Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Daft Loon on July 13, 2015, 08:23:26 pm

Title: Impact Bumpers
Post by: Daft Loon on July 13, 2015, 08:23:26 pm
Since the change to drogue chute giving it the same impact damage resistance Impact bumpers are almost obsolete having only 2 trivial advantages: longer duration and better vertical mobility, both of which can be disadvantages too.

A possible solution: Giving impact bumpers a reduction in force applied by impacts of maybe 40% (if this should apply to mines and/or minotaur is an open question)
Title: Re: Impact Bumpers
Post by: DJ Logicalia on July 13, 2015, 09:04:44 pm
The drouge  chute thing has to be a bug. Its rendered impact numbers entirely useless. I'd be ok with a buff to impact bumpers, but this issue should have been fixed ages ago
Title: Re: Impact Bumpers
Post by: Byron Cavendish on July 13, 2015, 09:10:59 pm
Must have fallen under the table.
Title: Re: Impact Bumpers
Post by: Dementio on July 13, 2015, 09:11:19 pm
The thing with drouge chute is that it is actually not supposed to reduce impact damge. Well it wasn't until the patch with the Heavy Carronade nerf came out and a certain developer in Muse wanted to overnerf balloon destruction and increased the effectiveness of drouge chute. It wasn't in the patch notes and I think only the guy that made the change even knew about it when the patch was released. Either it was forgotten or Muse decided to keep it.

Anyway, Impact Bumpers always seemed to lack something to make them a good 3rd pilot tool choice. More impact damage reduction, which also already reduces the effectiveness of mines, because their secondary damage type is "impact", would be nice and I wouldn't mind if Impact Bumpers would temporarily add more mass to the ship. That way when being rammed and when ramming yourself the enemy gets a greater knockback.
Title: Re: Impact Bumpers
Post by: Daft Loon on July 13, 2015, 09:33:55 pm
It seems likely it was part of the blenderfish nerf, i don't know that it not being in the patch notes indicates anything - Muse seem to be fairly averse to comprehensive patch notes in general.

I'm not sure about increasing its damage resistance - combining them to get -50% can be pretty ridiculous as it is (unless chute effect is removed and bumpers changed for its own sake).

I think adding mass would have the right kind of feel to the effect (it makes no sense but that can be said for half the other tool effects too) assuming nothing too weird happens when the mass changes, the alternatives are extra drag in all directions (which would have odd effects on acceleration) or directly reducing all impact forces (which may be impossible to add with the current code implementation). Not sure if a flat addition of mass or a proportional increase would be best, a flat increase would hugely buff ramming squids while a meaningful proportionate increase would make galleon almost immovable(er).
Title: Re: Impact Bumpers
Post by: Crafeksterty on July 14, 2015, 02:55:36 am
I find it extremely usefull when combining drogue and bumpers. You basically make any ship a raming ship that simply does not work against galleons... but works against any other ship with any ship! :D
Title: Re: Impact Bumpers
Post by: Richard LeMoon on July 15, 2015, 11:43:16 am
I would like to see impact bumpers increase impact damage to the ship you are ramming. Instantly everyone's favorite new tool.
Title: Re: Impact Bumpers
Post by: The Mann on July 15, 2015, 02:22:22 pm
I would like to see impact bumpers increase impact damage to the ship you are ramming. Instantly everyone's favorite new tool.

It is technically called an Impact Bumper, This is a good idea,

Increasing Impact damage will make ships such as the Pyra much more effective for Ramming!  8)
Title: Re: Impact Bumpers
Post by: Richard LeMoon on July 15, 2015, 03:23:57 pm
Stamina Moonshine, Impact bumpers. New ramming meta.
Title: Re: Impact Bumpers
Post by: Extirminator on July 15, 2015, 04:09:18 pm
The drogue chute change was never an attempt to overnerf the carronade nor was it an intended change at all. It was a bug, got reported and fixed - and then it got broken again the patch afterwards. That cycle of fixing and breaking happen 3 times now. I let muse know about it again and it will probably be gone soon.

I guess people haven't been following on it because they haven't realized its been on and off in the game for the last three patches but it keeps getting fixed and broken - it's not new and its not an intended addition.

If people were paying attention they would see that the description of plenty of tools and skills is wrong for the last 3 patches(again, on and off - with fixing and breaking again.) such as: mallet, tar, drogue chute, hydro and a whole bunch more.
Title: Re: Impact Bumpers
Post by: Daft Loon on July 15, 2015, 04:57:07 pm
.... I let muse know about it again and it will probably be gone soon.
....

That is probably for the best as far as balance, still going to miss it though.

Unless what you are saying is that it has just been the description in which case i have been suffering from a mountain of confirmation bias.
Title: Re: Impact Bumpers
Post by: Extirminator on July 15, 2015, 05:11:16 pm
.... I let muse know about it again and it will probably be gone soon.
....

That is probably for the best as far as balance, still going to miss it though.

Unless what you are saying is that it has just been the description in which case i have been suffering from a mountain of confirmation bias.

I don't actually know if its only the description, it could be just the text. But from my experience with those description bugs they are actually affecting things in-game.
Title: Re: Impact Bumpers
Post by: Dementio on July 15, 2015, 06:49:01 pm
Still would like to have a buff to impact bumpers. It is probably used as little as the Range Finder.
Title: Re: Impact Bumpers
Post by: DJ Logicalia on July 15, 2015, 09:38:31 pm
We do talk a lot about gunner balance and how to break away from the buff engi standard, but pilot class is almost equally as stagnant. Sometimes I'll bring a drouge chute if up against a lumberjack, but I, and most pilots, rarely break away from kero/moonshine, pheniox claw, and hydrogen. Would be nice to make the other tools useful enough to sacrifice one of those three
Title: Re: Impact Bumpers
Post by: Omniraptor on July 15, 2015, 11:06:38 pm
I would use tar more if it weren't for the needlessly obtuse and complicated controls.
Title: Re: Impact Bumpers
Post by: BlackenedPies on July 15, 2015, 11:56:05 pm
Tar should be more deadly or cover a larger area. My days of tar were fun but it's too easy to avoid and doesn't help ships escape enough. It should atleast instantly clear spots, there was a bug where it made ships more visible.

For impact bumpers I'd say try -50% impact and less effect on engines.
Title: Re: Impact Bumpers
Post by: Daft Loon on July 16, 2015, 12:02:53 am
Possible minor buffs to non meta tools:

Chute Vent - reduce deactivation time from 3 to 2 seconds, the difference between 'hitting' the height limit and hitting the ground probably justifies giving vent finer control than hydrogen (the current differences direction aside being chute having 86% of the force effect and 86% of the damage effect and no fire ignition effect)

Impact Bumpers - Mass, drag or some other effect to add improved impact stability and possibly extra ramming impact on target ships.

Drogue Chute - maybe keep the impact effect, alternately give it drag rather than less thrust so it can be used to stop linear movement rapidly (you can get +200% linear drag from claw but compared to 300% and 1000% for the angluar effects of kerosene and moonshine its not much).

Tar - maybe move/stretch the cloud closer to the deploying ship

My usual loadout is slightly different - Kerosene, Drouge Chute, misc - but is almost as stagnant, the misc tool changes mostly based on whim rather than effect with the exception of pyra which gets claw and desert scrap which gets impact bumpers. I can't even remember how long it is since the last time Kerosene didn't occupy slot 1 of all 3 loadouts.

On a somewhat related not what about allowing parallel tool use? It would need new and unfamilar keybindings and allow pilots to self destruct the ship with even greater efficiency but combinations are a great way to increase variety. The stamina + tool and Drouge + bumpers combinations are fun allready after all.

pre Edit
Assuming the effect of chute+bumpers that i saw was real I would say -50% impact would be too high, it was very strong (situationaly) taking up 2 tool slots and giving -120% thrust, it could be absurd with only say -40% thrust.
Title: Re: Impact Bumpers
Post by: Sammy B. T. on July 16, 2015, 08:11:23 am
What if impact bumpers instead of reducing speed directly instead increased the mass of the ship X amount or X percentage to both reduce ship speed as well as other obvious benefits for both ramming and being rammed.
Title: Re: Impact Bumpers
Post by: Frostbound on July 17, 2015, 06:03:21 am
I actually feel like the change to drogue chute was pretty good, the issue is that impact bumpers isnt that great in the first place. The way I think the next balance change should be done, but it won't, is that they revert one or two of the changes to heavy carro, as it is quite a lot weaker than it was before (no overbuffs though, we do not want to go back to the way the meta was with it), then buff impact bumpers, and maybe tune impact reduction on drogue to 20 or 15%. That would solve the power disparity in between bumpers and drogue, whilst still helping carro be useful
Title: Re: Impact Bumpers
Post by: Daft Loon on July 17, 2015, 10:39:25 pm
Chute is not saying it has impact resistance anymore, not sure when that changed back.
Title: Re: Impact Bumpers
Post by: Queso on July 17, 2015, 10:47:24 pm
It was fixed Wednesday afternoon.