Guns Of Icarus Online

Main => Gameplay => Topic started by: David Dire on May 26, 2015, 12:32:41 pm

Title: Realism Battles
Post by: David Dire on May 26, 2015, 12:32:41 pm
What if we had a gamemode where everything was realistic? No Stamina, pilot tools which make no sense, Repair rate of components drops dramatically every time it is repaired and Hull Armour can only be rebuilt, Ships rise very slowly and drop fast. No UI, you slide on your ship when it moves... Thoughts? I'd actually find it really fun.

Title: Re: Realism Battles
Post by: Carn on May 26, 2015, 12:38:36 pm
If GOIO were realistic, none of the ships could fly.
Title: Re: Realism Battles
Post by: ShadedExalt on May 26, 2015, 12:46:23 pm
If GOIO were realistic, none of the ships could fly.

Salute o7
Title: Re: Realism Battles
Post by: David Dire on May 26, 2015, 02:04:09 pm
If GOIO were realistic, none of the ships could fly.

Salute o7

I've already stated that multiple times before. This is just a suggestion to make it as realistic as possible.
Title: Re: Realism Battles
Post by: ShadedExalt on May 26, 2015, 02:39:24 pm
If GOIO were realistic, none of the ships could fly.

Salute o7

I've already stated that multiple times before. This is just a suggestion to make it as realistic as possible.

I know, it's the sheer irony
Title: Re: Realism Battles
Post by: Squidslinger Gilder on May 26, 2015, 03:24:52 pm
Even if they could fly, it wouldn't be fun. It would literally be 1 hit kill turret mode in the sky. All the ships would move like beached whales, some even more so. Gun impacts would either tear them apart in 1 hit or kill most of the crew in 1 hit.

It isn't a glamorous fun experience you'd think. This is the way the game was leaning for the last 2 years and we saw what that brought us...tons of sniper meta. Well, until Muse nerfed it to hell and then it became disable meta. Both had the same principle tho. The old sniper meta would literally disable ships from long range. Cept it would also slowly widdle away. Competitive teams just had to make sure they stayed at long range or have a kill side if they came into cqc range. Course by then the sniper side would have already weaked it greatly.

The problem the Realism people have is they have a romanticized idea of what realism in GOIO would be. In actual practice, it would make for one heck of a shitty game.

And I didn't even get into the concept of realistic wind in GOIO. Crosswinds, thermals, downdrafts....when you add realistic environment into the mix, it makes it even worse. Course it would stop people ever asking about boarding. Try to lock 2 ships in the air to board each other, with winds...yeah, not ever happening.

Oh, then there are realistic birds flying into engines and bringing down ships left and right.
Title: Re: Realism Battles
Post by: Sarabelle Marlowe on May 26, 2015, 05:07:47 pm
Well, I seem to recall a Blackadder episode featuring the flight pilot term "the 20 minuters". Being the average life expectancy for a pilot was 20 minutes...

No respawns...

Or when crashing into terrain is end game due to how long it would take to get in the air again (if you could).

Or if someone falls off the ship, you loose a crew member...

Stamina would have to be used to combat air sickness...or the weather like being cold and wet or heat exhaustion...

Or the huge amount of fuel that would need to be carried on board...which would catch fire at the slightest look...

Eh, I prefer my games to be games.
Title: Re: Realism Battles
Post by: David Dire on May 26, 2015, 05:12:15 pm
Well, I seem to recall a Blackadder episode featuring the flight pilot term "the 20 minuters". Being the average life expectancy for a pilot was 20 minutes...

No respawns...

Or when crashing into terrain is end game due to how long it would take to get in the air again (if you could).

Or if someone falls off the ship, you loose a crew member...

Stamina would have to be used to combat air sickness...or the weather like being cold and wet or heat exhaustion...

Or the huge amount of fuel that would need to be carried on board...which would catch fire at the slightest look...

Eh, I prefer my games to be games.

You literally can tell this game is unrealistic in the first few seconds of the trailer.

I've stated this before.

It's a more realistic setting. Not an entirely new game.

Thanks for the useless comment.
Title: Re: Realism Battles
Post by: Richard LeMoon on May 26, 2015, 07:11:01 pm
Play 4v4 until you hit the Molasses Bug. That gives you most of what you are asking. :)
Title: Re: Realism Battles
Post by: Koali on May 26, 2015, 08:03:07 pm
Well, I seem to recall a Blackadder episode featuring the flight pilot term "the 20 minuters". Being the average life expectancy for a pilot was 20 minutes...

No respawns...

Or when crashing into terrain is end game due to how long it would take to get in the air again (if you could).

Or if someone falls off the ship, you loose a crew member...

Stamina would have to be used to combat air sickness...or the weather like being cold and wet or heat exhaustion...

Or the huge amount of fuel that would need to be carried on board...which would catch fire at the slightest look...

Eh, I prefer my games to be games.

You literally can tell this game is unrealistic in the first few seconds of the trailer.

I've stated this before.

It's a more realistic setting. Not an entirely new game.

Thanks for the useless comment.

David... I've been in the situation you're in now. We brought up ideas that we thought would be cool, which were then promptly shot down.

In both situations I can pretty much say that we were asking for it.
Title: Re: Realism Battles
Post by: Sarabelle Marlowe on May 26, 2015, 08:20:16 pm
Whoooa, someone needs a bit of chemspray, getting a little heated there.


And kindly sir, considering you are asking for a more realistic setting for an unrealistic game, no comment regarding real events qualifies as useless, especially when you compare to other comments that are on par (no comment about birds flying in engines, or the ships not even taking off in the first place* edit, ah there was one about the ships not taking off. Bird thing though, gilder made me smile).

As far as an entirely different game, you were the one suggesting taking out and changing features and mechanics. Its a steam punk/diesel punk setting. The genre itself isn't supposed to make realistic sense, that's part of the allure.

 I think what you mean is a more "hardcore" version of the game, rather then "realistic". Because if you ask for "realistic" then you shall get what you asked, hence the many comments besides my own as such.
Title: Re: Realism Battles
Post by: Richard LeMoon on May 26, 2015, 09:09:38 pm
OOooOOoooooo! That seals it. Chemspray emote needed. (http://www.pushupstairs.com/images/emoticon/neptune/Animated/Fight/fight065.gif)
Title: Re: Realism Battles
Post by: HamsterIV on May 27, 2015, 03:10:04 pm
Speaking of realism, even if the ships could fly their turning engines are set so far back from their center of mass that it would be very hard to turn them. I doubt muse is adding torque at the engine's location, but rather where it would cause the ship to fly the most intuitively.
Title: Re: Realism Battles
Post by: Koali on May 27, 2015, 03:48:21 pm
Actually, I've been working on building a Goldfish in Besiege, which has some interesting physics quirks but is usually pretty good.

The turning engines are at the back, as expected, and rather far from the center of mass.

It turns just fine.
Title: Re: Realism Battles
Post by: Sarabelle Marlowe on May 27, 2015, 04:21:39 pm
Well, goldfish is one of the few if given a bigger balloon could work. But then you have the Spire, and the mobby would just flip over (I find the thought of flight tests rather amusing)

If going for more "realism" then would friendly fire be turned on for all guns? Now that's a chilling thought.
Title: Re: Realism Battles
Post by: Koali on May 27, 2015, 04:29:54 pm
In other words: fly with acquaintances. Not best friends, not worst enemies.

Worst enemies: Self-explanatory.

Best friends: Remember, friends will bail you out of jail, and best friends will be sitting next to you in the cell saying "Dude, that was awesome!"
Title: Re: Realism Battles
Post by: Carn on May 27, 2015, 04:33:38 pm
Let us not forget what happens when best friends play smash bros. Also I think the squid has a possibility of working. Squid Junker and Goldfish are the only ones I can see that might work.
Title: Re: Realism Battles
Post by: Koali on May 27, 2015, 04:39:58 pm
Let us not forget what happens when best friends play smash bros.

U wot m8 come find me online I'll rek u m8 I'll get you stuck in a wombo combo

Best friends will become enemies.
Title: Re: Realism Battles
Post by: The Mann on May 28, 2015, 06:02:04 am
Let us not forget what happens when best friends play smash bros.

U wot m8 come find me online I'll rek u m8 I'll get you stuck in a wombo combo

Best friends will become enemies.

I come across this thread this morning to see the development of people discussing a realistic battle mode which I feel may be interesting (a bit like War Thunder)

Accept from this, I find myself wondering... What is a Wombo Combo?
Is it some sort of fighting Wombat?
(https://fbcdn-profile-a.akamaihd.net/hprofile-ak-xap1/v/t1.0-1/c13.0.160.160/p160x160/46289_103998616326450_8232319_n.jpg?oh=452d27cff3c0b86c06fb4179089b8f47&oe=5581EB30&__gda__=1435401713_856912cdf798cd1b4ac834e4146450f9)
Title: Re: Realism Battles
Post by: Koali on May 28, 2015, 09:02:57 am
This should explain. (http://knowyourmeme.com/memes/wombo-combo)
Title: Re: Realism Battles
Post by: Watchmaker on May 28, 2015, 10:03:06 am
I doubt muse is adding torque at the engine's location, but rather where it would cause the ship to fly the most intuitively.

Heh.  Lots of physical properties are fudged in this game, but this is actually not one of them.
Title: Re: Realism Battles
Post by: Koali on May 28, 2015, 11:34:23 am
I doubt muse is adding torque at the engine's location, but rather where it would cause the ship to fly the most intuitively.

Heh.  Lots of physical properties are fudged in this game, but this is actually not one of them.

There you have it, from the man himself!
Title: Re: Realism Battles
Post by: Sarabelle Marlowe on May 28, 2015, 01:46:54 pm
Balloons would sink at first direct big crosshair hit, don't think engi's would like a needle and thread tool XD
Though I do find it amusing the thought of making some poor fool having to climb the balloon to fix it. Duct tape anyone?

Hmm, I didn't know that about the engines, that's actually pretty cool.

My fear would be the friendly fire. Heh, literal in some cases. Flame squid would be the new munker.

Tar cloud would have to be taken out entirely, though I once discussed the idea of how hilarious it would be if players could set tar clouds on fire to either get rid of the them or cause a flash fire behind them. Ooh, but how that would be used for trolling.


Title: Re: Realism Battles
Post by: Carn on May 28, 2015, 01:52:31 pm
If we are talking realism, then the crew would be able to die. In which case the first ship to get a spray of gatling fire is likely to win.
Title: Re: Realism Battles
Post by: Sarabelle Marlowe on May 28, 2015, 01:59:40 pm
But look at the bright side, new achievements.

"Kill 5 engineers while they repair" Achievement reward: Blood Red Dye

"Kill 10 gunners while they are shooting" Achievement reward: Bullet Proof Vest

"Kill 3 pilots with head shots." Achievement reward: Combat Helmet

Title: Re: Realism Battles
Post by: Carn on May 28, 2015, 02:13:23 pm
I like the way you think