Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: greendra on July 11, 2015, 04:42:41 am

Title: Player Weight
Post by: greendra on July 11, 2015, 04:42:41 am
Hello!

So a few days ago, I was out sailing ( In real life ) and I had a thought. What if players had weight? You might ask, "What for?" or "Why do players need weight". Say if all crew were on the port side, the boat would tilt to port. This would mean that it would also slightly turn. If the engines are down, you could send 1 gunner to stand on one side, to even it out, making the ship fly straight whilst the engis fix the engine.
This could be used to troll if it had so much of an effect on the ships course, as all three crew could stand at the front, making the nose go down, meaning the captain has to use the balloon to go up constantly so he doesn't crash into the ground.

Just an idea. It might not work, but I like the whole idea of the ship being able to rotate a bit.

( The whole sailing bit was just because you have to use weight on a sailing boat to make sure you don't capsize. )
Title: Re: Player Weight
Post by: Dementio on July 11, 2015, 08:44:15 am
Those poor Junker pilots.
Title: Re: Player Weight
Post by: Carn on July 11, 2015, 08:47:57 am
An interesting idea, but I'm not for it, not in this game. Broadside ships like the Junker and Galleon would suffer for one thing. Another is that it would probably be a pain for Muse to code and implement, and I would prefer they focus on co-op and adventure mode.
Title: Re: Player Weight
Post by: greendra on July 11, 2015, 08:53:09 am
An interesting idea, but I'm not for it, not in this game. Broadside ships like the Junker and Galleon would suffer for one thing. Another is that it would probably be a pain for Muse to code and implement, and I would prefer they focus on co-op and adventure mode.
I have to agree with you there.
Title: Re: Player Weight
Post by: Daft Loon on July 11, 2015, 09:32:55 am
If ships were to swing around under the balloon it would make ramming, minotaur and harpoons rather interesting. Imagine harpooning the bottom of a spire and pulling it so its guns tip up out of arc.
I think if the game had taken a more "sky is an ocean" approach it would be a must have.
Title: Re: Player Weight
Post by: greendra on July 11, 2015, 10:00:14 am
If ships were to swing around under the balloon it would make ramming, minotaur and harpoons rather interesting. Imagine harpooning the bottom of a spire and pulling it so its guns tip up out of arc.
I think if the game had taken a more "sky is an ocean" approach it would be a must have.
Aye, but the ship pooning might tip over as well! :D I agree though, it isn't really for Goi, more of a sea ships feature than air ships!
Title: Re: Player Weight
Post by: Carn on July 11, 2015, 10:25:49 am
There's also the "Hollywood" physics of the game. Let's face it, there are maybe three ships in this game that have a snowballs chance in hell to actually fly, Junker, Goldfish, and Squid. The rest would just be scrap on the ground.
Title: Re: Player Weight
Post by: greendra on July 11, 2015, 10:27:04 am
There's also the "Hollywood" physics of the game. Let's face it, there are maybe three ships in this game that have a snowballs chance in hell to actually fly, Junker, Goldfish, and Squid. The rest would just be scrap on the ground.
Aye
Title: Re: Player Weight
Post by: ShadedExalt on July 12, 2015, 07:09:39 pm
There's also the "Hollywood" physics of the game. Let's face it, there are maybe three ships in this game that have a snowballs chance in hell to actually fly, Junker, Goldfish, and Squid. The rest would just be scrap on the ground.

More like just Junker.

Squid has multiple balloons, and if the bottom parts aren't then there's no way in hell it's gonna fly.

Goldfish's hull is the same size as the balloon, again, no.
Title: Re: Player Weight
Post by: Carn on July 12, 2015, 07:12:15 pm
I think balloon is like 1/4 bigger, but yeah. Hollywood physics.
Title: Re: Player Weight
Post by: Koali on July 12, 2015, 08:12:37 pm
[...] Junker, Goldfish, and Squid. The rest would just be scrap on the ground.

And the Junker would just be scrap in the air, wouldn't it?
Title: Re: Player Weight
Post by: ShadedExalt on July 12, 2015, 08:27:44 pm
[...] Junker, Goldfish, and Squid. The rest would just be scrap on the ground.

And the Junker would just be scrap in the air, wouldn't it?

(•_•)
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Title: Re: Player Weight
Post by: Daft Loon on July 12, 2015, 10:29:21 pm
The mobula might work if you let it flip over and then harnessed the crew to the bottom with some kind of abseiling rig.
Title: Re: Player Weight
Post by: Carn on July 12, 2015, 10:31:39 pm
The mobula might work if you let it flip over and then harnessed the crew to the bottom with some kind of abseiling rig.
Maybe, but then its practically another ship. Especially in the way it would have to be crewed.
Title: Re: Player Weight
Post by: Pomalo D'Estyr on July 13, 2015, 01:49:31 am
The mobula might work if you let it flip over and then harnessed the crew to the bottom with some kind of abseiling rig.

I'd love to play on an upside down mobula though =)

I agree that while weight in sailing is interesting, I wouldn't like to see it in game without having more fine tuning about where to put the guns. You could then have real strategies of weight distribution. That seems a bit complicated though...
Title: Re: Player Weight
Post by: greendra on July 13, 2015, 08:34:42 am
The mobula might work if you let it flip over and then harnessed the crew to the bottom with some kind of abseiling rig.

I'd love to play on an upside down mobula though =)

I agree that while weight in sailing is interesting, I wouldn't like to see it in game without having more fine tuning about where to put the guns. You could then have real strategies of weight distribution. That seems a bit complicated though...
Maybe one day a year, Muse creates a server where all the ships are upside down. :D Hahah. But I do agree that they should spend the time on Adventure Mode instead of "Player Weight" which wouldn't be a very good feature anyway.
Title: Re: Player Weight
Post by: Omniraptor on July 13, 2015, 10:49:55 am
I think squid would make a decent boat if you removed the balloon.

Fits the islander chaladon theme nicely.
Title: Re: Player Weight
Post by: Indreams on July 14, 2015, 10:27:44 am
Talking about Guns of Icarus Physics,

Sometimes, I like to close my eyes and pretend that that's how real physics works. Even though I'm a physics major and all.

So yeah, beat it reality!
Title: Re: Player Weight
Post by: MightyKeb on July 14, 2015, 03:48:02 pm
Talking about Guns of Icarus Physics,

Sometimes, I like to close my eyes and pretend that that's how real physics works. Even though I'm a physics major and all.

So yeah, beat it reality!

Instantly changing direction in the air and tapping W to walk \o/


Also, teleporting back if you ever happen to decide you want to jump off the balcony of your home.
Title: Re: Player Weight
Post by: HamsterIV on July 14, 2015, 06:01:45 pm
Using player position to change the course of your ship is an interesting idea, but considering how tight the Guns of Icarus game play is right now I don't think the new mechanic would add much to the game and may detract a lot from it. The idea itself could be fun an interesting if you made a game from the ground up about maneuvering via weight shifting. There is a game called Transformice that does a similar thing with multiplayer physics based problem solving.