Guns Of Icarus Online

Main => World => Topic started by: Shinkurex on April 10, 2013, 07:28:34 am

Title: Scenery While you Die?
Post by: Shinkurex on April 10, 2013, 07:28:34 am
With the announcement of the new map in the works (The Labyrinth).... I thought it might be good for us to think about what type of environments we would like to play in. I took some time browsing the archive, and figured that this would be a good topic to revive :). I also found this idea that might be interesting:

Quote
Canopy I'm not sure how the geography of this game will go, other than several desserts, but I wouldn't mind testing my metal and pilot skills against some branches. Giant tree branches that is. The ceiling is completely green, and the ground is covered in roots. Bigger airships would have to sacrifice their speed for caution whilst smaller airships could maneuver through the vegetation and attack in waves.

So now I'll open the floor to you guys... What kind of maps would you like to see?

Title: Re: Scenery While you Die?
Post by: Pickle on April 10, 2013, 08:06:24 am
Big, tight maps would be fun.. similar to Canyons, but not as confined as Duel.

The problem to be avoided with a Canopy map is how to prevent it becoming another sniper's paradise.  With trunks and branches there's a risk of being able to see a target without being able to close, so you start to snipe between the obstructions.  Duel avoids this by being claustrophobically small.  Canyon avoids this by having large, solid view blocks and view blocking clouds amongst the canyon runs.

An Extended Canyon map would get my vote - removing the large southern arena are, adding a greater run of the actual canyons and just having three smaller arena areas for spawning.  The graphical presentation is up for grabs :-
- Red rock canyon
- Abandoned skyscraper city
- Glacier crevasse
- Super-giant redwood forest (Sequoiadendron metagiganteum)
- Giant cave system
- River delta (very big map, very open but with shallow canyon-like runs through the forest where a low-flying ship can hope to sneak)


However.. can before any more maps are created, can we please have the AI carry out a line-of-sight check before firing.  The AI programming is currently inadequate for more Canyon-style maps.  As is Harpoon line collision detection.
- the AI will shoot at targets through solid rock on Canyons.  The targets aren't hit, but the AI continues shooting.
- the harpoon line will cheese-cutter through solid rock spires on Canyons.
Title: Re: Scenery While you Die?
Post by: Lord Dick Tim on April 10, 2013, 10:16:48 am
I'd like a map that is relatively open, almost without any obstacle, but with a ton of clouds and heavy wind.

Clouds would be close, with small gaps that would turn into close fighting melee areas.  We'd see flare get used heavily on this kind of map.
That and this is closer to my "true" night map I want so bad.
Title: Re: Scenery While you Die?
Post by: RearAdmiralZill on April 10, 2013, 10:23:34 am
I'd like a map that is relatively open, almost without any obstacle, but with a ton of clouds and heavy wind.

Havent played Water Hazard lately eh?
Title: Re: Scenery While you Die?
Post by: Lord Dick Tim on April 10, 2013, 10:28:37 am
More clouds than that.

And it'll be day time, so the clouds are bright and fluffy, with rolling green grass for a few dozen feet along the bottom of rolling hills.  Very picturesque.
Title: Re: Scenery While you Die?
Post by: Lord Dick Tim on April 10, 2013, 10:31:22 am
Like this.

(http://desktop.freewallpaper4.me/view/original/3106/cloudy-skies-and-rolling-hills.jpg)

Title: Re: Scenery While you Die?
Post by: RearAdmiralZill on April 10, 2013, 10:38:28 am
Ah so a Chaladon field or something to that effect. Makes more sense now.
Title: Re: Scenery While you Die?
Post by: Connor Mc. on April 10, 2013, 09:45:45 pm
I'd like to see something over the ocean, but it would just be sniper mania
Title: Re: Scenery While you Die?
Post by: Wazulu on April 10, 2013, 09:53:49 pm
Hmm, in a perfect world I'd love to see some amazing environmental effects: the pinnacle of which would be a tornado or tsunami, as it would be a game changer:

Pilots have to plot orbits around the storm, otherwise they'll get pulled in. Trying to catch up/run away in this fashion would be very interesting- turning around would expose a huge face for the wind, and would pull you in faster. Also, slingshot effects would be nice.

Gunners, trying to aim in that would be a whole new skill.

Engineers: Engines would become more important than hull- If the engines are out you'll be pulled in very quickly. A

Oh, and gamemode? King of the Hill, in the Eye of the storm- you'd have to fly above the storm and attempt to descend inside the eye. As this gap would not be large it would only allow for a single ship, hence it would be very easy with a harpoon or ram (if you plan on suicide) to displace them.

Alas, I know this won't be implemented ever, but I like the idea of battling the elements and high risk. 

Cheers for reading.

EDIT: There would be no dust damage whatsoever. That would make life too impossible, surely.
Title: Re: Scenery While you Die?
Post by: Connor Mc. on April 10, 2013, 10:03:33 pm
(http://www.filmedge.net/potc3/graphix/Maelstrom.jpg)


Pirates of the Caribbean anyone?
Title: Re: Scenery While you Die?
Post by: JaegerDelta on April 10, 2013, 10:44:41 pm
lol well back to the earlier posts, at least in a canopy type map fog and mist would actually make sense in a jungle/old forest environment. the clouds in canyons are functional but they make you wonder why they are there :P

i would really like a map in a cave, not the normal kind of cave you think of because why would taking an airship in a series of small tunnels make any sense. im thinking of a cave with a large-ish oculus in the top that would facilitate dropping in supplies by airship. the obvious choice for this kind of thing would be a dormant volcano with a large empty magma chamber, or a very large water cave (think what gandalf fell into :P). this could be some sort of old base set up by a forgotten military power or a settlement of a group trying to evade and hide, perhaps a factory of some kind using the geothermal energy of the area (if its a volcano that is). no matter the past reasons, it would be rich in technological ruins the current inhabitants of the world desperately need. 
   The ruins of the previous occupants would have to play a major role in shaping the "landscape" of the map. so it would have to be some rather massive infrastructure, but in a chamber that can hold airships easily, that should be no problem. The part where it gets interesting would be the fact that since these are technological ruins long without power, the only environmental light source would be that of the opening in the middle.  The shadows would be the major player here as there would be no clouds unless the atmospheric conditions were absolutely perfect.
Title: Re: Scenery While you Die?
Post by: Keon on April 11, 2013, 06:13:28 pm
Caves. Carronades and close range guns would rule, with multiple side passes allowing access to smaller rooms around a huge central chasm.

A push-cart map, somehow.

Giant forest. One team wants to burn it and the other wants to save it.
Title: Re: Scenery While you Die?
Post by: N-Sunderland on April 11, 2013, 06:14:43 pm
Giant forest. One team wants to burn it and the other wants to save it.

You, sir, have discovered a perfect application for a flame Squid.
Title: Re: Scenery While you Die?
Post by: Keon on April 11, 2013, 06:48:23 pm
Giant forest. One team wants to burn it and the other wants to save it.

You, sir, have discovered a perfect application for a flame Squid.

It would be like the Pyro from TF2 except it would be me and I would be laughing my head off as I burned the world to the ground.
Title: Re: Scenery While you Die?
Post by: Lord Dick Tim on April 12, 2013, 02:04:38 am
Destructible objective maps would be interesting, would put a different spin on capture the flag.  Instead of just sitting in a spot a team would have to move out and engage an enemy ship.  There would need to be some kind of provision to protect against sniper fire though, like a physical obstacle or just resistance to shatter in general.
Title: Re: Scenery While you Die?
Post by: Keon on April 12, 2013, 10:27:51 am
I think it would be sort of like TF2 where you have to sit by one capture point for a while before it gets locked and the next one unlocked.
Title: Re: Scenery While you Die?
Post by: The Churrosaur on April 13, 2013, 12:38:44 am

A push-cart map, somehow.


VIP escort? A cargo barge or something- one team races it across the map, the other tries to destroy it?
Title: Re: Scenery While you Die?
Post by: Lord Dick Tim on April 13, 2013, 01:21:25 am
Transferring water across the flayed hills.  That be pretty cool.
Title: Re: Scenery While you Die?
Post by: Wazulu on April 13, 2013, 01:41:03 am

A push-cart map, somehow.


VIP escort? A cargo barge or something- one team races it across the map, the other tries to destroy it?

Hmm, not sure that would work- the enemy team would just snipe the ship, unless all of your team became meatshields, but I do not think that's the intended effect. However, an idea would be to stall a ship- you can't destroy it, but it has to reach its destination within a time limit. It'd be a big ship with huge engines- while the ship is invulnerable, its engines are exposed. Each have abnormally large health, and would deactivate once destroyed. They would then have a repair period, say about 45 seconds (give or take), after which they reactivate. The ship would have no guns, mind.
Title: Re: Scenery While you Die?
Post by: Helmic on April 24, 2013, 02:10:57 am
Destructible objective maps would be interesting, would put a different spin on capture the flag.  Instead of just sitting in a spot a team would have to move out and engage an enemy ship.  There would need to be some kind of provision to protect against sniper fire though, like a physical obstacle or just resistance to shatter in general.

Oh god.  The chemical bombers.
Title: Re: Scenery While you Die?
Post by: Sgt. Spoon on April 24, 2013, 12:25:23 pm

A push-cart map, somehow.


VIP escort? A cargo barge or something- one team races it across the map, the other tries to destroy it?

If I remember correctly, this was actually one of the game-modes MUSE was interested in making. But that was a very long time ago...
Title: Re: Scenery While you Die?
Post by: Adrian Locke on April 24, 2013, 12:51:41 pm

If I remember correctly, this was actually one of the game-modes MUSE was interested in making. But that was a very long time ago...

I'd imagine it'll be coming with adventure mode. Missions like that, alongside cargo-runs for towns and such.
Title: Re: Scenery While you Die?
Post by: Richard P on April 26, 2013, 05:08:08 pm

A push-cart map, somehow.


VIP escort? A cargo barge or something- one team races it across the map, the other tries to destroy it?

Hmm, not sure that would work- the enemy team would just snipe the ship

It's hard to snipe a ship on a map with clouds and obstacles like canyons, and in DM teams often miss each other. (And we can always make an experiment, if we find 24 members.)
Title: Re: Scenery While you Die?
Post by: MisterArnold on May 28, 2013, 01:45:02 pm
(http://www.rdc3.com/wp-content/uploads/2011/09/apocalyptic_city.jpg)

Apocalyptic city
Majorly destroyed
Title: Re: Scenery While you Die?
Post by: Calico Jack on July 04, 2013, 07:47:32 am

Apocalyptic city
Majorly destroyed


Despite the velocroed buildings I like the Labyrinth map a lot. I'd love more urban themed maps with features that could be used tactically like the dried up river Thames bed in the image above - cutting across the map shrouded in mist allowing covert movements, just wide enough to have battles in (like the central channel in Canyons) and building shells you can enter ie sky scrapers with random floors blown out. Of course all that could be on the Labyrinth map and I just haven't found it yet .



(http://images1.wikia.nocookie.net/__cb20120719125720/thehungergamesfanfiction/images/thumb/4/4b/C-Post-Apocalyptic-3.jpeg/800px-C-Post-Apocalyptic-3.jpeg)
Title: Re: Scenery While you Die?
Post by: Gryphos on July 04, 2013, 03:45:54 pm
I think it would be cool to fight in a non-destroyed cityscape, or maybe just a small but still inhabited town.
Title: Re: Scenery While you Die?
Post by: Serenum on July 04, 2013, 07:44:25 pm
Something like an asteroid field, with big floating islands, really challeging to navigate.
Title: Re: Scenery While you Die?
Post by: Noah es Frio on July 07, 2013, 02:09:41 pm
Something like an asteroid field, with big floating islands, really challeging to navigate.

That seems like it would be really awesome.

Also if there was a tropical ocean map with islands, or maybe a stormy northern sea with tall cliff like islands. There could also be storms that appear on both maps as further obstacles.

Are there living cities in the post apocalyptic world? A living steampunk city could be cool.
Title: Re: Scenery While you Die?
Post by: Calico Jack on July 07, 2013, 05:56:38 pm



Are there living cities in the post apocalyptic world? A living steampunk city could be cool.

ooh with strobing search lights
Title: Re: Scenery While you Die?
Post by: Wazulu on July 08, 2013, 04:29:38 pm
Are there living cities in the post apocalyptic world? A living steampunk city could be cool.

There are various empires and cities in the world, ranging from small towns to large and elaborate cities and trading hubs. Post-apocalyptically, The Wastes would be an example of a completely dead area, and there are a couple of interesting craters in the southern territories that look like the remains of explosive blasts. Besides that, the whole world is live and kicking.

In terms of Island maps, that would be rather nice to look at, but from a gameplay view they wouldn't work too well- far too open, and you couldn't drop people into the terrain due to the 'landing' mechanic that's present when you hit water.
Title: Re: Scenery While you Die?
Post by: Calico Jack on July 08, 2013, 05:06:19 pm
building shells you can enter ie sky scrapers with random floors blown out. Of course all that could be on the Labyrinth map and I just haven't found it yet .

I've been paying closer attention while playing Labyrinth and infact there are quite a few candidates fitting the description of "a skyscraper with random floors blown out," but usually on the map I don't have a lot of free time for exploring.
Title: Re: Scenery While you Die?
Post by: Captain Smollett on July 10, 2013, 10:17:28 pm
Haven't found I building I can fly through.... yet.
Title: Re: Scenery While you Die?
Post by: The Churrosaur on July 10, 2013, 11:19:37 pm
Well you can go underneath the spiky train station thing on rumble. Escaped a few tricky spots with it.
Title: Re: Scenery While you Die?
Post by: Captain Smollett on July 11, 2013, 02:18:23 am
Sure.  Great spot to wiggle through, but not a building.
Title: Re: Scenery While you Die?
Post by: Calico Jack on July 11, 2013, 06:10:46 am
Haven't found I building I can fly through.... yet.

I'm looking for a building you can enter from one side and fire through the windows-  something like the wreckage on Desert Scrap. I've seen a couple of likely candidates but always when I'm busy.
Title: Re: Scenery While you Die?
Post by: Captain Smollett on July 11, 2013, 08:21:32 pm
you can definitely shoot through a number of buildings.  Pretty sure Muse designed some specifically to be able to be used as such.
Title: Re: Scenery While you Die?
Post by: Zenark on July 12, 2013, 02:21:09 pm
Know what I want? I want a Goldfish to be tutting along looking for enemies in Peritan Rumble (or is it rubble?), then all of a sudden BOOM a Pyramidion crashes through the wall of a destructible building, surprising and obliterating the poor fishy.
Title: Re: Scenery While you Die?
Post by: James T. Kirk on July 12, 2013, 06:23:08 pm
Speaking of Rumble and buildings, has anyone else seen the building with "MUSE" on the top?
Title: Re: Scenery While you Die?
Post by: Piemanlives on July 12, 2013, 06:38:09 pm
That game was still ridiculous, but yeah I was there when we found it.
Title: Re: Scenery While you Die?
Post by: Calico Jack on July 12, 2013, 10:00:49 pm
Speaking of Rumble and buildings, has anyone else seen the building with "MUSE" on the top?

yes I've seen it too and talking of map backgrounds - how about the huge sleek airships on Refinery - I want one of those :D
Title: Re: Scenery While you Die?
Post by: Piemanlives on July 12, 2013, 10:04:04 pm
Speaking of Rumble and buildings, has anyone else seen the building with "MUSE" on the top?

yes I've seen it too and talking of map backgrounds - how about the huge sleek airships on Refinery - I want one of those :D


I think I pointed out 1 of them on the forum before, and on the previous forum it was also pointed out, fairly interesting if you ask me.
Title: Re: Scenery While you Die?
Post by: WhiteWeasel on August 11, 2013, 11:12:33 pm
Giant forest. One team wants to burn it and the other wants to save it.

You, sir, have discovered a perfect application for a flame Squid.
The firelord likes this idea.
(http://4.bp.blogspot.com/-YorKhrHrmF4/TvJt66U64JI/AAAAAAAAAr0/gezDgziubDc/s400/vlcsnap-869774.jpg)
Title: Re: Scenery While you Die?
Post by: GeoRmr on October 25, 2013, 10:23:14 pm
A big Cave, darkness instead of clouds anybody?
A sewer level, a giant sewer level to end all sewer levels. Paritus must have had big sewers right? Or storm drains?
A map that slopes 45 degrees
One with a huge waterfall two distinct levels of terrain, (could be an outflow pipe from the giant sewer level)
Title: Re: Scenery While you Die?
Post by: Dutch Vanya on October 25, 2013, 11:34:11 pm
I thought a huge decrepit forest would make for a good map. Flying through giant burnt and destroyed trees with plenty of branches to crash into, maybe they would make for a sort of ceiling to the map if it were still a dense living forest.