Hum... I can't see it in the patch notes: did you fix the problems of getting stuck everywhere on the ships?
Pyramidion
Please do not decrease the hull value, rather when you are about to decrease it's acceleration I want to see the hull value increase. The thing is, once its armor is down, it dies very easy already, with the current actual game values. Decreasing the hull value, for me means, having it die that 1 second sooner and erasing every chance of survival the Pyramidion had.
Yes, you hear people say Pyramidion "overpowered" and "easy to crew", but as an experienced pilot this is the only ship that cannot actually do anything once it is being shot at. Every other ship can dodge up/down or even by flying past and some others just have more fire power or can easily tank more than the Pyramidion can do damage. Once the Pyramidion is being shot at it has to shoot back, it is already too slow to dodge and it does not have the ability to block Gat/Mortar shots with its balloon, because that part is only hull too! One more problem the Pyramidion has when it is being shot at: The hull engineer is usually the one that repairs all three engines. So when it is being shot it it not only cannot dodge, it can barely make use of pilot tools because the engineer has to rebuild the armor and there is no time reparing the engines.
In conclusion I say, the Pyramidion does not actually need a nerf for it is pretty weak already. If you do reduce its speed however, do not decrease the hull value too, increase it if you want , but otherwise don't toucht the Pyramidion's hull value.
Sqiud
Starting of similar to the Pyramidion: Do not touch the hull. Increasing it to the levels you have done during the Dev App testing is just making it more and more like a Goldfish. Now, I don't know what you though the Squid should be when you put it into the game, but I don't think it was supposed to be a clone of some other ship. This is also what I believe the Squid's greatest problems, it is very similar to the Goldfish, but with heavy guns the Goldfish has more quick disable power and the Squid's ability to Gat/Mortar like some other ships is limited. Forget the hull, it is high enough already and if you increase the value, you have created a super annyoing ship that won't die for whoever is playing against it, and for everybody actually being on this ship it is going to very annoying rebuilding the armor as often as they have to in order to escape. I like the longitudinal accelartion buff, but in my opinion it is not only what it needs. With it's lightness and small form I would like it to be getting some sort of vertical acceleration buff, possibly to close the gap between the Mobula's vertical acceleration compared to any other ship. But what I would really like to see in combination to the longitudinal accelartion buff is an angular acceleration buff. When a ship is as fast as the Squid, one could very well expect it to be able to go around corners, but it doesn't do as well as it could do.
In conclusion, I say, do not increase the hull value when you increase the Squid's speed. It will just turn out to be a smaller Goldfish and it would take forever to kill and it already does take quite long to kill in the current game. I would like the Squid's speed to be buffed in all directions, not only the longitudinal one, but I do believe this one is what it needs the most.
I find the complaints about the drums funny, given that all of the "issues" it brings are player created. Stop making competitive matches so short in a game that ideally needs awhile to let fights flesh out. Positioning is a thing.
RIP SONAR.
Although beneficial for people attempting a sneaky ambush it also removes a huge boon for low-mid level players who may not be aware of the maps, no longer will they have a warning before their hull is stripped...
We can debate about match lengths or whatever all we want, but frankly music in the game acting as a detection system for opponent ships was always a horrible idea. It had no place in the game, and extremely restricted a sneaky style of play; I daresay that the removal will actually speed up some matches because people know that if they go into the middle of the canyons (for example) they can set up ambushes since they won't be given away by music.
This is a good thing. The way it was was just straight up bad, I for one am thrilled that it's finally changed.
I havent logged on after the patch just yet, but just from looking at it it seems both good and bad.
- I'm not sure how the cap mechanic will be balanced out, a team of goldfishes could simultaneously swarm all points and theres nothing you'd be able to do about it besides either run 4 goldfish aswell, or hole up in the next point and try to dispatch all 4. But it definitely seems better than the old.
- Pretty much all the music updates: Awesome. Earlier an experienced player could abuse the drums to nullify a flank, now it seems even more legitimate. I cant wait to hear the victory theme again, thanks muse! ^_^
- Friends search bar shouldve been added way earlier imho, but its still nice to have
- Balance changes: Spire buff seems nice, generous and simple but I'm not sure how it'll impact the comp scene at all. Hades flak still nullifies the good ol' spire from what I can see.
Squid: The health buff is very redundant, It makes the ship more goldfish-esque and I personally wouldnt like to see that. The mass and speed changes are something I'm gonna have to get used to, but to be honest I imagine you wont even need the hull HP if your speed's that good.
Pyramidion: I dont mind the accel nerfs, it makes the pyra worse at something it's already bad at, which is also the case with squid's speed buffs. But I find the HP nerf a bit harsh. I understand that the team might want to change the current meta but in its nature the pyra is, like Junker and Goldfish, one of the most viable brawling ships and it's good at what it does. Current balance changes make a glass cannon less glassy (Though it is dispatched so easily that it needed one by now), a frail speedy annoyance less frail and more speedy, which both add up and give massive survivability, and it makes a brawling vanguard that can wade in-and-out of combat, less brawly. I mean, that is borderline junker hull HP there. And junker has twice the hull armor to compensate for that. Pyra can control ranges and play agressive like squid and goldfish perhaps, but its terrible at repositioning when things aren't going its way. Instead of this simple hp nerf, I'd be more in line with something that indirectly reduces it's survivability such as less engine hp (Which can limit pilot tool use AND make it easier to hit the back of a pyra with burst rounds, turning it into a literal sitting duck) Or less turning speed (Which gives some ships easier time positioning themselves towards a pyra's back ,thus also contributing to the triple engine destruction, and also encouraging pyra pilots to take tar, likely sacrificing a vertical tool such as hydrogen in order to maintain its survivability against them, which would thus make it's vertical weakness also more relevant)
That's all I have to say for now. Keep in mind this is entirely based off of this thread and I have not spent a single second in the game after this patch. I will shortly, and if I still can I'll edit this post/reply to it with updated feedback.
We can debate about match lengths or whatever all we want, but frankly music in the game acting as a detection system for opponent ships was always a horrible idea. It had no place in the game, and extremely restricted a sneaky style of play; I daresay that the removal will actually speed up some matches because people know that if they go into the middle of the canyons (for example) they can set up ambushes since they won't be given away by music.
This is a good thing. The way it was was just straight up bad, I for one am thrilled that it's finally changed.
I disagree with this especially after playing with new players and high levels today. New players just get rammed right in the face when a ship comes out of clouds with no warning. In high level matches, eh, it was more of a annoyance then anything and more "Oh Sh**" moments. And with how you state your opinion then you would have to think all the new drum changes are negative...but you state this is a good thing. So, That is a bit double sided.
I believe the wrench has the correct cooldown, but the tool tip is wrong. Might need verification?The wrench cool down is definitely longer than before. Whether or not it's intentional is unconfirmed, buy it's not in the notes
Gun buffs last 90s and take only 7 hits (~4.5s) to buff, rather than 9 hits (~6s).
- Squid: The handling is almost ridicilous, when using hydrogen I've overshot past a galleon by a great distance, pretty much causing all my guns to lose arcs on it, but I assume I'll just get used to it with time. The accel speed definitely feels like how a squid should be imho.
- Squid: The handling is almost ridicilous, when using hydrogen I've overshot past a galleon by a great distance, pretty much causing all my guns to lose arcs on it, but I assume I'll just get used to it with time. The accel speed definitely feels like how a squid should be imho.
You gotta be smoking something. They barely bumped it up at all. If that is fast then I feel sorry for you never getting to see what the ship used to be. It is a far cry from what it originally was long ago and not even close to the first squid fix test weeks back.
I was really looking forward to this patch but now, I'm a step from uninstalling.
The Pyra is utter shit. They fold up like the old squid used to. Tissue paper fighter. But as a Pyra, with high weight and poor turning. Yeah...this really makes a lick of sense. If its going to be nerfed this bad, return the Pyra back to 1.1 also. Make it capable to maneuver again.
- Squid: The handling is almost ridicilous, when using hydrogen I've overshot past a galleon by a great distance, pretty much causing all my guns to lose arcs on it, but I assume I'll just get used to it with time. The accel speed definitely feels like how a squid should be imho.
You gotta be smoking something. They barely bumped it up at all. If that is fast then I feel sorry for you never getting to see what the ship used to be. It is a far cry from what it originally was long ago and not even close to the first squid fix test weeks back.
I was really looking forward to this patch but now, I'm a step from uninstalling.
The Pyra is utter shit. They fold up like the old squid used to. Tissue paper fighter. But as a Pyra, with high weight and poor turning. Yeah...this really makes a lick of sense. If its going to be nerfed this bad, return the Pyra back to 1.1 also. Make it capable to maneuver again.
If you want to dogfight in an F-35 Lightning so badly Gilder, why don't you go ahead with your threat to uninstall and buy a dogfighting game? There are lots of them.
- Squid: The handling is almost ridicilous, when using hydrogen I've overshot past a galleon by a great distance, pretty much causing all my guns to lose arcs on it, but I assume I'll just get used to it with time. The accel speed definitely feels like how a squid should be imho.
You gotta be smoking something. They barely bumped it up at all. If that is fast then I feel sorry for you never getting to see what the ship used to be. It is a far cry from what it originally was long ago and not even close to the first squid fix test weeks back.
I was really looking forward to this patch but now, I'm a step from uninstalling.
The Pyra is utter shit. They fold up like the old squid used to. Tissue paper fighter. But as a Pyra, with high weight and poor turning. Yeah...this really makes a lick of sense. If its going to be nerfed this bad, return the Pyra back to 1.1 also. Make it capable to maneuver again.
If you want to dogfight in an F-35 Lightning so badly Gilder, why don't you go ahead with your threat to uninstall and buy a dogfighting game? There are lots of them.
Oh how original. Gee I haven't heard that one before...ha ha ha. Did you think that one up on your own or did you need help from the handful of people on here dedicated to keeping this game in Turrets of Icarus mode? The very least you could be original and pick a jet that doesn't suck? No? Sigh...this generation and their love for crappy expensive fighter planes...
Yeah I'm already part of Star Citizen...bite my shiny Cutlass exhaust pipe.
- Squid: The handling is almost ridicilous, when using hydrogen I've overshot past a galleon by a great distance, pretty much causing all my guns to lose arcs on it, but I assume I'll just get used to it with time. The accel speed definitely feels like how a squid should be imho.
You gotta be smoking something. They barely bumped it up at all. If that is fast then I feel sorry for you never getting to see what the ship used to be. It is a far cry from what it originally was long ago and not even close to the first squid fix test weeks back.
I was really looking forward to this patch but now, I'm a step from uninstalling.
The Pyra is utter shit. They fold up like the old squid used to. Tissue paper fighter. But as a Pyra, with high weight and poor turning. Yeah...this really makes a lick of sense. If its going to be nerfed this bad, return the Pyra back to 1.1 also. Make it capable to maneuver again.
If you want to dogfight in an F-35 Lightning so badly Gilder, why don't you go ahead with your threat to uninstall and buy a dogfighting game? There are lots of them.
Oh how original. Gee I haven't heard that one before...ha ha ha. Did you think that one up on your own or did you need help from the handful of people on here dedicated to keeping this game in Turrets of Icarus mode? The very least you could be original and pick a jet that doesn't suck? No? Sigh...this generation and their love for crappy expensive fighter planes...
Yeah I'm already part of Star Citizen...bite my shiny Cutlass exhaust pipe.
>mfw gilder has heard the same comment from other people multiple timesIt seems that you're still quite unaware that there is a long running joke about you too and your vocal opinions of the game. I'm not going to go into details for your sake, however I hope you realise that you are not immune to the same ridicule that you bestow upon others.
>still doesn't get the message
Bugs:
- Minotaur not in the Wilson's Notes so we do not know the stats for it.
- Minotaur has blank box in the Wilson's Notes Achievement.
I know this might be a bit late, but the Minotaur has been in Wilson's notes from the beginning, you just need to complete the achievement (shoot an enemy 28 times with it) to unlock the notes, just like every other weapon.
the pyra got nerfed? soooo weird!
the pyra got nerfed? soooo weird!
You wouldn't think it, it still gets used a lot! :)
Well, I guess the reason is, that pyramidion is probably the easiest to maintain with FULL crew...
Never got to comment on 1.4.0 King of the Hill, because I haven't had much tries on it.
I like the King of the Hill balances. It was a good response from Muse.
Its a lot less
Ring-a-round the pointy,
A pocket full of minesies,
Boring! Boring!
No one falls down.
There is a lot of dynamic and varied tactics, however,...
It seems that, to actually win the match, you need to have the required points as well as the capture point itself. So, simply going after enemy ships is not a valid tactic. I'd like to know whether this was intended or not.
The changes are somewhat controversial...
And I personally find being able to finish a Labyrinth in under five minutes a little bit silly as more time is spent in the lobby.
Same goes for Dusk, come backs are a lot less frequent because the teams defending the point have a much larger advantage now, attackers having less time to co-ordinate an attack together.
The changes are somewhat controversial...
And I personally find being able to finish a Labyrinth in under five minutes a little bit silly as more time is spent in the lobby.
Same goes for Dusk, come backs are a lot less frequent because the teams defending the point have a much larger advantage now, attackers having less time to co-ordinate an attack together.
Hard to disagree.
BACK IN MY TIMES, ERRHHGHGH, THE LABIRYNTH TOOK THE 10 MINUTES, IF ONLY ENEMIES WERE SCRUBS, BUT IF NOT YOU GOT A REAL, BLLLARALGH, TO SOLVE.
THESE DAYS KIDS, THEY RUSH IN, AND THEY WIN.
AND THEY STILL ARE SCRUBS.
[senileGrandpaModeOff();]