Guns Of Icarus Online
Info => Feedback and Suggestions => Topic started by: Vabla Dragonash on August 06, 2014, 09:46:28 pm
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While the floating status icons for engine/armor/weapon/balloon damage/fire are helpful, a lot of the time they are a big mess and don't provide much information.
I was thinking that perhaps a minimap/blueprint of the ship with all the modules displayed might be an option. Just a small idea conceived past midnight...
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I think the leading (and easiest to do) suggestion was to make icons not stack together. Maybe it would be smart for those icons to have a bit different coloured sides for different kinds of part (say: hull, baloon, engines, guns).
I appreciate the idea but you should be more specific. How should something like that look and where should it be put not to interrupt pilot's vision? Above the chat maybe?
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Hmm, I thought about something like that before, but now I'm against it because
1. It doesn't make too much sense from a steampunk perspective. Already the indicators are a little heavy on the UI side (but obviously necessary or else engineering would be a nightmare), but a full ship HUD overview seems like something that would fit in a sci fi game (like EVE or Star Citizen, etc) and not in a steampunk kind of lowtech setting.
2. It would make engineering too easy - a key part of high level engineering is noticing damage and prioritizing repairs/rebuilds/shooting/spraying.
3. I've gotten used to the icons and when I don't notice them, I blame myself if I fail to notice it and the hull goes down and strive to become a better (more aware, at least) engineer while shooting, etc.
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1. It doesn't make too much sense from a steampunk perspective. Already the indicators are a little heavy on the UI side (but obviously necessary or else engineering would be a nightmare), but a full ship HUD overview seems like something that would fit in a sci fi game (like EVE or Star Citizen, etc) and not in a steampunk kind of lowtech setting.
I'd imagine the engineers would have blueprints for the ship.
And I imagine engineers just feel the engine vibration and sound, the creaking of armor plating, the air whistling past the balloon and smell fires in general.
And for an irl example, a lot of the time you can tell exactly what's wrong with an engine just from the sound.
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Well if we agree on drums "sixth sense" of each player then why the hell not sixth sense regarding the ship? Also I bet everyone on the ship just FEELS the explosions and hits and therefore can more or less guess the damage they did
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It works for explosives, but a gatlin does make all that much sound. I didn't check my armor because I didn't hear the enemy shooting so I rammed and died.
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It works for explosives, but a gatlin does make all that much sound. I didn't check my armor because I didn't hear the enemy shooting so I rammed and died.
It probably has more to do with you ramming in a spire >.<