Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Daft Loon on June 01, 2015, 07:42:36 pm

Title: Lobby voice chat indicators
Post by: Daft Loon on June 01, 2015, 07:42:36 pm
Currently we have a small speaker symbol to tell you who is talking, more information could be useful

-Some way to tell what context other people are speaking in (a symbol for lobby,team,party and/or displaying the keybinding you need to reply to them in the same context)

-A different indicator to show that people in the other team are talking to each other

-Along with a suggestion in another thread - an indicator that someone has temporarily blocked your part of the lobby for purposes of talking to thier team

-An indicator that someone has voice chat disabled
Title: Re: Lobby voice chat indicators
Post by: Carn on June 01, 2015, 07:44:44 pm
How about a visual difference between party and crew chat for matches? And captain chat for them.
Title: Re: Lobby voice chat indicators
Post by: BlackenedPies on June 01, 2015, 07:45:26 pm
My suggestion to Muse was colored icons: White for X, Orange for C, and Purple for Z
Title: Re: Lobby voice chat indicators
Post by: Hoja Lateralus on June 02, 2015, 03:00:45 am
-An indicator that someone has voice chat disabled

I've suggested an "I can't hear you" icon (https://gunsoficarus.com/community/forum/index.php/topic,4556.msg76739.html#msg76739) some time ago, perhaps Muse could use a little reminder.

But all in all, yes, we need all of those.
Title: Re: Lobby voice chat indicators
Post by: Sarabelle Marlowe on June 02, 2015, 03:05:12 am
My suggestion to Muse was colored icons: White for X, Orange for C, and Purple for Z

Ooh, I like that. Def would make things a bit easier in the lobby. I would also love the ability to temp mute the other team in one go just so plans could be laid out without having to type everything.

How about a visual difference between party and crew chat for matches? And captain chat for them.

That would be really handy to have a clear distinction between crew and captains chat. So many times we have to let our captains know its the wrong chat. It's an easy mistake to make, but it would be nice to have clarity.
Title: Re: Lobby voice chat indicators
Post by: The Mann on June 02, 2015, 07:23:45 am
My suggestion to Muse was colored icons: White for X, Orange for C, and Purple for Z

I feel like this is a good suggestion.

You can tell that people type in party chat because text is purple. Why not allocate unused colors (other colours than the used colours such as Blue used for mods, green for Muse and gold for CA)

Alternatively, since your name shows in game, why not put a text indication next to name (similar to the text chat differences)
Title: Re: Lobby voice chat indicators
Post by: BlackenedPies on June 02, 2015, 08:44:05 am
Quote
My suggestion to Muse was colored icons: White for X, Orange for C, and Purple for Z

Unless there are objections to using colors, or the specific colors of white orange purple, I will push for these changes. Email suggestions to feedback@musegames.com

Quote from: Quseso @Muse
Long story short, UI is hard.
Title: Re: Lobby voice chat indicators
Post by: Koali on June 02, 2015, 10:29:23 am
Quote from: Quseso @Muse
Long story short, UI is hard.

Quseso

Quseso

QUSESO

QUSESO
Title: Re: Lobby voice chat indicators
Post by: BlackenedPies on June 02, 2015, 01:27:48 pm
I blame Muse!
Title: Re: Lobby voice chat indicators
Post by: Carn on June 02, 2015, 01:32:59 pm
Its so sad when they forget the old ways. Shink is to blame, no one else.
Title: Re: Lobby voice chat indicators
Post by: Queso on June 02, 2015, 05:14:56 pm
It's on the todo list finally. It kept getting dumped with other chat overhaul stuff that is more wishlist stuff, and now it might actually happen. Don't quote me on this.
Title: Re: Lobby voice chat indicators
Post by: Arturo Sanchez on June 02, 2015, 06:03:16 pm
It's on the todo list finally. It kept getting dumped with other chat overhaul stuff that is more wishlist stuff, and now it might actually happen. Don't quote me on this.

oops
Title: Re: Lobby voice chat indicators
Post by: Carn on June 02, 2015, 06:04:30 pm
quoted
Title: Re: Lobby voice chat indicators
Post by: Hoja Lateralus on June 02, 2015, 07:02:51 pm
It's on the todo list finally. It kept getting dumped with other chat overhaul stuff that is more wishlist stuff, and now it might actually happen. Don't quote me on this.

#rebel #yournotmyrealmom
Title: Re: Lobby voice chat indicators
Post by: Queso on June 02, 2015, 10:05:52 pm
*sigh*
Title: Re: Lobby voice chat indicators
Post by: Jimbo-Jambo on June 03, 2015, 12:59:21 am
Quote
My suggestion to Muse was colored icons: White for X, Orange for C, and Purple for Z

Unless there are objections to using colors, or the specific colors of white orange purple, I will push for these changes. Email suggestions to feedback@musegames.com

I wonder if there might be a better solution. Colors are better than nothing, but some players may have trouble telling the colors apart (colorblind players are pretty rare, but they do exist. Not a reason to scrap a mechanic entirely, but I think it should be considered at least). That's not a huge issue, but a bigger problem I think is that the color system is kind of arbitrary and might be confusing to new players. Of course, that's hardly the most complicated thing newbies have to learn, but again, something to be considered.

I might suggest using different icons for different voice chat channels. Something like the standard icon but with a P inside or next to it for Party chat, and a flag or something for Team chat. Kinda hard to represent the concept of a team with an icon... Perhaps use an icon of a person whispering instead, to show that it's not being broadcast globally. I dunno, just a thought.
Title: Re: Lobby voice chat indicators
Post by: BlackenedPies on June 03, 2015, 01:24:43 am
Good points
I forgot about the color blind. The other color option is white black purple.  I think the tutorial text tells about X and C. Muse wants it simple.
Title: Re: Lobby voice chat indicators
Post by: The Mann on June 03, 2015, 07:56:10 am
How about this proposition?

in game, you see the white text showing names of those who talk and a speaker next to those who talk in lobby.


how about a symbol.

A party hat,

A letter C (Crew)

and a T (captain *team*)

and so on.