Guns Of Icarus Online

Main => General Discussion => Topic started by: Hoja Lateralus on February 11, 2015, 05:34:29 pm

Title: The Community Video Tutorial Project
Post by: Hoja Lateralus on February 11, 2015, 05:34:29 pm
As Omniraptor suggested - I'm making a thread regarding a set of video tutorials we would like to hopefully make. I say we - the community. I'd really like Muse to patronage it in 'some' point and in longer perspective for videos to be community and Muse approved so they are kind of official - either put into the game or with links into the game (it can be just link to the forum thread).

I think that firstly we have to think about 'how' theese tutorials should look like, create general categories and perhaps some basic scripts.

I think it could be something like:

- Basic UI
- Basic Engineering (for all classes)
- Game Modes
- How not to be blocked - miniguide

- Engineering 101 (basic engineering stuff with fire extinguisher)
- Engineering 102 (engineering with parkour and ship shortcuts)
- Engineering Advanced (optional to make maybe - engineering with chem circles)

- Piloting 101 (basic piloting without any tools)
- Piloting 102 (piloting with tools: moonshine, kerosene, phoenix claw)
- Piloting 103 (piloting with rest of the tools)
- Piloting Advanced (optional, most used pilot tricks and tips)

- Gunning 101 (review of most commonly used guns)
- Gunning 102 (review of least commonly used guns)
- Gunning 103/ Gunning Advanced / Ammo Guide (ammo guide)

But it's just idea from top of my head. Let's talk about it and use the best ideas.
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 11, 2015, 05:58:26 pm
I think that first of all we all must gather most common stupid mistakes made by newbies and base on that.

My examples:
- "Fuck you I know better" attitude
- Hurr durr galleon best ship many many big gunz MORE DAKKA
- Incindiaries - a remedy for everything
- "Oh, putting those one shot great dee-em-gee bullet in my gatling WHAT CAN GO WRONG, I HAVE MOAR DAKKA"
- Rebuilding anything with mallet...
- ...or bloody buff hammer...
- Captaining below having sum of levels in gunner and engie lower than 30 or even more in current system
- OH I'LL FLY IN DOUBLE-GATLING TRIFECTA, IT'S PERFECT IDEA CYKA, YOU AMERYKANSKA NOOB CYKA CAN'T ENGIE RIGHT CAUSE WE DIE


As for the graphical convention...
Pure gameplay might seem a bit boring. I'd suggest inserting some simple cartoonish images in form of on-screen comics, voiced by some players ( in terms of graphic: something like this: http://youtu.be/V3hT3iFcsZg?t=30s (http://youtu.be/V3hT3iFcsZg?t=30s) - sorry it's in polish, but it's just to illustrate my vision ), and make a sort of short funny comics, put in film, to break the monotony of sheer gameplay.
Title: Re: The Community Video Tutorial Project
Post by: Hoja Lateralus on February 11, 2015, 06:03:21 pm
- OH I'LL FLY IN DOUBLE-GATLING TRIFECTA, IT'S PERFECT IDEA CYKA, YOU AMERYKANSKA NOOB CYKA CAN'T ENGIE RIGHT CAUSE WE DIE

Gatling trifecta is AWESOME
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 11, 2015, 06:39:41 pm
Now imagine russian captain flying in between TWO gat trifectas - KNOW MY PAIN, I WAS ENGINEER THERE.
Title: Re: The Community Video Tutorial Project
Post by: Richard LeMoon on February 11, 2015, 06:46:57 pm
I think one of the most important tutorials is missing from that list.

Communications 101: How to talk in lobbies and matches (keys and expectations). Why it is important to use a mic if you can.

Communications 102: When to talk and what information to convey. AKA, the "clear the air" talk.
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 11, 2015, 06:51:45 pm
Communications 101: How to talk in lobbies and matches (keys and expectations). Why it is important to use a mic if you can.

I thought about the same - and I reminded myself this (https://www.youtube.com/watch?v=uxs3g0Xgh7k)
Title: Re: The Community Video Tutorial Project
Post by: HamsterIV on February 11, 2015, 06:51:56 pm
While a tutorial series would be great, I would be happy just to see a functional crew working together. Too many GOIO vidios are of complete noobs giving the game the PewDiePie treatment with no real understanding of the game systems or an individual's roll on the ship.
Title: Re: The Community Video Tutorial Project
Post by: DJ Logicalia on February 11, 2015, 07:18:37 pm
If you guys need any thing from me, I'm around and willing to help /o/
Title: Re: The Community Video Tutorial Project
Post by: HamsterIV on February 11, 2015, 07:25:23 pm
I can't really contribute anything beyond writing to this project my play time is very limited and my computer is too old to capture any video. I could write a script if we could find people to act it out/read it.

I was thinking about "Intro to the Meditation." Including ship setup, each person's roll on the ship, and a player's view of common game play on that ship from each roll.
Title: Re: The Community Video Tutorial Project
Post by: Kamoba on February 11, 2015, 08:02:31 pm
While a tutorial series would be great, I would be happy just to see a functional crew working together. Too many GOIO vidios are of complete noobs giving the game the PewDiePie treatment with no real understanding of the game systems or an individual's roll on the ship.


I have to agree here... the video tutorials for the basics are there, maybe a few videos to elaborate on the basics..
but the main thing to push forward are things such as Roles, communication and cycles, Chem cycles in an operating crew, buff cycles in an operating crew, the importance of the main engineer informing the buff engineer of buffs going low. Gunning Gungineering and captaining in an operating crew.

For different ships too! not just one operating team on a pyramidion, because then the pyra becomes more used than now...
Perhaps even avoid the pyra.
I'd suggest it to be done on less used, but still useable ships in combat.
Junker - The tank for newer players. (Not the Galleon!)
Goldfish - The hit and run ship. (Not squid)
(If used) - The pyramidion. (The attack ship, not the spire.)

Record a tutorial for overall team play, roles and communication on board a [insert ship here.]
Being an effective gungineer on a [ship here]
Being an effective gunner on a [ship here]
Being an effective engineer on a [ship here]
Being an effective Captain on a [ship here]

I must stress we should not label the pilot as a pilot but put emphasis on the pilot being a captain, it would help encourage the partial leadership role needed by a pilot to help keep people doing things at the right time...
For example an effective captain would co-ordinate with his crew and co-pilot and call out targets, giving a reason for why X-target.
"Engaging the Goldfish to aid ally."
"Target Junker first, he is our bigger threat and the Pyramidion is out of it's range."


The point of avoiding the basics is to avoid time wasted on things which can already be found on Steam guides and basic tutorials.
Except basic communications, that should be added as mentioned above.


Additional, I'd be happy to fill a pilot slot if you need me. PM me here or on steam (Kamoba)
Title: Re: The Community Video Tutorial Project
Post by: KitKatKitty on February 11, 2015, 10:05:00 pm
I really like this idea! I can't capture game play because my computer is too low quality but I'm great at "administrative" things and more than willing to help write or play in any of the video's where it is needed.
I'd suggest a few things Distaser if this project actually moves forward.
   1) A steam group so everyone can keep up with discussion and you can put "events" on a calendar (Filming Communication 101) (Writing Engineering 101) and the people interested can all form up on a teamspeak or a custom lobby (so the lobby timer isn't there) and brain storm and work together. Also a steam group gives everyone access to a list of who's working on the project
   2) I didn't see one, so someone correct me if I'm wrong, but there doesn't seem to be a GunsOfIcarus YouTube channel. (I know they have a twitch) So, when a new player or someone that's interested in the game searches youtube for videos of game play it comes up with all the pewdiepie and yogscast videos that don't know how to play. We should create a Official GunsOfIcarus youtube channel (well unofficial till Muse gets involved). This way it would be an easy SINGULAR location for Mods, Ca's and other player to send a new player to learn this information.
Title: Re: The Community Video Tutorial Project
Post by: Omniraptor on February 11, 2015, 10:43:29 pm
Great ideas kitty, I would also suggest a simple wiki to write scripts and other ideas together.
Title: Re: The Community Video Tutorial Project
Post by: Dementio on February 12, 2015, 05:05:40 am
   2) I didn't see one, so someone correct me if I'm wrong, but there doesn't seem to be a GunsOfIcarus YouTube channel. (I know they have a twitch) So, when a new player or someone that's interested in the game searches youtube for videos of game play it comes up with all the pewdiepie and yogscast videos that don't know how to play. We should create a Official GunsOfIcarus youtube channel (well unofficial till Muse gets involved). This way it would be an easy SINGULAR location for Mods, Ca's and other player to send a new player to learn this information.

Muse has a YouTube channel, but it isn't Guns of Icarus exclusive: https://www.youtube.com/user/MuseGames/videos
Also found some old tutorial videos on that channel:
https://www.youtube.com/watch?v=6QVxhmoAIyA
https://www.youtube.com/watch?v=YCHOu_kuKCs

If somebody contacts Muse about their interest of making tutorials, Muse might just upload it for them on that channel or create an actual Guns of Icarus channel and upload it there.
Title: Re: The Community Video Tutorial Project
Post by: Replaceable on February 12, 2015, 05:41:10 am
A guns of Icarus youtube channel could a place to officially upload SCS, and dev fireside chat too. Give the game more outreach maybe?
Title: Re: The Community Video Tutorial Project
Post by: Marza on February 12, 2015, 06:52:53 am
I logged in just to say that this is a very good idea. I've been lurking the forums for just over a year and it seems this idea has been on the drawing board for some time now without being fully realised. Creating some video tutorials and giving it exposure can't be a bad thing. The worst that can happen is people don't watch it.

Make this idea happen :)
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 12, 2015, 07:06:32 am
The thing is, in my opinion, that we CANNOT avoid telling basics, mostly because most new players have no idea that what are they doing is a mistake.

I'd even suggest reading through some tutorials and make videos containing the knowledge in it, shown in a more friendly way, than epic-length wall of text. To show, how this really works in practice, especially why is it a really stupid idea to do some things that shouldn't have been done.

When talking about guns or ships - we should put an emphasise, that every single thing in this game (guns, tools, ships and so on) have some certain role, and everything can be very effective if used properly. It's difficulty to develop proper strategy that may create an illusion that, let's just quote another older topic created by newbie, for example, mercury is useless.

As for the steam group. I'm sceptic about that. As I suggested earlier - let's use Trello instead. It's friendly way to give tasks to each member of a board. The best comparison for that is a board divided in sections, to which you pin down small cards with task to do, name, and maybe some additional info about task itself.
What is very good about it - you can easily keep order. (we use Trello boards in our scientific society to handle the organisation of different events, projects, etc.)

I may do some voice acting, if it's needed. But I'm going to need READY script, because I tend to forget words. I may also record something (I think at least)

And we definitely must do a film about a sort of "etiquette" in this game. Because I see too many misbehaving punkheads, who just left their COD, that I'd like to spank, goddammit. I might be exaggerating, but you know - for example: "it's rude to use your own language in international group of people". Or "don't act selfish - winning is not everything. If enemy wins with his experience or outmanevours you, congratulate him and ask, whether he can teach you something. And vice versa - if a bunch of scrubs kick your 45-level ass, don't act like offended damsel."

Yes, this says one of those vicious, taunting, insane, uncivilized bastards.

And we must fucking tell them, that galleon is not that awesome as they might think. Because I'm bloody tired by constant encountering useless scrub galleons.
Title: Re: The Community Video Tutorial Project
Post by: Kamoba on February 12, 2015, 08:48:58 am
The thing is, in my opinion, that we CANNOT avoid telling basics, mostly because most new players have no idea that what are they doing is a mistake.

I'd even suggest reading through some tutorials and make videos containing the knowledge in it, shown in a more friendly way, than epic-length wall of text. To show, how this really works in practice, especially why is it a really stupid idea to do some things that shouldn't have been done.

When talking about guns or ships - we should put an emphasise, that every single thing in this game (guns, tools, ships and so on) have some certain role, and everything can be very effective if used properly. It's difficulty to develop proper strategy that may create an illusion that, let's just quote another older topic created by newbie, for example, mercury is useless.

As for the steam group. I'm sceptic about that. As I suggested earlier - let's use Trello instead. It's friendly way to give tasks to each member of a board. The best comparison for that is a board divided in sections, to which you pin down small cards with task to do, name, and maybe some additional info about task itself.
What is very good about it - you can easily keep order. (we use Trello boards in our scientific society to handle the organisation of different events, projects, etc.)

I may do some voice acting, if it's needed. But I'm going to need READY script, because I tend to forget words. I may also record something (I think at least)

And we definitely must do a film about a sort of "etiquette" in this game. Because I see too many misbehaving punkheads, who just left their COD, that I'd like to spank, goddammit. I might be exaggerating, but you know - for example: "it's rude to use your own language in international group of people". Or "don't act selfish - winning is not everything. If enemy wins with his experience or outmanevours you, congratulate him and ask, whether he can teach you something. And vice versa - if a bunch of scrubs kick your 45-level ass, don't act like offended damsel."

Yes, this says one of those vicious, taunting, insane, uncivilized bastards.

And we must fucking tell them, that galleon is not that awesome as they might think. Because I'm bloody tired by constant encountering useless scrub galleons.

Yes we need to explain the importance of the basics but if we revolve around the basics too much the over-all workload becomes too high.
So I suggest the script and commentator explain the basics while showing the operational crew.
For example: "Here is our main engineer Schwalbe, as you can see the junker has taken heavy damage and they have lost their armour, this has made the hull turn red, so he switched to his spanner and is rebuilding with his spanner as this is the fastest way. The armour is repaired and he has switched back to his mallet for the larger repair now that the component is not broken."

I imagine our script writer would be able to word it better myself. (I propose HamsterV for this.)

Yes emphasis on ship build is needed, making sure the Captain tutorial explains what guns are for disable power and what guns are for killing power, what guns need range and what guns need to be close.

Could you link Trello for us please, perhaps set up a Trello for us to use and link that?

Etiquette and communications yes this should be a thing, including an explanation, the guy who is saying "Don't take a Galleon" is not being an arse but doing so to help get the best result.

As for the point on Galleons, that's why I advise we only use Junker, Pyramidion and Goldfish, the people who watch the tutorials will almost certainly use the same ships featured in the tutorials.



So let's start getting organised and making this happen.
If there are no objections to using Trello, Schwalbe will you set it up for us to get started?

HamsterV will you be able to get started on the scripts?

I shall e-mail Eric (Muse) and direct him to this thread asking about muse POV on this idea and what help they can offer. (Official site links etc)

KitKatKitty, could you work with HamsterV on the scripts? I imagine he'll use googledocs or a wiki (like Omni suggested) for the drafts so you can both work together on it?

Nanoduckling, You're the only person I noticed offering help for video editing, do you include recording from spectator in that service?
If not, we will still need someone who has a computer able to record the match and use the spectator mode to show the crew in action..

So volunteers it's time to step up and let's make this a real thing. :)
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 12, 2015, 08:57:44 am
Board created. I'll add MrDisaster, but I'm going to need any way to add you - mail address or nick on trello (not sure bout the latter).

I'll read the rest of the post later, waiting for a game in lobby.
Title: Re: The Community Video Tutorial Project
Post by: Kamoba on February 12, 2015, 09:04:22 am
Board created. I'll add MrDisaster, but I'm going to need any way to add you - mail address or nick on trello (not sure bout the latter).

I'll read the rest of the post later, waiting for a game in lobby.

Nickname - Kamoba, I just signed up.
www.trello.com - for those who want to sign up and get involved, sign up and throw Scwalbe your nicknames! :)
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 12, 2015, 09:50:28 am

So I suggest the script and commentator explain the basics while showing the operational crew.
For example: "Here is our main engineer Schwalbe, as you can see the junker has taken heavy damage and they have lost their armour, this has made the hull turn red, so he switched to his spanner and is rebuilding with his spanner as this is the fastest way. The armour is repaired and he has switched back to his mallet for the larger repair now that the component is not broken."



Worth considering. But we should not exaggerate with documentarism - if I wanted to watch nature film, I wouldn't play a game. :P
Use it as some shorts - definitely.

Quote
Etiquette and communications yes this should be a thing, including an explanation, the guy who is saying "Don't take a Galleon" is not being an arse but doing so to help get the best result.


We can generally make an episode about types of players you can find in lobbies. Might go as well as an episode about game slang dictionary.

Quote
As for the point on Galleons, that's why I advise we only use Junker, Pyramidion and Goldfish, the people who watch the tutorials will almost certainly use the same ships featured in the tutorials.

But somebody MUST say, that those ships are blocked in novice matches for a reason - and explain the reason.
I have an idea. Start every introduction to a ship with a small tour around it, showing what is where. ^^
As for the idea in previous paragraph - we can use those stereotypical types of players in some moments. You know - some of us would record our real selves playing some role. (@Disaster would be a perfect deep-russian noob, I guarantee it, we'd only need some russian dubbing)

Quote
I shall e-mail Eric (Muse) and direct him to this thread asking about muse POV on this idea and what help they can offer. (Official site links etc)


So far I sent them link to this thread, but without explanation. I guess they'll figure it out themselves. :P

Quote
I imagine he'll use googledocs or a wiki (like Omni suggested) for the drafts so you can both work together on it?

By the way, how the hell there is no GOIO wiki yet??

Quote
Nanoduckling, You're the only person I noticed offering help for video editing, do you include recording from spectator in that service?
If not, we will still need someone who has a computer able to record the match and use the spectator mode to show the crew in action..

This is a moment when we should stop and think.
About what?
Actually - we will need some sort of BIG digital storage for our video materials, so we can put our scraps of videos there in respective folders, among sort of other files (we'll have to figure some order of it), so the nanoduckling will only have to download files from there to work on. I'd suggest putting script/scenario/images/whatever there as well.

Send me your Trello nicknames, so I can add you, and we'll not spam around here.
Title: Re: The Community Video Tutorial Project
Post by: nanoduckling on February 12, 2015, 10:36:31 am
Cool, I'm in, will have to see how much time I can spare, but I will contribute something.

Just signed up for Trello, username is same as here, nanoduckling.
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 12, 2015, 10:41:19 am
Send me your Trello nicknames, so I can add you, and we'll not spam around here.

I actually meant sent me those nicknames PM.
Just to remind.
Btw, nano, confirm your account please. (cause I guess that the unconfirmed one was yours).
Title: Re: The Community Video Tutorial Project
Post by: nanoduckling on February 12, 2015, 10:48:50 am
Hrm, well if I'm the only person who has non-linear video editing experience then I guess I will have to do. That is a pretty big task though, I probably wont have time to do that and the recordings. It is best we make the task of editing technical rather than artistic if I'm going to do it (so implementing someone elses story boards, etc.), I'm not much of an artist.

That said the folks from Dagz have done some great work putting together videos for their channel, for example:

https://www.youtube.com/watch?v=uFApgdg86zw

I will try and grab Mos (Il Mostro) next time he is online I think he does a fair bit of their editing and will produce much more professional looking stuff than an amateur like myself screwing around in Cinelarra or OpenShot, if he is willing maybe we can find some way to split the workload.

I suggest we start small and dignified with a simple but achievable topic. There have been lots of great ideas here, but we are going to run into issues here, especially with our first video. We've had lots of great ideas, but I'm thinking something like a basic 3 minute engineering tutorial going through each of the tools with suitable side-by-sides for common noob mistakes.

So we grab ourselves a junker, introduce our main engineer, do heavy damage to the hull then repair it, then side-by-side each tool repairing with a clock showing which one is faster. Then similar things with the other tools.
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 12, 2015, 11:00:17 am
I suggest we start small and dignified with a simple but achievable topic. There have been lots of great ideas here, but we are going to run into issues here, especially with our first video. We've had lots of great ideas, but I'm thinking something like a basic 3 minute engineering tutorial going through each of the tools with suitable side-by-sides for common noob mistakes.

Sounds reasonable. If somebody have more experience with graphics we might do some neat graphic presentation of each tool, you know - kind of briefing, introduction, and then show the practice.

Quote
So we grab ourselves a junker, introduce our main engineer, do heavy damage to the hull then repair it, then side-by-side each tool repairing with a clock showing which one is faster. Then similar things with the other tools.

I agree.

When you'll get to our board - add a new card, and copy paste the description into it. You can a checklist over ther - the whole interface is based on clicking or draging things, and is very easy to learn.
By the way, I guess you can add friends by yourself.


EDIT: Nice video. ^^ Simplistic yet powerful. I like.

By the way, if we need some music, I can ask a friend from my faculty to record something for us.
Example of his composing skills from my first game I developed. (https://www.dropbox.com/s/uk74n9qu06fqgcz/jaskinia.mp3?dl=0)

However I doubt we'll need his help though. Still better to mention.
Title: Re: The Community Video Tutorial Project
Post by: Kamoba on February 12, 2015, 11:13:26 am
Free to use YouTube music is easy to come by, just as long as we remember to credit the artist in the description (sometimes link their site) :)

The Dagz would be a great bunch to get involved in this, still trying to think of ways we can simplify the recording of everything, it may he worth our while to ask the regular streamers their input also, so I'll work on networking their to make sure we don't overload the project before it starts which means we have the simple start up project (rebuild times and tools) :)

So project number one: "Engineering 101: Tools and importance of rebuild times." ?


P.s. I could try to edit videos but only really play with MovieMaker which means I'm limited on effects..
http://youtu.be/222hRf5nnZc
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 12, 2015, 11:32:00 am
As for the recording software.

Action is pretty good - have plenty of options and doesn't slow computer as Fraps does. The only thing is, it record videos in a format that YT refuses to process, and each clip uses some wicked fuckload of HDD space.

Btw. If you haven't noticed yet.
https://trello.com/b/7JY9l00k/goio-tutorial-videos (https://trello.com/b/7JY9l00k/goio-tutorial-videos)

There is some of my shitty ideas, and a sort of an example how this look like, in humble beginnings.


Edit: I really encourage you to add cards yourselves.
I might be a bit hasty, sorry, I'm oversensitive today.
Title: Re: The Community Video Tutorial Project
Post by: nanoduckling on February 12, 2015, 01:34:02 pm
So I think there are probably a few generic resources we might need for any video we produce.

The first is a very short (<5 sec, probably ~3 sec) introduction. I'm thinking a simple and short ostinato (I can probably write this if it is this short) for the music with rapid cuts to ships exploding (pretty similar to the video I posted earlier from the Dagz) and a fade in logo. You do not want me making the logo, I just had to make one for a project I'm working on and yeah, just trust me you don't want me doing it. We should mix over the introductory spoken audio with the end of the ostinato (I will make the close simple so it doesn't distract), people have short attention spans. The intention is to let people know they are watching one of our videos, and not something random youtube has thrown up. We can fade in the topic of the video with the logo.

For the close we will need some credits and some outro music (again we want this short, maybe 10 sec). I'm thinking something simple like a black screen with the usernamees / names of the folks involved in white and some music playing. ExtraCreditz have a nice approach to outros where they feature an artist which might be good for us to emulate. We're trying to attract folks to the game who are motivated to learn to play, something tells me there is an overlap between that group and music geeks / musicians / composers. I'm sure the Bards know a few folks who would be keen to have their music showcased. I really liked the piece Schwalbe posted so if their friend is interested maybe we make something by that artist our first closing piece. If we need incidental music perhaps these folks might be willing to help us out (writing one simple bit for the intro I can do, anything longer we will need someone capable).

I think we can increase the clans support for these things is we include in the credits logos and links to the websites of the relevant clan pages. So we will need to pool the clan logos and websites.

We will need a common font that we use for all our text. Should probably be something which suggests steampunk but is easy to read. Will also need to be one with a suitable license. I'm not a font guy.

We are likely to need a generic bank of sounds and short music sections. We want to keep these in some common location so that putting together future videos is easier. A few of these we can probably source from places like freesound.org.

With this in mind I've created a card under to-do titled 'Generic Art Resources'. As has been previously mentioned we are going to need a fair old bit on online storage for all this stuff. Does anyone have any ideas as to how we might best proceed on that front?
Title: Re: The Community Video Tutorial Project
Post by: Dementio on February 12, 2015, 01:41:28 pm
Quote
I shall e-mail Eric (Muse) and direct him to this thread asking about muse POV on this idea and what help they can offer. (Official site links etc)


So far I sent them link to this thread, but without explanation. I guess they'll figure it out themselves. :P
Don't ever assume somebody is able to figure something out, ever, no matter the topic. When you are holding an actual conversation it is easier to guess what the other person means, but start assuming that the other end simply figures out everything and you lose. I do believe Muse has nothing against the idea of the community trying to help the community, but what does it matter to them as long as you don't need anything from them? Another question is if Muse is even capable of keeping track of a thread, do you want to assume?
Also, I find that all necessary is online already and you just have to look for it and you could assume newer people would just look at it, but still nobody has any idea of anything...

Quote
I imagine he'll use googledocs or a wiki (like Omni suggested) for the drafts so you can both work together on it?

By the way, how the hell there is no GOIO wiki yet??
There actually is a GoIO wiki which was outdated until recently when Extirminator started to improve upon it, at least context-wise: http://gunsoficarusonline.wikia.com/

Quote
Nanoduckling, You're the only person I noticed offering help for video editing, do you include recording from spectator in that service?
If not, we will still need someone who has a computer able to record the match and use the spectator mode to show the crew in action..

This is a moment when we should stop and think.
About what?
Actually - we will need some sort of BIG digital storage for our video materials, so we can put our scraps of videos there in respective folders, among sort of other files (we'll have to figure some order of it), so the nanoduckling will only have to download files from there to work on. I'd suggest putting script/scenario/images/whatever there as well.

Send me your Trello nicknames, so I can add you, and we'll not spam around here.
I am not trying to tell you how exactly to do your organisational work, but an idea would be using youtube as video storage. Just create a new account that everybody can use and upload every video as an unlisted one and put them in playlists that have the name of the tutorial that you want to create. So you have like one video for each gun in the game in the playlist "How to shoot 'n stuff" and whoever edits these can download them from there or through some other way. Downloading wouldn't also be necessary and it could still be watched.
Additional use of Google Docs or whatever you use can provide extra information.

You should also use some Guides as basic for your tutorials, for example this one that Wundsalz made for gunnery: http://steamcommunity.com/sharedfiles/filedetails/?id=257009903

Also, if you desperately need somebody to record I could help you out with that, but otherwise I wish you good luck for your journey!
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 12, 2015, 01:48:58 pm
To be honest Daniel, I have something close to normal net connection since september. Normal - I mean not restricted by data transfer. So I'm not very experienced with using YouTube and stuff. Thanks for advice. :)
Title: Re: The Community Video Tutorial Project
Post by: HamsterIV on February 12, 2015, 03:21:18 pm
I wrote a Script. I hope you like it:

Quote
*Start with spectator view of the Metamididon with the camera slowly circling from a distance*
Narrator: Welcome to the Metamididon, one of the most common ships in Guns of Icarus. Lets see what makes it so special.
*Camera zooms into the starboard front Gatling gun*
Narrator: It has a Gatling gun to strip hull armor
*Camera sweeps over to the Mortar*
Narrator: and a Mortar to deliver the killing blow.
*Camera zooms out a but and views the side guns*
Narrator: The side guns are less important. here we have a flame thrower and a flare gun.
*Fade to Black*

*Cut to view from the helm*
Narrator: Each Crew member on this ship has a specific job. They are:
*looks at main deck engineer*
Narrator: the Main Engineer, *Main Engineer says hello and jumps up and down*
*looks at Gunner*
Narrator: the Gunner *Gunner says hello and jumps up and down*
*looks at Gungineer*
Narrator: Gunginner *Gunginner says hello and jumps up and down*
*looks at the helm*
Narrator: and most importantly the pilot. That's me.
*Fade to Black*

*Cut to POV of Main Engineer.*
Narrator: The Main Engineer should carry a Mallet, a Spanner and Chem spray. Ammo should be what ever works best with the side guns. Here we have burst which makes the flamethrower envelop more components.
*Player pulls out each tool as it is announced and runs to the flamethrower and gives a target drone dome burst ammo flame when the narrator gets to that part.*
Narrator: The Main Engineer is responsible for the hull and engines
*Player runs mallet circuit of hull and engines*
Narrator: Notice the middle engine can be reached from the bottom.
*Fade to Black*

*Cut to POV of the Gunner standing at the bottom deck*
Narrator: The Gunner's position is on the Gatling gun on the starboard side of the catwalk.
*Player runs up the ladder and gets in position.*
Narrator: The Gunner should carry a Pipe Wrench, Greased ammo, Lesmok ammo, and Incendiary Ammo.
*Player swings pipe wrench and cycles through the ammo*
*Cut to*

*Still on gunner POV now looking at two target drones, one at close range and one at longer range*
Narrator: Greased ammo has the highest DPS on the Gatling gun
*Player shoots at a close target drone*
Narrator: However it reduced the range of the gun
*Player Shoots unsuccessfully at a gun drone out of range*
Narrator: Lesmok increases range at the cost of DPS
*Player Swaps to Lesmok and hits out of range drone*
*Gun takes damage from off screen source*
Narrator: Remember your gun will turn and reload slower if it is damaged, Fix it between reloads.
*Player fixes gun during reload*
*Cut to*

*Still on gunner POV but with the Gun on Fire*
Narrator: Since you don't have a fire tool you will need to ask for help if your gun catches fire.
Gunner: "Gun is on fire, A little help please"
*Gun gets put out by engineer*
Narrator: Remember the engineer can not extinguish your gun if it is on repair cool down from your pipe wrench
*Gun Catches fire and gunner spam hits it with the wrench*
*Engineer sprays the gun on cool down to no effect*
Engineer: Stop That
*Gunner stops the wrench spam*
*Engineer puts out the fire at the end of the cool down*
*Fade to Black*

*Cut to POV of the Gungineer standing at the bottom deck*
Narrator: The Gungineer's or Secondary Enginner's position is on the Mortar by the balloon repair point.
*Gunginner runs to position*
Narrator: The Gunginner should carry a Mallet, Spanner, Fire Extinguisher, and Lesmok ammo.
*Gunginner shows each tool in order*
Narrator: The Gungineer is responsible for fixing all the items on the catwalk and shooting the mortar.
*Gunginner mallets a damaged balloon and main gun then puts out a fire on the gat*
*Fade To Black*

*Still on Gunginneer POV, with two target drones in view*
Narrator: The morter has significant shot drop.
*Gungineer fires with the cross hair on aimed at the target drone then tracks the shot as it goes low*
Narrator: Compensate for this by aiming high
*Gungineer aims high and hits the target*
Lesmok ammo helps reduce shot drop
*Gungineer loads lesmok and empties the clip on the target*
Narrator: Morters deal explosive damage which is ineffective against armored targets
*Gungineer empties another clip on the target while reloading Gateling gun strips the armor*
Gunner: Stripped!
*Gunginner finishes off target*
Narrator: The best way to use the mortar is to hold fire until the Gatling strips the armor
*Gunner fires on other target drone with Gat, Gungineer hovers mortar crosshair on target*
*On Hull Strip*
Gunner: Stripped!
*Gunginner starts shooting when the hull armor drops*
*Target drone explodes*
*Fade to Black*

*Cut To POV of captain standing on the bottom deck*
Narrator: The captain is responsible for steering the ship, dictating crew positions, calling targets, and keeping the crew motivated. A microphone is neccisary for this position.
Captain: Welcome aboard the *Ship Name*. *Player Name* you are main deck, *Player name* is on the top deck Gatling gun, *Player Name* is on the Mortar by the balloon.
*Crew runs to position, captain runs to helm and once there checks that the players are in position.*
Narrator: The Captain should carry Phoenix claw, kerosine, and impact bumpers
*Captain cycles through items*
Narrator: There is no need for the captain to carry a spyglass since the rest of the crew will bring it.
*Captain looks over at main deck engineer who has pulled out his spyglass and is looking into the distance.
*Cut To*

*Still on captain POV*
Narrator: Phoenix Claw will increase the pyramidion's turn rate and damage engines while it is active
*Captain turns ship without Phoenix claw, then turns it on to demonstrate the change in turn rate*
*Captain turns off claw and stabilizes ship*
Narrator: Kerosine will increase the ships speed while also damaging the engines.
*Captain goes full throttle with kerosine*
Narrator: Impact bumpers will reduce collision damage and is recommended for new pilots who tend to crash into things.
*Captain activates impact bumpers as the ship runs into something*
Narrator: It is a good idea to let the main engineer know when you are using Phoenix Claw or Kerosine to they can respond to the engine damage.
*Captain looks back at main deck, Main Engineer is standing by the hull point with his spyglass out*
Captain: Burning engines
*Captain activates kerosine, Main Engineer puts away spy glass and goes to fix engines*
*Fade to Black*

*Load an actual game from Captain POV*
Narrator: Communication is vital for both captain and crew. The captain should keep tabs on newer crew members to ensure they are playing at their best.
Captain: Get to your positions and keep your eyes pealed for hostiles.
*Captain looks up and sees Gunner and Gunginner are at wrong guns*
Captain: *Player name* and Player Name* swap positions I need the engineer on the gun closest to the balloon.
*Observes player movements*
*Cut to*

*Captain checks Map and notices ally is moving off*
Captain: Burning engines to catch ally
*Captain looks back to see main engineer on stairs fixing the middle engine*
Captain: *Player Name* you can fix the middle engine from the bottom deck, stand under it and look up.
*Captain watches engineer fix engines properly*
*Cut to*

*Captain looking ahead while navigating map*
Any Crew: Two contacts North by North West *or actual direction of contact* Marked.
*Captain POV turns to see marked ships*
Captain: Good eyes, front guns stand ready, target is *enemy ship name*
*Cut to*

*Enemy Ships pull into range and both the gat and mortar start shooting*
Captain: *Gungineer Name* Hold fire until we see red hits, mortars are useless against armored targets.
*A lot of gat fire is hitting enemy balloon*
Captain: *Gunner Name* aim for the hull, the Gatling gun is not effective against the balloon.
*Cut to*

*Captain moves to point blank with enemy ship and turns his ship to the right far enough for trifecta*
Captain: *Main Engineer Name* we have trifecta get to the flamer.
*Flames start hitting the target*
*stay on scene until kill is made*
Captain: Good work crew
*Fade to Black*

*Fade into spectator view of a metamidion going after a spire camera is behind spire and to the side to get a view of the metamidion coming in*
Narrator: This concludes the Intro to the Metamidion.
*Spire explodes, Pyra flies through wreckage and then through the camera*
Narrator: See you in the Skies.
*Fade to Black*
*Roll credits*

Feel free to edit it for content and ease of production.
Title: Re: The Community Video Tutorial Project
Post by: Hoja Lateralus on February 12, 2015, 03:29:42 pm
Yay, metamidion guide. Because we always need more metamidions.

I think that for a small starting project we can make sth like "10 way to be a better noob" - pointing out the most stupid or annoying noob habits, what should people do instead and why. For starters we can just make some clips from the game combined with just text appearing explaining stuff (or narrator + text).
Title: Re: The Community Video Tutorial Project
Post by: Dementio on February 12, 2015, 03:57:21 pm
Yay, metamidion guide. Because we always need more metamidions.

Noobs die, because they get shot at by flamer and hwachas by people that know their stuff. If the Metamidions could actually kill something before dying of instant disable, newer players might enjoy the game more. At the same time, Metamidions really teach people the fundemental of the game: You shoot that gun, you shoot that gun and repair that balloon and you there repair everything and learn about repairing components from below. That's like half the tutorials.
Title: Re: The Community Video Tutorial Project
Post by: HamsterIV on February 12, 2015, 04:11:28 pm
I want noobs playing the game long enough to become veterans. I think that will be accomplished better by giving them the knowledge to make easy wins. That means teaching them the Metamidion. No other configuration is as forgiving of low skilled piloting, gunning, and engineering.

I want to target the new players that buy the 4 pack go into a match together and utterly fail, then google "Guns Of Icarus Guide" to figure out what went wrong. I suspect my Piloting guide has 17561 views because it is the 4th entry on that Google search.
Title: Re: The Community Video Tutorial Project
Post by: Kamoba on February 12, 2015, 04:27:25 pm
Actually in my experience the Gatling Artemis is more forgiving, although harder to learn how to aim, you don't need to worry about the timing of the shots as much making it faster to learn and teach.

"Bob shoot the gatling, don't shoot their balloon. Dick (Richard nickname! Mind out the gutters you lot!) Shoot the Artemis, try to shoot their guns, during reload repair the balloon and your gun, if the balloon goes red grab your pipewrench/spanner and hit it till its not then shoot guns again. And Harry, fix all the things on the main deck."
Gat Arte Pyramidion in a nutshell, give it a whole round and second round you'll see alot more guns destroyed. :)

But that's personal preference, gat mortar does teach a fundamental in damage types and health types
Title: Re: The Community Video Tutorial Project
Post by: nanoduckling on February 12, 2015, 04:29:34 pm
A metamidion tutorial is important, I would say priority one if I wasn't concerned about getting the bugs out of the video making process first (it is a slightly longer and more complex video), and I say that as someone who probably last piloted a metamidion four hundred games ago.

Why was I running it then? Because we had a new player who was really struggling with the odd load outs I was taking and we needed to teach them something basic.

I don't want more players flying the meta, I want them to learn the meta, win with it by learning to play as a team, get bored with it and then fly something else. At this point I'm just going to echo things other have said, but I maintain a meta tutorial is important for the reasons already given. That said I still think the meta tutorial is a bigger project than we should start out with.

Doing a bit of a literature search (for want of a better term) brought up a set of videos by TheTribeCast (https://www.youtube.com/channel/UCnFfOrtmxMUbtw2VBsy_Ncg). They are a bit old, and I cant currently watch them as I'm on an airport wifi, but they might be worth a look and a link if Muse provide us with a link say in the community section.
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 12, 2015, 06:17:18 pm
Eh, if I were more experienced captain, I could make a small tutorial for sniper mobula build... ( merc + 2x artemis + 2x banshee )


As for TheTribeCast: "Many people don't like junker - it only has 5 light guns slots" MUAHAHAHAH OH GOD.
Title: Re: The Community Video Tutorial Project
Post by: DJ Logicalia on February 12, 2015, 09:33:56 pm
Sweet Lord those comments
On the Squid
Quote
It's a very high skill-cap ship, because of its awkward wheel placement, but its speed and maneuverability are unmatched, and you can fly circles around clumsier ships--a particular advantage if you're dealing with the Galleon or the Pyramidon. I prefer a mortar or a gattling on the nose, though.
Quote
I haven't found a single good use for this ship yet it is absolutely horrible in every way I can think of.
On the Goldfish
Quote
in my opinion the best squid load out is a hwacha on the front, a flamer on the left and a gatling gun on the right for long range engagements
It's nice to note that, in this video, the guy was flying a flakfish
The Junker video had this guy complaining that the junker "only had 5 light weapons"
On the Galleon
Quote
cant see any use for this ship other then to tank all the damage and die
Quote
I hate that staircase, takes sooo long to go downstairs! really prefer using the ladder
On the Spire
Quote

In my opinion you will need only one engineer since the bottom part has all the stuff to repair (exept the balloons and the main motor) which gives you the opportunity to have more gunners, and as my tactic is to fire heavy, fire light, and finally ram the enemy, it's good to have the engineer have to be in one spot as the gunners reign painful fiery death apon the enemy. B-)


These videos are terrible and a great watch. So much misinformation
Title: Re: The Community Video Tutorial Project
Post by: KitKatKitty on February 13, 2015, 02:20:05 am
Trello name: same as here "KitKatKitty"
Title: Re: The Community Video Tutorial Project
Post by: Marza on February 13, 2015, 12:12:02 pm
My Trello name is Robert, since Marza was already taken by somebody else.

Throwing my lot in as an amateur video editor, I can't let nano have all the fun!
Title: Re: The Community Video Tutorial Project
Post by: HamsterIV on February 13, 2015, 12:19:40 pm
It is worth noting that those TheTribeCast videos are 2 years old and the meta has shifted around a lot since then.
Title: Re: The Community Video Tutorial Project
Post by: Kamoba on February 13, 2015, 12:41:33 pm
It is worth noting that those TheTribeCast videos are 2 years old and the meta has shifted around a lot since then.

More reason they should be burnt. :)
More reason for the community to push its efforts to fill youtube with worthwhile videos too.
Title: Re: The Community Video Tutorial Project
Post by: nanoduckling on February 13, 2015, 02:16:09 pm
Okay so I watched some of the Tribe videos...

Yeah, lets not worry to much about them. In defence of their goldfish video I don't think anyone had worked out how to use that thing yet.
Title: Re: The Community Video Tutorial Project
Post by: VomAct on February 13, 2015, 07:38:38 pm
Oh wow I have been thinking about doing something like this for a while, and just did a forum search for it now.  Totally glad I did, and I would love to participate.

I, personally, would love to provide footage to mess about with, I am most comfortable with pyramidions and mobulas, but I am also flying more squid lately.  I would also like to do a bit on basic tactics / teamwork / countering.  The only thing I won't do is fly a metamidion.

Don't have Trello, but my Steam is same as here, VomAct.
Title: Re: The Community Video Tutorial Project
Post by: Hoja Lateralus on February 13, 2015, 07:43:03 pm
Well we can easily do something like WarOwl does - get some random footage and comment it, what was good and what was bad.
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 14, 2015, 08:10:14 am
My trial version of Action expired...
Title: Re: The Community Video Tutorial Project
Post by: Marza on February 14, 2015, 10:59:06 am
OBS (https://obsproject.com) is a free video capture software package that may be of use.

The video files it creates take up less space than fraps, but the trade off is you'll need a slightly more powerful computer to handle the encoding. Give it a go and send some test footage over for nano and I (and anyone else for that matter) to practice editing. I'm not sure what the best way to share video footage is and I don't think Trello is capable of that sort of thing. Perhaps Dropbox is the way to go for sharing video files.
Title: Re: The Community Video Tutorial Project
Post by: Replaceable on February 14, 2015, 11:52:08 am
Or even google drive perhaps? Remember maybe reading about space limitations on drive though. (Not too sure.)

But speaking of google you could share documents of ideas on there maybe.. :p
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 14, 2015, 12:52:01 pm
Last time I used Derpbox for storing project data it got filled within 2 weeks (photogrammetry - 3D models and source, photos in high quality). And my derpbox can contain around 4 GB of videos.

My videos made with action were... 6 GB for 20 minute film, before converting to something smaller.

Dropbox is out in this. As for the Google Scheiss... I have never used it. No idea.

The idea of putting thing on shared YT channel, suggested by Daniel, might be the best option though. ^^


Edit: Hell no. Trello is used to organise tasks and people. You can share there some files, but not the bigger ones I'm affraid.
Title: Re: The Community Video Tutorial Project
Post by: Dementio on February 14, 2015, 01:55:45 pm
Every free cloud service has a limit of a few GB. If you need more space you would be forced to pay, of course. Youtube isn't a cloud though.

I believe it is completely understandable that most cloud providers don't want to constantly upload and download 6GB videos.
Title: Re: The Community Video Tutorial Project
Post by: Marza on February 15, 2015, 10:31:52 am
...My videos made with action were... 6 GB for 20 minute film, before converting to something smaller.

Always convert videos to a sensible format, 6GB for 20 minutes of footage is outrageously huge. A 20 minute film should be in the order of a few hundred MB!
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 15, 2015, 11:18:45 am
Yeah, I know; in that format those couldn't have been uploaded on YT, so I had to do it nevertheless. :P

But the main advantage of Action is, that it does not slow the computer down at all...
Title: Re: The Community Video Tutorial Project
Post by: Richard LeMoon on February 15, 2015, 04:02:05 pm
I have been using OBS for all of my videos. Once you get the settings right, it works quite smoothly. I think some of the casters use it as well.
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 16, 2015, 05:20:07 am
Ok, so I wrote this bit for the probable first episode, "101 Engineering: Tools and importance of rebuild times". Can somebody read it through and correct it, both meritorically and grammaticaly?

Quote
Let's stop for a moment.
Sometimes you may see more experienced telling you, that your wonderous chemspray-extinguisher-buff hammer set of tools is useless. He totally knows nothing, right?

Right...?

Actually - wrong. They definitely know what are they doing.
But you may think also, while accepting the set of tools: why these in particular? I don't understand.

There is a "m" word, the name for the branch of science that holds the answers. But I also know, that many people encountering that particular word drops their attention immediately. So I'll try avoiding it, instead - use some sort of graphic example.

Imagine the thief. The thief has a rucksack, and he stands in front of the shop without alarms or any means of security - target easy to robe. So, he picks the lock, enters and... now what? Looting of course! But what's the thing. Of course, as a human being, he is greedy, and he would probably like to take everything to sell it later on black market. Or something like that. Unfortunatelly - neither is he a Hercules, nor his rucksack infinite. And hence - he must stop for a moment and think - what should he take? What loot should he put in his rucksack to earn the most out of this theft?

So he chooses things that fits his rucksack, and yet - make his earn the biggest as possible. Optimised, which means - best in certain conditions. That's the important word, remember it.

Let's now compare our crew member to the thief. No, he is not disassembling your engine, to sell the scrap later. [uncertain](Or maybe...) *cough* *cough*

The crew member, just like the thief, has a sort of rucksack on board. These are the slots for equipment. There man can put tools. And the problem is very similar - what should we take to maximise the outcome? What should I take to be useful in heat of action? The difference is - when thief is looking only at the worth of his loot, crew member must look at three things, at least in case of engineering tools. These are rebuilding, repairing and fire fighting. Every tool have different value of those. Our task is to take tools that will be working optimally, so - we want both rebuilding and repairing as good as possible. Fire extinguishing is a bit diffrent thing, and we will talk about it later. Now the thing is: our "rucksack" is limited - engineer can take only three tools at the time, pilot and gunner - only ONE.

Let's look at the most common set of tools for engineer - the so called "standard set".
It contains: Mallet, spanner and fire fighting tool. In this particular example, it will be chemspray.

Quick explanation: Spanner is the most efficient tool for rebuilding destroyed parts - nothing is faster than that. But though having 2 seconds cooldown for repairing - it repairs only the very small part of part's health. Mallet on the other hand repairs the most health points of each part (250), but it comes at a price of quite long cooldown. On the other hand, repairing that amount of health usually leaves you some breathing room to repair other things in the mean time. As for the fire extinguishing tool - it's an absolute must have for engineer. Period. Mostly because you expect other crew members not to bring them, which will be explained later.

Let's just take a look at the rest of the crew, who are not engineers. The have only one slot for engineering tool in their rucksack. Hence, they have rather limited choice, for the obvious reasons.

The only righteous choice in this case is pipe wrench. Why?
First of all: the optimisation. Wrench is quite good at both repairing and rebuilding - yet not the best, of course. It's average, and average is the cooldown.
But imagine now that you are the gunner. Your main task is to shoot guns. Actually - not only to shoot. You are also responsible for keeping the gun you man to be in good repair, as damaged weapon shoots, rotates and reloads way slower, depending on the amount of damage taken.
Ok. So you brought the mallet to repair it. You can propably one hit repair it, if it's damaged. Great, huh? [heavily accented] Not exactly. Because, when your gun gets wrecked, you have to REBUILD IT not REPAIR IT. And as mentioned previously - mallet sucks at rebuilding.
Right, right. So I'll bring the spanner. I'll rebuild my guns faster.
Oh, but don't forget, that spanner is also not very best to repair. Of course, your gun is going to be rebuilt faster, but to use it efficiently you will have to repair it as soon as possible after rebuilding, which will take forever. So you'll probably have to "rebuild faster" your gun very often...
What is left here? WRENCH. Because it's average in both repairing and rebuilding. And because gunner and pilot have only one engineering tool slot, wrench should be very obvious choice for you. Among others because when you are gunner or pilot you are not meant to run around like crazy, only to maintain things you have to.

Somebody may ask: why not buff hammer? Why not fire extinguisher or chemspray?
Ok. So let's back to our gunner. He takes out his precious buff hammer. He buffs his gun. AND SUDDENLY HIS GUN GETS DESTROYED. [explodes] So what gunner can do in such situation? ABSOLUTELY NOTHING, but scream like a child. [few sudden, big inscriptions "MY GUN IS DOWN" or "MY TOY IS DESTROYED", meant to be absolutely covering and annoying, ended with "MY GUN IS DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOWN" scrolling past the screen; we can also add the famous Alien quote playback ("GAME OVER MAN! GAME OVER...!")]

Annoying isn't it? Not only annoying. Totally useless. Because buff hammer have absolutely no repairing nor rebuilding power. So please, if you are gunner - don't take the buff hammer. If you did - leave the game, shove it up your ass, and take pipe wrench as you should've done.

What about extinguisher or chemspray? Well, these are a little bit more usefull, but they still can't repair or rebuilt anything. What's more, the fire problems gunner may experienced can be solved by taking and loading heatsinks. Of course, if fire kicks you out of the gun, you still might need engies help - then you are allowed to ask for it. It's more likely somebody extinguish your gun in a heat of the battle, than leave everything tearing apart to rebuilt your gun you should totally be able to rebuild yourself. But let me share a little tip: when your gun is overheated, DO NOT repair it. Wait for either engineer to extinguish it, or for it to be destroyed. First of all, it will be easier for you to rebuild it with wrench. Second - if your gun is on cooldown, and everything looks pretty bad, don't expect the engie to stop by your gun and wait those precious seconds for your gun's cooldown to be wore off.
Title: Re: The Community Video Tutorial Project
Post by: Kamoba on February 16, 2015, 05:53:59 am
I don't like that script, its too hostile and may be mis-interoperated by the audience, especially since the ones who are watching the videos are the ones who want to learn, the target audience your script is for would be good for Kovansky, Madyson, Jacksepticeye or one of the "other youtubers" who bring in the "Pew pew.gunna kill ya brah!" Players, but outside of that audience I think people would just be offended by the assumptions their load outs are wrong.

The script would be best as a fully neutral stance which talks to the audience without care for if they are newbie or vet, it meant to revolve around the facts and less around the situational problems which partly inspired the project otherwise the new players will be less inclined to watch it as they may feel insulted especially with the opening lines revolving around the assumption they have bad loadouts...
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 16, 2015, 06:04:37 am
May I ask you to correct those parts of the script you feel might be understood as an insult? Some things ar rather meant to be a joke (like the disassembling engine or destroyed toy bit), rather to colour the script and not make it completely blank and "tutorially" to the edge of boring to death. But, like never, I did not mean to insult anyone, and, uh, let's say I don't possess that feel to know what exactly is insulting.

Or, if you don't like it at all, we can scrap it. Well.


Edit: Of course, excluding "shove it up your ass" part. This actually slipped around in the heat of writing, my fault.
Title: Re: The Community Video Tutorial Project
Post by: Kamoba on February 16, 2015, 06:09:28 am
When I get on the computer I'll edit it :)

We won't scrap it entirely because there is a lot of good stuff in there :)
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 16, 2015, 06:20:41 am
Right. ^^

And well, it's not a full script. Just a bit, that must be somehow illustrated, graphically interpreted. ^^
Title: Re: The Community Video Tutorial Project
Post by: Kamoba on February 16, 2015, 07:03:46 am
Welcome to the community tutorials! I am [insert speaker name here] and today we are going to talk about [insert title here]!

If you're a new player welcome and we hope you learn a lot from our video! If you're a vet coming to check things out we hope you learn a thing or two too!

Picture the scene, you've just entered a lobby, you've picked a loadout and you think it's a good one but then you get a pop up on your screen, the captain is telling you to take different stuff! This is because he has a specific role on their ship, they may also be explaining why your load out was "wrong" don't be offended by this! with 7 ships to choose from and roles which vary from ship to ship the captain is just doing their job to make sure your job is as easy as it can be!

But you may be thinking, while accepting the set of tools: why these in particular? I don't understand.

There is a "m" word, the name for the branch of science that holds the answers. But I also know, that many people encountering that particular word drops their attention immediately. So I'll try avoiding it, instead - use some sort of graphic example.

Imagine the thief. The thief has a rucksack, and he stands in front of the shop without alarms or any means of security - target easy to robe. So, he picks the lock, enters and... now what? Looting of course! But what's the thing. Of course, as a human being, he is greedy, and he would probably like to take everything to sell it later on black market. Or something like that. Unfortunatelly - neither is he a Hercules, nor his rucksack infinite. And hence - he must stop for a moment and think - what should he take? What loot should he put in his rucksack to earn the most out of this theft?

So he chooses things that fits his rucksack, and yet - make his earn the biggest as possible. Optimised, which means - best in certain conditions. That's the important word, remember it.

Let's now compare our crew member to the thief. No, he is not disassembling your engine, to sell the scrap later. [uncertain](Or maybe...) *cough* *cough*

Not sure what I want to do with this part, it comes across a little confusing to me.. perhaps a bit too long winded before the metaphor comes into play?


The crew member, just like the thief, has a sort of rucksack on board. These are the slots for equipment. There man can put tools. And the problem is very similar - what should we take to maximise the outcome? What should I take to be useful in heat of action? The difference is - when thief is looking only at the worth of his loot, crew member must look at three things, at least in case of engineering tools. These are rebuilding, repairing and fire fighting. Every tool have different value of those. Our task is to take tools that will be working optimally, so - we want both rebuilding and repairing as good as possible. Fire extinguishing is a bit diffrent thing, and we will talk about it later. Now the thing is: our "rucksack" is limited - engineer can take only three tools at the time, pilot and gunner - only ONE.

Let's look at the most common set of tools for engineer - the so called "standard set".
It contains: Mallet, spanner and fire fighting tool. In this particular example, it will be chemspray.

Quick explanation: Spanner is the most efficient tool for rebuilding destroyed parts - nothing is faster than that. But though having 2 seconds cooldown for repairing - it repairs only a very small part of components health. Mallet on the other hand repairs the most health points of each part (250), but it comes at a price of quite long cooldown. On the other hand, repairing that amount of health usually leaves you some breathing room to repair other things in the mean time. As for the fire extinguishing tool - it's an absolute must have for engineer. Period. Mostly because you expect other crew members not to bring them, which will be explained later.

Let's just take a look at the rest of the crew, who are not engineers. The have only one slot for engineering tool in their rucksack. Hence, they have rather limited choice, for the obvious reasons.

The only righteous choice in this case is pipe wrench. Why?
First of all: the optimisation. Wrench is quite good at both repairing and rebuilding - yet not the best, of course. It's average, and average is the cooldown.
But imagine now that you are the gunner. Your main task is to shoot guns. Actually - not only to shoot. You are also responsible for keeping the gun you man to be in good repair, as damaged weapon shoots, rotates and reloads way slower, depending on the amount of damage taken.
Ok. So you brought the mallet to repair it. You can propably one hit repair it, if it's damaged. Great, huh? [heavily accented] Not exactly. Because, when your gun gets wrecked, you have to REBUILD IT not REPAIR IT. And as mentioned previously - mallet sucks at rebuilding.
Right, right. So I'll bring the spanner. I'll rebuild my guns faster.
Oh, but don't forget, that spanner is also not very best to repair. Of course, your gun is going to be rebuilt faster, but to use it efficiently you will have to repair it as soon as possible after rebuilding, which will take forever. So you'll probably have to "rebuild faster" your gun very often...
What is left here? WRENCH. Because it's average in both repairing and rebuilding. And because gunner and pilot have only one engineering tool slot, wrench should be very obvious choice for you. Among others because when you are gunner or pilot you are not meant to run around like crazy, only to maintain things you have to.

Somebody may ask: why not buff hammer? Why not fire extinguisher or chemspray?
Ok. So let's back to our gunner. He takes out his precious buff hammer. He buffs his gun. AND SUDDENLY HIS GUN GETS DESTROYED. [explodes] So what gunner can do in such situation? ABSOLUTELY NOTHING, but scream like a child. [few sudden, big inscriptions "MY GUN IS DOWN" or "MY TOY IS DESTROYED", meant to be absolutely covering and annoying, ended with "MY GUN IS DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOWN" scrolling past the screen; we can also add the famous Alien quote playback ("GAME OVER MAN! GAME OVER...!")]

Annoying isn't it? Not only annoying. Totally useless. Because buff hammer have absolutely no repairing nor rebuilding power. So please, if you are gunner - don't take the buff hammer. If you did take pipe wrench as you should've done.

What about extinguisher or chemspray? Well, these are a little bit more usefull, but they still can't repair or rebuilt anything. What's more, the fire problems gunner may experienced can be solved by taking and loading heatsinks. Of course, if fire kicks you out of the gun, you still might need an engies help - then you are allowed to ask for it. It's more likely somebody extinguish your gun in a heat of the battle, than leave everything tearing apart to rebuilt your gun you should totally be able to rebuild yourself. But let me share a little tip: when your gun is overheated, DO NOT repair it. Wait for either engineer to extinguish it, or for it to be destroyed. First of all, it will be easier for you to rebuild it with wrench. Second - if your gun is on cooldown, and everything looks pretty bad, don't expect the engie to stop by your gun and wait those precious seconds for your gun's cooldown to be wore off.
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 16, 2015, 07:34:45 am
What I wrote was a FRAGMENT to insert somewhere in the episode.

And the "metaphor" is the introduction to a small talk about tool choice optimisation and efficiency aboard.

I'll read it later.

Btw, I set up the YouTube account (Trello users - there is a card with login and password) and uploaded a small part of comparisons.


Edit: and the disassembling the engines was a joke. I don't know how does it look in your country, but in my there are cases of assholes disassembling even the train rails for scrap.

Edit2: And the "m" word is: MATHEMATICS.
Title: Re: The Community Video Tutorial Project
Post by: Kamoba on February 16, 2015, 08:08:50 am
That's why I left the disassemble in there, in England if you park in the dodgy parts of the country you'll loose your tyres, people take roofs apart for lead roof tiles, etc etc ;)

Most I left the same just a couple of bits I changed tbh
Title: Re: The Community Video Tutorial Project
Post by: Marza on February 16, 2015, 12:54:50 pm
Just had a look at the test footage on the Youtube account provided. In my opinion the video quality is perfectly satisfactory for the purposes of a video tutorial. Whilst it would be nice to get a cleaner resolution if possible, it's not worth pulling hair out over. My only concern is the audio quality of the microphone, but if all else fails the voiceover can easily be substituted for subtitles.
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 16, 2015, 12:58:32 pm
The idea was generally to cut this bit, and if necessarry - throw my micropohone voice away.

This test footage was meant later to be edit in a manner, that we will set a comparison in a split screen, with the timer in the centre between the two; wrench would be shown later, and compared to times of repairing/rebuilding of both mallet and spanner.

As for that script bit... I also ask for a spellcheck. Recently I don't feel very well, and therefore my language is probably way shittier than these videos require.


Edit: KitKatKitty - please, confirm your account. And it would be lovely to add Hamster to our trello, if he wants to write some scripts.
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 21, 2015, 07:37:00 pm
Ok.

I think we should sit now and think - when can we start filming the first tutorial, and which of the almost 2 prepared ones it will be.
In my humble opinion, this would be a pyramidion tutorial. Because we have almost complete script for that, we would only like to add something about spotting enemy ships, and all those suggestions we had in trello.

We need:
- Full crew for metamidion
- 2 crew members for blenderfish (gunner and someone to man the flamer)
- Spectator(s)

EVERYONE need to record. The aformentioned OBS should be good enough, however may need some tutorials how to use it first (it's a bit weird compairing to action).

Our records are to be put in our YouTube channel, on the separate playlist - all those videos will be unpublic. After all that - nanoduckling and everyone who volunteered to edit the video shall sit and assemble it together.

After it's done, the video will be uploaded (unpublicly) on youtube. If we say we like how it is - it will be changed to a normal, public video, and send to Muse.

What do you think about that?
Title: Re: The Community Video Tutorial Project
Post by: Hoja Lateralus on February 21, 2015, 07:55:53 pm
Sounds great, except we may need one more step - recording the narrator voice (or will it be made in goio?).

Also - we'll need a guy from every bigger language community to make the subtitles. And when we have an edited video we'll send an e-mail to Muse.

And of course, the question is WHEN we're going to do that. I suggest weekend.
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 21, 2015, 08:03:53 pm
We'll record the narrator separately, so we can do some takes and probes and shit. But first we need edited video in fact to do some narrator voice recordings.

As I stated on trello - I can translate and add in youtube some Polish subtitles.

When is the good question, but rather in terms of our.
I and Disaster are operating within the GMT+1 time zone (central Europe). We have to coordinate ourselves to do it in, let's say, an hour or something like that.
Title: Re: The Community Video Tutorial Project
Post by: Marza on February 23, 2015, 12:39:09 pm
I'll be keeping an eye on the Youtube account for material. And yeah, I agree that a narrator voice over is something to be done after an edited video is put together; it's difficult to narrate AND record decent footage at the same time.

I'll try to get OBS running on my side as well, but I don't know if my rig is powerful enough to handle it. If all else fails I know it can handle video editing just fine.
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 23, 2015, 04:32:41 pm
Good.
But we still need some more people. In the beginning everyone was so hurrah-optimistic, and suddenly everyone felt silent...
Title: Re: The Community Video Tutorial Project
Post by: David Dire on February 23, 2015, 05:53:20 pm
Good.
But we still need some more people. In the beginning everyone was so hurrah-optimistic, and suddenly everyone felt silent...

I would love to help in community projects like this, yet, I cannot record any sort of video.
Title: Re: The Community Video Tutorial Project
Post by: Lanliss on February 23, 2015, 05:57:35 pm
I have no experience in recording video of games of any sort. I would love to help, but I fear I might wind up being a hindrance. That being said, if you absolutley beed an extra, I am happy to help if I am able. I hope that you can get this done, as this is definitely something the new players could use.
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 23, 2015, 06:06:33 pm
Ok. Let's put it this way.

I need 9 people.

4 - for metamidion
3 - for goldfish
2 - as spectators, for the sake of awesomeness and edition.

All of them are recording. This should be enough material to do something from it.

Why?

Spectators - obvious.

Pyra crew - to have footage of how it looks from everyone's point of view.

Goldfish crew - to see how it looks on deck of the enemy ship, when it's under fire of metamidion.
Title: Re: The Community Video Tutorial Project
Post by: David Dire on February 23, 2015, 06:07:46 pm
Ok. Let's put it this way.

I need 9 people.

4 - for metamidion
3 - for goldfish
2 - as spectators, for the sake of awesomeness and edition.

Ah, so I could theoretically help out as being a Goldfish/Metamidion pilot? Yet not recording?
Title: Re: The Community Video Tutorial Project
Post by: Marza on February 24, 2015, 08:58:49 am
Lanliss and David Dire, if you guys are willing to be extras then I'm sure we can put you to good use!

The ideal master plan is still on the drawing board for the time being, but in the meantime do add us ingame and ask us about recording footage the next time you see us online. I know Schwalbe has worked out how to get his recording software working.

You don't have to be a Hollywood actor (Or a master tournament goio veteran), all I'm after as a video editor is footage of people shooting guns at the right time at the right targets, engineers doing repair runs and pilots pointing the ship's weapons in the general direction of the enemy. All I need is players putting the basic theory into practice and having fun doing so whilst somebody records.
Title: Re: The Community Video Tutorial Project
Post by: Lanliss on February 24, 2015, 02:35:43 pm
That sounds great. I will need a list of all the people involved to add them, as well as a time when you all come up to that point. I will be happy to do the engineer runs, as I am not the best at properly prioritizing targets on gun.
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 24, 2015, 04:17:39 pm
Ok. As for the list. I guess it's the most of the people speaking around here ( I... GUESS... at least)

To record you can use OBS, mentioned two pages ( I think ) ago by Marza. It's quite CPU cheap software, as far as I've noticed. Should work good even with slower computers. Because the more material we have, the more interesting video we will create. And if it's graphically interesting - the watching person won't get bored and quit it. ^^
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 27, 2015, 06:18:16 am
I need to know time zones in which you are. I'm going to need them to coordinate the recording hour.
This time - please, write them down here, so everyone can see and know them, and they are not only in my Excell sheet.

I would like to record Pyramidion tutorial this weekend.


I know that:

Schwalbe - GMT+1
Mr.Disaster - GMT+1
Inkjet - GMT-7


What about the rest of us? Hello? Is anyone there?
Title: Re: The Community Video Tutorial Project
Post by: Kamoba on February 27, 2015, 06:41:53 am
I'm still watching for updates here, but am finding myself with less tine each day, in game and in real life, I cannot commit any guaranteed help at this time.
Title: Re: The Community Video Tutorial Project
Post by: David Dire on February 27, 2015, 08:45:52 am
I need to know time zones in which you are. I'm going to need them to coordinate the recording hour.
This time - please, write them down here, so everyone can see and know them, and they are not only in my Excell sheet.

I would like to record Pyramidion tutorial this weekend.


I know that:

Schwalbe - GMT+1
Mr.Disaster - GMT+1
Inkjet - GMT-7
(American Scrub) UTC -5


What about the rest of us? Hello? Is anyone there?
Title: Re: The Community Video Tutorial Project
Post by: Schwalbe on February 27, 2015, 09:12:39 am
Good, I see some new replies, that's encouraging.

Bad, none of those contain information I asked for. I mean - what does it mean "(American Scrub)", Dire? are you talking about yourself? Cause tis ain't clear.

Sorry, I'm not in a good mood today, not even in good shape, I feel like getting sick.
Title: Re: The Community Video Tutorial Project
Post by: David Dire on February 27, 2015, 09:31:40 am
Good, I see some new replies, that's encouraging.

Bad, none of those contain information I asked for. I mean - what does it mean "(American Scrub)", Dire? are you talking about yourself? Cause tis ain't clear.

Sorry, I'm not in a good mood today, not even in good shape, I feel like getting sick.

Ew, sickness, that sucks.

But yeah, I'm said "American scrub", being the only UTC person to be in that yet :D
Title: Re: The Community Video Tutorial Project
Post by: Marza on February 27, 2015, 11:02:56 am
GMT+0

In other news I've got OBS working (more or less) on my laptop, so I can record material too.
Title: Re: The Community Video Tutorial Project
Post by: VomAct on March 14, 2015, 11:49:36 am
I am UTC -4 currently (EDT) and have OBS working.  I would like to do a squid segment if possible.....
Title: Re: The Community Video Tutorial Project
Post by: Crafeksterty on March 14, 2015, 04:38:37 pm
If you need anything spire related, i would help.

But god help ME because i cant play properly until summer vacation.
So if you want spire help, coming from me atleast, i can only give it during the summer.
Title: Re: The Community Video Tutorial Project
Post by: DJ Logicalia on March 14, 2015, 05:17:04 pm
I played this game a couple times. If anyone needs anything from me, I'd be down to help whenever  :D