Guns Of Icarus Online

Admin => Dev App Testing => Topic started by: Watchmaker on February 18, 2015, 11:57:13 am

Title: Dev App 1.4.0 (451)
Post by: Watchmaker on February 18, 2015, 11:57:13 am
We're now testing for the imminent release of patch 1.4.0.  Major things to look for right now:

- The ship balance changes
- The new Minotaur Heavy Cannon
- New rules for capture points (team with the majority always makes progress)

Effects for pilot tools and the stamina system as a whole have been removed from this build and put back into the oven.  You can expect them to return to the dev app for further testing in the not-too-distant future, but they will not be part of 1.4.0.
Title: Re: Dev App 1.4.0 (451)
Post by: sparklerfish on February 19, 2015, 11:25:57 am
Thank god stamina isn't going in this one.  I'm interested to see how the Minotaur gets used though!  Is it the same as it was in the dev app during the last testing?  Would love to see it get a buff.
Title: Re: Dev App 1.4.0 (451)
Post by: Crafeksterty on February 19, 2015, 12:03:11 pm
My spire minotaur + Hades and dual Light flaks is still gonna wreck

Modifed: Wreck the opponents i mean
Title: Re: Dev App 1.4.0 (451)
Post by: Watchmaker on February 19, 2015, 12:24:15 pm
I believe the Minotaur hasn't been changed since the last test (in which it received a significant buff over the prior one.)
Title: Re: Dev App 1.4.0 (451)
Post by: ZnC on February 20, 2015, 06:04:41 am
I believe the Minotaur hasn't been changed since the last test (in which it received a significant buff over the prior one.)

If I wasn't mistaken the AoE shatter damage shown on the damage meter is 50 previously, after the patch it was dropped to 25.
Title: Re: Dev App 1.4.0 (451)
Post by: Watchmaker on February 22, 2015, 07:00:16 pm
As of build 459, you can also experience the tweaks to dynamic music.  Drums are no longer an "early warning" of enemy presence.

- Drums trigger when your ship spots an enemy (or is spotted), and intensify when spotted enemies are near
- Drums trigger when your ship takes damage, and intensify as your ship becomes more damaged
- Drums trigger when your ship is firing, and intensify if you start hitting an enemy
Title: Re: Dev App 1.4.0 (451)
Post by: Squidslinger Gilder on February 22, 2015, 07:01:34 pm
As of build 459, you can also experience the tweaks to dynamic music.  Drums are no longer an "early warning" of enemy presence.

- Drums trigger when your ship spots an enemy (or is spotted), and intensify when spotted enemies are near
- Drums trigger when your ship takes damage, and intensify as your ship becomes more damaged
- Drums trigger when your ship is firing, and intensify if you start hitting an enemy


(http://media1.giphy.com/media/EAOTD2L0qyvhm/giphy.gif)
Title: Re: Dev App 1.4.0 (451)
Post by: Squidslinger Gilder on February 22, 2015, 07:27:11 pm
Watchmaker I believe I may have found the issue with the squid and why I've been seeing it with the old speeds/etc when it should be patched.

I noticed this again today with the dev app on first boot. Squid moving slower and more like normal GOIO. Confirmed with regular GOIO, both ships felt the same. Then I reloaded dev app again just cause the idea popped in to try it again and when I loaded it up a 2nd time, the squid was moving at patched speeds.

Is there something that changes during each load or is sandbox's environment not persistent and perhaps generating wind that is slowing the ship down?
Title: Re: Dev App 1.4.0 (451)
Post by: Imagine on February 22, 2015, 09:54:56 pm
As of build 459, you can also experience the tweaks to dynamic music.  Drums are no longer an "early warning" of enemy presence.

- Drums trigger when your ship spots an enemy (or is spotted), and intensify when spotted enemies are near
- Drums trigger when your ship takes damage, and intensify as your ship becomes more damaged
- Drums trigger when your ship is firing, and intensify if you start hitting an enemy

O HAPPY DAYS
Title: Re: Dev App 1.4.0 (451)
Post by: Richard LeMoon on February 22, 2015, 11:00:46 pm
Can you turn the drums off still? Would be a shame if you couldn't.

Also, damage on Minotaur is really weak still. We felt that it should be able to break armor at close to the same speed as the heavy carro. As it is, it took several minutes of chasing a target dummy around before the hull finally broke. Perhaps changing the secondary damage to Impact would help with that.
Title: Re: Dev App 1.4.0 (451)
Post by: Squidslinger Gilder on February 22, 2015, 11:07:24 pm
Didn't they patch out the piercing dmg? Thought they mentioned that in the stream.

Honestly, I don't think it will be missed too much if you consider a CQC galleon with Mino/Carro + explosive light weapon on one side. Charges in, blasts balloon and ship into wall then impacts it to death if the armor doesn't drop and the light gun doesnt get the kill. It'll be a Minolleon! That or a flame thrower on the side...zomg, heavy carro, impact, flames...if I can stick mines in there somewhere it will be the rage quit ship of my dreams.
Title: Re: Dev App 1.4.0 (451)
Post by: Richard LeMoon on February 22, 2015, 11:31:56 pm
The issue is with the Goldfish. It is going to have to hold its own with a single light gun. Since it causes minimal damage of any sort, a light gun will have to break armor, components, and hull all by itself. Since there are no light guns that can do that, it makes putting this gun on a Goldfish questionable. No amount of pushing around is going to aid that.
Title: Re: Dev App 1.4.0 (451)
Post by: Dutch Vanya on February 22, 2015, 11:35:52 pm
The issue is with the Goldfish. It is going to have to hold its own with a single light gun. Since it causes minimal damage of any sort, a light gun will have to break armor, components, and hull all by itself. Since there are no light guns that can do that, it makes putting this gun on a Goldfish questionable. No amount of pushing around is going to aid that.
The wide horizontal arc at least makes for some easier goldfish bifectas.
Title: Re: Dev App 1.4.0 (451)
Post by: Richard LeMoon on February 22, 2015, 11:41:02 pm
It does, yes. But there is nothing to pair it with even if it shot 90 deg sideways. It is like putting a harpoon on the front of a Squid. Great arcs, shoves an enemy around, but ultimately does nothing useful.
Title: Re: Dev App 1.4.0 (451)
Post by: Squidslinger Gilder on February 23, 2015, 12:05:13 am
Ahh true, how will it work with a fish? On Paritain it might be awesome cause it can blast ships into buildings but that is very situational. You'll still be very dependent on the side guns.

I guess there is the shatter aspect of it but so far I haven't seen it really excel at that.
Title: Re: Dev App 1.4.0 (451)
Post by: Dutch Vanya on February 23, 2015, 02:52:24 am
Ahh true, how will it work with a fish? On Paritain it might be awesome cause it can blast ships into buildings but that is very situational. You'll still be very dependent on the side guns.

I guess there is the shatter aspect of it but so far I haven't seen it really excel at that.
It's really going to shine on the spire and galleon it seems.
Title: Re: Dev App 1.4.0 (451)
Post by: Squidslinger Gilder on February 23, 2015, 04:45:50 am
Watchmaker I'm really not sure on the squid. I gotta take back the earlier statement. After flying some water hazard in the main game, I went back to the dev app to check again. The dev app squid seems to be only handling like there is wind on Sandbox. At times it isn't even doing that. It's just acting real slow like nothing has changed. It isn't acting like it has been patched. It still feels like it is laboring compared to how it had been in dev app.

No idea what is wrong now. Sorry.
Title: Re: Dev App 1.4.0 (451)
Post by: Richard LeMoon on February 23, 2015, 08:23:45 am
Gilder, I just tested the Squid and there is some change. My test was as follows:

Turn AI off. Create a test dummy so you can pull up next to it without turning. Park next to it and create another one ahead of you in the same position. Go full forward looking directly sideways until the center of the test balloon is even with your pilot, and slam it into full reverse. Start counting. Stop the count when you see the middle of the balloon again. Keep going in reverse until you see the first balloon again, and slam it into full forward while starting to count again. Once again, stop the count when you see the balloon. For note, I use a slow count of "Mississippi 1, Mississippi 2" (easier to keep track of numbers if you say the number after your word). Keep going forward and back without stopping and recount a few more times to confirm results.

Dev App results:

Reverse turnaround: 6.5ish counts.
Forward turnaround: 5 counts.

Game results:

Reverse turnaround: 7.5ish counts.
Forward turnaround: 6 counts.

Conclusion: There is a full second of difference in reversing course on linear lateral movement. Try to set up more controlled tests for rotation and height.

Title: Re: Dev App 1.4.0 (451)
Post by: RearAdmiralZill on February 23, 2015, 11:37:30 am
Quote
- The ship balance changes


Can someone tell me what changed? Been out for a bit.
Title: Re: Dev App 1.4.0 (451)
Post by: Squidslinger Gilder on February 23, 2015, 04:42:37 pm
Heh, didn't realize the disable AI control was there.
Title: Re: Dev App 1.4.0 (451)
Post by: Squidslinger Gilder on February 24, 2015, 07:59:09 pm
Really wonder if there was something else on those first squid tests pre stamina. Still seems like post stamina, the squid got reset except for the accel improvements. It is an improvement, just not where it was back then. I remember testing that day and lmao cause the squid was turned into a perfect ramming ship and could finally out turn other ships like it should. We all said the squid shouldn't have more HP. But instead of that being reduced, its like something else got axed instead.  Really starting to wonder if this "add HP" approach is a kind of training wheels program. Ship is harder to fly and use effectively, noobs cry about crashing into everything, solution is add more hull.

Ahh well...someday, personal servers and modding. Then this forum will have no reason to exist :D.
Title: Re: Dev App 1.4.0 (451)
Post by: AndersHyrule on March 13, 2015, 05:48:50 pm
Call me an idiot but I just joined you all in testing. (thank you very much for the key i was sent by the way) and would like to ask if i can use the same GOIO account on the dev app i do on the normal game. if so what steps do i need to take in order to sign in with that account as all I can see is an option to register.(http://i.imgur.com/omwyjTz.gif)  Oh! and i found this neat GIF
Title: Re: Dev App 1.4.0 (451)
Post by: Richard LeMoon on March 13, 2015, 06:24:29 pm
It is a completely different 'game' to Steam, so the account does not carry over. You have to get a key for the devapp and activated it like any other Steam game.
Title: Re: Dev App 1.4.0 (451)
Post by: AndersHyrule on March 13, 2015, 06:40:22 pm
It is a completely different 'game' to Steam, so the account does not carry over. You have to get a key for the devapp and activated it like any other Steam game.
Yes i am aware and have done so. I am asking that when in the application it goes to a screen requesting my registration for a muse account/goio account when i own the original game and have an account. i would like to be able to use the same account i use for the normal guns of icarus online game instead of having two accounts for the game.
Title: Re: Dev App 1.4.0 (451)
Post by: Dutch Vanya on March 13, 2015, 06:50:03 pm
It is a completely different 'game' to Steam, so the account does not carry over. You have to get a key for the devapp and activated it like any other Steam game.
However your settings will carry over between the two versions.
Title: Re: Dev App 1.4.0 (451)
Post by: Richard LeMoon on March 14, 2015, 12:00:12 am
No, you can not use the same account. You use the same name, though. As Dutch said, all of your settings will carry over.
Title: Re: Dev App 1.4.0 (451)
Post by: AndersHyrule on March 14, 2015, 12:06:40 am
Then I screwed up sunce I somehiw managed tonmake a sexond copy of my account account reset eveything... now anything I have purchased is fone including the collectors edition clothing. It ticked me off I really sea hope I can 've 've b.s. b.s. I cant check the verification work worj rifht with me... I sound drunk dont I haha sorry im on mobile I will try to retype this in english or hiragana tomorrow
Title: Re: Dev App 1.4.0 (451)
Post by: AndersHyrule on March 14, 2015, 05:21:48 pm
okay i am very confused here... when i signed up for the dev app i accidentally input the info for my normal GOIO account and now i seem to have two identical accounts i can log into the forums here using my older account but the new one seems to be what the public and dev versions of GOIO try to log in with so i have lost all paid content as far as i can tell. if anyone knows how to reset the login info in a way that would let me get my collectors content and anyother paid content back please please please let me know since im quite worried over this. i just wish i could log into that account on the game but instead im stuck at the verify email thing so yeah... and ive tried verifying it just times out anytime i go to do that
(i dont know im at my wits end and i was so excited to start testing haha please though if any of you know how to fix something like this i really could use it. ive tried changing account details for this account and it seems to do that to both either that or im just stuck unable to login to goio. i cant seem to verify my email here or on the game nor login to the older account as there is a lack of a login button for guns of icarus)


((whoops sorry just noticed i posted something similar above.... sorry about that. im going to keep this one up though since it gives more detail than the other one))
Title: Re: Dev App 1.4.0 (451)
Post by: Squidslinger Gilder on March 14, 2015, 05:24:26 pm
feedback@musegames

They'll fix it. Next time you get a code, just use steam to add the game via the code. Should just pop it into your list easily enough.
Title: Re: Dev App 1.4.0 (451)
Post by: AndersHyrule on March 14, 2015, 05:27:42 pm
feedback@musegames

They'll fix it. Next time you get a code, just use steam to add the game via the code. Should just pop it into your list easily enough.
yes that is the path i took i put in the code err sorry i sound very inconsiderate. my problem is in the registration of a new account using the dev app hopefully they get to this fast or when they have time i really do love this game and i was looking forward to playing it with a group of friends this weekend, thank you for the help you offered though even if it wasnt of much use.
Title: Re: Dev App 1.4.0 (451)
Post by: AndersHyrule on March 14, 2015, 05:29:41 pm
*facepalm* im an idiot HAHA well all i have as a problem at the moment is getting my email verified but skiping it revealed that the public game seems to not have that issue now i just gotta get it to let me verify the email




(((((correction the issue seems to have resolved itself and make me look like i dont know what im doing for IT haha yeah but anyway do stats carry over to the dev app and if so how does one do that
Title: Re: Dev App 1.4.0 (451)
Post by: Richard LeMoon on March 14, 2015, 06:40:38 pm
No stats carry over, though it would help if they did so we could check the books. Oh well.
Title: Re: Dev App 1.4.0 (451)
Post by: AndersHyrule on March 14, 2015, 06:43:09 pm
No stats carry over, though it would help if they did so we could check the books. Oh well.
aw thats ashame so basically ive got to build back up from the start... thats gonna be hard since no one really plays on the dev app when testing isnt going from what ive seen
Title: Re: Dev App 1.4.0 (451)
Post by: Watchmaker on March 16, 2015, 12:21:08 pm
AndersHyrule, please read the various dev app rules stickies, e.g. https://gunsoficarus.com/community/forum/index.php/topic,2081.0.html.

In particular: your dev app game account has no relation to your account in the main game, and should be considered volatile, as we may decide to modify or delete accounts in the dev app if we need to test certain things.

Also, please limit these release notes threads to actual discussions of the release notes, for my own sanity if nothing else.
Title: Re: Dev App 1.4.0 (451)
Post by: Richard LeMoon on March 16, 2015, 12:26:04 pm
Hey Watchmaker, could you perhaps put some sort of 'cheat' into devapp to bump players out of novice (constantly unlocking ships is a pain) and give full access to the books (to check for consistency)?
Title: Re: Dev App 1.4.0 (451)
Post by: Watchmaker on March 16, 2015, 12:45:06 pm
Ye-es that makes sense.  Not sure what it would take to expose that in a reasonable fashion (we have cheat codes for things like that, but not sure about that particular one and they're account-access locked in any case) but I can look into it.
Title: Re: Dev App 1.4.0 (451)
Post by: AndersHyrule on March 16, 2015, 03:28:46 pm
AndersHyrule, please read the various dev app rules stickies, e.g. https://gunsoficarus.com/community/forum/index.php/topic,2081.0.html.

In particular: your dev app game account has no relation to your account in the main game, and should be considered volatile, as we may decide to modify or delete accounts in the dev app if we need to test certain things.

Also, please limit these release notes threads to actual discussions of the release notes, for my own sanity if nothing else.
sure thing and thank you for the explanation. Sorry about that I had not noticed the guidelines I will go read them