Guns Of Icarus Online

Community => Community Events => Topic started by: Lueosi on July 26, 2015, 05:20:36 pm

Title: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: Lueosi on July 26, 2015, 05:20:36 pm
New Leaderboard Implementation
Some may have wondered what the empty leaderboard is about. Those of you who are around for longer already have seen it used during first weeks of Hephaestus Challenge a year ago. But now with the involvement of Ayetach I am proud to announce a new leaderboard season! It will only last 3 months to see the concept in a live environment while getting feedback to improve the implementation.

Basically what you need to know is simple:

Accessibility
It is incredible easy to join the leaderboard season. All you have to do is, sign-up at the SCS (weekly skirmish event) or other favoured tournaments. But what if your clan or team is too small? Not a problem! Just group together with another clan or some of your best friends in this game. All you need to take care of is getting a team of at least three clan mates per clan sign-up and voila, your results and participation will be valued. That way two clans can get the points at once. Multiple clans with equal points awarded. Mixed signups are great fun, so lets reward you for it!

Favours Participation
So what if you are new, or the team hasn't practiced much together. You will never be able to rank up on the board? No worries! Participation matters! Winning benefits you, but you gain a base point value just by participating and if you sign-up regularly you will rank up over time! Also top-ranked teams get a whole new adjustment system...

Diminishing Returns
So here we come to the most interesting point about the implementation: No longer will one or two top tier clans dominate the leaderboards with their wins - this is due to the adjusted value of points they get based on where they rank on the leaderboard this gives up and coming teams a chance to take on the top spots as well. Diminishing returns ftw!


Implementation rules
Let's look at the concept (2vs2 only so far), scores are calculated weekly:


The leaderboard season will start next week Sunday August 2, SCS #62.
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: Yarr Vinny Scarr on July 26, 2015, 06:58:21 pm
That sounds awsome! Thanks Ayetach  8) I always wondered why they did not used the leaderboard.

Did you help him with this feature, Lueosi?
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: Lueosi on July 26, 2015, 08:00:01 pm
Credits go to Ayetach, DJ Logicalia and nanoduckling. I just supported the idea and provided some test results based on past SCS data.

I really hope this will mobilize some new (or old) teams for the SCS to fight for those ranks!
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: DrTentacles on July 26, 2015, 08:31:24 pm
Someday, I'll get four more clanmates.
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: DJ Logicalia on July 26, 2015, 08:49:59 pm
You can always ask some friends to team up. A lot of teams these days are made up of two clans with one ship each
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: Syconawt on July 26, 2015, 10:22:14 pm
Great idea guys, best of luck with its implementation.
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: Steve CZ on July 27, 2015, 03:55:04 am
I like the idea! Just a few questions: How are the points awarded in the first week, when the leaderboard is still empty? Second, do you get the participation points every time, or just if you lose all matches? And last, you said "Multiple clans with equal points awarded" when you make mixed team, but what if you make a team from the 1st and the 2nd team? Shouldn't they get different points?

Anyway, we'll hopefully be there to test it :P
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: Lueosi on July 27, 2015, 07:01:11 am
Hi Steve, thank you for the questions!

Quote
How are the points awarded in the first week, when the leaderboard is still empty?
In the first week, nobody is ranked, so everybody will get the 4 points each win.

Quote
Do you get the participation points every time, or just if you lose all matches?
Only if you lose all matches. So the 1st ranked team is even more at disadvantage, because no wins are better than one win for them.

Quote
You said "Multiple clans with equal points awarded" when you make mixed team, but what if you make a team from the 1st and the 2nd team? Shouldn't they get different points?
Actually the wording is misleading here. The base points aka wins will be shared, but the multiplier will be accordingly to the clan's ranking. If first and second rank play together the second ranked clan will get the double amount of points (except they lose all matches then both will get the two participation points).
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: Fynx on July 27, 2015, 07:38:54 am
I don't like the idea of a system that is anomaly-prone and very odd in general.
But maybe it's the best choice with current competitive scene.

I'm anxious to see how it works in practise, though.
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: SteamyNoodle on July 27, 2015, 10:56:31 am
The diminishing returns seem a bit... severe.  If there's a difference of only 1 or 2 points between the first and second place teams it seems odd to me that the second place team gets essentially double the rewards for the same level of performance.  Seems like there will be really high amounts of rubber banding, with a couple of teams basically trading off first place every week using the bonus from being lower on the board.

The idea of the lower ranked teams getting increased benefits to allow them to remain in the competition I like, but starting that at second place and increasing it to 4X rewards, considering the difference from 1st to 4th could be only a handful of points seems extremely prone to rubber banding.

Something like 1 point each for the top 3 teams, 2 points for the rest of the top 5, 3 for the top 10 and 4 for everyone else I think would allow for the number to be a little more reflective of performance.
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: GurasOguras on July 27, 2015, 06:48:38 pm
Let the tryharding begins! My pessimistic way of looking at the world tells me that from now on everyone will be playing the SCS for positions in the ranking, not for the sake of sport and participation. Well... We will see how it will go.
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: Lueosi on August 28, 2015, 05:01:46 pm
Hi guys, just a quick update about the runtime of the first season:

With the new BoBBR tournament supported by the leaderboard implementation we run the first season one week longer, that means until the 8th of November. After that we have a chat about the implementation, flaws, etc. and also if the stats should be reset or continued.
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: Skrimskraw on August 29, 2015, 12:34:26 pm
was nice while it lasted
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: Lueosi on November 03, 2015, 01:18:01 pm
The first leaderboard season comes to an end, do you have any feedback about what was good and what needs more thoughts?
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: DJ Logicalia on November 03, 2015, 01:42:20 pm
Maybe I'm biased since I was one of the people pushing hard for it, but I think it was really great. Gave teams a tangible record of their accomplishments and, speaking personally, boosted team morale, so even when we'd lose some games, we'd still have achieved a place on the board.
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: Skrimskraw on November 03, 2015, 02:16:42 pm
I think the general idea was to make teams interested in participating, but it didnt change anything so I guess its not working.
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: nhbearit on November 03, 2015, 08:55:27 pm
A leaderboard has no place in SCS. SCS was never a "competitive" event, it was essentially the practice tournament. The most useful thing about it was being able to go up against other serious teams and try new things. This is why SCS has any value at all; it keeps teams sharp. SCS is where you experiment with builds as well as hone your team. Divorce the leaderboard from SCS. From there, the diminishing returns doesn't really do anything.. While it's not particularly harmful, it's also not necessary. Just simplify it.
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: -Anakin- on November 03, 2015, 09:43:00 pm
I agree with nhbearit, coming to the SCS with a clean slate kinda feel every week is important to me. Leader boards are for tournaments, which the SCS isn't.
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: Lueosi on November 03, 2015, 10:22:47 pm
Thank you for your feedback so far. I just want to point out the SCS has nothing to do with the leaderboard as Urz already told you.
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: nhbearit on November 03, 2015, 10:38:10 pm
Accessibility
It is incredible easy to join the leaderboard season. All you have to do is, sign-up at the SCS (weekly skirmish event) ...

Apparently you disagree
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: KitKatKitty on November 12, 2015, 06:41:18 pm
Thank you for your feedback so far. I just want to point out the SCS has nothing to do with the leaderboard as Urz already told you.

This confuses me as well since the whole reason Blood and Brass couldn't use the leaderboard was because as you said, SCS needed it for a minimal for 3 months to collect enough data. Even with multiple suggestions on having the SCS to keep their data in an excel sheet it was decided that B&B wasn't going to be able to use it at all and it wasn't until an e-mail was sent to Muse about the leaderboard being for community use that B&B scores where added to the leaderboard. As we talked about a few times, I think the leaderboard is for competitive use and all tournaments or competitive event in the given season should be counted toward the leaderboard in order to actually portray who is leader in the whole community of competitive and not just one event. So unless Muse is going to have multiple leaderboards running at once for each individual event (which I do not believe it's their intention) or the leaderboard should be created so that all competitive events can be added to it.

I agree with bearit and Anakin on the SCS used to be for practice and a reliable skirmish and linking it to the leaderboard makes it competitive.
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: Byron Cavendish on November 12, 2015, 08:47:21 pm
Add me to that camp as well.
Title: Re: Leaderboard - New Implementation, Easily Accessible, Diminishing Returns
Post by: Ayetach on November 14, 2015, 05:23:50 pm
Hello everyone :)

At the request of the SCS team I will be resetting the leaderboard (and subsequently ending the SCS activities associated with them for the time being).