Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Saull on April 09, 2013, 02:34:22 am

Title: Adventure Mode Boss Ships
Post by: Saull on April 09, 2013, 02:34:22 am
Have not quite seen this come up in discussion yet and hopefully as the kickstarter comes to a close we'll get a bit more of a sneak peak at what these boss ship battles will entail but what would you all like to see happen? I certainly hope these boss ships are a little more then a bigger ship with a bigger healthbar using the conventional weapons we are already used to. How could these encounters play out in interesting, memorable and unique ways that emphasize the heavy need for teamwork we are all so familiar with in GoI?

For a few ideas maybe some of these boss ships will be segmented, like a bunch of larger ships tethered together that have to be strategically picked apart by destroying the multiple hulls or balloons as you work your way to the main hull that keeps it all together. Or a boss ship with a giant maw of spinning/shredding gears on the front as well as multiple harpoons used to pull in unaware or foolish pilots.

Maybe even unique boss areas could make these fight memorable. Like a fight that takes place entirely in a cloudy, stormy environment with periodic lightning strikes briefly revealing the lurking boss ship location until you can get close enough to effectively engage.
Title: Re: Adventure Mode Boss Ships
Post by: -Muse- Cullen on April 09, 2013, 12:48:03 pm
I'd love it if a boss area had the same sort of setting that the survival mode from the original game had. Otherwise, seeing flavor-details on the ground during missions would be amazing.
Title: Re: Adventure Mode Boss Ships
Post by: Captain Phil on April 09, 2013, 03:56:34 pm
I know not on how the boss ship system will work; just that I will solo one with my squid....
Title: Re: Adventure Mode Boss Ships
Post by: Nadrynne on April 09, 2013, 08:17:26 pm
I always thought that giant wreck in the desert should be a "boss ship". Either a PvE thing, or a PvP one where it is crewed by perhaps.... 16 people vs. 4 or more airships.
Title: Re: Adventure Mode Boss Ships
Post by: Saull on April 09, 2013, 09:04:59 pm
I know not on how the boss ship system will work; just that I will solo one with my squid....

Trench run on the Death Star style
Title: Re: Adventure Mode Boss Ships
Post by: Lord Dick Tim on April 10, 2013, 10:40:49 am
I'd like a mammoth of a ship with rows of starboard and port side guns firing huge volleys into heavy cloud cover that players use to come in and out to strike the ship as it navigates from one control point to another, capturing them, till it either captures them all the boss ship is destroyed.
I'd imagine in a match like this, killing the enemy engines would be critical, and sniping guns out that are positioned to protect vulnerable areas of the ship.
Title: Re: Adventure Mode Boss Ships
Post by: William Winters on April 10, 2013, 11:02:22 am
I would like these boss ships to basically sail around, a bit like famous pirate ships such as the Flying Dutchman or Queen Anne's Revenge, that when found will attack any ships it can see. When it wins the battle, it would fly up really high in the clouds again for the next suspecting victim. I would then like, when they are spotted, for groups to team up and try to intercept them and kill them for massive amounts of loot. Further, I would like there to be boss ships defending a faction's basic home.

That's my personal hope and desire. :)
Title: Re: Adventure Mode Boss Ships
Post by: SkyKrabbe on May 07, 2013, 03:10:40 am
I'm on the side of the faction that has Horatio Nelson.. or Hortia Nelson.. or someone who is obviously the Horatio Nelson of GoI






.. Now I think of it. Horatio Nelson boss would be so ace