Guns Of Icarus Online

Community => Community Events => Topic started by: Thomas on February 15, 2015, 11:17:51 pm

Title: Guns of Icarus Seasonal
Post by: Thomas on February 15, 2015, 11:17:51 pm

Are you tired of one-off tournaments and gimmicky rulesets? Tired of not knowing when the next real competitive event is coming up? The Guns of Icarus Seasonal is here for you!

This tournament occurs on four seperate occassions over the course the year, with a grand final tournament of the seasonal champions along with a wild card team to mix things up. The rules are straightforward and simple, teams will know the brackets and maps a week in advance, allowing time for preperation.

Here's how it works:


Seasonal Format

Each season there will be a double elimination, best of one tournament where anyone can compete. Dates are listed below. A team must lose two times before they are ejected from the tournament. The only exception to this is the finals where a team only needs to lose once.

The season will span 2-3 weeks depending on caster availibility as well as number of teams signing up. Time limit rules will be in place to prevent too much time occuring in the lobby as well as in game. Refs will cover each match to call for pauses and resets as necessary.

Sign ups will be open for 2 weeks (3 weeks prior to the first matches).






Champion Tournament Format

At the end of the seasons, the Champion Tournament will be held with the four victors as well as a Wild Card team. The Wild Card team will be selected at random from a pool of teams that register to be the wildcard and have competed in all four seasons. If no team is available that has competed in all four seasons, the pool will be available to teams that have competed in three seasons; and so on.

These five teams will then undergo a double round robin over the course of 2-3 weeks depending on time and casters available. Rules for both seasonal and champion tournaments will be identical.

At the end of the champion tournament, everything is reset and everyone can enter the next seasonal tournament.


**In the event that a Season Champion team is no longer present, their slot will be given to an additional Wild Card team


Rule Set




Schedule

Spring Seasonal - Blossoming Colosseum:
Sign Ups End March 28th
First Matches begin April 4th



Summer Seasonal - Burning Colosseum:
Sign Ups End July 11th
First Matches begin July 18th



Fall Seasonal - Harvest Colosseum:
Sign Ups End October 3rd
First Matches Begin October 10th



Winter Seasonal - Frozen Colosseum:
Sign Ups End January 9th
First Matches Begin January 16th



Champion Tournament - Iron Colosseum
Wildcard Team selected February 13th
Matches Begin February 20th



Prizes

After talking with Muse, we've been given the OK for badges! There will be a unique badge for each season and for the champion tournament (winners).

This being said, we have the option of asking Muse to design the badges, or ask for badges from the community. Currently we feel it would be best to ask the community to submit a set of badge designs. Our goal would then be to pick what we feel are the best designs and submit those for the badge creation.
Title: Re: Guns of Icarus Seasonal
Post by: Thomas on February 15, 2015, 11:21:25 pm
So right now we'd love to get some feedback, as well as contact information for those willing to volunteer as organizers, casters, and refs. And of course badge submissions!

Right now we're mostly looking for feedback to make adjustments and such, the schedule is pretty flexible, and we'll be aiming for sometime on Saturdays (probably around 2 PM EST as a start or so). If we get a lot of teams signing up and not a lot of casters, we'll have to find a way to handle that (some matches not streamed or extending the number of weeks).

Do the rules sound fair? Did we miss anything important?
Title: Re: Guns of Icarus Seasonal
Post by: Omniraptor on February 15, 2015, 11:27:39 pm
No offense, but the last second swap rules doesn't seem to address any issue, because it simply moves the deadline from 'match start' to '10 seconds before match start'.
Title: Re: Guns of Icarus Seasonal
Post by: Thomas on February 15, 2015, 11:52:02 pm
That's true, but at least the team has a higher chance of seeing what ship they're up against instead of it being a complete surprise.

I don't think last second swapping has been a real issue in a long time. We could try some kind of pick system, but that could just needlessy complicate things.
Title: Re: Guns of Icarus Seasonal
Post by: DrTentacles on February 16, 2015, 12:57:49 am
I'm assuming signups are teams of two ships, correct?
Title: Re: Guns of Icarus Seasonal
Post by: Squidslinger Gilder on February 16, 2015, 02:52:13 am
Honestly, its better to find an artist to do the badges vs making an open invitation. I talked with Muse for the Aero badges and they were open to community members submitting designs, however, no one took advantage of the open invitation to do so. Interest in it is lukewarm at best.

Overall its a nice idea. Just implementation and planning overtime might be problematic. Remember Muse breaks the game with patches at times. I'd prepare for that in mind. Keep some rules on standby for the worst case scenario should they do a patch before a day and it breaks the game. There is enough of a track record of them doing big patches before or during competitive events that it would be foolish not to plan for it.

Also keep in mind time frame and time slot. Snagging the prime time competitive slot is good but you might face competition for it as other events come and go.

Oh and planning things far in advance, does not always mean people take notice and remember it. For Aero2 I had a lot of people that just didn't even know it was going on till it was under way. Ran a solid 2-3 months of skype group release, public release, stream shows, along with forum posts and the videos. No one checked the forums at all and heck Muse even forgot it was happening. We didn't get one bit of ingame advertising or outside promotion vs Aero 1 which had a lot. Course community activity overall was pretty low during that time. I noticed similar in other games. Dunno why for a few months people were just out of it.

Not sure a good way to remedy that. All I can say is, keep it in the limelight as much as you can. Hope people notice.

Thomas I just had an idea right now for prizes. What about using the Workshop tool to create event specific emblems/etc. Say you win and you get a big logo you can slap on your boat which labels you as champion of the event. That might be a neat idea since badges really don't get seen unless you check profiles. For that, you might get some artist interest. You'd have to run a few designs by folks till they agree on one but its an idea that hasn't been done yet. Heck if I do an Aero 3, I'll be looking into doing it.
Title: Re: Guns of Icarus Seasonal
Post by: Thomas on February 16, 2015, 10:29:25 am
Teams are two ships (8 players). We'll probably clarify that in the rules.


Thanks for the great feedback Gilder, that's a lot of good advice. Right now we're just trying to make sure everything looks alright and get any early volunteers we can. Once we're near the end of February we'll start some hardcore recruiting for refs and casters, then we'll open up sign ups; hopefully that will be close enough to the competition to keep people aware but not so long before it that they'll forget.

It makes sense about finding an artist. For now I think we'll keep the open policy for badge submissions but seek out an artist and commission something.

I really like the prize idea for ship decals, but we'll have to talk with Muse about that. Since their current policy is to give anything created in the workshop and accepted into the game to everyone.
Title: Re: Guns of Icarus Seasonal
Post by: Dementio on February 16, 2015, 05:11:29 pm
I am concerned about how people will keep this tournament in mind.

If teams can only play for one season and then a second time for the championship, how many will remember that or even be around?
Title: Re: Guns of Icarus Seasonal
Post by: Squidslinger Gilder on February 16, 2015, 05:42:05 pm
I really like the prize idea for ship decals, but we'll have to talk with Muse about that. Since their current policy is to give anything created in the workshop and accepted into the game to everyone.

Yeah lemmie know what they say. Could also just submit a decal via e-mail so its not public. All Muse would have to do is add it into game and link to certain accounts. They wouldn't have to take time to actually create a special decal.
Title: Re: Guns of Icarus Seasonal
Post by: Thomas on February 16, 2015, 07:39:24 pm
Losing teams is a legitimate concern, especially ones who do well in the early seasons; since it's a longer way off to the champion tournament. Although teams that do well in tournaments tend to stick around a long time, even if it's just to show up to official tournaments. We hope the lure of being the top among the top teams will encourage them to keep the champion tournament in mind, but we'll definitely send out reminders and attempt to stay in contact with all season champions throughout the year.

But it's only teams that win a season who cannot participate in following seasons (until the next year), this allows us to have a group of unique teams in the final tournament.

Of course we can also attempt to spice up the rewards a lot for the champion tournament. Similar to the workshop decal, we could potentially have a unique set of goggles for the champions who win the final tournament or such. It depends on how Muse feels and what the competitors would want.
Title: Re: Guns of Icarus Seasonal
Post by: Llamas Unite on February 17, 2015, 08:05:08 am
I like the idea of a longer term "real competitive event" and the structure of the tournament that you've put together, but I think your current plans regarding the length of the tournament are... ambitious. One of the major issues that I can see, and as Daniel touched on, is very few teams necessarily survive for a full year, and if they do it's rarely with the same players.

Assuming you held the first round of the tournament in February of 2014 for example, the teams that would've been competitive (from my memory) would be teams like the Mandarins, the Thralls, the Gents, Sac. Unfortunately teams like these that used to be stalwarts of the GoIO competitive scene have either moved on or continue in very different forms.

Using Ryder as an example, a year ago we were an alliance between [sRyd] and [CsM], and from that alliance, only 3 members have carried over onto our current team. Assuming that by some stroke of luck we had managed to win in a tournament like this one, we would have a place in the final thanks to players who are no longer active, and so a clan with a different name, mostly different crews and different strategies would be in the final compared to the team who qualified.

While the wildcard teams are a way of working around the issue, it doesn't address the core issue that a tournament stretched over a year is ambitious to say the least with any smaller online community. I think shortening the event to go over a period of six months for example would still allow for the scale and prestige that you want to associate with the tournament, but would drastically increase the likeliness of teams being able to compete from beginning to end, and over a period of six months it's more likely to encourage teams to stay competitive, rather than maintaining a competitive team for an event whose final is 11 months away.

Just my thoughts, because I feel with the current format not many teams have the stability to enter the first two events and guarantee the same or even similar team for the finals
Title: Re: Guns of Icarus Seasonal
Post by: Kamoba on February 17, 2015, 10:20:54 am
I will say I am interested in this, so is my co-pilot Mean Machine, but arranging with the other members of the team, subs included for a whole year, I can't guarantee to fill a whole team for the whole year..

Six months, still cant guarantee it, but its more likely. So I agree with Llamas
Title: Re: Guns of Icarus Seasonal
Post by: Thomas on February 17, 2015, 11:35:32 am
I can understand the concerns over the time period. We wanted to have a number of tournaments over the year, instead of some one off tournament that left everyone waiting and wondering what the next competitive event would be. This allows for a bit more consistency.

My favorite competitive scene so far has been the Hephaestus, but that suffered some problems of it's own, particularly the length of the tournament, and that it seems to only be once a year. If we try to rapid fire tournament after tournament, I expect a lot of competitive fatigue from players. So the 3 months between tournaments is for a decent showdown, but ideally with enough time for teams to recuperate and do the more 'for fun' tournaments that come and go.


Teams will come and go, and there's not a lot we can do about that. Perhaps having something to look forward to might actually help with the team stability, we'll have to see. I've also noticed that some teams only pop into game for the bigger tournaments. So with the Hephaestus, we had a lot of teams that had gone silent show up again and play competitively. With more competitive tournaments like this, although not on the scale of Hephaestus, it could keep them interested and showing up.



One reason we like the seasonal format is because it allows teams to not consistently lose hope. Once someone wins the spring season, that team can't compete in this particular series until the champion tournament, allowing a fresh team to win in the summer. Then there are two teams that can't compete, and a new team can then win again in the fall, then a new team winning in the winter. Even if you don't win a single seasonal, there's still a chance to make it into the championship; so it's harder to become depressed about losing a tournament.


We can still allow for team flexibility. Even if only a few members of a competitive team remain for the champion tournament, they can replace the missing members with pretty much anyone who isn't already on one of the other champion teams; and are likely to do so over the course of the year as players come and go.


For right now I feel we should just give it a go and see what happens, taking it 3 months at a time. If most of the winning teams from the seasons are gone by the championship, we can do without the championship next time around.
Title: Re: Guns of Icarus Seasonal
Post by: Kamoba on February 17, 2015, 01:13:15 pm
If that's the way you wish to go forward, though it sounds like the size of the competitive community may struggle to keep up, especially if this clashes with co-op release and the pvp community gets split to pvp and pve (regardless of new players the pvp community will likely suffer an un-wanted dop :( )
But it's your call. :)
Title: Re: Guns of Icarus Seasonal
Post by: Mezhu on February 17, 2015, 02:29:03 pm
Great initiative. One and a half years too late, though.
Title: Re: Guns of Icarus Seasonal
Post by: Thomas on February 17, 2015, 03:50:29 pm
The competitive community probably won't diminish from Co-Op, since these are players who enjoy PvP. The pub skirmishes might take a hit of course. The PvE content might even bring back some more players who became bored of the content, and we could actually see a rise in competitive play.

Either way, co-op coming out, and other changes to the game aren't directly related to this specific type of event. We'll deal with those hurdles as they come up.
Title: Re: Guns of Icarus Seasonal
Post by: Byron Cavendish on February 17, 2015, 04:32:25 pm
Just a heads up, TimmyB will be returning in about two months :)
Title: Re: Guns of Icarus Seasonal
Post by: Thomas on February 17, 2015, 04:40:58 pm
Update:

Talked with Muse, and they're OK with amping up the prizes. We can create items in the workshop to be used as unique prizes!

Currently we're thinking badges and a balloon decal (unique for each season and champion tournament). If anyone wants to step up to the plate and work on some headgear, that'd be pretty sweet too. It would have to be approved by Muse of course.

Would these be good prizes? Not good enough? Too good?


@Byron: Our first matches are scheduled for the start of April, and should be 2-3 weeks. We can potentially move it forward if necessary, but we do want time to finalize the prize designs.
Title: Re: Guns of Icarus Seasonal
Post by: Mezhu on February 17, 2015, 05:28:27 pm
It might be in your best benefit to wait for co-op's release either way, exactly for this possible resurgence of players you mentioned
Title: Re: Guns of Icarus Seasonal
Post by: Squidslinger Gilder on February 18, 2015, 02:47:53 am
Oh awesome, thanks for checking into that Thomas.
Title: Re: Guns of Icarus Seasonal
Post by: Thomas on February 18, 2015, 01:20:51 pm
*We can also have a prize be naming an AI, if that's something people want.

Things are going pretty smooth so far, we're likely to keep the dates initially listed. The steam group of people helping organize, ref, cast/stream, etc should be up later today. If anyone is interested in helping out in any way, shoot me a message. We're also actively looking for artists/designers to help with the badge/decal creation.

Personally I think it would be really great to have themed headgear/goggles for each season; but with the complexity involved and the limited number of people capable of creating something like this in the dev app, we could just have it be a prize for the champion tournament; giving us more time for creation and acceptance.

So if you know any great artists or modelers, send them our way so we can start the planning process. We'll also get a thread going for concept art submissions for those who want to share their ideas without having the make a final product.
Title: Re: Guns of Icarus Seasonal
Post by: Thomas on February 20, 2015, 12:44:13 pm
http://steamcommunity.com/groups/GoIOSeasonal

Steam group is up! Feel free to hop in if you want to help out in any way (cast/ref/organizer/art/et). Should be an open group.
Title: Re: Guns of Icarus Seasonal
Post by: KitKatKitty on February 20, 2015, 03:01:20 pm
This brings a new way of running tournaments. I love this idea for the simple reason that 1 team can not rule all the seasonal's. You know where to find me. You have my support and help. +1
Title: Re: Guns of Icarus Seasonal
Post by: Thomas on February 21, 2015, 12:49:05 pm
Any support would be great. We have someone working on badges and decals, just seen some of the badge progress and they're looking pretty good. I'll post an image when it gets a little closer to completion.

We do have the steam group up and are currently looking for mostly refs and casters right now. I'll be reaching out to the usual casters individually, but new casters would be amazing too.
Title: Re: Guns of Icarus Seasonal
Post by: Surette on February 21, 2015, 01:28:35 pm
How exactly does this differ from the old official competitive season? (https://gunsoficarus.com/community/forum/index.php/topic,3188.0.html)

Since that one fell apart, I'm a little skeptical of a new season format.
Title: Re: Guns of Icarus Seasonal
Post by: Thomas on February 21, 2015, 01:53:35 pm
An error has occurred!

The topic or board you are looking for appears to be either missing or off limits to you.



So... no idea?







--------------------------------------------------------------


Although another CA was kind enough to copy-paste the generic contents. I believe that is the Leviathan Seasonal / Fabria Conclusion?


I'd recommend reading the tournament format of each. The Leviathan Seasonal was basically getting random-ishly paired up with another team, fighting them and getting points. There was a lot of other ways to get points, such as setting up your own skirmishes; and even winning matches in official events. Then the teams with the highest point values were put into brackets for a tournament.

The difference with the seasonal is pretty apparent, we don't have teams accumulate points over a season. We have a mini-tournament (normal bracket style) with a single champion. They win the season. They cannot compete in the next seasons. Then we have another mini-tournament in the next season, another single winner. Then after we have four (4) unique season winners (this happens after we complete the four seasons) we have those winners (and replace them if they've stopped playing) compete in a round robin style tournament to determine the ultimate victor. We even throw in a wildcard fifth team.

So we don't accumulate points, we don't make teams set up their own matches, tournaments only last a few weeks at most and are not continually happening for an entire season. We're similar in that it's broken up into two parts, and the top teams from the initial part of the tournament are placed into a champion tournament.



A simple way to look at is considering each season to be unconnected to the others, a very simple bracket tournament. Not a league or competition for points.
Title: Re: Guns of Icarus Seasonal
Post by: DJ Logicalia on February 21, 2015, 02:08:39 pm
I, for one, like this idea a whole lot. The SCS is fun and all, but getting some new competitive events going would be really good for the scene. Expect StarBard to sign up /o/
Title: Re: Guns of Icarus Seasonal
Post by: Surette on February 21, 2015, 02:25:06 pm
Okay, I guess I was thrown off by the use of the word "season" -- it sounds like each season is actually just a single tournament.
Title: Re: Guns of Icarus Seasonal
Post by: Thomas on February 23, 2015, 03:21:37 pm
Bad news everyone!


So Howard talked to Tim, and Tim talked to Howard, then Howard talked to me, and we can't do workshop items for prizes! *sadface*

So it's only going to be badges for each season and the final. We can do a 'name an AI' and/or even physical items for the championship winners. The most popular is the bullet USBs. Then artbook, pins, or even t-shirts. Or that's what I've been told.


So the current plan is continue working on the badges and get those out. For the championship prizes, we're looking for feedback on what teams would want as a prize, and we should have that settled well before that time comes.

Thanks~
Title: Re: Guns of Icarus Seasonal
Post by: Skrimskraw on February 23, 2015, 03:29:37 pm
just so you know for physical prizes and people living in other countries there is an extra fee of receiving you package. so probaly not worth it
Title: Re: Guns of Icarus Seasonal
Post by: Thomas on February 23, 2015, 04:11:48 pm
Well, Muse is offering, and if it's only for 8-ish people, shouldn't be too intense.
Title: Re: Guns of Icarus Seasonal
Post by: Thomas on March 05, 2015, 08:17:51 pm
(http://i654.photobucket.com/albums/uu266/thbrown07/78F1E710F8A400E489A01AF5A73E5891B7062A18033BB2BA46pimgpsh_fullsize_distr.jpg.png)

The badge for the Spring Seasonal is finished~ just waiting on Muse's decision for it. Personally I think it looks pretty great. Wanted a green-ish color for the season, so we went with a rusty-copper like color. Thoughts?
Title: Re: Guns of Icarus Seasonal
Post by: Syconawt on March 05, 2015, 08:36:47 pm
Ooh shiny!

Love how the badge came out in the end.
Title: Re: Guns of Icarus Seasonal
Post by: DJ Logicalia on March 05, 2015, 08:37:39 pm
10/10 do want
Title: Re: Guns of Icarus Seasonal
Post by: Dementio on March 06, 2015, 07:44:52 am
It looks great! A personal complain is that the color clashes with the colors that the badges normally are, but if you were to change it you would lose some spring effect...
Title: Re: Guns of Icarus Seasonal
Post by: Thomas on March 06, 2015, 09:56:26 am
The color is potentially the biggest concern. I really like it, as we intended to still have them be metallic but have a different tint for the seasons. The color can be explained as rusty copper or such (copper turns greenish as it rusts). This might be too much of a green for a pass from Muse, but the color is the easiest thing for our artist to change.

The other seasons will probably look more standard, since we could do a bronze-brown like color for fall, a gold-redish for summer, and a silver/platinum for winter. Just waiting for feedback from Tim.
Title: Re: Guns of Icarus Seasonal
Post by: Cpt. Azshes on March 16, 2015, 08:01:42 am
Greetings all!

If I'm not mistaken, today is the first day of sign ups (and if I AM mistaken then forgive me, I don't math very well this early in the morning). That being the case, I'd like to get this party started.


Ship 1
     Pilot: Cpt. Azshes
     Gunner: Cpt. Bunny (Reserve: Archmage Panda)
     Engi1: Nanoman
     Engi2: Latron (Reserve: Lord Holy Shixt)

Ship 2
     Pilot: Cpt. Grimfeathers
     Gunner: Johny Cyanide
     Engi1: Pavel Dzhons
     Engi2: Al O'Elling (Reserve: Rosnos)


If there are any formatting errors with the signup, please let me know and I will be more than happy to make any changes needed.

ALSO: It should be noted that we will not be able to compete on the weekend of April 10th - April 12th. My grandmother recently passed away and myself and several listed crew will be attending her funeral out of state. I appreciate your understanding in this matter :(

Thanks again to Thomas for setting this all up, and we will see you in the skies!
Title: Re: Guns of Icarus Seasonal
Post by: Jub Jub on March 16, 2015, 04:24:04 pm
Greetings all!

If I'm not mistaken, today is the first day of sign ups (and if I AM mistaken then forgive me, I don't math very well this early in the morning). That being the case, I'd like to get this party started.


Ship 1
     Pilot: Cpt. Azshes
     Gunner: Cpt. Bunny (Reserve: Archmage Panda)
     Engi1: Nanoman
     Engi2: Latron (Reserve: Lord Holy Shixt)

Ship 2
     Pilot: Cpt. Grimfeathers
     Gunner: Johny Cyanide
     Engi1: Pavel Dzhons
     Engi2: Al O'Elling (Reserve: Rosnos)


If there are any formatting errors with the signup, please let me know and I will be more than happy to make any changes needed.

ALSO: It should be noted that we will not be able to compete on the weekend of April 10th - April 12th. My grandmother recently passed away and myself and several listed crew will be attending her funeral out of state. I appreciate your understanding in this matter :(

Thanks again to Thomas for setting this all up, and we will see you in the skies!

Congratulations on being the 1st team to sign up, but you're in the wrong thread XP

Blossoming Colosseum Sign Ups: https://gunsoficarus.com/community/forum/index.php/topic,5806.0.html
Title: Re: Guns of Icarus Seasonal
Post by: Cpt. Azshes on March 17, 2015, 12:56:52 am
Haha! Thanks xD
Title: Re: Guns of Icarus Seasonal
Post by: Thomas on March 23, 2015, 05:54:57 pm
So I've talked to a couple teams who might be interested in signing up for the seasonal, and found common complaint. If you win, you can't play in the other seasons until the next year. However, you earn a badge and get put into the finals where you can win a physical prize.

This only happens if you win. If you don't win, feel free to try in the following seasons. If you do win, feel free to continue playing in literally any of the other competitive events that go on throughout the year.

If you plan on skipping a season to compete in the next one, you'll end up doing the same thing as if you had won in the first one, and more importantly you might not win and all, and miss out on your chance in the finals.

Based on the SCS which has changed over to pretty much the exact same format, the tournament should only last about 2 weekends. They're also widely spaced apart (about 3 months in between them).

If you're afraid your team/clan won't survive until the finals, compete now and get a cool badge. If you feel your clan/team will definitely last to the finals, compete now and get a cool badge and secure your place for the finals. If you're worried about winning and not being able to compete in the other seasons, remember that that the SCS is pretty much the same format and happens every single week along with all the other competitive events. You'd be missing a mere 3 mini-tournaments; and that's only if you win. Just to make sure we're clear, only one team can win, meaning that every other team can compete in the next season.


If there are still concerns about this, we will be getting feedback from the teams who participate in the first season. If the majority of the teams wish to change how the tournament functions, we can do that. We will of course need to change how the finals function, due to the high possibility of teams winning multiple seasons. For now we're still operating under the idea that teams can only win a single season.

I hope this alleviates some concerns.