Guns Of Icarus Online

Off-Topic => The Pit => Topic started by: Indreams on April 14, 2015, 10:06:18 pm

Title: Tenets of Engineers on Airships.
Post by: Indreams on April 14, 2015, 10:06:18 pm
Tenets of Engineers on Airships
(TEA)

1.) Thou shalt bring extinguisher and chem spray.
2.) Thou shalt bring a spy glass.
3.) Thou shalt not bring a range finder.
4.) Thou shalt not bring a range finder.
5.) Thou shalt not bring lochnagar, excepting that lochnagar is part of the strategy.
6.) Thou first priority will be a broken hull.
7.) Thou second priority will be a broken balloon.
8.) Thou third priority will be the broken engines.
9.) Thou priority will be overruled by the captain.
10.) Thou shalt not rebuild with a mallet.
11.) Thou shalt not bring a monkey wrench with a spanner.
12.) Thou shalt not bring a monkey wrench with a mallet.
13.) Thou shalt learn how to chem spray.
14.) Thou shalt not chem spray a component twice in a row.
15.) Thou shalt buff the engines.
16.) Thou shalt not buff Squid's hull, excepting that the captain asks for it.
17.) Thou shalt not complain about crewing a Squid.
18.) Thou can complain about crewing a Mobula (that's acceptable)
19.) Thou shalt not ask to drive closer so "you can hit them with your sword".
20.) Thou shalt help the gunner to rebuild a heavy weapon.
21.) Thou shalt not hoot at the captain's behind (unless it is hoot-worthy).
22.) Thou shalt not bring moonshine.
23.) Thou shalt not get drunk on moonshine.
24.) Thou can complain about moonshine.
25.) Thou shalt not complain about moonshine if thou are Callsign Stiker.
26.) Thou shalt not bludgeon the captain over the use of moonshine.
27.) Thou shalt not bludgeon the gunner over the use of lochnagar.
28.) Thou shalt keep the Tenets coming.
Title: Re: Tenets of Engineers on Airships.
Post by: Carn on April 14, 2015, 10:48:06 pm
29.) Thou shall not take the gun designated for the gunner
30.) Thou give broken parts a higher priority then shooting the enemy
31.) Thou should ask if the pilot has left kerosene on
Title: Re: Tenets of Engineers on Airships.
Post by: Indreams on April 15, 2015, 01:19:38 am
32.) Thou shalt not bludgeon the gunner in his sleep.
33.) Thou shalt not bludgeon the pilot in his sleep.
34.) Thou shalt not bludgeon yourself in your sleep.
35.) Thou shalt not attempt to repair a mythical sky whale.
36.) Thou shalt not look down the barrel of a gun while repairing.
37.) Thou shalt not skydive off the ship.
Title: Re: Tenets of Engineers on Airships.
Post by: Indreams on April 15, 2015, 09:16:51 am
38.) Thou shalt not drink pilot's moonshine.
39.) Thou shalt not cook pilot's phoenix claw.
40.) Thou shalt not drink pilot's kerosene.
41.) Thou shalt not inhale pilot's hydrogen.
42.) Thou shalt not smoke pilot's tar.
43.) Thou shalt not sniff thine chem spray.
44.) If thou shalt fire the Holy Mine Launcher of Lochnagar, first shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number is three, being the third number, be reached, then shootst thou thy Holy Mine Launcher of Lochnagar towards thy foe, who, being naughty in Zuka's sight, shall be humped.
Title: Re: Tenets of Engineers on Airships.
Post by: Indreams on April 15, 2015, 09:18:18 am
Also, a fix on the very first tenet.
1.) Thou shalt not bring extinguisher and chem spray.
Title: Re: Tenets of Engineers on Airships.
Post by: Indreams on April 15, 2015, 09:56:43 am
45.) Thou shalt not call the [AI] creepy yellow creeps.
46.) Thou shalt not call the clan [AI] creepy yellow creeps.
Title: Re: Tenets of Engineers on Airships.
Post by: Carn on April 15, 2015, 11:58:21 am
47.) Thou must teach swabbies the proper repair cycle
48.) Thou is permitted to bludgeon swabbies for not listening
49.) If Thou art a swabbie, though must listen, or ye shall be bludgeoned 
Title: Re: Tenets of Engineers on Airships.
Post by: MightyKeb on April 15, 2015, 01:47:43 pm
Most important of all

48.) Thou shalt not use the fourth gun of a pyra, unless the captainth dare ask
49.) Thou can complain about 4th slot not being a flare
Title: Re: Tenets of Engineers on Airships.
Post by: Indreams on April 15, 2015, 03:12:46 pm
50.) Thou shalt repair Pyramidion's main engine from below.
Title: Re: Tenets of Engineers on Airships.
Post by: Indreams on April 15, 2015, 05:30:51 pm
51.) If thou shalt use the Holy Fire Extinguisher, first shalt thou spray. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number is three, being the third number, be reached, then thou shalt swingst thou most Holy Rubber Mallet at thine component, which, being naughty in Cake's sight, shall be set alight again.
52.) Thou shalt prefer the Holy Chem Spray over the Holy Fire Extinguisher.
Title: Re: Tenets of Engineers on Airships.
Post by: Lanliss on April 15, 2015, 06:14:09 pm
Most important of all

48.) Thou shalt not use the fourth gun of a pyra, unless the captainth dare ask
49.) Thou can complain about 4th slot not being a flare


Carn already took 48 and 49, you are throwing off the count.
Title: Re: Tenets of Engineers on Airships.
Post by: Indreams on April 15, 2015, 06:48:31 pm
53.) Thou does not need to be able to count to be an engineer, as long as thou can count to three, which is the third number.
54.) Thou needs to have a good right arm to be an engineer.
Title: Re: Tenets of Engineers on Airships.
Post by: MightyKeb on April 15, 2015, 07:15:58 pm

54.) Thou needs to have a good right arm to be an engineer.

55.) Thou may practice right arm mastery with engine grease. greasy dream anyone
Title: Re: Tenets of Engineers on Airships.
Post by: Indreams on April 15, 2015, 08:02:36 pm
56.) Thou shalt spanner-mallet. Mallet-spanner is heresy.
57.) Thou shalt mallet-spanner. Spanner-mallet is heresy.
Title: Re: Tenets of Engineers on Airships.
Post by: Carn on April 15, 2015, 08:11:11 pm
58.) Thou shall remember to pre-buff
59.) Thou shall learn useful ship parkour 
Title: Re: Tenets of Engineers on Airships.
Post by: Tanya Phenole on April 15, 2015, 09:30:55 pm
56.) Thou shalt spanner-mallet. Mallet-spanner is heresy.
57.) Thou shalt mallet-spanner. Spanner-mallet is heresy.

Objection. I use custom binds and I'm getting pissed when Q is suddenly not a chemspray because some captain follows spanner-mallet order in suggested loadouts
Title: Re: Tenets of Engineers on Airships.
Post by: Lanliss on April 15, 2015, 09:32:45 pm
Fixing the count

61)thou shalt place repairs over shooting at thine enemy.EDIT: Unless thy captain tell thee otherwise.
Title: Re: Tenets of Engineers on Airships.
Post by: Tanya Phenole on April 15, 2015, 09:33:42 pm
6.) Thou first priority will be a broken hull.

And rub the hull on ground to death if baloon broken.
Title: Re: Tenets of Engineers on Airships.
Post by: Tanya Phenole on April 15, 2015, 09:34:45 pm
61)thou shalt place repairs over shooting at thine enemy.

Right. Let's lower the ship's DPS output on important moment and get killed.
Title: Re: Tenets of Engineers on Airships.
Post by: Carn on April 15, 2015, 09:38:52 pm
Fixing the count

61)thou shalt place repairs over shooting at thine enemy.
already did that one
Title: Re: Tenets of Engineers on Airships.
Post by: Lanliss on April 15, 2015, 09:53:54 pm
61)thou shalt place repairs over shooting at thine enemy.

Right. Let's lower the ship's DPS output on important moment and get killed.

There, fixed it.
Title: Re: Tenets of Engineers on Airships.
Post by: Indreams on April 15, 2015, 10:06:47 pm
Well, I meant this to be half-comedy, half-tip sort of thread.
Somethings are being taken a little too seriously, it seems.
So here are some comical ones.

62.) Thou shalt not question the numbering system of TEA.  :-X
63.) However thou shalt still strive for some sense of numeric order.
64.) Thou shalt not compare your engineering with that of "da orks"
65.) Thou art not a mekboy or a tech priest. Thou may not attempt to engineer on your fellow crew members.
66.) Thou shalt not insult Gilder's Squid, lest he challenges you to pre-1.2 Squid duel.
67.) Thou shalt be careful with the Zuka Sauce.


By the way, I have a bad sense of humor. :P
Title: Re: Tenets of Engineers on Airships.
Post by: Indreams on April 16, 2015, 04:49:49 pm
68.) Thou shalt not put itching powder in Hwacha missiles (that's a war crime!)
Title: Re: Tenets of Engineers on Airships.
Post by: MightyKeb on April 16, 2015, 06:40:11 pm
69.) Thou shalt not be illusioned by the thought that Dusthopper male suit is actually worth a darn (even bigger war crime!)
Title: Re: Tenets of Engineers on Airships.
Post by: Indreams on April 17, 2015, 10:24:39 pm
70.) Thou shalt not unscrew the engines.
71.) Thou shalt not unscrew the guns and reposition them.
72.) Thou shalt whack things with your tools, never screw or unscrew with your tools.
Title: Re: Tenets of Engineers on Airships.
Post by: David Dire on April 18, 2015, 12:20:45 pm
73.)Thou Shalt Not pilot a Banshee Mobula unless thou is a Cake
Title: Re: Tenets of Engineers on Airships.
Post by: Indreams on April 19, 2015, 12:20:40 am
74.) Thou shalt not pilot. Period. Thou art an engineer. :P

*We need a thread for piloting creeds maybe?*
Title: Re: Tenets of Engineers on Airships.
Post by: David Dire on April 19, 2015, 01:31:21 am
75.) Thou shalt not doubt Cake Engineer's abilities to bring Kerosene, Claw and Tar with three engineering tools
Title: Re: Tenets of Engineers on Airships.
Post by: MightyKeb on April 19, 2015, 08:41:53 am
75.) Thou shalt not doubt Cake Engineer's abilities to bring Kerosene, Claw and Tar with three engineering tools

76.) Thou shalt not come to the conclusion that this means shared pilot tools between each engi, because it actually is
Title: Re: Tenets of Engineers on Airships.
Post by: ShadedExalt on April 19, 2015, 08:46:20 am
77. Thou shalt not mallet thy ship's components unless they have take sufficient damage to warrant such an action.
Title: Re: Tenets of Engineers on Airships.
Post by: MightyKeb on April 19, 2015, 09:17:37 am
77. Thou shalt not mallet thy ship's components unless they have take sufficient damage to warrant such an action.

I almost thought you were implying that you shouldnt ever repair the ship's components when ThyWillBeDone is on the helm. In which case,


78.) Thy shall not ever mallet ThyWillBeDone's ship.
Title: Re: Tenets of Engineers on Airships.
Post by: ShadedExalt on April 19, 2015, 09:18:53 am
77. Thou shalt not mallet thy ship's components unless they have take sufficient damage to warrant such an action.

I almost thought you were implying that you shouldnt ever repair the ship's components when ThyWillBeDone is on the helm. In which case,


78.) Thy shall not ever mallet ThyWillBeDone's ship.

*shalt

79. Thou shalt not load Lochnagar shot into the Whirlwind.
Title: Re: Tenets of Engineers on Airships.
Post by: Indreams on April 19, 2015, 02:35:06 pm
80.) Thou shalt not wipe the poopdeck without captains permission.  ;)
Title: Re: Tenets of Engineers on Airships.
Post by: Carn on April 19, 2015, 02:49:00 pm
81.) If thou must relieve thyself over the railing, though must do so downwind
Title: Re: Tenets of Engineers on Airships.
Post by: Indreams on July 01, 2015, 06:02:03 am
82.) Thou shalt necro the Tenets.
83.) Thou shalt not call the pyramidion a glass cannon. Glass is far more durable.
84.) Thou shalt not sink a pyramidion with a blink of your eye.
85.) Thou shalt not mallet to hard on a pyramidion, lest it sinks.
86.) Thou shalt not make phallic references about the spire.
Title: Re: Tenets of Engineers on Airships.
Post by: Indreams on July 01, 2015, 06:05:30 am
87.) Thou shalt not call your pyramidion: ochroma pyramidale. The joke is really technical and really lame. And I'm naming my pyramidion that.
Title: Re: Tenets of Engineers on Airships.
Post by: The Mann on July 01, 2015, 06:06:52 am
88.) Thou shalt check on snowman in Mobula's chimney before battle
Title: Re: Tenets of Engineers on Airships.
Post by: Kamoba on July 01, 2015, 06:28:24 am
89.) Thou shalt scream at thy crews gunner, when he leaves the pyramidion top deck.
Title: Re: Tenets of Engineers on Airships.
Post by: Carn on July 01, 2015, 09:37:33 am
90. Thy shall scream at a Goldfish's gunner if he leaves the front gun (You know who you are)
91. Thy shall scream at engineers camping the gunner's gun
Title: Re: Tenets of Engineers on Airships.
Post by: ShadedExalt on July 01, 2015, 10:31:38 am
92. Thou shalt mallet 'chieve whores.
Title: Re: Tenets of Engineers on Airships.
Post by: Carn on July 01, 2015, 11:09:49 am
93. But thou shalt help the occasional crewmate who wishes to take care of an annoying achievement
Title: Re: Tenets of Engineers on Airships.
Post by: The Mann on July 01, 2015, 11:26:55 am
94.) Thou shalt celebrate the achievement of watching Queso moved a thread to the holy lands - thy Pittus.
Title: Re: Tenets of Engineers on Airships.
Post by: Carn on July 01, 2015, 11:28:12 am
95. Thy shall observe tenet 94. and double thy glee and celebratory manner thus.
Title: Re: Tenets of Engineers on Airships.
Post by: callsign striker on July 24, 2015, 08:44:23 pm
96.thou shalt not use, mention in positive manner, or have on hand, the forbidden substance of moonshine unless thy wish to trigger the PTSD rage of one callsignstriker and in doing so shatter tenet 25.
Title: Re: Tenets of Engineers on Airships.
Post by: Koali on August 01, 2015, 02:02:39 pm
97) Thou shalt ignore tenet 96 and pour moonshine into the engines of all thy ships.
Title: Re: Tenets of Engineers on Airships.
Post by: callsign striker on August 02, 2015, 04:48:14 pm
98.Thou shalt use tenet 97 unless engineer callsign striker is aboard the ship in question for at that point thou shalt use tenet 96.