Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Hoja Lateralus on March 29, 2015, 07:38:45 am

Title: Clouds are getting riddiculous
Post by: Hoja Lateralus on March 29, 2015, 07:38:45 am
There is a legend that every patch Muse adds a new cloud to every map.
This is getting out of hand. Canyons used to be a fun map but now it's just....awkward. Same goes with paritian and labirynth. Also clouds are buggy by default (as Devs say), so decreasing their amount could be healthy to the game and fps stability.

What do you guys think?
Title: Re: Clouds are getting riddiculous
Post by: Kamoba on March 29, 2015, 07:56:26 am
I agree so very very much, what's the point in all the art on the maps of you can't see them?! :'(
Title: Re: Clouds are getting riddiculous
Post by: Hoja Lateralus on March 29, 2015, 08:09:17 am
That's one thing, I also think that maps for GOIO were created by artists, not designers, and that's not really a good thing.

But if we get to the point were you can 'only' avoid hitting buildings on paritian when you're using the map every 5 seconds (no, this is not a hyperbole), I consider it a design failure, unless your game is called "Silent Hunter"
Title: Re: Clouds are getting riddiculous
Post by: Kamoba on March 29, 2015, 08:42:06 am
Yes the map is meant for tactics, not basic travel...
Maybe there should be one map where the visibility is so bad you cant see well, but not most of the maps.
As for artists versus designers, still the same point of, we cant see the hours or work someone put into the map :(
Title: Re: Clouds are getting riddiculous
Post by: MagKel on March 29, 2015, 09:10:44 am
I don't know how it was before, I personally like how canyon ambush is really "ambushy"

but please please give the flare gun an arming time (to reduce or increase with ammos) so that we don't flare ourselves on invisible clouds and instead we reveal enemies in the proper cloud. Or even better make it go through the clouds and reveal in a sphere radius during its flight for a brief moment the ships, making it less of a static asset of the battlefield.

and last thing: can the AI fire on ships only marked by the human crew or B command of the captain?
Title: Re: Clouds are getting riddiculous
Post by: Crafeksterty on March 29, 2015, 10:26:46 am
The clouds on Paritian i think is alright.
Clouds in Canyons need to be toned down a bit.

But do bring flares, cus those make clouds Non existant if you use them well.
Title: Re: Clouds are getting riddiculous
Post by: Thomas on March 29, 2015, 11:35:11 am
Clouds are your friends, use them to your advantage.
Title: Re: Clouds are getting riddiculous
Post by: David Dire on March 29, 2015, 11:39:50 am
Or bring a Flare Mobula whenever you fight so clouds arent a problem
Title: Re: Clouds are getting riddiculous
Post by: Kamoba on March 29, 2015, 12:24:47 pm
Clouds are your friends, use them to your advantage.

Oh yes clouds are a gear tactical advantage but not when they cover too much of the map.. :(
In my opinion it should be that you see a cloud and go "ohh look we can sneak in that!" Not a case of " How do we find the enemy when there are more clouds than visibility?"
It just feels a little too much on some maps...
Clouds of Icarus..
Title: Re: Clouds are getting riddiculous
Post by: Caprontos on March 29, 2015, 12:40:49 pm
I never noticed clouds as a big issue.. aside from sometimes giving fps issues.. but that's probably cause I don't usually get to pay attention to whats going on..


.. I'd be for a map smaller then dual but is entirely clouds... with a fair bit of obstacles.. It might be fun..
Title: Re: Clouds are getting riddiculous
Post by: Saull on March 29, 2015, 02:05:21 pm
Yeah my two cents are that the number of clouds on the maps are, at the very least, inoffensive but having played these maps so often I suppose I'm just used to it or familiar with the level design despite the visual obstructions.

Clouds are of course a necessity as some form of cover allowing for map movement against longer range ships. As far as canyon ambush is concerned though there are plenty of rock spires that act as hard cover so I suppose less cloud coverage there wouldn't be the end of the world but I agree that I do like the current feel of uncertainty wading into the ambushy areas of canyon ambush
Title: Re: Clouds are getting riddiculous
Post by: Arturo Sanchez on March 29, 2015, 02:50:33 pm
I don't know how it was before, I personally like how canyon ambush is really "ambushy"

but please please give the flare gun an arming time (to reduce or increase with ammos) so that we don't flare ourselves on invisible clouds and instead we reveal enemies in the proper cloud. Or even better make it go through the clouds and reveal in a sphere radius during its flight for a brief moment the ships, making it less of a static asset of the battlefield.

and last thing: can the AI fire on ships only marked by the human crew or B command of the captain?

B command.

as for clouds in ambush... eh... I always fly above anyway. I take people by surprise with little effort as the given terrain is enough. Kind of annoying when invisible clouds block spots though.

As for paritan?

Seeing as I see big ben in there. A foggy london town doesnt seem out of place to me. But that's just coming from a londoner.
Title: Re: Clouds are getting riddiculous
Post by: Kamoba on March 29, 2015, 03:55:31 pm
If that is big ben, I wonder what happened to the houses of parliament...
Title: Re: Clouds are getting riddiculous
Post by: Arturo Sanchez on March 29, 2015, 04:02:54 pm
If that is big ben, I wonder what happened to the houses of parliament...

More curious where the thames went.
Title: Re: Clouds are getting riddiculous
Post by: Dutch Vanya on March 29, 2015, 04:38:34 pm
I'm pretty sure the reason clouds kept getting added is to cut down on mercury/ artemis sniping matches.
Title: Re: Clouds are getting riddiculous
Post by: Arturo Sanchez on March 29, 2015, 06:23:07 pm
I'm pretty sure the reason clouds kept getting added is to cut down on mercury/ artemis sniping matches.

they aren't that OP or arduous.

and how the hell do you expect ppl to get 1000m kills and spots now?
Title: Re: Clouds are getting riddiculous
Post by: Dutch Vanya on March 29, 2015, 06:32:13 pm
I'm pretty sure the reason clouds kept getting added is to cut down on mercury/ artemis sniping matches.

they aren't that OP or arduous.

and how the hell do you expect ppl to get 1000m kills and spots now?
Most people prefer a  fun and exciting game over farming achievements.
Title: Re: Clouds are getting riddiculous
Post by: Arturo Sanchez on March 29, 2015, 06:47:43 pm
I'm pretty sure the reason clouds kept getting added is to cut down on mercury/ artemis sniping matches.

they aren't that OP or arduous.

and how the hell do you expect ppl to get 1000m kills and spots now?
Most people prefer a  fun and exciting game over farming achievements.

I HAVE BABIES TO LEVEL YOU KNOW! and achieves are my fun and my self imposed nerf.

If I always played deadly serious I would be so bored so fast.
Title: Re: Clouds are getting riddiculous
Post by: BlackenedPies on March 29, 2015, 07:56:34 pm
I like clouds. They encourage smart play and increase the effectiveness of flares. The problem is when both teams take too long searching.

My idea is having the birds indicate relative positions of ships. There are different ways for this to be implemented and the goal would be reducing search times while keeping ambushes effective.
Title: Re: Clouds are getting riddiculous
Post by: MagKel on March 29, 2015, 08:53:40 pm
I like clouds. They encourage smart play and increase the effectiveness of flares. The problem is when both teams take too long searching.

My idea is having the birds indicate relative positions of ships. There are different ways for this to be implemented and the goal would be reducing search times while keeping ambushes effective.

something like Evolve, maybe a bit more subtle?
Title: Re: Clouds are getting riddiculous
Post by: Watchmaker on March 31, 2015, 10:55:38 am
I am moderately certain that no clouds have been added to Canyons or Paritan for at least a year, so I don't know where you're getting the idea that we "add more every patch."
Title: Re: Clouds are getting riddiculous
Post by: Byron Cavendish on March 31, 2015, 11:07:53 am
The clouds haven't been changed in a while. However I agree they are excessively over the top. However the wise Eric has deemed it necessary for long range sniping balance. Complain about getting shot out of gat or carro range, well then sir have some clouds! Who are we to know better?
Title: Re: Clouds are getting riddiculous
Post by: Hoja Lateralus on March 31, 2015, 11:54:26 am
I am moderately certain that no clouds have been added to Canyons or Paritan for at least a year, so I don't know where you're getting the idea that we "add more every patch."

I said it more as a joke, but perhaps I didn't worded myself well. The point was that there is too many clouds.

However the wise Eric has deemed it necessary for long range sniping balance. Complain about getting shot out of gat or carro range, well then sir have some clouds! Who are we to know better?

That sounds suprisingly legit. But longe range sniping? On canyons/paritian?
Title: Re: Clouds are getting riddiculous
Post by: Byron Cavendish on March 31, 2015, 12:09:47 pm
It used to exist once upon a time.
Title: Re: Clouds are getting riddiculous
Post by: Indreams on March 31, 2015, 12:33:28 pm
I like clouds... they are like dreams, but real.

I like clouds the way they are, but there are moments on Canyon where we end up on enemy spawn without ever seeing the enemy. Is that a feature on Canyon?
Title: Re: Clouds are getting riddiculous
Post by: MidnightWonko on March 31, 2015, 02:41:27 pm
I like clouds... they are like dreams, but real.

I like clouds the way they are, but there are moments on Canyon where we end up on enemy spawn without ever seeing the enemy. Is that a feature on Canyon?
You can partly blame clouds on that one, but not entirely.  I once spectated a match on canyon where both teams, each flying in formation, flew around opposite sides of a hoodoo and never saw each other.  It blew my mind!

I'm starting to think maybe this game needs a "come at me, bro" button to reveal your general location to the enemy and goad them into attacking.
Title: Re: Clouds are getting riddiculous
Post by: Lanliss on March 31, 2015, 02:45:34 pm
I like clouds... they are like dreams, but real.

I like clouds the way they are, but there are moments on Canyon where we end up on enemy spawn without ever seeing the enemy. Is that a feature on Canyon?
You can partly blame clouds on that one, but not entirely.  I once spectated a match on canyon where both teams, each flying in formation, flew around opposite sides of a hoodoo and never saw each other.  It blew my mind!

I'm starting to think maybe this game needs a "come at me, bro" button to reveal your general location to the enemy and goad them into attacking.

I thought that is what the flare was for.
Title: Re: Clouds are getting riddiculous
Post by: Dementio on March 31, 2015, 02:53:16 pm
However the wise Eric has deemed it necessary for long range sniping balance. Complain about getting shot out of gat or carro range, well then sir have some clouds! Who are we to know better?

That sounds suprisingly legit. But longe range sniping? On canyons/paritian?

It used to exist once upon a time.

It is still possible on Paritan, because all the clouds are on the lower half of the map (logic!) and you can easily go above them. The problem for sniping on Paritan is that people nowadays just like to go close range where they have an easy chance against these long range ships.

On Canyon people used to stay in the back of their spawn, but not all people have the gun skill to shoot down charging enemies or just simply not the patience to wait for the enemy to come into the own spawn to die 3 times in a row.