Guns Of Icarus Online

Info => News and Announcements => Release Notes => Topic started by: Grixis on November 07, 2014, 04:49:45 am

Title: Version 1.3.8 Hotfix 2 Release Notes
Post by: Grixis on November 07, 2014, 04:49:45 am
Charity Tournament Update!

The battles are done and the dust is starting to settle. So far we’ve raised $15,848 for four great causes.  If you’ve like to see the battles, check out the teams, and check out their charities: click here! (http://gunsoficarus.com/charity/)
We’ll keep you up to date on how much we’ve raised for charity!

Changes:
- Novice levels have been changed to level 1-7.
- Non-novice players will no longer be sent to novice matches, regardless of wait time. This means novice matches will no longer be turned into normal matches.
- When novice players wait in queue for more than 2 minutes, they will have the option to join normal matches. If they do, they may get into any normal match. If they don't, they may need to wait, but will not face non-novice players.
- Matchmaker will now value balanced matches more, as well as some additional balance enforcements. Players will be less likely to be sent to unbalanced matches, unless we deem that they have waited too long.
- System made matches (including custom matches that recruit from queue) will have an upper limit of 3 rematches, which will down by per rematch. If there are no more rematches, the end match vote will be replaced by an alert message, and everyone will return to lobby as crew forms. This will give the queue more people to draw from while still allowing players to rematch against great opponents.
- Player level in chat message will be the max level (of 3 classes), rather than current class level.

Fixes:
- Some base system changes, which would allow the bounty event to show up again.
- Bug fix that caused captain in queue to be sent to crew slot or to a full lobby.
- Teaching achievement 8 was bugged, players should now be able to to track and earn "play X minutes with level 1-12 players" now.
- Ship theme objects stuck in the air randomly are now gone.
- Wrong language in Andrew Howell (Fyraxis) voice pack has been fixed
- Image for Desert Scrap has been fixed
- Custom match list scroll bar now scales proportionally to number of listed matches.
- Spotting visibility check reverted to less restrictive 1.3.7 behavior (yes it’s still occasionally weird)
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: GeoRmr on November 07, 2014, 04:52:30 am
Good job adding another thing that NOBODY ASKED YOU TO, NOBODY WANTS, AND THE MAJORITY WILL HATE.

Quote
- System made matches (including custom matches that recruit from queue) will have an upper limit of 3 rematches, which will down by per rematch. If there are no more rematches, the end match vote will be replaced by an alert message, and everyone will return to lobby as crew forms. This will give the queue more people to draw from while still allowing players to rematch against great opponents.

'we'll let you have some fun with friends after organising your own lobby with "great opponents", but this time we'll dump you back into the cesspit of matchmaking to play shit games again.'
Recruit from queue was your one saving grace from the last patch.

FORCING PLAYERS TO JOIN THE SHITTY NON-WORKING MATCHMAKING QUEUE AFTER THEY'VE PUT TIME IN TO MANUALLY CREATE THEIR OWN GOOD LOBBIES IS NOT FUN. I DON'T WANT TO HAVE TO REMAKE A LOBBY EVERY THREE GAMES GOD DAMN IT.  IF YOU ARE GOING TO ULTIMATELY FORCE YOUR BROKEN MATCHMAKING UPON THE PEOPLE WHO NEVER WANTED IT AND THE PEOPLE WHO WARNED YOU IT WOULDN'T WORK BEFORE YOU EVEN STARTED THIS VENTURE I'M SURE THEY WILL STOP PLAYING AND STOP RECOMMENDING THIS GAME TO THEIR FRIENDS. YOU WILL LOSE THE FEW PLAYERS YOU DID MANAGE TO KEEP PLAYING AND WILL BE LEFT WITH A NON ACTIVE COMMUNITY OF COD PLAYERS THAT ONLY JOIN WHEN YOU CUT THE GAMES PRICE DOWN TO NOTHING AND LAST NO LONGER THAN A WEEK.

DON'T BE SHORT SIGHTED, just because you dump us out of the lobby doesn't mean for one second we're going to join the pleb tier queue, all you're doing is pissing us off by forcing us to remake games. Thanks.

Good job IGNORING US and not displaying the levels in lobby again.

FFS Muse, why are you trying so hard to make people hate this amazing game?
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Michael Wittmann on November 07, 2014, 04:55:49 am
- Spotting visibility check reverted to less restrictive 1.3.7 behavior (yes it’s still occasionally weird)



So when will EVERYTHING be reverted to less restrictive 1.3.7 behavior?



heh slowly but surely becoming EA tier
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Squidslinger Gilder on November 07, 2014, 05:12:09 am
(http://i49.photobucket.com/albums/f283/joeschmo1of3/JoeschmoBlog/2014-Fall-SchmoBlog/OmakeGifAnime-Denki-gainoHonya-san-Episode5-NotMyPantsu_zpsb999eaba.gif)
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: GeoRmr on November 07, 2014, 05:42:05 am
Oh cool, you made the custom game button the same size as the others! thanks =)
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Mezhu on November 07, 2014, 06:51:07 am
I like these changes.
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Hoja Lateralus on November 07, 2014, 09:07:46 am
Firstly, pretty much what Geo said, +1

Quote
- Novice levels have been changed to level 1-7.

Why so low? That's barely a bit more than an old lvl2. Has game became so much easier? I don't think so. Please change it to more-or-less pre-1.3.8 lvls so 12 or at least around 10-ish.

Quote
- Non-novice players will no longer be sent to novice matches, regardless of wait time. This means novice matches will no longer be turned into normal matches.
"Only" three weeks after release. *sigh* About time.

Quote
- System made matches (including custom matches that recruit from queue) will have an upper limit of 3 rematches, which will down by per rematch. If there are no more rematches, the end match vote will be replaced by an alert message, and everyone will return to lobby as crew forms. This will give the queue more people to draw from while still allowing players to rematch against great opponents.
Similar to Geo I think this is unnecessary change and it will mosty cause frustration because people will still want to play together and they're be forced to make new lobbies. Exactly the same thing as with hiding levels.

Quote
- Player level in chat message will be the max level (of 3 classes), rather than current class level.
Why?

- Spotting visibility check reverted to less restrictive 1.3.7 behavior (yes it’s still occasionally weird)



So when will EVERYTHING be reverted to less restrictive 1.3.7 behavior?

This made me giggle. I kinda agree.


Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Indreams on November 07, 2014, 10:04:44 am
I don't mind most of the fixes. I think the matchmaker needs work, and this is a step in the general, right direction.

What I'd like to address is this.
When crews are made by the matchmaker, players barely know each other.
When that crew of strangers is placed into the crew-formation, there is no incentive to stick together, and most players leave.
Players than join another stranger crews. The cycle continues.

Guns of Icarus is a team game. Purpose of the matchmaker and the crew-formation should include easing player-to-player cooperation.

As the matchmaker stands now, it doesn't seem to achieve this purpose too well. The limit to the number of rematches is a limit to this purpose.

To be fair, game lobbies rarely rematch to more than three games, and player-to-player cohesion is marred by many other factors than match making. But the match maker is still a factor.

In conclusion, I think the matchmaker could use more improvement, and the three-match limit should be reviewed. Other than that, I'm glad I won't be placed in novice lobbies all the time.
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Wolfprints on November 07, 2014, 10:29:53 am
I agree with the above, being forced back into the queue is NOT a desirable change.  Once players get a good, balanced, friendly lobby going, we want to be able to stick around in it for quite a while.  This is especially true for a group of more than 4 people who are trying to play together.  If we have 6 people playing, we don't want to be forcefully separated every 3 matches. As it is, players can choose to return to crew form if they don't like the lobby, and I think that is even the default behaviour.  Please let us keep the choice to stay in a lobby that we like. Finding and playing with fun people is important to the enjoyability of this game, so don't force us away from people we like. We already have the ability to leave if we want to.
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Sammy B. T. on November 07, 2014, 10:41:53 am
No amount of "balancing" and swapping people around will be better than finding a good team to play with and against which is progressively getting harder and harder with automatic shuffles and now automatic re-queuing.
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Keyvias on November 07, 2014, 11:23:06 am
Let me take a moment to explain why the rematch changes are there.

As I stated in another thread.  Rematch takes people from the queue.
As matchmaker is trying to create a match with 20 people in queue, if a match rematches and people leave (which happens all the time.) That lobby takes people from the queue which now means the next game created has less people (and less opportunity to balance) due to having people removed from the queue.

If requeueing it taking a lot of time, let us know and we'll do our best to find ways to lower that .

We'll definitely keep an eye on the changes, but I promise they're there with the goal of improving the system for all.  We will never say any system is perfect and we'll always be looking for ways to improve the system.
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: HamsterIV on November 07, 2014, 12:13:57 pm
Guilder, your fascination with anime girls smacking boys on the head with some sort of solid object is starting to worry me. Is everything OK?

Also I am not opposed to going back to crew form more frequently, however sometimes the person "in charge" of the crew form doesn't or can't start a new game search and we have had to start a new crew form. I would like an easier way to invite people I just played with into a new crew form. Perhaps a button to create a new crew form as crew form host and automatically invite the 3 other people from the ship I am currently on.
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: sparklerfish on November 07, 2014, 12:17:08 pm
If a lobby is fun enough for me and everyone else in it to want to hit "rematch" three times, we sure as hell don't want to be torn from it and put back in the queue.  Please no.  Continuity with players is important for teaching, for making friends, for not getting frustrated all to hell and having to stop playing... :(
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Wundsalz on November 07, 2014, 12:44:11 pm
Regarding putting players back into the crew formation after matches:
Can you please stop tossing the entire fleet you've been with in the last played match into the queue? I'd rather like you to put the players back into the crew-formations they've entered the lobby with. Not only does this spare us the work of recreating the initial crew-formation, but it also should be easier to handle for the match making system. This way you don't have to find huge slots for entire teams which might already have a strong mmr-deviation within their own ranks, but you could distribute single players and smaller crew formations across fitting matches.
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Mezhu on November 07, 2014, 12:51:55 pm
..

+
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Richard LeMoon on November 07, 2014, 12:54:29 pm
Quote
- Player level in chat message will be the max level (of 3 classes), rather than current class level.

Why?

No, seriously, why? First you said this was for people to show off levels. Now they are forced to only show one. So.... why?
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Keyvias on November 07, 2014, 01:01:11 pm
@Wundsalz,

That's a good debate (meaning something we're discussing in the office as well.)

Right now in my mind it's team vs ship.

Do we bring the entire team back to a lobby?
Pros:
Force the most players possible into a teamwork situation
Create a persistent feeling team (IE. people are less jerkish to people they see again)
Cons:
Creates bigger teams for the matchmaker to try to match
More chance for random players you don't want to keep

Do we bring the Ship back?
Pros:
Most communication is ship based.
Easier to Matchmake
Cons:
Lose out on team cohesion and getting a bad ally is frustrating as all hell.
If the crew form was bigger than a ship you lose your friend.

Issues with using previous crew form:
Players who join in single get kicked out of the group even if the group likes them. This would make it harder for people to keep a crew of people they like.

If you can find a way around that issue we can definitely add it to the team vs crew argument.

Between the other two choices, where do you guys stand?
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Mezhu on November 07, 2014, 01:05:06 pm
How about you save each group of players that formed crews and split them back accordingly?
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Keyvias on November 07, 2014, 01:15:50 pm
In that situation though if the form crew got a good fourth that game or simply a random group of singles liked working together, they'd be split apart.

If a friend joined onto you in the lobby, he wouldn't be returned with you when the game goes back to queue.
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Mezhu on November 07, 2014, 01:19:10 pm
The latter can be bypassed by adding the friend who joined on you on that crew form, although I don't find it necessary. As for the random 4th, he can always be invited into the next crew formation which is more logical than assuming I want to play with him anyway.
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: GeoRmr on November 07, 2014, 01:19:19 pm
In that situation though if the form crew got a good fourth that game or simply a random group of singles liked working together, they'd be split apart.

If a friend joined onto you in the lobby, he wouldn't be returned with you when the game goes back to queue.

One person having to manually rejoin a crew form is better than 4 - 12 people having to manualy rejoin a crew form.
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: redria on November 07, 2014, 01:59:11 pm
How about...

Captains and crews get options at the end of a match on the waiting screen.

Crews get a button next to every person on their ship's name that will invite that person to their crew form. This will light up the other person's invite button and if they click it in return, the 2 players are linked, along with any other crew form either player had already.

Captains get these buttons for their crew, along with for their allied captain(s).

Basically when you end a match and it displays everyone in the game, everyone on your crew would have a button icon that will invite said person (and all of their crew form) to join you (and all of your crew form). If you are invited by someone on your crew, the button you have next to their name would light up in some fashion to indicate that said person has invited you. If you click that button as if you were inviting them, your crew forms will be merged. Captains have this option with their allied captains as well.

Crew forms after matches are determined by players on both sides indicating an interest in joining up again. The option to rematch or re-queue would be determined by the collective vote of each crew form.
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: CitizenFry on November 07, 2014, 02:05:53 pm
- Teaching achievement 8 was bugged, players should now be able to to track and earn "play X minutes with level 1-12 players" now.
Teaching achievement 6, which is the same as teaching 8 AFAICT, is still broken for me after today's patch. Pls fix.
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: zlater75@hotmail.com on November 07, 2014, 02:20:37 pm
Ship or Team ?

Think Redria has the same idea but not sure if i understood it. However imo that would be solved easy i.e. "captains perrogative". Let the players choose for the program instead of the program choosing for the player without knowing what players desire. That's the keyword here.. Desire.

On the crew formation bit do it shipwise but with a notification during a 20 second timewindow within it has to be replied to by a team captain if he wants his ship to join that teamformation or not.
If people want to play together a simple yes or accept.. if they don't care or don't want to a no or decline or when the timelimit is up then notification and possibility is off.
Same for crewmembers. If they are gone from the ship for some reason but might come back. Same window of time to be "greyed out" (like the "connecting" player in lobby) so that a captain can invite them easy by seeing their name (like recent if not a friend) on the ship so ships get full and captains can choose themselves if they want to go only ship or whole team.

Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Richard LeMoon on November 07, 2014, 07:24:09 pm
Well, this is how it plays out in most of my MM crew forms. Get a ship of people you like and a ship of people you would rather not play with. Leave crew form. Form new crew with people you invited. Get in new match. Get a fellow ship of people you do want to play with. Get some people on the opposite team that want to play with you, but end up in crew form. Everyone joins the new crew from making three ships. Continue until you have four ships full of people you like playing with, all provided by MM. Watch MM soil itself trying to figure out a good match to your four ship murder squad.

As for team, ship, or rematch, I say all three. Simple checkmark next to each ship you would like to play with again, including enemy team. Give those ships higher priority in the next MM round, giving them a higher, but not guaranteed chance at playing with/against with each other again. High skilled ships will not vote for low skilled ships often, so MM will get some desperately needed human input.
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: KitKatKitty on November 07, 2014, 09:10:54 pm
The battles are done and the dust is starting to settle. So far we’ve raised $15,848 for four great causes. 

YAY! This is amazing!!! Good job guys!

Changes:
- Novice levels have been changed to level 1-7.
- Non-novice players will no longer be sent to novice matches, regardless of wait time. This means novice matches will no longer be turned into normal matches.

Thank you for trying to improve this. I do think the level cap at 7 is pretty low. My suggestion would be 1-10 or even 1-14. But we will see how this plays out in the next week or so.

- Matchmaker will now value balanced matches more, as well as some additional balance enforcements. Players will be less likely to be sent to unbalanced matches, unless we deem that they have waited too long.

Thank you for listening and trying to also improve match making "balance". May I ask what Muse has deemed as "waiting too long"??

- System made matches (including custom matches that recruit from queue) will have an upper limit of 3 rematches, which will down by per rematch. If there are no more rematches, the end match vote will be replaced by an alert message, and everyone will return to lobby as crew forms. This will give the queue more people to draw from while still allowing players to rematch against great opponents.

Grrrr...Muse! You were doing so well till I got to this point...Yes I completely understand WHY this has been done...BUT I have a suggestion at the least because frankly I think most people see this as unwanted.
MY SUGGESTION: Limit 3 rematches to all matches made with queue BUT please please please take this off custom made matches!!!!! Now I'm asking this for a few reasons...obviously like many people have already stated this game is about finding good people you like to play with, good crews you like to play with and good team mates you like to play with. Sometimes my friends, my clan and even new randoms get in really good grooves and will play for hours!!! We really don't want to have to re queue every 3 matches.

BUT as a clan leader this actually concerns me even more and which is my main reason to ask for it taken off custom matches. If I have my whole clan in a custom made match (a. because there is no timed lobbies in custom made matches so we can talk strategy and other clan needed organization and b. we can host skirmishes or practices with other clans and c. no forced swapped lobbies) at no point in time am I going to want to have to re queue my whole clan every 3 matches....let alone re-queue my clan AND another clan if it's a skirmish or practice. THIS IS NOT HELPFUL to clans, clan practice or the competitive scene in Guns.

So at the very least I can understand having forced re queue after 3 matches in match made lobbies BUT NOT in custom matches.

- Player level in chat message will be the max level (of 3 classes), rather than current class level.

Ya can't say this makes any sense to me and I still want the levels back by our names.

Fixes:
- Some base system changes, which would allow the bounty event to show up again.
- Bug fix that caused captain in queue to be sent to crew slot or to a full lobby.
- Teaching achievement 8 was bugged, players should now be able to to track and earn "play X minutes with level 1-12 players" now.
- Ship theme objects stuck in the air randomly are now gone.
- Wrong language in Andrew Howell (Fyraxis) voice pack has been fixed
- Image for Desert Scrap has been fixed
- Custom match list scroll bar now scales proportionally to number of listed matches.
- Spotting visibility check reverted to less restrictive 1.3.7 behavior (yes it’s still occasionally weird)


YAY! Thanks for the fixes.

Also, From what I understand of Redria's idea I like.
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Caprontos on November 07, 2014, 11:05:49 pm
I kinda don't wanna say it but I think crew-form is like the worst thing about the new system..

I am kinda bored with three low skill pilots.. and suddenly - a full ship of high skill players drops in and just ruins any chance the lobby had to be fun. I do consider pilot skill levels to be a bigger factor then a gunners or engineers.

I feel its needed to find a way to balance crew-form more then trying to solve how to keep novices out of my games..

Perhaps by making it so the MM won't drop a ship in to a lobby it just removes all balance in the first place... Don't we have some MMR thing that should be able to tell that the ship is just to much for the lobby?

I personally would rather wait longer to play and have more fair games, then have rushed matches that are not fun. Losing is fun if you had the opportunity to win. Its not fun when you can't win.

I don't agree with the "if your in the queue to long we just put you in any match".. Doesn't this just undermine MMR entirely? I can see I suppose adding an option to just put you in a match for the more impatient.. But if MM would be able to find me a balanced game if I wait longer.. Would that be so bad?

I wouldn't even mind having the option to join matches that have crew-formed ships unable to be put into.. :P

How does MM work anyway? Does it add up the MMR of each team and make them equal? Does it try to make ships have similar MMR rating? Does it just put people in with similar mmr regardless of over all rating for a team?

Are any classes weighted? Like is a high skill pilot worth more to a team then a high level gunner?.. Or does the MM just view them as an equal?..


-I feel I should say I think MM is an improvement in some ways over the old list system.. and I  know there are many factors that are hard to account for when dealing with whats "balanced" some the MM probably can't look at.. but I feel like some times it isn't even trying..
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: shaelyn on November 08, 2014, 12:45:34 am
hey KitKatKitty?  I think if you don't open up a custom match to matchmaker, the lobby will maintain.  it's only the matches opened to matchmaker to fill empty slots that will re-queue.  clan practices and tourneys should be fine.

someone correct me if I'm wrong - that's how I read the OP.
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Mezhu on November 08, 2014, 04:10:27 am
As for the level-in-chat thingie. How about it showed the sum of a player's levels instead?
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Spud Nick on November 08, 2014, 09:22:29 am
Ever sense MM was implemented I have been getting ships filled with my friends. Most of the ships I fly now will be all green (no not spring green) I also see more friends lurking in the spectator slots.

This is new for me. I have played this game a lot and have never seen this many friends in the lobby. I can only assume that this is MM at work.
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: sparklerfish on November 08, 2014, 01:01:07 pm
I see more friends too, but that's because I literally only join off friends now because matchmaking fails so horribly at finding matches I'll enjoy, and I'm more willing to wait in spectate for slots to open up.  I join off you all the time Spud.  :P
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Richard LeMoon on November 08, 2014, 01:37:06 pm
I play with friends more often because I can't browse matches anymore.
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Squidslinger Gilder on November 08, 2014, 02:07:06 pm
(https://lh6.googleusercontent.com/-3Ez2euiyejw/VFxaUH14J4I/AAAAAAAAnus/iUCDUyfhOhk/Denki-gai_no_Honya-san_06_5.gif)
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: macmacnick on November 08, 2014, 04:49:37 pm
Since basically everybody has spud as a friend, he should be in charge of lobby creation for casual games... 3v3s would be nice as the new standard match type for custom lobbies... 2v2s don't have enough space for all of us who do not partake in matchmaking.
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: DJ Logicalia on November 08, 2014, 05:24:55 pm
+1 Spud for supreme overlord of all
Title: Re: Version 1.3.8 Hotfix 2 Release Notes
Post by: Replaceable on November 08, 2014, 07:18:00 pm
+1 for that idea.

That incredible feeling when the newest event for cakes is spuds kitchen, casual cake fun vs pubs. Last week we had 2 full cake ships- was so much fun omg (scramble was on so it wasnt too stacked. Until full Rydr ship + cake ship vs pubs ahaha. 10/10 glad its weekly thing)