkanone (air defense cannon), and reliable flamethrowers and rockets weren't developed until WW2.

For ammo, lochnagar refers to a 25 ton mine placed under a German trench in the first war. The resulting crater was 140m across and 67m deep. https://en.m.wikipedia.org/wiki/Lochnagar_mine
Incendiary ammo was used in WW1 and proved highly effective against airships. Greased ammo was used in early submachine guns and designed for use on airship crews.

Kerosene and alcohol were used to power torpedoes. US servicemen aboard PT boats in the Pacific filtered the toxic alcohol mix into a drink resembling strong moonshine.
The battleships are post WW1 after the Dreadknot revolutionized battleship design. In WW2 the German Turpitz, the heaviest European battleship ever, was Churchill's biggest fear that tied up vast allied resources and lead to the greatest convoy disaster in history of arctic convoy PQ17. In 1942 Turpitz was relocated to it's final base in the northern fjords of Norway. After damage from a British midget submarine raid the Turpitz was finally sunk by a 1944 air raid with the special 12,000 pound "Tallboy" bomb. You can see the Turpitz final resting place in Northern Fjords

Nice research Pies. Have you looked at GoIo links to Steampunk yet? Eyes peeled for HP Lovecraft references, even cthulu mythos references. :)


Hey, I have nothing against doing DIY steampunk pilot/engineer goggles, just don't act elite because of it.

There was this BADASS steampunk vest with like a bandoleer for vials and a ton of pouches for more vials and I wanted it but it was like $150

I could've been like a Steampunk Alchemist or Doctor

DIY is fine, the problem is the craftsman who buy in bulk, swimming goggles that are stocked in pound land , spray paint them in a minute, then sell them at ridiculously high prices, falsely advertising the goggles as metal/leather when they're just mass produced crap.

THAT'S a problem.

But, Buyer Beware.

The problem is not Buyer Beware, but the damage to the surrounding business around them in the same communities.

I can make a pair of.genuine leather goggles, materials can cost £10-£20 (depending on how many mini props.and details are to be added, not including expenses for dye pigment) and they may take 4-5 hours to make, design included. Leathersmiths are encouraged to charge £10 an hour by guilds and business advisors, less than what the average artist will charge, by a large margin, and because of the consumerism and commercial BS being pushed out, craftsman, leather or otherwise are often left out of business because "Oh I can get the same thing cheaper!"

Maybe I'm just feeling a little extra tetchy about this subject than I should be today...
Title: Re: 1.4.2 hotfix release notes second
Post by: ShadedExalt on August 13, 2015, 02:47:55 pm
No, you have a personal connection,

It's understandable.