Guns Of Icarus Online
Info => News and Announcements => Topic started by: Dev Bubbles on November 13, 2014, 04:13:47 pm
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Changes
- Ships explode normally once again. The fireworks have been put away until the next special occasion.
- Show player levels across whole team in match lobby (was formerly crew only)
Fixes
- Fixed displayed novice level range to be 1-7 in a few places
- Fixed a bug that caused default ship decorations to hang around in midair
Thanks!
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- Show player levels across whole team in match lobby (was formerly crew only)
Halfway there, Muse. Halfway there....
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omg I can actually support this update! Yay!
Although I kinda wish the fireworks would stay forever... :P
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- Show player levels across whole team in match lobby (was formerly crew only)
Nearly, Try again...
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*Relishes the time when fireworks return once more.*
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(http://cloud-4.steampowered.com/ugc/547512397271761064/0B88BA3E6199D8A4452C628865BF376B50FE4208/)
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Spud, that is one pretty screenshot.
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Spud, that is one pretty screenshot.
Spud is an artist, and F12 is his paint brush
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Well, at least the inexperienced will know who on their team to pester with advice now. Or at least believe the fellow co-captain when they tell you that NO your AMAZING harpoon flare build is NOT going to work.
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There's a bug in endscreen when you spectate. You get a message for giving commendation even though you are in spectate. Also a random shipname under that message. Will try take a screenshot if needed next time i see it.
Levels showing on team might make low and high level players jump lobbies to find more balanced games manually. Better quality games a good thing but with less players online might just confuse the matchmaker more.
I'd really like to see autotime added in lobbies for when players join and leave. The red timer is all too often running when ships are unprepared for battle and it's killing the quality of the games. Each ship should have at least 30-40 secs to prepare when needed.