Guns Of Icarus Online
Info => Feedback and Suggestions => Topic started by: Papa Paradox on April 06, 2013, 12:35:32 am
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I can not do this disease ridden, petulant, aggravating, miscounting asshole of an achievement. I have just come off my third game doing nothing but ramming (On dunes), one of which we counted 3 hull destroys, we ram killed pretty much all of them. I got 1 destruction. I CAN'T DO IT ANYMORE, THIS IS IMPOSSIBLE.
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Just played a match where we counted two gun kills for me, and a hull. WE ONLY GOT ONE, THIS IS SO BLOODY ARBITRARY IT HURTS.
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We've all been there.. or in my case I'm still stuck there (now stuck on both the ramming achievements - ram components on Dunes and CP ram kills).. ..
Probably the most annoying of the achievements.. .. even beyond the grind of the fix/buff 300 hundred widget ones..
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I finished the CP one's because I could do it on other maps, there is something glitched about this. I don't know what it is, but I know I have been getting less part destruction's then I should be.
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I think I'm at 14 of 20 component kills on Dunes, but for some reason I think the Goldfish works better for this than the Pyra this. It seems illogical and I keep persisting with a Pyra. But I know several of the ones I've got were accidental with a Goldfish. Possibly because the Goldfish is less efficient at destroying the components on the side I'm closing on - you won't get an engine/gun kill with a Pyra if your flak-chain gunners have already destroyed it.
One thing I think is bugged - when they changed it from absolute kills to component destruction by ramming, I think it doesn't count the hull as a component. So if you do get a kill by ramming - which is the result of killing the hull and will automatically result in the destruction of all surviving components - it doesn't count at all.
Clara.. are you there? What do we have to do to get this achievement hammered into something sensible, or at least less frustrating?
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It miscounts... Hard. We started counting and we saw in the top right "Papa Paradox killed Hull, Hwacha, Flak, ect." so we're like OK at least 3, game ends, I get 1. AGGRAVATING.
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ram harder
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ram harder
Careful, you'll get <someone> excited.
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ram harder
Careful, you'll get <someone> excited.
Too late
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Know what else is a silly achievement? Buff 150 balloons. Buffing the balloon is time-consuming and nearly useless. And you have to do it 150 times.
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Know what else is a silly achievement? Buff 150 balloons. Buffing the balloon is time-consuming and nearly useless. And you have to do it 150 times.
But it makes you *invincible!
*:Results may vary.
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Papa I'm telling you man, GOLDFISH, just forget about winning the game when you attempt the achievement and ram everything with the Goldfish
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I can not do this disease ridden, petulant, aggravating, miscounting asshole of an achievement. I have just come off my third game doing nothing but ramming (On dunes), one of which we counted 3 hull destroys, we ram killed pretty much all of them. I got 1 destruction. I CAN'T DO IT ANYMORE, THIS IS IMPOSSIBLE.
Doesn't help that the in game text is wrong, and that it doesn't seem to count hull or balloons sometimes. In the end I just got on a goldfish and rammed into galleons over and over while sobbing, and even then I managed to kill them 3 times before getting my last :/
Also, wait until you are onto the water hazard one, gl&hf as the fucking clouds don't work, so you have to hide behind rocks, or use a squid with tar barrel and sit in it, so annoying.
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Know what else is a silly achievement? Buff 150 balloons. Buffing the balloon is time-consuming and nearly useless. And you have to do it 150 times.
Oh, and don't forget that if the engineer buffs the balloon without telling you and you rise or fall, you'll go really fast and then lose the buff so that you can't change direction. That's killed me more than a couple times.
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Know what else is a silly achievement? Buff 150 balloons. Buffing the balloon is time-consuming and nearly useless. And you have to do it 150 times.
Oh, and don't forget that if the engineer buffs the balloon without telling you and you rise or fall, you'll go really fast and then lose the buff so that you can't change direction. That's killed me more than a couple times.
People are going to hate me once I start working on that achievement :D
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I just hit level 8 pilot from this achievement, and I wasn't even trying for it. I was doing a lot of ramming with my double chain Pyramidion. It probably came from the nose to nose Pyramidion on Goldfish rams I kept doing to bump their main gun offline.
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I hear you guys. We keep going back to ramming to try to figure out why it doesn't seem to be counting properly (because that's the real problem, not the action itself). I understand it's frustrating, and I'm sorry. We're taking one more look to investigate a possible bug with the way collision damage is applied. Stay tuned.
With buffing balloons, if that particular buff is perceived as not useful, that itself is a problem. I conferred with awkm, and we're going to raise the duration of the balloon buff from 20 seconds to 1 minute, which should significantly increase its tactical usefulness. Also, note that buffing the balloon does not automatically make you rise -- it reduces vertical drag, which means you can both rise and sink faster. If you rise suddenly when a balloon buff finishes, it's because you were holding down W at the time.
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With buffing balloons, if that particular buff is perceived as not useful, that itself is a problem. I conferred with awkm, and we're going to raise the duration of the balloon buff from 20 seconds to 1 minute, which should significantly increase its tactical usefulness.
That's amazing. I'm really looking forward to using that.
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I hear you guys. We keep going back to ramming to try to figure out why it doesn't seem to be counting properly (because that's the real problem, not the action itself). I understand it's frustrating, and I'm sorry. We're taking one more look to investigate a possible bug with the way collision damage is applied. Stay tuned.
With buffing balloons, if that particular buff is perceived as not useful, that itself is a problem. I conferred with awkm, and we're going to raise the duration of the balloon buff from 20 seconds to 1 minute, which should significantly increase its tactical usefulness. Also, note that buffing the balloon does not automatically make you rise -- it reduces vertical drag, which means you can both rise and sink faster. If you rise suddenly when a balloon buff finishes, it's because you were holding down W at the time.
The issue with it (for me) is that because it reduces the drag, once you stop going up/down, your momentum keeps you moving up/down. At least that is my experience with it, and i lose a lot of control that way. Sorry to go off subject.
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I always control the end of an ascent/descent with a touch of opposite control - whether the balloon is buffed or not. It's easy to over-/undershoot your target altitude.
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I always control the end of an ascent/descent with a touch of opposite control - whether the balloon is buffed or not. It's easy to over-/undershoot your target altitude.
I admit its only when people dont tell me they are buffing it, so i hydrogen into space instead of my intended level. The "stickyness" of it though is, weird.
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...it lasts 20 seconds right now? It feels way shorter than that.
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...it lasts 20 seconds right now? It feels way shorter than that.
I'm sure the visible deterioration in the buff bar is faster than 20 seconds.
Hmm.. maybe Clara and Awkm need another get-together to check that description and mechanic are matching up for another aspect of the game.
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Hmm, we'll take a look at the buff indicator. But we checked out collisions and definitely found a problem with the way damage was applied, sooo that should be fixed soon. A few other surprises with helm tools, too. There should be a more complete announcement of fixes in the next patch, but for right now, yeah, we found some things.
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Clara - do you mean you found some surprises with the way the helm tools were working as against the description/expectations, or that the next patch will contain a few surprises to players as regards changes to helm tools?
(and is the new patch scheduled for next week?)
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The way it's worded, it seems pretty clear she meant that Muse was surprised by the tools. My guess is that at least the tar barrel will see some changes, possibly becoming a more effective defensive weapon than the ass terror it is now. Rather than trail behind you, the tar spawns WELL behind you even when you're stationary or moving backwards, it's become my Pyramidion-mounted asshwacha.
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Ballon Buff lasts about 5 seconds if buff indicator is to be belived (it takes bout the same time to buff it as it tahes for the buff to wear off).
Hoora for click and hold buffing, couse my arm almost fell of when I was doing 800 buffs achievment (i think it's "One Hundret and Ten Percent"). It took me almost 2 months to het from level 8 engineer to level 9 engineer couse I'm stuck on some achievments.
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Whoever came up with this is a saddist : Extinguish fires on guns in CP.
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Whoever came up with this is a saddist : Extinguish fires on guns in CP.
Don't you DARE talk about that achievement. It took me two months. Seriously.
People don't play 3v3 often. And even when you do play 3v3, it's only CP half the time. And when you do play CP, hardly anybody has flamers. And when somebody brings flamers, they hardly ever use them on you. And when they do, they NEVER HIT THE GUNS. And when they do hit the guns, your teammates put the fires out first. Screw that achievement.
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Did you try ro ram a junker with your balloon? I crushed at least three parts with one strike, and maybe even more, I had 17/20 before the match and took this achievement immedeately. He got stuck in my ship (I think, it was also a junker, but I don't remember exactly) with it's hull, full of guns and engines, and after a second he left me alone with ruined balloon, nearly ruined hull and a nice new achievement.
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Whoever came up with this is a saddist : Extinguish fires on guns in CP.
Don't you DARE talk about that achievement. It took me two months. Seriously.
People don't play 3v3 often. And even when you do play 3v3, it's only CP half the time. And when you do play CP, hardly anybody has flamers. And when somebody brings flamers, they hardly ever use them on you. And when they do, they NEVER HIT THE GUNS. And when they do hit the guns, your teammates put the fires out first. Screw that achievement.
Can I trade a hat for that achievement please?