Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Squidslinger Gilder on May 16, 2015, 07:37:21 pm

Title: Why should the many punish the few?
Post by: Squidslinger Gilder on May 16, 2015, 07:37:21 pm
MM is better with the changes, I'll give it that. Nice to not have the 3 matches looming over my head. To have that ever impending dread of staring at MM or custom game again.

But the problem is, there is still the threat of MM if people don't want to rematch. 99% of the time this happens, I instant leave crew form and either make a custom game or queue solo. But frankly, unless it is a bad lobby, I'd rather just stay in it. I don't want to return to MM and sit there hoping to get what I want again, 3v3s are hard enough to get into as it is. I don't want my enjoyment of gameplay dictated by others. If I want to stay, I want to be able to stay. If they want to go, let them. I don't care what they do. I just don't want to finally find a nice 3v3 lobby and have to be funneled back to MM just because they all want to. I'd rather have a crew of all powder monkeys or AI than be forced to stare at MM again.
Title: Re: Why should the many punish the few?
Post by: Hoja Lateralus on May 16, 2015, 07:57:18 pm
Ohh, you tried to play on a sale day. That's adorable.

Fly, fools!


It's much more efficient to remove everyone from the lobby and make them all join the queue rather than remove some of them from the lobby and try to fill it up. I guess there just isn't much devs can do about that problem.
Title: Re: Why should the many punish the few?
Post by: Extirminator on May 17, 2015, 05:40:50 am
If they remove other people and not you from the lobby its exactly the same as you listing you don't want to be separated in crew form - so that when the match ends and not enough votes are gathered you can be thrown to a different lobby with your initial team but different opponents.

In both cases you end up with the same team but different opponents. There is no need to over-complicate things if it ends in the same result.
Title: Re: Why should the many punish the few?
Post by: Lieutenant Noir on May 17, 2015, 08:52:39 am
What if you make the default option Rematch and "vote" to go back to crew form.
New players probably don't think about Ticking a box after finishing an exhilarating match (Even I do this)
Also maybe rename "Rematch" to "Back to lobby" to make it less scary
Maybe add a subtext next to the title "crew form" called "wait 30 mins for a match while you talk to your crew about where they're from, for the 20th time in a row"

Or maybe each individual votes to stay or go to matchmaker. The ones that vote to stay in the match stay, while the rest go to crew form.

I'm not sure whether Muse intends for more people to be in the matchmaker or for more people to be in lobbies. I think they implemented the matchmaker so that less lobbies would be created (to reduce performance issues or something).
If that is the case, then I find people create lobbies less due to that fact that the list of lobbies is hidden. Creating lobbies is less efficient in starting a game due to the fact that it's primary source of players is either through the friends list or matchmaker (Not through players picking a lobby via a server list). If you create a lobby you have to bring friends or wait for the matchmaker to bring you players. I don't know about you guys but for me it takes an awfully long time to get enough players to start a match. It would probably be better for me just to find a match through the matchmaker or see a lobby one of my friends are in.

This is all determined by Muse's reasons behind the matchmaker implementation (I'm still shaky on this). I dread the thought of having to wake up "early" D; for the fireside chat or emailing them without sounding like I'm giving a shady interview.
Title: Re: Why should the many punish the few?
Post by: Carn on May 17, 2015, 01:07:06 pm
I prefer the idea of rematch as default, and they vote to leave.
Title: Re: Why should the many punish the few?
Post by: Arturo Sanchez on May 17, 2015, 02:41:46 pm
That being said.

If you are the few that return to lobby. Guess who fills up the lobby? No one or mostly the same people who would promptly leave.

In a 2 v 2 that is manageable to refill. 3 v 3, not so much. I mean come on remember the server browse days? Even then it was hard to start those.

Still though I wish the requirement to start queue from MM was less than 9 people. 5-6 would be enough.
Title: Re: Why should the many punish the few?
Post by: Squidslinger Gilder on May 17, 2015, 06:16:42 pm
I prefer the idea of rematch as default, and they vote to leave.

2nded!
Title: Re: Why should the many punish the few?
Post by: Hoja Lateralus on May 17, 2015, 06:47:45 pm
I prefer the idea of rematch as default, and they vote to leave.

Not gonna happen (https://www.youtube.com/watch?v=Mpqiq-FHDV4)

The default must be going back to the queue. This is better for the system, especially if people who wanted to leave would leave anyway and there would be a sad shell of a lobby left for matchmaker to fill. I'm only glad that unlimited rematch is now a thing and I'm afraid that Devs can't do much more for us.
Title: Re: Why should the many punish the few?
Post by: Squidslinger Gilder on May 17, 2015, 08:03:07 pm
Every freaken match today...sit 15+ mins for a 3v3, no one votes, back in queue for another 15+ mins of staring at spinning wheel. Everything so designed to get rid of lobbies and yet now we spend just as much if not more time staring at a spinning wheel.

Half the time thinking about queuing as engineer then getting a lobby fast and moving to spectate till someone leaves...sadly with people not voting it would just be a waste of time sitting in endless spectators. Yeah I could crew but when you see people with dual flak Pyras and the godawful builds that sales bring...I'd rather lick a skunk.
Title: Re: Why should the many punish the few?
Post by: Carn on May 17, 2015, 08:07:23 pm
You tried to play the day after a sale? During a youtuber thing? Really?
Title: Re: Why should the many punish the few?
Post by: Squidslinger Gilder on May 17, 2015, 11:11:09 pm
Mostly flew with AI :D

Everyone is scared of crewing on squids. Another benefit of flying them.
Title: Re: Why should the many punish the few?
Post by: Carn on May 17, 2015, 11:40:29 pm
Why? Squids are fun!
Title: Re: Why should the many punish the few?
Post by: Koali on May 17, 2015, 11:48:33 pm
Why? Squids are fun!

Unless your pilot is a certain fellow named "empty beer can."

Like no kidding that's actually his name. He flies a decoy Squid.
Title: Re: Why should the many punish the few?
Post by: Arturo Sanchez on May 17, 2015, 11:53:16 pm
Mostly flew with AI :D

Everyone is scared of crewing on squids. Another benefit of flying them.

Sounds like you won quite soundly
Title: Re: Why should the many punish the few?
Post by: Lieutenant Noir on May 18, 2015, 12:42:59 am
One issue is that new players tend to just tick the box whether they lost or won the match. Of course it wouldn't be a rematch of the exact same match. This issue could be solved with better explanation of the crew formation system but they tend not to listen to me -_-.

I would love for each of my team members to be able to decide for themselves whether they want to stay in the lobby or go to crew formation. I don't want them to make the decision for the entire team. That's just silly and makes me hate them, even though the game didn't explain to them that it's a scrambled match.

The problem is that the current implementation of the matchmaker makes more people spend time in the matchmaker rather than in lobbies.

-Individual choice
Less people being forced to leave due to that new player that really needed to go to the bathroom after the match
-Rename "Rematch" to "Back to Lobby"
Clear up confusion about rematch to newer players
-Default option be "Back to Lobby"
Less people being forced to leave due to that new player that really needed to go to the bathroom after the match

Thus more people will be "in" lobbies and there will be less of a shell to fill :D

I don't care about waiting in a lobby I can interact way more with people in a lobby than in spinning wheel.
Title: Re: Why should the many punish the few?
Post by: Squidslinger Gilder on May 18, 2015, 01:11:15 am
Salute Noir!
Title: Re: Why should the many punish the few?
Post by: Arturo Sanchez on May 18, 2015, 04:29:53 am
the intent of people being sent to match making is so people are thrown into the mix as easily manageable resources to send where MM sees fit.

It can't do that if most players arent on there.

Hence its "faster" (on paper) and "fairer" to just let MM find/make a new lobby and properly "balance" the game lobbies.




However it steps on the toes of the intent of its older versions and solutions. Like team scramble. Basically... less control for players because the game needs to be made idiot proof for the anticipation of an increase in stupid people.
Title: Re: Why should the many punish the few?
Post by: Lieutenant Noir on May 18, 2015, 05:29:02 am
Hmm... if that's how the matchmaker works.

The only thing I could really think as a compensation would be for the previously mentioned choices to only take place at a lower player base (when the matchmaker has less players to work with and is much less effective in balancing matches).
However the problem still lies in that we have to work with Steam Sale players who aren't the most cooperative or bright.

That being said people still leave lobbies in mass. If some players find that the other team is stacked they go back into the matchmaker, sometimes only to be brought back to the same lobby. However the matchmaker would still have too little players to work with.....

I would still rather have the option of individual choice

Players who want to find a game quicker by staying in a lobby "can".
While new players who aren't that alert about how the crew formations system works will not have to be responsible for the entire team being sent to the match maker.
It would allow newer players to have the matchmaker balance the matches for them, and we get enough of them through the steam sales for the matchmaker to work with Kinda.

You'll be forced more into a shell of a lobby but I think it's a compromise I can vouch for, I'll have way more conversations about what everyone is eating or how to properly dress a bleeding finger ;(
In the end you'll still be tricking new players but they would not have to drag us down with them. :P
Title: Re: Why should the many punish the few?
Post by: Squidslinger Gilder on May 18, 2015, 05:36:53 am
Can solve a lot if they just dump MMR and let the system instantly shaft people into lobbies immediately. Then you have little to no wait queue except if there is a pilot shortage. Literally an idea that was proposed but not considered, although maybe they did. Muse never mentioned it. But it was simply to bring back the quick join but just make it smarter so ships wouldn't get 3 gunners. That was the implied definition of matchmaking before MM happened.

Instead we got this thanks to all the stacked match QQing. Victims of our own success. What do we have to do? Make unlimited alt accounts just so we can get frequent matches? Either way the system punishes vet players. Byron's observations attest to that.
Title: Re: Why should the many punish the few?
Post by: Arturo Sanchez on May 18, 2015, 08:01:32 am
Can solve a lot if they just dump MMR and let the system instantly shaft people into lobbies immediately. Then you have little to no wait queue except if there is a pilot shortage. Literally an idea that was proposed but not considered, although maybe they did. Muse never mentioned it. But it was simply to bring back the quick join but just make it smarter so ships wouldn't get 3 gunners. That was the implied definition of matchmaking before MM happened.

Instead we got this thanks to all the stacked match QQing. Victims of our own success. What do we have to do? Make unlimited alt accounts just so we can get frequent matches? Either way the system punishes vet players. Byron's observations attest to that.

it did that in the 1st update of MM. It was terribad. Stackings galour, as ppl certainly got those matches fast as they wished (not me), but stacking was near consistent.
Title: Re: Why should the many punish the few?
Post by: David Dire on May 18, 2015, 12:22:38 pm
The solution: Matches+Level based MMR.
Title: Re: Why should the many punish the few?
Post by: Squidslinger Gilder on May 18, 2015, 07:11:18 pm
Level honestly makes a bit more sense. For a long time I've noticed a trend in the Win/Loss and K/D ratios. Course we can't anymore since Muse...removed those stats!! *Shakes fist*

It was pretty clear over the years how stats would improve with experience and level. You just didn't run into high levels that couldn't fly worth crap. There was no way to power level to allow that. This method Muse has of, lets make a level system but lets do everything we can so that newbies don't think the match is hopeless when they see high levels, doesn't work.

Why don't we just dump levels entirely? Well that won't work because people like a sense of accomplishment. Levels give that. It's no coincidence that MMOs often make new level ups as flashy as possible cause it then tickles the ego of the player who knows they just became stronger.

So Muse wants a leveling system which emphasizes a higher level being "stronger" than a lower, yet does everything they can to make the lower level be at the same level of the higher so that the lower level doesn't feel bad about getting meat grinded by the higher. Can we just have ranked/unranked play? Or normal/hardcore mode play? Solve this argument right away. Oh but no it won't because then we won't have the community to be able to fuel it! I'd be back at square one sitting in ranked/hardcore mode waiting for matches.

However, if there was a leaderboard/etc. Those modes might get people on more. It would be a sense of endgame. Hence you'd have people working towards it. To get on the top 10-20 in the game/etc. Trouble is that opens a whole new can of worms. People would cheat or they'd pad wins. But that is a given in PVP games, which is what this game is. Till COOP mode comes out, this game is PVP to the core. Its just lacking a lot of the PVP systems which other games use to build massive playerbases. Why? Because Muse wants to make sure Goldfish for Brains powder monkey doesn't feel like they are a completely useless sack of turd. Its not about learning or getting better, its about giving them fish instead of giving them a pole and a hook.
Title: Re: Why should the many punish the few?
Post by: Koali on May 18, 2015, 07:47:54 pm
Can they give us bait, too, so we can attract the fish?

I'm so sorry, but I just HAD to say it!
Title: Re: Why should the many punish the few?
Post by: Squidslinger Gilder on May 18, 2015, 08:00:30 pm
Correction, they have the pole and a hook, they just can't figure out how to use it. Which should not be Muse's responsibility. Just deliver the game, don't handhold everyone through it.
Title: Re: Why should the many punish the few?
Post by: Koali on May 18, 2015, 08:05:52 pm
"Give a noob a fish, and he'll ask for more. Teach a noob to fish, and he'll no longer be a noob."

Also, I found one that goes "give a man some fire and he'll be warm for a day, set a man on fire and he'll be warm for the rest of his life," for all those Cakes.
Title: Re: Why should the many punish the few?
Post by: Arturo Sanchez on May 18, 2015, 08:36:18 pm
"Give a noob a fish, and he'll ask for more. Teach a noob to fish, and he'll no longer be a noob."

Also, I found one that goes "give a man some fire and he'll be warm for a day, set a man on fire and he'll be warm for the rest of his life," for all those Cakes.

Correction teach a noob to fish and you slap him with the boot he caught.
Title: Re: Why should the many punish the few?
Post by: Koali on May 18, 2015, 08:52:43 pm
^Ceres knows what's up.
Title: Re: Why should the many punish the few?
Post by: Squidslinger Gilder on May 19, 2015, 01:52:55 am
Or how it so often happens in GOIO...Teach a noob to fish, he'll throw a fit about him knowing how it do it, not needing you. Then later after you catch a giant fish while he catches a boot, he slaps you with a lawsuit claiming your an elitist jerk and that all the veterans are jerks who never help others. Then they become a movement picketing your local gov and claiming themselves to be an oppressed group while they use it to throw naked sex parties to attract more people to their cause who really don't care but for some reason feel moved to support the underdog because they make themselves out to be the underdog that is being repressed by the big elitist jerk veteran company....

NEWSFLASH! VETS ARE THE MINORITY IN THIS GAME!!! WHERES OUR PARADE MUSE!!! WHERES OUR PARADE!!!

Heh heh :D
Title: Re: Why should the many punish the few?
Post by: David Dire on May 19, 2015, 02:03:24 am
Or how it so often happens in GOIO...Teach a noob to fish, he'll throw a fit about him knowing how it do it, not needing you. Then later after you catch a giant fish while he catches a boot, he slaps you with a lawsuit claiming your an elitist jerk and that all the veterans are jerks who never help others. Then they become a movement picketing your local gov and claiming themselves to be an oppressed group while they use it to throw naked sex parties to attract more people to their cause who really don't care but for some reason feel moved to support the underdog because they make themselves out to be the underdog that is being repressed by the big elitist jerk veteran company....

NEWSFLASH! VETS ARE THE MINORITY IN THIS GAME!!! WHERES OUR PARADE MUSE!!! WHERES OUR PARADE!!!

Heh heh :D
Besides that other half, it's basically GoIO now.
Title: Re: Why should the many punish the few?
Post by: Koali on May 19, 2015, 09:27:00 am
And then there's those guys who have Mallet-Spanner loadouts... :P

And there's the ones that rebuild with Mallet and repair with Spanner.

DID THEY NOT PLAY THE TUTORIAL OR WHAT I MEAN !@#$% MAN IS IT TOO MUCH TO ASK OR SOMETHING
Title: Re: Why should the many punish the few?
Post by: ShadedExalt on May 19, 2015, 09:55:24 am
Mallet-Spanner masterrace
Title: Re: Why should the many punish the few?
Post by: HamsterIV on May 19, 2015, 03:24:23 pm
I don't like 3v3's and set my server preferences to 2v2 after I got dumped into several 3v3's last night. The unknown value of 2 other captains and crew makes it harder for my individual skill to carry a match. Also my old computer lags a bit when there are more ships in play.

I can see how non rematch steps of the older lobby dynamic of ship shuffle. However, so long as we return to crew form as a ship and not a team it basically functions as a game wide shuffle. The worst thing from the previous patch was getting shuffled in with a low performing ally, then getting dumped into crew form with them after a bad match. Being forced to play 2 games in a row with Leroy Jenkins as my back up and having to sit though a long match making search was awful.
Title: Re: Why should the many punish the few?
Post by: Caprontos on May 19, 2015, 07:30:30 pm
Mallet-Spanner masterrace

Yes.

Anyways... I thought of this awhile ago, did I post it? I have no idea..

What if they added a level.. say... 35 + match option.. and it works like novice.... but less rushy.

So MM will let you sit in queue and wait - as long as you want for a full game of level 35+ players.. and tell you how many it has waiting.., so you can decide if you want to stop waiting or not.. (since you probably have some patience if your using this right?).. This way people over level 35 (in any class) can opt to not play with brand new people.. Just like brand new people can opt to "play" in normal matches.

Call it "non-novice lobby".

I'd like to see it just to see how many people actually opted to use it..

I am sure this would still create many stacked lobbies.. but at lest they look less stacked right?..
Title: Re: Why should the many punish the few?
Post by: Arturo Sanchez on May 19, 2015, 08:59:25 pm
Mallet-Spanner masterrace
dems fitin' werds.
Title: Re: Why should the many punish the few?
Post by: Squidslinger Gilder on May 20, 2015, 01:09:41 am
Cause 35+ are still uncommon levels. It would be only populated during peak hours.

More segregation won't solve it, heck the segregation we have right now doesn't do anything. Still have novice players in regular lobbies all the time.
Title: Re: Why should the many punish the few?
Post by: ShadedExalt on May 20, 2015, 08:22:53 am
Mallet-Spanner masterrace
dems fitin' werds.

No,

Chem-Buff-Ext masterrace

Is fightin' words.

ANYWAY

All of our problems will be solved with one simple thing; Playerbase.  More players means less wait times, and if the vast majority stick around, a flood of noobs that will, in time, become badasses.
Title: Re: Why should the many punish the few?
Post by: Hoja Lateralus on May 20, 2015, 08:59:38 am
Or how it so often happens in GOIO...Teach a noob to fish, he'll throw a fit about him knowing how it do it, not needing you. Then later after you catch a giant fish while he catches a boot, he slaps you with a lawsuit claiming your an elitist jerk and that all the veterans are jerks who never help others. Then they become a movement picketing your local gov and claiming themselves to be an oppressed group while they use it to throw naked sex parties to attract more people to their cause who really don't care but for some reason feel moved to support the underdog because they make themselves out to be the underdog that is being repressed by the big elitist jerk veteran company....

NEWSFLASH! VETS ARE THE MINORITY IN THIS GAME!!! WHERES OUR PARADE MUSE!!! WHERES OUR PARADE!!!

Heh heh :D

Gilder, I think I'm in love with you, #nohomo
I'll print it and hang over my bed.

I really don't get it, is the new generation (that must sound funny from an almost-21-year-old guy) so fucked up? I mean, my favourite games of all time (Europa Universalis, Counter Strike: Global Offensive, now Terraria shining up) have very little of tutorial and 90% of your knowledge and skill come from your own persistance and guides you found. You 'git gud' and then you are satisfied, you rose because you practiced and this is a very good feeling. Of course not everyone has to like it, but this is a moment when you say "Okay, this game isn't for me, have fun guys" instead of "OMFG FIX THE GAME, ALL GUNS ARE OP, IT TAKES ONLY 5 SECONDS TO KILL A SHIP" *. Also, when a guy who played like a 1000 or more hours gives me some advice the first impression should be "Oh, thanks man. Sorry, just starting to learn here" instead of "Fuck off". I truly don't understand how the hell that happens. Perhaps GOIO community is too delicate with such people.

*actual quotes from Steam forum


I have an impression that the only advice I can give is "do it polish way". In Poland when there's a bad road, full of holes, in bad shape, the best way to solve that problem is to buy a better, bigger car.
You've got problem with noobs? Stay with your clan, play only during peak hours and make password-locked lobbies for your clan and friends.

All of our problems will be solved with one simple thing; Playerbase.  More players means less wait times, and if the vast majority stick around, a flood of noobs that will, in time, become badasses.

Well, yes and no. The problem is - how to gain solid, stable playerbase? Because statistics of previous sales show us that playerbase is not growing. It merely stays around the same, all sale peak fade away after few months.
Title: Re: Why should the many punish the few?
Post by: Squidslinger Gilder on May 20, 2015, 03:57:58 pm
I'm hopeful we'll see an increase in playerbase after this one. GOIO just doesn't get the attention it should get but recent patches have given more individuals chances to shine. It is a group game but the has been clear limits on how good a gunner or engineer could be. Pilots too. That is something FPS games don't have. The limits in FPS games come entirely down to speed and skill. GOIO now has a form of that but it is a bit more tactical in nature. The trick is, if new players see it. If they hang around long enough to see it, they might be moved to stay longer. Hopefully the streamers have been presenting it to them.

Oh the problem with the generation is clear Disaster. This is the gen that grew up under the "everyones a winner" mentality. I've caught numerous articles within the last year stating that was a mistake. That kids need to know the value of defeat. Heck I played in Bantam level hockey for a couple years and we got prizes no matter what place we got. First thing I did was look at the 4th place trophy and go...what the? Why is the rink wasting money on giving prizes to losers? But this is that mentality. Stroke the egos of kids. Don't let them feel like losers. Then they become the gen we have now. Angry little brats who swat people when they lose.

Sigh...I tell ya, the best hockey game I ever played in was one where we lost. That was because we were shorthanded players, only had really one line + goalie to put out. All against the top team in our league who just thought they were going to have an easy win. We were tired, wiped out, but we held them till the end. Only lost in the last 10 sec. Final was 11-10. It was an insane high scoring game but we just weren't going to give them an easy win and it took them till about mid game to start shaking that ego. In the end, we got a standing ovation from the other team and from their fans in the stands. That is how you lose. That is what kids need to feel.
Title: Re: Why should the many punish the few?
Post by: Arturo Sanchez on May 20, 2015, 10:19:38 pm
Coming from the 90s I came from an era where 2nd place meant second best.
You played to win, and if you weren't good enough. You work your ass off to not make it a repeat.

You don't just skill-up and get good. You play the meta game and know who you play against. Any competition is as much as a mind game as it is a besting of each others feats.

Because you aren't playing to buttheads and see who wins. You're playing to win at a level your opponent can't keep up.


So you let your opponent get high combo at the start of a rhythm game. You give up? No. The high combo doesn't matter.

Because by the magic of scoring systems, if you screw up a high combo vs racking up tiny combos and then building up a big one towards the end.

You win against the guy who was supposed to be better than you. Because sure that high combo guy made no mistakes most of the way. But the scoring system reaches a soft cap on score bonus after x amount of combos.





You let the guy think he's winning. But in reality he's actually losing. Let them think they're winning until its too late.


Giving up is for scrubs.
Title: Re: Why should the many punish the few?
Post by: Sarabelle Marlowe on May 21, 2015, 06:48:45 am
I agree that this whole not being punished for losing is, to be polite, bothersome.

When I was learning how to play chess, my grandfather did not let me win. Nor my father. I lost over and over again. I learned from my mistakes because there was a real reward in winning. And when I did win, I knew it wasn't because it was handed to me, it was because I earned it.

Now, on the other hand, had my father and grandfather yell at me to get better or mocked me for my mistakes, I would feel the game wasn't worth the stress and quit (as many do with many games, after all, is a fictional universe that is meant to be fun worth stress and rage? Why play a game if it's not fun?). But they were encouraging and took time help me learn. This gave much more satisfying games as a result. We still play chess, and in turn I taught my siblings.

But on the other other hand, that was because I wanted to learn and willing to take time to do so. Had I thrown a fit, they wouldn't help me learn because the situation wouldn't warrant the stress.

Trouble is there isn't a clear right-wrong-no-exceptions answer. While I have met some very polite and eager to learn players, there are of course those that are less so. Should those that are willing to learn be punished because others are obnoxious? Should members have to constantly deal with unskilled and unwilling to learn players for the sake of those that are not? Is it even worth it?

As was pointed out, a bigger player base would solve many of the issues, but only if players actually stick around. All of this is pretty accurate.

I've stressed it before, and stress it again. We need, not just want, but NEED Co-op. Pretty please with Loch on top.
Title: Re: Why should the many punish the few?
Post by: ShadedExalt on May 21, 2015, 10:05:36 am
PS4 release, too
Title: Re: Why should the many punish the few?
Post by: Hoja Lateralus on May 21, 2015, 11:00:57 am
PS4 release, too

I'm really scared of this. I have an impression that it will be 1.3.8 all over again.
Title: Re: Why should the many punish the few?
Post by: Arturo Sanchez on May 21, 2015, 11:09:23 am
I must fortify my clan for this.

Many achieves will be had from this.
Title: Re: Why should the many punish the few?
Post by: Squidslinger Gilder on May 21, 2015, 04:58:39 pm
Already talked about the PS4 release in other threads. Simple put, the biggest concern Muse should have is the animosity between console players and those of the glorious PC Master Race. Its going to happen. Frankly for good reason. Because pads cannot handle as well as mouse in FPS games. Then with a communication heavy game like this, its going to be another issue.

I'd say we just avoid the holiday rush and up front consider GOIO console players as mere cattle to feed PC players.

However, I am generally for the idea of PS4. Gives GOIO better exposure and I'm hopeful that someday it would eventually lead to Vita support. But yeah, Muse will need something in place to keep console and PC players from literally killing each other.
Title: Re: Why should the many punish the few?
Post by: David Dire on May 21, 2015, 05:04:20 pm
Already talked about the PS4 release in other threads. Simple put, the biggest concern Muse should have is the animosity between console players and those of the glorious PC Master Race. Its going to happen. Frankly for good reason. Because pads cannot handle as well as mouse in FPS games. Then with a communication heavy game like this, its going to be another issue.

I'd say we just avoid the holiday rush and up front consider GOIO console players as mere cattle to feed PC players.

However, I am generally for the idea of PS4. Gives GOIO better exposure and I'm hopeful that someday it would eventually lead to Vita support. But yeah, Muse will need something in place to keep console and PC players from literally killing each other.

Basically the only way to balance controller vs keyboard and mouse is to heavily mod the controller.

Hey, if they chose Console in the first place, that's their fault.
Title: Re: Why should the many punish the few?
Post by: Arturo Sanchez on May 21, 2015, 05:12:20 pm
I'd say we just avoid the holiday rush and up front consider GOIO console players as mere cattle to feed PC players.

waaaay ahead of you.

also vita support? what? why support such a bad poorly selling platform? Just not a sound investment. But yus in terms of the console wars. ps4 pretty much won going by sales figures.


Many meats will be grinded. Many a 10 year old will cry. Might even have to lower the requirements for joining AI just to bolster the numbers internally so I regularly get decent crew. Not as decent as I currently have... but eh...

better to have 4 working cogs than 2 or 3 excellent ones that are faulted because of 1 defective one that snuck into the killing machine.
Title: Re: Why should the many punish the few?
Post by: Squidslinger Gilder on May 21, 2015, 05:58:54 pm
Because there is already Unity support for Vita and it would have the power to run a version of GOIO on it. It also has control functionality that would work with GOIO. As long as Sony keeps treating Indie devs properly, it would be a decent bump.

The Vita's sales are all about it's memory which is overpriced. If Sony would get the spork out of it's butt and put the memory prices within reason, it would finally pick up steam. I love my little white AC Liberation Vita but I bought the memory for it with gift cards and on sales (which are rare). The OLED is gorgeous and it has a much better library of titles I want than what 3DS has. Sorry but I don't want every game I play to have Mario or Zelda in it. I've been there, done it. Not seen anything new since and I find it irritating that Nintendo can't develop a new IP without them. 3DS maybe has a handful of titles that interest me but even those are ones I can live without.

PS4 won simply because M$ cheapened out to push their Kinect crap. Hilarious that I saw it coming a mile away and M$ was all shocked people were going back to Sony. It was stupid. Sony did the Eyetoy gimmick years before and it never picked up steam. Kinect, while more advanced, was just the same thing. Sony learned, M$ didn't. Yay to Sony retaking the #1 spot. Now every cross platform game release has to note that it is 1080p on PS4 and 900p on Xbone. M$ can never escape from that unless they release new hardware. Which they could do and match Sony. The performance difference isn't drastic enough where the games would be hurt. It would just devalue the heck out of the original Xbones.
Title: Re: Why should the many punish the few?
Post by: Arturo Sanchez on May 21, 2015, 06:22:57 pm
So basically vita is not that good. Its the modern day dreamcast.

even if it does have unity support and if the thing can even hold the memory to hold it.

it wont make much of a profit to justify the labour to port it. Labour that could be used on actually developing the damn game to competitive stability.
Title: Re: Why should the many punish the few?
Post by: Hoja Lateralus on May 21, 2015, 06:30:19 pm
Well, I have to agree with Ceres. I think it's not worth bothering to make GOIO availible on PS Vita.
Title: Re: Why should the many punish the few?
Post by: Squidslinger Gilder on May 21, 2015, 10:21:26 pm
I'm talking about memory cards not internal memory. Sony took a good design from the PSP era and decided they wanted to have full control over it. So with the Vita it got Sony only memory cards and a bunch of system DRM because remember, PSP was a huge homebrew and fun hack machine. Publishers and studios hated it for that.

The system is otherwise fantastic. It should be a hit but because of Sony's choices with memory, it is only a hit in Japan. But hey, no region locking so they at least got that right. It does get more JRPG ports. However, you won't find them in stores. Lot of them go straight to digital or if they do retail, they aren't sold in a lot of places. Heck not even Gamestop gets some of the more rare titles.

The fact that Unity works on it and Indie devs have been porting titles to Vita, means it is open to Indie devs. Muse has stated they'd look into it if Sony sent them a Vita dev kit. But frankly, even with the Vita's power, I don't think we'd see it happen. If it did, it would have to be a trimmed version of GOIO. Something standalone or like COOP mode might work better. But realistically Sony needs to release a new handheld that replaces the Vita. Give it updated graphics/etc. About the only thing Muse could do with GOIO and Vita would be possibly a special Vita app that would function with the PS4 version. Sorta work as a 2nd screen to provide realtime info. Stat tracker sort of thing.
Title: Re: Why should the many punish the few?
Post by: Arturo Sanchez on May 22, 2015, 07:47:54 am
ifs and buts but the sales numbers and the labour vs profit needed... says it ain't happening.
Title: Re: Why should the many punish the few?
Post by: Squidslinger Gilder on May 22, 2015, 03:42:27 pm
Well confirmed today. Muse only cares about fueling MM so enslaved to the masses we will remain.

Alright, here we go, MM has become my new 1.1. So hey, something to look forward to in 2yrs when Muse finally fixes it!