Guns Of Icarus Online

Main => World => Topic started by: David Dire on April 17, 2015, 02:03:59 pm

Title: Land-Based Vehicles
Post by: David Dire on April 17, 2015, 02:03:59 pm
Ever read that one dieselpunk book "Leviathan"? Probably not. But, that's not the point. The point is, the main vehicles/army units in the books are legged machines that "walk". This is for the side that's named "Clanker", who are die-hard dieselpunk. *I don't care what you say, GoIO is DieselPunk*.

Anyways, they're exactly as they sound: Giant machines that walk. Loaded with cannons and guns, and obviously, filled with a crew. You've got pilots, gunners, engineers, all that.

(http://scottwesterfeld.com/wp/wp-content/uploads/2010/01/storwalkerdetail.jpg)

(http://vignette3.wikia.nocookie.net/leviathanscottwesterfeld/images/4/40/Beowulf.png/revision/latest?cb=20110930203030)

(http://i.imgur.com/86Uyn.jpg)

I don't think these'd be a half-bad addition to the game. Obviously just lore wise, and maybe as some background appearances. Maybe even some interaction in Co-Op and Adventure Mode.


Thoughts?
Title: Re: Land-Based Vehicles
Post by: Carn on April 17, 2015, 02:06:59 pm
I think i've found the 1 mobile home i would like
Title: Re: Land-Based Vehicles
Post by: Lanliss on April 17, 2015, 03:38:05 pm
That centipede would be awesome for its own map. It circuits around the map firing continuously, making a moving and very dangerous wall.
Title: Re: Land-Based Vehicles
Post by: Carn on April 17, 2015, 04:21:50 pm
guys....awesome idea....someone make a steampunk version of starwars
Title: Re: Land-Based Vehicles
Post by: ShadedExalt on April 17, 2015, 05:02:52 pm
That centipede would be awesome for its own map. It circuits around the map firing continuously, making a moving and very dangerous wall.

NOT A CENTIPEDE

IT'S A LAND DREADNOUGHT
Title: Re: Land-Based Vehicles
Post by: Carn on April 17, 2015, 05:36:57 pm
That centipede would be awesome for its own map. It circuits around the map firing continuously, making a moving and very dangerous wall.

NOT A CENTIPEDE

IT'S A LAND DREADNOUGHT
Um no, it's my new place of residence
Title: Re: Land-Based Vehicles
Post by: Richard LeMoon on April 17, 2015, 05:45:42 pm
I have been saying for quite some time that I would like to see a GOIO crew playstyle in a Mechwarrior type setting with land walkers and mechanics. This would be even better. Instead of breaking balloons and engines, you would break legs and.... well, generators?

Possible items that could be broken and repaired:

Legs
Radar
Coms
Weapons
Armor
Generators
Hydraulics
Jump jets

Iron Brigade is a good example of the dieselpunk style in legged vehicles. https://youtu.be/6rCwihiHtI8?t=3m3s
Title: Re: Land-Based Vehicles
Post by: ShadedExalt on April 17, 2015, 06:26:50 pm
That centipede would be awesome for its own map. It circuits around the map firing continuously, making a moving and very dangerous wall.

NOT A CENTIPEDE

IT'S A LAND DREADNOUGHT
Um no, it's my new place of residence

Which one?
Title: Re: Land-Based Vehicles
Post by: Lanliss on April 17, 2015, 06:57:03 pm
That centipede would be awesome for its own map. It circuits around the map firing continuously, making a moving and very dangerous wall.

NOT A CENTIPEDE

IT'S A LAND DREADNOUGHT
Um no, it's my new place of residence

Which one?

The one that looks like a centipede.
Title: Re: Land-Based Vehicles
Post by: Richard LeMoon on April 17, 2015, 08:54:45 pm
But.... none of them look like a centipede. Biped, spider, and mite.
Title: Re: Land-Based Vehicles
Post by: ShadedExalt on April 17, 2015, 08:58:03 pm
That Land Dreadnought is actually an experimental model.  The... Beowolf, I believe.
Title: Re: Land-Based Vehicles
Post by: Carn on April 17, 2015, 09:21:11 pm
That centipede would be awesome for its own map. It circuits around the map firing continuously, making a moving and very dangerous wall.

NOT A CENTIPEDE

IT'S A LAND DREADNOUGHT
Um no, it's my new place of residence

Which one?
Uhh, the middle one. It has a suitable amount of high caliber guns
Title: Re: Land-Based Vehicles
Post by: ShadedExalt on April 17, 2015, 09:21:56 pm
That centipede would be awesome for its own map. It circuits around the map firing continuously, making a moving and very dangerous wall.

NOT A CENTIPEDE

IT'S A LAND DREADNOUGHT
Um no, it's my new place of residence

Which one?
Uhh, the middle one. It has a suitable amount of high caliber guns

Actually, it's an experimental high speed model.  They normally have more/bigger dakka.
Title: Re: Land-Based Vehicles
Post by: Carn on April 17, 2015, 09:26:55 pm
That centipede would be awesome for its own map. It circuits around the map firing continuously, making a moving and very dangerous wall.

NOT A CENTIPEDE

IT'S A LAND DREADNOUGHT
Um no, it's my new place of residence

Which one?
Uhh, the middle one. It has a suitable amount of high caliber guns

Actually, it's an experimental high speed model.  They normally have more/bigger dakka.
well it has more than the other two listed
Title: Re: Land-Based Vehicles
Post by: ShadedExalt on April 17, 2015, 09:30:05 pm
That centipede would be awesome for its own map. It circuits around the map firing continuously, making a moving and very dangerous wall.

NOT A CENTIPEDE

IT'S A LAND DREADNOUGHT
Um no, it's my new place of residence

Which one?
Uhh, the middle one. It has a suitable amount of high caliber guns

Actually, it's an experimental high speed model.  They normally have more/bigger dakka.
well it has more than the other two listed

Well, do you want BIG dakka or LOTS of dakka?
Title: Re: Land-Based Vehicles
Post by: Carn on April 17, 2015, 09:31:43 pm
Ok 1) I have 0 clue what a dakka is and 2) the middle one appears to have both bigger guns and more guns
Title: Re: Land-Based Vehicles
Post by: ShadedExalt on April 17, 2015, 09:34:49 pm
...

Get out.
Title: Re: Land-Based Vehicles
Post by: Carn on April 17, 2015, 09:44:31 pm
right cause telling a guy to screw off for just trying to get a few answers is a great idea
Title: Re: Land-Based Vehicles
Post by: Indreams on April 17, 2015, 10:34:02 pm
Hmm... If we were to explain Dakka...

We'd have to explain the entire culture of Warhammer 40K Orks... That's a whole buncha stuff.

But in summary:
(http://i3.kym-cdn.com/photos/images/facebook/000/092/642/more-dakka.jpg)

You need moh' bigga Dakka.
Title: Re: Land-Based Vehicles
Post by: Carn on April 17, 2015, 10:36:14 pm
soooo a really big gun?
Title: Re: Land-Based Vehicles
Post by: Indreams on April 17, 2015, 10:38:17 pm
Talking about land-based vehicles in GOIO...

I want to see:
(http://film110.pbworks.com/f/1260336766/howlscastle.jpg)
A ridiculous towers with turrets that's run by steampunk magic/demon.


And although not a vehicle:
(http://vignette3.wikia.nocookie.net/studioghibli/images/a/a3/Ohmu.jpg/revision/latest?cb=20140128191334)
An Ohmu.


Not exactly copies of these things, but something similar. I'd love to duke it out against a land-siege worm.
Title: Re: Land-Based Vehicles
Post by: Lanliss on April 17, 2015, 11:40:07 pm
Ok 1) I have 0 clue what a dakka is and 2) the middle one appears to have both bigger guns and more guns

Not a hundred percent positive, but I am pretty sure it is based on the sound a heavy machine gun makes.
Title: Re: Land-Based Vehicles
Post by: ShadedExalt on April 18, 2015, 09:27:29 am
Ok 1) I have 0 clue what a dakka is and 2) the middle one appears to have both bigger guns and more guns

Not a hundred percent positive, but I am pretty sure it is based on the sound a heavy machine gun makes.

Dakka is the Ork onomatopoeia for a machinegun firing, yes, but basically, Dakka is the 'artform' of throwing AS MANY BULLETS AS POSSIBLE, AS FAST AS POSSIBLE at your foes.  If the bullets are Squiggin' 'uge, it helps. 

right cause telling a guy to screw off for just trying to get a few answers is a great idea

You're a gunner and you don't know of Dakka.

That's friggen' HERESY!
Title: Re: Land-Based Vehicles
Post by: Arturo Sanchez on April 18, 2015, 09:56:04 am
I thinks the Guns universe is like old imperial china.

Because it discovered ceramics early on. It did not learn of other technologies, that on other nation's histories lead towards the discover of ceramics.

https://www.youtube.com/watch?v=N0OhXxx7cQg

So basically land based vehicles stopped at the horse and carriage. As everything took off into the sky.
Title: Re: Land-Based Vehicles
Post by: Richard LeMoon on April 18, 2015, 10:00:48 am
GOIO term:

"Needs more dakka."

Real world equivalent:

"Sir, methinks you need to add more rapid firing Gatlings to this ship so that we may pepper everything they love and hold dear full of holes until they look like a delectable slice of gourmet Swiss cheese. Tally-ho."


Also, there are tanks in GOIO. You can find their remains in several maps.
Title: Re: Land-Based Vehicles
Post by: Crafeksterty on April 18, 2015, 01:58:41 pm
Dakka is the sound a heavy gun makes. Like a really heavy gun.

Heavies (tf2) minigun makes a rattata noise, while the second selection heavy gun Natascha makes a dakkadakkadakka noise. Its about the heavieness of the rapid rate of fire.

Partially back on topic:
Goio is not Dieselpunk, it has elements of it but its mostly steampunk.
Look at the fashion and lore of the game fitting more to a victorian ish vision. While the rest is pretty self explanatory. Airships with baloons, spanners and mallets instead of welders, a typical ship helm to steer with, spyglasses... etc. Dont forget the gears.

If you dont care about this, you are going on with a mistake. What you must know that like many punk genres arent unoriginal and just stick to what the genre is. Goio borrows elements of Dieselpunk and other styles to fit more believable content within their own world. Dishonoured has this fantasy element within a Teslapunk world. MonsterHunter is Stone punk yett it uses fantasy medieval ideas to enhance their world. It makes the game more original and rich. But the obvious notion of the genre stays the same.

Back on Topic
They allready included a land machine that spawns ships (coop). It looks like a standing drill and i dont know why but im saying this to indicate they do have land machines. I just dont know to what extent.

I dont know if they ever can implement land walking whatevers with the game they have built, but i can belive they can make an illusion of one. Like the giant one you showed can be a still one never mooving, but we have to destroy various parts on it to destroy it completely. etc.
Title: Re: Land-Based Vehicles
Post by: Richard LeMoon on April 18, 2015, 02:12:26 pm
You are wrong there. It is very much Dieselpunk with a Steampunk veneer. Look at the workings of the world, not the look of it. Steampunk is all about using steam to do more modern things. Powering things with steam that should not be. Nothing actually uses steam in Guns. Therefor, by the very definition, it is not Steampunk. It uses fuel engines and WWI-II era tech and weapons, as well as having electricity. That makes it Dieselpunk. Gears are not even Steampunk. They are Clockwerks. So, you are carrying on with the mistake.

So, really, Guns could be classified as Victorian Dieselpunk. Nothing more. Nothing less.
Title: Re: Land-Based Vehicles
Post by: Crafeksterty on April 18, 2015, 02:30:02 pm
Is that really it? Just because of somethings = dieselpunk? There are also alot of mechanical explenations to these guns in a steampunky nature.
Seriously, theres more steampunk than dieselpunk in visual explenations. The major steampunk elements are quite major.

Like you mentioned where guns have dieselpunk elements, yes thats true. But that is to make some weapons believably possible and not rediculously stupid.
Mercury to me being the most advanced looking steampunk along with gattling, while the carronade or hwacha or any heavygun to dieselpunk.

Dont dismiss the air-ships with baloons. Not to mention how they are set up. Its extremely obviously mechanical. The engines are fueled with diesel or whatever, but they arent jet and also they are exposed rather than insade of a shell for crew to easily fix and mantle with it. Which is my primary reason for it being steampunk. Not gears, gears are there to show how something works, and they arent incased but rather exposed because in a world of steampunk, everyone knows how to make anything with the use of mechanical engineering. How the ships are made, look and how they work with how the crew works with the ship is more steampunky than dieselpunk. Dieselpunk is alot more solid and steadfast with their technology, closer to an enhanced world war 2 set of tech and its time period.
Title: Re: Land-Based Vehicles
Post by: Richard LeMoon on April 18, 2015, 03:27:46 pm
So, just because of somethings looks = Steampunk? Me thinks you don't understand the terms, sir. The 'punk' you are talking about is all about the underlying mechanics, not the visual. Otherwise you have a faux 'punk'. GOIO is faux Steampunk, like people gluing gears on things in non-functional ways (meaning, there could be no real use for them) for their con costumes.

Real steampunk is about using Victorian era steam power to do modern things in extraordinary ways, using a certain aesthetic.
Title: Re: Land-Based Vehicles
Post by: David Dire on April 18, 2015, 03:41:21 pm
Sorry Crafe, but Richard's right here.

GoIO is Dieselpunk with a small Steampunk influence.

even the devs themselves said that somewhere.
Title: Re: Land-Based Vehicles
Post by: PixelatedVolume on April 18, 2015, 03:59:46 pm
soooo a really big gun?

Which is a bullet hose.
Title: Re: Land-Based Vehicles
Post by: Crafeksterty on April 18, 2015, 04:09:50 pm
You didnt read! Maybe you did not understand.

Quote
Real steampunk is about using Victorian era steam power to do modern things in extraordinary ways, using a certain aesthetic.

And that is what the game does.

Here lemme explain why goio is more steampunk again:
It is not about looks, it is about how the world or the accessibility of this certain theme (Mechanical theme) makes the world out to be. And diesel punk does not fit the major values in it.
How the lore is built (Which is similar looking and sounding to victorian or napoleonic wars) shapes how the ships, tools and behaviours work (Cus this is what the people in goio knows). Lets not mention it is post-apocolyptic, meaning alot of their tech are retooled. Which further enhances why its steampunk. And hears why.

The engines that you talked about were prooving this to be dieselpunk, that doesnt proove it so. Il counterproof that with how each individual engine are powered on their own with perhaps fuel (clearly), but it shows that each part are exposed and seperate and easily configurable by someones hands. Meaning a ship is made in such a way that you can retool it to be anything. That is why everything is exposed. And why you see exposed gears floating about. This is the biggest major thing about guns of icarus that prooves it to be steampunk with the added aesthetic. Dieselpunk would keep things more steadfast and solid. Where a pilot would have to mount what moves the ship alot like a heavy gun in goio with shells and windows everywhere for protection. But instead we have a typical ship helm that does the same job.

What im trying to compare here is Inventive (Steampunk) versus Effeciency (Dieselpunk). Dieselpunk takes alot of notes from World war 2 with how they built things, wheres steampunk takes alot of notes from victorian, steam power era. Goio takes most of their idea from Steampunk, and their world (the tech) is clearly steampunky.

You are right about things can be faux or, looking like a certain genre, but how guns of icarus looking like steampunk also makes it play like a steampunk world. You can repair, retool, reconfigure easily. If you would add heavy ass electricity or some other hard things like fuel that powers everything. Its not as easy to reconfigure and would rather be dieselpunk.

Quote
small Steampunk influence.

I really dont see that

Edit: Lemme give you an addition.

Heres a few things to convince you.
The spire is actualy half a stationary ship. Meaning the spire is simply extracted out of a watch tower mega spire that has guns every side but no real use in travel. So they pulled it appart just to bring half its strength into a mobile state for war uses.

The mobula was made as a ship for victorian snobs to be able to get sunlight or view at the skies as they were flying, just retooled for fighting. That is why the ship looks barren because most of itself is used as a terrace, or balcony where you can have tea and biscuits on a table talking about how you are afraid of heights.

Go into practice and climb down the ladder of the spire, youl see steam leeking out from pipes, the very pipes that form as the ships hull.
Look at the hull, what is it? Its a bunch of valves and counters counting pressure, not fuel. These are steampowered vessels. How does steam power it through all those pipes? I dont know, its sci fi.
Title: Re: Land-Based Vehicles
Post by: Richard LeMoon on April 18, 2015, 04:11:20 pm
https://www.youtube.com/watch?v=TFCuE5rHbPA

You are just making up your own definitions now.

(http://i.imgur.com/Z3dEo8q.jpg)
Title: Re: Land-Based Vehicles
Post by: Crafeksterty on April 18, 2015, 04:32:39 pm
Nop, go back and read it again. Added an addition.

Also i think that tank is an ancient relic from the past? Because i dont remember paritians lore.

Quote
Whispers abound that the ruins of the ancient city shadowing humble Paritus conceal untold secrets,lost technologies, and riches free for the taking by any crew bold and enterprising enough to uncover them. The hard truth is that most who come to wander and search among the twisted streets of the Labyrinth find no treasure and little profit for their efforts, save whatever glory can be earned in the frantic and grisly battles that break out whenever opposing seekers meet and clash to determine which has the worthier claim to conduct their plunder. To date nothing of significant value has ever been recovered from the Labyrinth, but it doesn't stop anyone trying.
Title: Re: Land-Based Vehicles
Post by: Richard LeMoon on April 18, 2015, 05:15:11 pm
Still wrong. Steam pipes? Sure. Steam power? No. The steam does nothing, just like all the gears-to-nowhere. It is like running a steam pipe around your PC with a few spinning gears, leaking out a bit of steam, and calling it steampunk.

Besides, those are obviously cooling lines, not power lines. There are no boilers on any of the ships.
Title: Re: Land-Based Vehicles
Post by: Crafeksterty on April 18, 2015, 05:20:20 pm
But then theres very little dieselpunk in there also. How is guns of icarus dieselpunk? Ive explained why its steampunk, why is it dieselpunk?

Again, i think you are dismissing alot of things in goio that makes it more steampunky than dieselpunky which i see very little of.

Maybe open a new thread.
Title: Re: Land-Based Vehicles
Post by: Richard LeMoon on April 18, 2015, 05:29:06 pm
Diesel power instead of steam power. Post World War instead of pre-World War. Focus on guns and war instead of adventure. Survival over aesthetics in design for the most part. Though that sort of eliminates both, as Steampunk is often about beauty in mechanics, and Dieselpunk is about beauty in design. These ships are stripped to the bare minimum to put them in the air. They are't pretty, but they work.

And frankly, the design is not very Victorian at all.

All in all, Guns is a mutt. A mixed breed of different designs and aesthetics. Call it Airpunk. :P
Title: Re: Land-Based Vehicles
Post by: Crafeksterty on April 18, 2015, 05:57:00 pm
Airpunk, i like that.

Still though, its impossible to see goio as dieselpunk. When the game is so insentive and sounding of steampunk. Not to mention the looks and feel of it.
Its like saying shadowrun is fantasy because of trolls and elves, but no mention of the overgrown evidence in technology and culture which makes it mostly cyberpunk.

When people see goio, they will go "Oh yeah thats steampunk".
They are borrowing dieselpunk stuff (Which i think is cool and fitting because...) to get away with unbelievable elements
Those airplanes on coop wouldnt be there if it wasnt for dieselpunk influence. (Even though they are weak as shit)

As much as i like Airpunk its just very weak in terms of defining goio.

Punk defenitions are hard to boil down too, i wouldnt blame Muse if they have a hard time.
Oh and
-----


The reason why i jumped on "This isnt dieselpunk" because the images by Top shows something that just wouldnt fit goio in anyway. And then saying goio is dieselpunk.
I can see the walkers being implemented but in the style of goio, in which it would be more exposed with less protection. Just not in anyway the same as those images.
Ide love to see something as crazy as the bosses of metal slug, but that would also be unfitting.
Title: Re: Land-Based Vehicles
Post by: David Dire on April 18, 2015, 06:35:19 pm
Actually the airplanes were from the original goio, which is Definately Dieselpunk, so, no.

Also, the Devs themselves said GoIO was Dieselpunk, and many others would agree.

In fact, building off my firsy point, the Icarus was dieselpunk with small Steampunk influence. Just like we're saying.


Title: Re: Land-Based Vehicles
Post by: Carn on April 18, 2015, 06:58:16 pm
Its plausible that it utilizes both technologies. Dieselpunk is more complicated and expensive when compared to Steampunk. The engines for example are obviously dieselpunk, but their complexity and the cost of fuel could make it that other equipment is steampunk. However i do have to agree that it is more diesel by the sheer fact that their is electricity in the game. Just fly around on Raid on the Refinery, you'll see plenty of electric lights
Title: Re: Land-Based Vehicles
Post by: PixelatedVolume on April 18, 2015, 07:12:29 pm
ANNND. . . back on topic, if I may:

YESYESYES walkers please!  The drawings you gave would need some tooling around to really fit with the style of our airships (skeletal, external mechanisms, &c.) but I think land frigates could be a cool addition to coop.  I'm picturing something that just fills the sky with flak and is a huge nusience.

Though. . . how long have effective combat airships around?  I recall the Icarus was one of the first, how long ago was that?  It would make sense that with airships, land frigates have become less effective.  Maybe the groups that insist on keeping them have had to jury-rig the guns to elevate higher or just put flaks and machine guns everywhere to protect against Zeppelin bombs.

That and AA trains is what I want to see in coop.
Title: Re: Land-Based Vehicles
Post by: Richard LeMoon on April 18, 2015, 07:21:17 pm
I think it would have to be an entirely new game.
Title: Re: Land-Based Vehicles
Post by: Carn on April 18, 2015, 07:30:05 pm
I'd play it
Title: Re: Land-Based Vehicles
Post by: Richard LeMoon on April 18, 2015, 07:34:07 pm
Guns of Sisyphus....


Title: Re: Land-Based Vehicles
Post by: DJ Logicalia on April 18, 2015, 07:50:19 pm
Guns of Sisyphus....
(http://static.guim.co.uk/sys-images/BOOKS/Pix/pictures/2013/11/12/1384277801216/Albert-Camus-010.jpg)
Title: Re: Land-Based Vehicles
Post by: Richard LeMoon on April 18, 2015, 07:54:58 pm
I am afraid I don't get the image.
Title: Re: Land-Based Vehicles
Post by: Carn on April 18, 2015, 08:01:11 pm
Ehh why Sisyphus exactly? It doesn't sound like a game where we'd be rolling a giant stone up a hill for eternity
Title: Re: Land-Based Vehicles
Post by: DJ Logicalia on April 18, 2015, 08:10:22 pm
It's Albert Camus, Absurdist philosopher . He wrote a pretty famous essay titled "The Myth of Sisyphus" among many other things. It's a good read.
Title: Re: Land-Based Vehicles
Post by: Richard LeMoon on April 18, 2015, 08:35:30 pm
I see.

The reason for Sisyphus is the same as Icarus as pertaining to Greek mythology. Icarus tried to fly too high, and thus fell. It equates very well to what we see in the game. Sisyphus on the other hand, was doomed to an endless march whereas every time he seemed to be at the end, he would have to start over. I see that as equating very well to a match-type game in the style of GOIO.

Also, Lobbies of Sisyphus.... applies.
Title: Re: Land-Based Vehicles
Post by: Carn on April 18, 2015, 08:40:00 pm
not a horrible analogy i suppose, though Sisyphus was punished to do this in tartarus. Icarus did it out of his own accord, drunk on freedom and the thrill of flying
Title: Re: Land-Based Vehicles
Post by: Richard LeMoon on April 18, 2015, 09:28:12 pm
A bit of lore and suddenly our mechs are forced into service.
Title: Re: Land-Based Vehicles
Post by: GeoRmr on April 18, 2015, 09:36:07 pm
(http://i.imgur.com/sdN8O8R.gif)

not long now
Title: Re: Land-Based Vehicles
Post by: ShadedExalt on April 19, 2015, 08:44:26 am
(http://i.imgur.com/sdN8O8R.gif)

not long now

OH MY GOD

IT'S A QUADRUPED GEKKO

KILL IT WITH FIRE
Title: Re: Land-Based Vehicles
Post by: Arturo Sanchez on April 19, 2015, 10:23:52 am
ok... we better establish this.


we talking post war or pre war era vehicles here?

pre war I say everything was invented.

post war. nah.
Title: Re: Land-Based Vehicles
Post by: Koali on April 19, 2015, 10:50:09 am
(http://i.imgur.com/sdN8O8R.gif)

not long now

OH MY GOD

IT'S A QUADRUPED GEKKO

KILL IT WITH FIRE

Moo.
Title: Re: Land-Based Vehicles
Post by: GeoRmr on April 20, 2015, 07:36:33 am
YOU CAN'T STOP THEM

https://www.youtube.com/watch?v=1TXOHAVuS5Q
Title: Re: Land-Based Vehicles
Post by: ShadedExalt on April 20, 2015, 04:10:21 pm
(http://i.imgur.com/sdN8O8R.gif)

not long now

OH MY GOD

IT'S A QUADRUPED GEKKO

KILL IT WITH FIRE

Moo.

ohgodwhy
Title: Re: Land-Based Vehicles
Post by: QUY on April 21, 2015, 12:51:34 am
(http://i.imgur.com/sdN8O8R.gif)

not long now
big dog hype