Guns Of Icarus Online
Main => General Discussion => Topic started by: ramjamslam on November 18, 2014, 05:43:55 am
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A while ago Muse posted a screenshot on their blog (https://gunsoficarus.com/blog/weekly-progress-report-10312014-2/#more-6771) showing a new design for spotting:
(http://gunsoficarus.com/wp-content/uploads/2014/11/highlight_preview-spot.png)
Looks pretty cool to me, although I haven't heard any discussion about it anywhere. What do you think?
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Not noticeable enough for me. The white boxes are helpful because they contrast quite well with most terrain. The red outline would be hell on something like Canyon Ambush or Red Sepulcher. Still, I like the general outline idea, especially because it gives the outline so I know what ship it is that has been spotted, as opposed to having to open up the match list to check.
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It'll add many tactical advantages, now you'll know both ship you're stalking and exactly what direction they're facing, but as mentioned maybe the colour could be looked at. :)
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I can see a problem of this making sniping too easy because as long as the enemy is spotted, you can know exactly where their components are and snipe them individually even if they are in cloud cover
I am sure this will work well for Co Op, but I think it shouldn't be in skirmish mode
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I find the outline to be immersion breaking - no from me.
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I also prefer the white boxes since they stand out more.
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White boxes definitely. This red outline gives too much information. I'd rather have a thrill of not being sure what situation I'll witness, then knowing exactly what is going to happen... It's more exciting.
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Visual wise I find the outlines appealing. Balance wise they might be problematic, as they add information compared to the white boxes, or at least make information way easier to access. With the boxes, you've got to check the minimap to see the ships orientation and guess the ship type correctly (if you didn't remind it from the lobby/ score screen. To hit specific components inside a cloud you also need to know the ships layout fairly well. With the outline you get all this information for free - just by looking at it. I also wonder whether one can see the projectiles movement if its inbetween the line of sight to the marked ship, which would make aiming at cloud-covered ships even easier.
I find the outline to be immersion breaking - no from me.
But the white frames aren't?
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Visual wise I find the outlines appealing. Balance wise they might be problematic, as they add information compared to the white boxes, or at least make information way easier to access. With the boxes, you've got to check the minimap to see the ships orientation and guess the ship type correctly (if you didn't remind it from the lobby/ score screen. To hit specific components inside a cloud you also need to know the ships layout fairly well. With the outline you get all this information for free - just by looking at it. I also wonder whether one can see the projectiles movement if its inbetween the line of sight to the marked ship, which would make aiming at cloud-covered ships even easier.
You, sir, have said way better and way more informative than me. Have my salute.
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I had an idea about this. What if this was somehow used with the rangefinder to have it be more useful and inform people of the orientation of enemy ships. Requires more activity than spot and forget, but in return you get to know more about the enemy. I have not thought out a lot of detail on this, but it could be interesting.
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Well... that's quite a good idea. ^^
For example, range-finder gives also the approximate speed of tracked vessel. Or something like this. ^^
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(http://i.imgur.com/ysRmrMj.gif)
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I had an idea about this. What if this was somehow used with the rangefinder to have it be more useful and inform people of the orientation of enemy ships. Requires more activity than spot and forget, but in return you get to know more about the enemy. I have not thought out a lot of detail on this, but it could be interesting.
so far, I like where you're heading with this.
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I would have to use and see it before I approve/disapprove of it.
In adventure mode, when we might fight multiple weak (minion) ships at once, this could be very useful.
In skirmish, where we usually know what we are fighting, I don't know how this would work.
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This is a brilliant idea. I really love it. I just hope it doesn't get implemented into Skrimish mode.
Think about it. If we had white squares around 10+ ships because Adventure mode spawns in tiny weak ships, it'd suck trying to see them. Not to mention this could help divide the attention of "Okay, this is an AI ship, and the white cube is a Human player."
But in Skrimish... *shudder* that outline is so red, so thin, and the picture looks so zoomed, that it must suck trying to see that through a ship or cloud.
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I find the outline to be immersion breaking - no from me.
Yep.
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Personally I find the white rectangle to be immersion breaking. Also I find players carrying limitless one-caliber-fits-all ammo to be immersion breaking. Also I find chicken feet magically decreasing drag to be immersion breaking.
Facetiousness aside, this would be a rather large buff to sniping because you can more precisely tell a ship's lateral vector when aiming through cloud cover, and the precise locations of components instead of having to guesstimate based on minimap orientation.. I vote we test it in devapp first, like we do all such changes.
p.s. incorporating this into a rangefinder buff is a good idea IMO
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I find the outline to be immersion breaking - no from me.
I'm a hardcore RP'er... so, speaking of immersion,
the white box also breaks immersion. Just to give some perspective.
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I would have to use and see it before I approve/disapprove of it.
In adventure mode, when we might fight multiple weak (minion) ships at once, this could be very useful.
In skirmish, where we usually know what we are fighting, I don't know how this would work.
Being able to not only see where the enemy is through clouds (when spotted) you would also be able to see how their ship is positioned, thus making it easier to snipe out guns, or plan an according approach based on their momentum (M button OP).
I think this outline is okay, but maybe having not only the red outline, but the white box as well. Otherwise, the current system is fine.
EDIT: A lot of people talking about how "white shows up better."
Let's say we make the red outline White, instead. Thoughts on that?
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I find the outline to be immersion breaking - no from me.
I'm a hardcore RP'er... so, speaking of immersion,
the white box also breaks immersion. Just to give some perspective.
It does, but its not as offensive as a glowing red/blue outline made from lazors.
#neverbringsaspyglassbecauseimmersion
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Hard to find a good balance. You want to see the spot through white clouds but you don't want it to be too jarring.
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Considering how unreliable current spotting mechanics are, and how little sense they can make sometimes... I'm against this new outline, it provides too much information and could result in some balancing issues especially for the bigger squishier ships. (Looking at you spire, you poor fragile thing. :P )
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I think this outline is okay, but maybe having not only the red outline, but the white box as well.
Sorry for little offtop but it reminded me of "I Have No Mouth And I Must Scream" game;
"So think, think about... the yellow box, Helen..."
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I'd like to see the spots like that. Mostly because the white rectangles barely give any information about the enemy ship besides their relative position to you. Sure, you can estimate their distance with the map or radar, but seeing the tiny enemy ship to know it's 2km away instead of relying on remembering the sizes of the map squares or the circles on the radar. So basically, every argument, besides optical dislike, that was brought by people before this post is a pro instead of a contra for me. Sniping will get a little easier. Not much because you still will loose spots when enemies are in clouds, however sniping never really was a good strategy to begin with. So It can use that tiny buff.
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I think we should keep it, but make it white and addnthe box. If we're worrying about balance, maybe just turn it into an arrow?
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Fix the spotting first please. This new UI is not good as it will make being behind cloud but still spotted for some reason very punishing as they will know EXACTLY where your weapons are, where your hull is and etc.
Not good currently, and in the future would buff spotting by too much.
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I think it makes spotting OP.
it makes hiding in cloud cover moot. There's this level of satisfaction of shooting blindly into a box. Approximating where the ship will actually be in that box.
I do wish spotting worked properly for me though. I have had times when I could plainly see the ship but couldn't spot. Even in gat range and everything and still no spot.
sometimes its due to lag, other times its just plain bugginess.
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I think it makes spotting OP.
it makes hiding in cloud cover moot. There's this level of satisfaction of shooting blindly into a box. Approximating where the ship will actually be in that box.
I do wish spotting worked properly for me though. I have had times when I could plainly see the ship but couldn't spot. Even in gat range and everything and still no spot.
sometimes its due to lag, other times its just plain bugginess.
[throws bag of salutes]
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Maybe only while a spyglass is actively on a target, much like the rangefinder. Otherwise, white marker.
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What if the rangefinder could do this on a spotted ship? :o Because it reveals quite enough details to the ship and having a rangefinder allready diminishes the effect of getting spots.
So an active rangefinder pointing on an enemy ship revealing this type of spot on an allready spotted target imo would be a good reason to start using range finders.
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That's what I was saying weeks ago :P
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What if the rangefinder could do this on a spotted ship? :o Because it reveals quite enough details to the ship and having a rangefinder allready diminishes the effect of getting spots.
So an active rangefinder pointing on an enemy ship revealing this type of spot on an allready spotted target imo would be a good reason to start using range finders.
Would this work to mark spotted ships that are partially covered by clouds and would be unspottable had they not been pre-spotted? Otherwise I mean, you can already just see the ship.
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What if the rangefinder could do this on a spotted ship? :o Because it reveals quite enough details to the ship and having a rangefinder allready diminishes the effect of getting spots.
So an active rangefinder pointing on an enemy ship revealing this type of spot on an allready spotted target imo would be a good reason to start using range finders.
Would this work to mark spotted ships that are partially covered by clouds and would be unspottable had they not been pre-spotted? Otherwise I mean, you can already just see the ship.
"Why do you look at the wall with your rangefinder?"
"I am using the rangefinder to reveal more details of the enemy ship, spotted by our ally, which we can't see, because there is a wall in the way."
"But our ally can see it clearly and we can't shoot it anyway."
"...You can't stop me!"
I think it would look nice when there are too many flares going around. I don't know about you, but I often can't even see my own projectile and hitbox in these flared clouds.