Guns Of Icarus Online

Main => Gameplay => Topic started by: Sammy B. T. on February 03, 2015, 10:20:48 pm

Title: The Llamatron 2.0, the numbers game of GOIO
Post by: Sammy B. T. on February 03, 2015, 10:20:48 pm
The Llamatron 2.0 (http://ducksoficarus.servegame.com/)

Some of you may know Illmatar as a god of the Hades. We know him as that too but we also know him as our spreadsheet maker. Also for awhile I knew him as Llamatar due to me being fantastic with nicknames. While the nickname never caught onto him, it did catch onto his invention. For quite a bit now we've had a nifty little google spreadsheet where you could just choose the ship, gun, and a few other factors and we'd get some crunched out numbers. However since this was a google spreadsheet and anyone with access to it could use it and functionally only one person could use it at a time we kept it somewhat exclusive to the Ducks.

Well no more. Illmatar has worked out a website where these numbers are done on your own end. We decided we wanted to share this with the community. So I present to you The Llamatron 2.0 (http://ducksoficarus.servegame.com/)

We pull the numbers directly from a spreadsheet on the Muse site. While the numbers are up to date there are some oddities of some names. So to clarify a few options in the spreadsheet;

- Flak Cannon is the Heavy Flak
- Portable Flak is the Light Flak
- Medium Carronade is the Heavy Carronade
- Magma is the Hades
- Missile Sling is the Artemis
- Rocket Launcher is the Carousel
- Small Howitzer is the Mercury
- Splinter is NOTHING! It doesn't exist. Don't get excited as this has been taking up space for as long as we've been looking.

One day we will probably get this fixed though we hope maybe Muse will one day.

There will be a few updates to this as we go forward. Illmatar is negotiating with the AI trying to get a damage table so you can know things like Damage per second, clip, and/or shot against different components. Whenever Muse updates their spreadsheets, so do ours. If there is an issue with blanks or errors, refresh a few times. If  issues persist, you have any suggestions, or if you want to tell Illmatar anything there is a suggestion area.

We hope you will all enjoy and find it useful in ship building.

The Llamatron 2.0 (http://ducksoficarus.servegame.com/)
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: awkm on February 06, 2015, 05:58:54 pm
It's broken! It's broken! FIX IT NOW! :P


Tsk tsk for looking through the data files :D  Oh well!
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Indreams on February 06, 2015, 06:19:26 pm
As a number nerd, I am currently drooling...
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Steelking on February 06, 2015, 07:49:28 pm
Sorry about that, it's back up it shut down for some reason,had a issue with a graphics driver yesterday and had to restart so may not have brought it back up but i swear i did, either way resolved, Enjoy everyone!
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: DJ Logicalia on February 06, 2015, 08:12:08 pm
Best chart I've seen in my entire life

Bravo
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Steelking on February 06, 2015, 10:54:07 pm
Glad to see everyone is enjoying the Llamatron thus far, please feel free to spread it around to the community. It still has a few things that are being worked on but i hope for it to help people understand the way the game works as well as help the more advanced players tweak their ships to their highest potential, as well as even teach people complimentary guns, it's one thing for someone to tell you hey take this and this because it's good, it's another to see the numbers yourself, well heres the math and the numbers for it, see it yourself. I hope it helps everyone out who needs it. I post this on behalf of myself and Illmatar, if you know Illmatar you know why I do this, for those of you who don't, he is a man of few words especially when it comes to the things he creates and works on. To an amazing Gunner/Engineer as well as a awesome friend, May you be blessed if he is on your crew.my opinion on him may be biased,

On a side note, to Awkm no data files were harmed in the making of this, though on a more serious note, data files were not mined in the course of this project.
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Steelking on February 28, 2015, 03:12:59 am
Llamatron 2.0 is currently down at the moment, working on getting it resolved, updating as soon as it's available again.
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Steelking on February 28, 2015, 03:20:29 am
Llamatron 2.0 is available once again, Enjoy
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Lydia Litvyak on February 28, 2015, 05:41:55 pm
This is a great tool :) Salute!

edit: that said, are you calculating shots/time to destroy a component with a loop? It's really slow ): you should just divide the component HP by the DPS from each weapon...
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Steelking on March 01, 2015, 05:14:34 pm
As Illmatar isn't a forum poster i'll just pass this along, in response to you Lydia,

I am running a timer based system that goes by millisecond and checks if the gun can shoot if it needs to reload or if repair tool can repair based on its cooldown.

hope that gives you a better understanding of how it works. if you have any further questions or suggestions please feel free to state or ask them and i'll be sure to pass them along.
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Lydia Litvyak on March 02, 2015, 12:08:40 am
Maybe I'm misunderstanding you. Why not just calculate time to destroy as

Quote
let
 val single_clip_time = health/((damage_per_shot*shots_per_clip)/time_to_empty_clip)-mallet_rps)
in
 if single_clip_time <= time_to_empty_clip
 then single_clip_time
 else health/((damage_per_shot*shots_per_clip)/(time_to_empty_clip+time_to_reload)-mallet_rps)
end
?

I feel like that should be a lot faster, and unless I'm mistaken it should still give you the correct answer, save for a small error from the fact that it's treating the damage as continuous instead of discrete.

(obviously if the time to destroy comes out negative then the answer is that mallet repairs faster than that weapon breaks)
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Steelking on March 04, 2015, 01:45:41 pm
Illmatar likes the idea of that as far as dps wise goes but he feels with the repair tool and the addition of multiple guns that the way he currently has it setup is more accurate,

However he is currently working on updating the Llamatron as well as speeding it up tremendously over 10x it's current speed which from testing purposes it seems to be almost instantaneous,

Update notice to follow as soon as he is done.
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Steelking on March 04, 2015, 04:36:54 pm
The Llamatron has been updated!
Notes to follow ~

Arming range has been added, you can now see how different ammo's modify the arming time of say, mines and to know when they will actually deploy into a mine.
Hull,Balloon,Armor, and Component dps has been added for each gun, the dps is calculated over 100 clips, so it is the overall average dps, to factor in reload times
Ammo range and projectile speed variations have been added in,
Tweaks made before this update but not mentioned, guns were updated to current stats
Llamatron calculation speed has been increased 10x over
also cosmetic update as well.

Enjoy and please any feedback is appreciated.
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Omniraptor on March 04, 2015, 09:54:28 pm
Why 100 clips instead of just one?

dps = total clip damage / (time to unload + time to reload)
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Steelking on March 05, 2015, 01:58:57 pm
It was used in the original Llamatron this way and so it was brought over, it makes 99.99% no difference wether if it is 100 or 1 clip, he could go through and change it to 1 clip and you most likely wouldn't notice a difference.
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Steelking on March 14, 2015, 05:19:42 pm
Apologies for the downtime from last night until a short while ago, we had a pc issue that needed to be resolved and upon restarting the site did not come back up, as we were preoccupied with the competitive match today and as the pc issue was late last night, i did not notice the site had not come back up.

the site is back up and everything taken care of, enjoy.
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Urz on March 14, 2015, 05:49:19 pm
This is so sick! I was talking to Daniel on the stream today about how I wished someone would build this exact application, completely unaware it had already been made.

Props to Illmatar.
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Steelking on April 30, 2015, 09:49:18 pm
Guns updated to new patch.
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Steelking on May 05, 2015, 07:38:57 pm
Llamatron 2.0 will be down until late thursday due to issues in the area, sorry for the downtime, it will be back up as soon as possible.
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Steelking on May 07, 2015, 04:50:14 pm
Good News everyone! you just read that in the professor's voice, anyways, Issues have been resolved! The Llamatron is back in operation, Enjoy!
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: The Mann on May 08, 2015, 07:51:29 am
This is incredible!, Nice work!  :-*

This is an excellent contraption for new players and players looking for advise!

I Salute all of you!  :D
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Hoja Lateralus on May 09, 2015, 08:48:53 pm
Very nice. Make it official and make thread sticky etc.

PS what the hell is an Achilles Spear Rifle?
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: BlackenedPies on May 09, 2015, 09:35:08 pm
Tis the poon
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: The Mann on May 10, 2015, 03:04:39 am
Tis the poon
Tis the great poon of which the Sky-whales fear.
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Steelking on May 10, 2015, 04:30:55 am
the Achilles Spear Rifle is a weapon which as far as we know was only a numbers weapon, it didn't have a model as far as i know and has not been finished as far as we've seen, so it's just a theory weapon, sort of like a harpoon/mercury? it was a interesting weapon in numbers but we never got to see it in function.
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Steelking on May 17, 2015, 02:42:35 pm
yay! we hit 1000 views! keep it going!
Title: Re: The Llamatron 2.0, the numbers game of GOIO
Post by: Steelking on June 07, 2015, 12:19:27 am
DNS Issues tonight, might be down for a short while, if it's down too long i'll look into it more but for all intents and purposes the issue doesn't appear to be on our side. apologies for the downtime.