Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Indreams on February 02, 2015, 11:40:35 am

Title: Matchmaker and Level Adjustment
Post by: Indreams on February 02, 2015, 11:40:35 am
Match Maker was an overhaul. So was the new leveling system. We had a grand discussion when they were first introduced.
Now that we've settled into it, let's see what we think about it now. What was your opinion and has it changed?
Title: Re: Matchmaker and Level Adjustment
Post by: GeoRmr on February 02, 2015, 11:46:49 am
"Matchmaker will reduce lobby time"

>now we just sit in the matchmaking queue


"No more double pilots or gunners"

>still puts second pilots and gunners on ships


"3 rematches only"

>finally sorted into balanced lobby
>epic game
>lobby was already 2 games old
>back to the cesspit


"no levels on enemy team"

>clicks on everyone name individually before manually balancing lobby



"No more captains delaying lobby start time by jumping out"

>pilot dc's seconds before game starts
>noob gets sorted into the captain spot
>game instantly starts with the noob gunner as pilot and you're now on their flak fish
>none of the captains in the lobby had clicked ready
Title: Re: Matchmaker and Level Adjustment
Post by: Kamoba on February 02, 2015, 11:51:21 am
https://gunsoficarus.com/community/forum/index.php/topic,5601.0.html

Is what I think...

MM is okay, a few tweaks may be needed, but once you start custom lobbies rather than queuing I am starting to find less wait times in opening to the queue over joining the queue. :)

I think match maker is being blamed for some player faults in places though, for example newbie gunners winding up in pilot slots is less often match maker and more often a new player trying to join a friend or someone they played with before.. Often the same for pilots in crew slots.

Title: Re: Matchmaker and Level Adjustment
Post by: Indreams on February 02, 2015, 11:51:41 am
I've settled into things.

I don't mind Matchmaker. I almost like it now. I like how we don't see the pitifully few lobbies we have sometimes. And I can play when I want. Before the match maker, that depended on the lobbies.

Leveling? I liked achievement leveling better. Novices are graduating without having played on a Pyramidion or rebuilding the engines. Level 8 engis coming aboard my Squid with 7-10 matches is kinda ridiculous.
Title: Re: Matchmaker and Level Adjustment
Post by: Kamoba on February 02, 2015, 11:55:29 am
I've settled into things.

I don't mind Matchmaker. I almost like it now. I like how we don't see the pitifully few lobbies we have sometimes. And I can play when I want. Before the match maker, that depended on the lobbies.

Leveling? I liked achievement leveling better. Novices are graduating without having played on a Pyramidion or rebuilding the engines. Level 8 engis coming aboard my Squid with 7-10 matches is kinda ridiculous.

Novice and level up speed is definitely something that needs addressing.

New player spends 5 matches with new team that faces guns at the enemy.. Reaches level 5/almost 6.
Two rounds with different crew but manages achievements by chance, levels upto 8 on 2 ships in 8 matches...
Gets taken out of novice only knowing how to run around a goldfish and repair what they notice is broken..
Title: Re: Matchmaker and Level Adjustment
Post by: Hilary Briss on February 02, 2015, 12:00:04 pm
Yes There are now 2 mini games.

The Matchmaker where you have your crew. During that time you watch your children grow up and marry. Whilst chilling out with your friends.

We all wait for the elusive 1 Player and watch it till we all have motion sickness.

Then we enter a lobby and the Second game begins. \0/

Global say the same.
Just one player needed....
Then the reply "Tried to join you but it said Unable to join you as you're in a queue"

reply "We are we daren't stop now"

Response "Ahh man"

Reply  "Bet we end up in same lobby lol"

They all did and there was much laughter.

Silver linings and all that.
Title: Re: Matchmaker and Level Adjustment
Post by: HamsterIV on February 02, 2015, 12:25:01 pm
I expect the match maker to match me up with people I don't want to fly with. I either join on friends or jump to spectator when Match Making puts me in a lobby. From spectator I pick the ship I want to fly on based build, player levels, and the personalities of the crew. I realize my actions are ruining the "ballance" match making is trying to create, but I don't care any more.

On the up side, mid game joins from powder monkeys are down since they can't see games in progress. Also lobbies start faster, and I am using crew form and my friends list much more than prematch making version.

Before Match Making I was a big proponent of the Ship shuffle, now it seems a bit vestigial. I would like to see a feature where you can break your ship off from a post match crew form to enter the matchmaking system as a crew of 4 instead of the entire team of 8 to 16 you were on. This is especially true if you get ship shuffled in a match and get paired with a novice or a troll.
Title: Re: Matchmaker and Level Adjustment
Post by: Indreams on February 02, 2015, 12:37:07 pm
Before Match Making I was a big proponent of the Ship shuffle, now it seems a bit vestigial. I would like to see a feature where you can break your ship off from a post match crew form to enter the matchmaking system as a crew of 4 instead of the entire team of 8 to 16 you were on. This is especially true if you get ship shuffled in a match and get paired with a novice or a troll.

+1. I feel closer to the crew I've been playing for three games than that other captain and that other crew I've played with/against. This I agree with.
Title: Re: Matchmaker and Level Adjustment
Post by: Hoja Lateralus on February 03, 2015, 06:59:32 pm
Pretty much what Geo said. Matchmaking made me leave this game. 

In this heavily cooperation focused game I can't discuss tactics with my crew (not even mentioning my team) because timer

Additional useless clicks are additional and useless

Unable to browse servers so I find game that I like most, I'm on MatchMakers mercy. Also R.I.P 4v4's

New leveling system is fine, I don't see anything particularly bad or good in it. Perhaps it's a good transition that you don't have to make achievements to level up.
Title: Re: Matchmaker and Level Adjustment
Post by: GeoRmr on February 03, 2015, 07:23:43 pm
Pretty much what Geo said. Matchmaking made me leave this game. 

In this heavily cooperation focused game I can't discuss tactics with my crew (not even mentioning my team) because timer

Additional useless clicks are additional and useless

Unable to browse servers so I find game that I like most, I'm on MatchMakers mercy. Also R.I.P 4v4's

New leveling system is fine, I don't see anything particularly bad or good in it. Perhaps it's a good transition that you don't have to make achievements to level up.

Actually 4v4's happen all the god-damned time. what happens is you start crew-formed as a 2v2, then get sorted into a 3v3 and then the 3v3 ends and you get returned to crew form (because only allowed to rematch three times trolololololololol thanks muse), and then it sorts you into a 4v4, then you're stuck in a 4v4 over and over perpetually. Its really annoying.
Title: Re: Matchmaker and Level Adjustment
Post by: Hoja Lateralus on February 03, 2015, 07:31:27 pm
That's new. When I was still playing it was only 2v2 matches. All. The. Time.
Title: Re: Matchmaker and Level Adjustment
Post by: BlackenedPies on February 03, 2015, 08:57:47 pm
Here I am to defend matchmaking. This is from a captain's perspective.

When the MM update first came my initial feeling was of strong dislike, but the truth is that it is more efficient. And I believe that it's good for expanding the community.

The matchmaking system is optional. You can play without being in matchmaking.
You can still browse lobbies. It's even better now since you can only browse lobbies your friends are in. Want to browse more lobbies? Friend everyone!

It puts you in lobbies quicker. If you have a full crew (or team) waiting to get into a lobby it will take longer, or you can just create a new lobby and accept from matchmaking. In many cases the second option seems to work quicker. This might be a problem, but either way the fact is that you get into matches quicker. And matches fill up quicker.
The system could me made more efficient, and MMR is not perfect. But it's ok.

The auto timer starts matches faster. Not resetting the clock when a new player joins is a major problem, but the auto timer is overall a good feature. Sometimes I do need more time, but it speeds up the whole system. More games played, much more efficient.
Discuss tactics in match. Otherwise you're wasting the other team's time. Besides the timer reset problem, you have plenty of time.

You can choose what type of match you want to play. It will occasionally put you in a different type (which isn't good), but you still have some control over the type of match.
Yes the post game isn't great (rematch, crew form, 3 times), but it's ok. I don't like the 3 rematches, but I suspect that it makes the system overall more efficient.
Don't like something, make a new crew form and invite your crew.
Uncooperative player, new crew form invite the rest.
Wanna balance a lobby, swap ships. This appears to be very rare, and it's almost always me who swaps.

No more powder monkeys joining mid match. I can't praise this enough.
The captain is now almost always a pilot. Remember the old?
Hiding levels is good. Don't worry about their levels. Just play. It's no different than having to click to see what tools they have.

I've noticed that crew stick around for longer.
From a crew's perspective I'm sure it's frustrating getting put on ships you don't want to be on. This has always been a problem, but now that matches fill up faster you generally have less options to choose what ship you want to crew on.
Title: Re: Matchmaker and Level Adjustment
Post by: GeoRmr on February 03, 2015, 09:03:21 pm
No more powder monkeys joining mid match. I can't praise this enough.
The captain is now almost always a pilot. Remember the old?

Still happens every time there is a CA in the lobby.
Title: Re: Matchmaker and Level Adjustment
Post by: Caprontos on February 03, 2015, 09:10:18 pm
I think its fine. Idk its not really any different then the match list for random lobbies.. or if your playing with specific people.. At lest for me.

You can usually tell if a lobby is stacked or possibly balanced just by captain levels..

As for teamwork.. Who needs team work when 90% of the lobbies your put in to is all new people who do not really do much team work or only the very basics.. I do suppose its more annoying for a pilot then a crew though..

The game is fine to play completely reactionary and non-communication way.. in low skill lobbies... and that's fun in its own way compared to higher skill lobbies where you do things more systematically.. Which is also fun in its own way.

The only thing I'd want to add is a way to make highskill only lobbies (like novice only reverse.. how we decide that idk.. I'd just go by level x+.. maybe 35+ or something in at lest one class). Then we could at lest have some matches with people with more skill that's not entirely competitive.. but that can't happen because we don't want to divide up the community .. which is sadly getting small again.

I do get a little bored with being put on to many bad ships.. The match timer can be annoying but most of the time it is fine..
Title: Re: Matchmaker and Level Adjustment
Post by: Arturo Sanchez on February 03, 2015, 09:57:43 pm
Pretty much what geo said. exchanged mid game 2nd gunners for just b4 match start 2nd gunners.


I want my crazy king.

In the old days I knew the finesse to set up a lobby of just constant crazy king.
This 10 player requirement is bollocks for the purpose of setting this crazy king.

MM seems to think every lobby needs to be full. No. In the old days you just need the caps, people see the active game and join mid match.

If MM simply let ppl join mid game IN THE RECCOMENDED BUILDS (and classes) set up by the captains ( I thought that was what the 3 reccomended build slots meant). MM would be so much more streamline.
Title: Re: Matchmaker and Level Adjustment
Post by: BlackenedPies on February 04, 2015, 12:59:45 am
 I've never had a problem with players joining my crew right before match starts. For two reasons, the crew is usually filled, and I always have my finger on spectate just in case. It may have happened early on but I can't recall someone joining last second without me catching it.
It occurred more often pre matchmaking as less spots were filled. Timer is an issue.

Try setting your queue for 4v4 crazy king. The reason for the high player requirement is to keep the system efficient. Otherwise there would be too many open crew slots.

Having players join in match used to be very frustrating. You might get a good crew, but it's more likely you wouldn't. I'd much prefer to have AI than risk a player joining. What I would give for a guarantee to be able to play with AI.
As I not so jokingly used to put it:
Lobby: are you sure you're ready with just AI?
Me: I prefer AI. Let's go

As much as I have mastered playing with AI, I do enjoy a full crew of humans, which has become a sure sight since matchmaking. Plus they stick around for longer and get good.
Now you have a new crew who you trust, and they have you on their friends list. Win win.

I'm pretty sure the default way crew join a ship is through their friends, and matchmaking streamlines this. It does however fill up ships faster so friends have less of a chance of getting on. Crew form.

I feel that matchmaking has made the game more efficient and friendly and I like it.
There have always been problems, but now (for me) there are fewer problems and more playing.
The old system is nostalgic but I believe this is the superior system, and good for expanding the community.
Title: Re: Matchmaker and Level Adjustment
Post by: michael.hauda on February 04, 2015, 07:46:29 am
I'll take a swing at a reply;
-Between matchmaking queue and lobby wait times the game feels about as slow as before, at least before you could leave and click a different lobby if the one you got put in was too slow.

-Second pilots and gunners are less common although they still happen a lot more than would be preferred, this happens last minute sometimes and has ruined many many many matches.

-I never thought viewing the enemies levels was a bad thing, but then again you didn't really get rid of it did you. :P

-You added an option to delay the lobby, that only the pilots get.. so they can delay, given its better than before it still sucks.

-I love the new leveling system, it makes the game more rewarding because even if you didn't get to get achievement progress you got something (XP) for your time.
-----That said.. I think novices should go back to the original way of leveling until they get through novice levels, hopefully this means level 8s will actually know how to extinguish a fire and where the hull is on each ship.

For the people who suggest you friend "everyone" so you can get the server list feel, maybe I want my friends list to actually be my friends? rather than 90% people who don't play anymore, 7% novices, 2% random players and 1% friends..

I am in favor of matchmaker and the server list being one thing, allowing people to join the lobbies directly or letting matchmaker find them a lobby that it feels is balanced, not that it will be

As for the 3 match limit, before matchmaker lobbies had names, if you were getting steamrolled you could just leave, and not click that lobby; now matchmaker just shunts you in with the same people over and over and over, seriously. At least add an option to flag a lobby you're in so it doesn't put you there until that lobby has played another game or something.

Also, correct me if I'm wrong, if I say that I don't want to be in say.. Crazy King lobbies, matchmaker shouldn't put me in them? because if that's the case matchmaker fails to do that, this problem has happened often with the above problem of being put into the same lobby/with the same people.

Sorry I rambled a bit, matchmaker has just been a pain is all..
Title: Re: Matchmaker and Level Adjustment
Post by: Indreams on February 04, 2015, 08:03:17 am
Anybody played or remember Renaissance Heroes?

It was aesthetically similar to GOIO. Tf2 in a steampunk/renaissance setting.
It had lobbies similar to pre-MM, and online players numbering in two-digits (it was a free-to-play).
Due to low-player base, the game was taken off by its supporting company. :(
A good game with huge aesthetic and plot potentials, wiped off the face of the earth.

I think Match Maker will save GOIO from a similar fate (also, the not-free-to-play, not-pay-to-win thing as well).
I like the MM better than browsing lobbies, because, when it was about browsing lobbies, it was disheartening to see how few lobbies were on. MM's a lot more convenient.
Title: Re: Matchmaker and Level Adjustment
Post by: michael.hauda on February 04, 2015, 09:01:24 am
I like the MM better than browsing lobbies, because, when it was about browsing lobbies, it was disheartening to see how few lobbies were on. MM's a lot more convenient.
I'm catching some blissful ignorance type thing with the pro-matchmakers who just don't want to see how small the player base is, an observation
Title: Re: Matchmaker and Level Adjustment
Post by: Indreams on February 04, 2015, 09:51:15 am
I like the MM better than browsing lobbies, because, when it was about browsing lobbies, it was disheartening to see how few lobbies were on. MM's a lot more convenient.
I'm catching some blissful ignorance type thing with the pro-matchmakers who just don't want to see how small the player base is, an observation
Yes. I think its better, especially for the shy/fresh players, that you start playing by pressing a button.
Pre-MM, I logged in, saw 2-3 lobbies, and logged back out. Did that quite frequently, especially in the non-prime time. With MM, I press a button, wait a few minutes, and actually get to play GOIO.
Title: Re: Matchmaker and Level Adjustment
Post by: BlackenedPies on February 04, 2015, 12:20:36 pm
I spent the majority of my time pre matchmaking and I will testify that it puts you in lobbies and fills them up significantly faster.

Players joining in last second is much more rare than previously. I never have this problem. The timer is an excellent but buggy feature.

I may have been the player who used the delay match feature the most. Players would refuse to bring a loadout and, not wanting to give up the precious spot I had worked so freaking hard to get, I would delay the match until the player left, brought the loadout, or I gave up.
It was extremely frustrating for the whole lobby and a game breaker.

Now if they refuse to accept a loadout it's an inconvenience. Report them and make a new crew form. Before it was a game breaker that occurred way too often. Recommended loadouts are the greatest thing ever.
I think people are forgetting how hard it was to get a captain slot and have a full lobby in the old system. It took so long.

My point with friending everyone is that you don't need to join random lobbies. And I don't want people to be able to join my lobby in game unless they know me or my crew.
I friend every crew member that I play with that listens and sticks around for a few matches. The system works great for me.

Setting the match type usually works, but sometimes you end up in something else anyways. Same with joining the same lobby again. This was the same in the old system only worse! Now it happens less and is more efficient.

The old system would've been overwhelming if you were one of the 1000+ during the steam sales.