Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Puppy Fur on July 30, 2014, 07:26:54 am

Title: Seperating Drums from Music.
Post by: Puppy Fur on July 30, 2014, 07:26:54 am
Currently drums indicate when an enemy is near you. If you have music off (for whatever reasons) you can no longer hear this extremely valuable info. I feel these should be separated. I never listen to music in games and due to that I'm always at a disadvantage.

Title: Re: Seperating Drums from Music.
Post by: GeoRmr on July 30, 2014, 07:28:37 am
+1 for this

Or just remove them from the game completely.
Title: Re: Seperating Drums from Music.
Post by: Dutch Vanya on July 30, 2014, 07:37:56 am
Agreed
Title: Re: Seperating Drums from Music.
Post by: GeoRmr on July 30, 2014, 08:32:06 am
btw, isn't this like the 10th thread about this?

One day I hope muse reads it.
Title: Re: Seperating Drums from Music.
Post by: Shinkurex on July 30, 2014, 08:51:53 am
I'm actually going to have to disagree with you guys here. I cannot think of a good reason to turn off the wonderful music in this game, and by turning music off you are choosing to give your enemy an upper hand. So the question I have is Why do you choose to turn off the music?
Title: Re: Seperating Drums from Music.
Post by: GeoRmr on July 30, 2014, 08:53:29 am
When you've listened to over 2000 hours of it it can become rather annoying despite how good it is. It also can cause problems understanding people over voice chat.
Title: Re: Seperating Drums from Music.
Post by: RearAdmiralZill on July 30, 2014, 09:10:38 am
I've had my music off for ages, not because it's bad at all. Like Geo said in a different manner, the music has simply gotten repetitive and it adds immersion for me to have it off. No foul there.

Anyone saying the music doesn't provide valuable information though is lying to themselves. The first set of slow drums indicates they are roughly a map square away, and fast drums are the "look all over the place yo" indicator.

Removing them completely wouldn't be ideal. Detaching them from the above stipulations would be great. The drums can simply play when fighting breaks out, after everyone is engaged.

The idea here, I assume, is to allow me to stop using my crews as "sonar."
Title: Re: Seperating Drums from Music.
Post by: Crafeksterty on July 30, 2014, 11:45:50 am
why would some want drums gone? Its the only way for people to find eachother than circulating around canyon or paritian constantly.

aye to putting them seperate from the music slider
Title: Re: Seperating Drums from Music.
Post by: Imagine on July 30, 2014, 11:47:18 am
I'm actually going to have to disagree with you guys here. I cannot think of a good reason to turn off the wonderful music in this game, and by turning music off you are choosing to give your enemy an upper hand. So the question I have is Why do you choose to turn off the music?
Because 99% of the time I have my own music on.

Regardless, I've always been against having drums act like some sort of warning system to stealthy ambush approaches. It's actually kinda ridiculous how many matches I've seen and casted where one team sneaks up on another only to have it foiled and punished by something completely not under their control.

I get the entire "it enhances the game experience" arguments (even though I vehemently disagree, I don't think it's such a crucial element that anyone would actually miss it), but please for the love of god add some other trigger than ship vicinity. Start it when spots are down, or when shots are being fired, or whatever, but this vicinity thing is become a completely hampering joke by now, especially when considering competitive play.
Title: Re: Seperating Drums from Music.
Post by: obliviondoll on July 30, 2014, 12:06:14 pm
Warning drums are a cool feature.

Music is a cool feature.

Both are cool features, and both are well-implemented, apart from the fact that the volume control considers them the same thing. The option to turn off music and keep the drums should be there, and for those who want the added challenge but like the music, the reverse should also be possible.
Title: Re: Seperating Drums from Music.
Post by: Ruairi on July 30, 2014, 01:18:10 pm
The music does get repetitive that's for sure... And in regards to the drums in general, I'm completely against the current trigger. If anything they should only sound when shots are fired/spots occur as others have mentioned above. Not to mention it doesn't make any sense for there to be drums playing at all without an actual engagement occurring.

I understand the drums are supposed to insinuate a "beat to quarters" concept, however the current delivery could be improved...

As for the problems that could occur where teams circle the map looking for each other for long durations of time, perhaps there could be an option for pilots to trigger the drums playing from their own ship? (The reason for this could be perhaps a very slight buff of some type, that could provide the slightest of bonuses for a short duration of time, however is nullified upon combat commencing or something) *I understand this may be slightly off topic but it could create an interesting element...*

In the mean time however, it would be nice if the drums were separated from the music.
Title: Re: Seperating Drums from Music.
Post by: Omniraptor on July 30, 2014, 02:15:15 pm
Remove the drums, add foghorns. Everyone is marco-polo happy and I get to beep at people when ramming them.
Title: Re: Seperating Drums from Music.
Post by: Hoja Lateralus on July 30, 2014, 03:41:13 pm
Make an another slider for drums. This way if you create private lobby (or even tournament) you can set the rule to turn off the drums. And everyone else can use it how they want.
Title: Re: Seperating Drums from Music.
Post by: SaintR.L. on July 30, 2014, 05:00:15 pm
I honestly wouldn't mind if the drums were lumped in with the other sound effects on the sfx slider. Personally I think the drums are a sound effect considering how it's more situational than the music.
Title: Re: Seperating Drums from Music.
Post by: Dutch Vanya on July 30, 2014, 05:02:40 pm
Yeah, just separate 'em, give us the option. I have haven't had trouble finding people or being sneaky as captain, and i have had the music off for a while, for the same reasons as everyone else.
Title: Re: Seperating Drums from Music.
Post by: Squidslinger Gilder on July 31, 2014, 01:42:04 am
/remembers a time when mentioning removal of music (sonar) was received with nothing but negative responses from people here who practically made love to GOIO tunes.
/facepalm this community...again...

+1 separation of music and drums.
Title: Re: Seperating Drums from Music.
Post by: DJ Tipz N Trix on July 31, 2014, 02:18:46 am
I agree that separating music and drums should be done.  I also agree that drums should be removed completely for ambush attacks.
Title: Re: Seperating Drums from Music.
Post by: Wundsalz on July 31, 2014, 03:12:21 am
yes, please #I_stopped_counting.

On a side note I occasionally (roughly 1/3 to 1/5 of every match) can't hear drums despite having music turned on.
Title: Re: Seperating Drums from Music.
Post by: redria on July 31, 2014, 07:15:30 am
I've had my music turned off almost since day 1 just so I don't have to worry about whether the music will be too loud to hear crew or teammates at crucial times. When I first heard people start talking about drums I thought everyone was crazy. If drums are a mechanic, then they should probably be in SFX or have their own slider, not in music.
Title: Re: Seperating Drums from Music.
Post by: SaintR.L. on July 31, 2014, 09:31:18 am
I agree that separating music and drums should be done.  I also agree that drums should be removed completely for ambush attacks.
Of course, the question of what an "ambush" attack is will forever be up to debate. Although, in my opinion, if your opponents manage to get the drop on you before you're able to react to the sudden sound of drums I think that counts as getting your butt kicked. :P
Title: Re: Seperating Drums from Music.
Post by: Imagine on July 31, 2014, 11:25:50 am
I agree that separating music and drums should be done.  I also agree that drums should be removed completely for ambush attacks.
Of course, the question of what an "ambush" attack is will forever be up to debate. Although, in my opinion, if your opponents manage to get the drop on you before you're able to react to the sudden sound of drums I think that counts as getting your butt kicked. :P
The presence of drums in competitive play is so prevalent that I've had to make mention of it during casts several times when a team turns to face another coming in from somewhere before any sort of spots or visibility is possible to avoid from people thinking that the team is stream cheating.

I don't begrudge anyone for using drums signals, you'd be stupid not to. They just, frankly, imho, have no reason to be there.
Title: Re: Seperating Drums from Music.
Post by: Llamas Unite on July 31, 2014, 11:46:34 am
Whilst I can fully support the separation of music and drums, for those people who don't find the music their kind of thing, I must admit I find the drums much more of a boon than an annoyance. Not only for tweaking repair/ chem cycles as an engi, but for coralling newer players onto the guns where they're meant to be by letting them know the enemy is near, somewhere.
Title: Re: Seperating Drums from Music.
Post by: SaintR.L. on July 31, 2014, 03:18:21 pm
The presence of drums in competitive play is so prevalent that I've had to make mention of it during casts several times when a team turns to face another coming in from somewhere before any sort of spots or visibility is possible to avoid from people thinking that the team is stream cheating.

I don't begrudge anyone for using drums signals, you'd be stupid not to. They just, frankly, imho, have no reason to be there.
Hmmm, at the pro level drums kill the suspense. At the low levels drums really help new players who're starting out. Looks like we're going to get a competitive version of the game at this rate (different from the regular games).
Title: Re: Seperating Drums from Music.
Post by: Richard LeMoon on July 31, 2014, 08:44:16 pm
I still think drums should be a pilot tool like spyglass and rangefinder. There are some good threads out there suggesting listening tools. Ear Trumpets or other interesting devices. I particularly like the Acoustic Beard.

(http://beckerexhibits.wustl.edu/did/images1/VC703085p.jpg)
Title: Re: Seperating Drums from Music.
Post by: Omniraptor on August 01, 2014, 01:03:28 am
Agree but as a player tool they would be pretty OP I think, unless they had a drastic penalty like damaging armor.
Title: Re: Seperating Drums from Music.
Post by: Deltajugg on August 01, 2014, 06:53:08 am
/remembers a time when mentioning removal of music (sonar) was received with nothing but negative responses from people here who practically made love to GOIO tunes.
/facepalm this community...again...

This, so much this....


why would some want drums gone? Its the only way for people to find eachother than circulating around canyon or paritian constantly.


THIS, so much THIS!!!


As much as many people may say that drums are killing the suspense, there's that one important reason of having those drums. Yes, many people indeed are not getting themselves into ambushes as easily, for they are aware the enemies are close, but the only reason those people can prepare an ambush in the first place is because they can find their enemies via drums. Even now it's really hard at times to find your enemy for first ten minutes of the match, running in circles from spawn to spawn with passages at the edge of the map, and all of that with drums included, because at some point one will hear the drums and take a detour. With the amount of hard cover on some maps, not to mention a crapload of clouds between them, how do you expect anyone  to find one another on some maps?


I suggest organising a test tournament, with one of the rules being getting the music turned off for everyone, just for a test. I'm sure that clans that will join the tournament will show their high level of sportsmanship and just go with it fair and square. If it's going to work, if people will find a way to find eachother the same month they will start the match, sure, drums can be removed, as for what they are here. As it currently stands, I believe that more often than not it's not the amazing vision of your crewmembers with spyglasses that ever lets you see the enemies, it's the drums that help you be aware of their presence, and therefore finding them in a close proximity.
Title: Re: Seperating Drums from Music.
Post by: Spud Nick on August 01, 2014, 07:01:51 am
Agree but as a player tool they would be pretty OP I think, unless they had a drastic penalty like damaging armor.

Why would it be overpowered? It takes up a tool slot and does the same thing the drums do in game.
Title: Re: Seperating Drums from Music.
Post by: SaintR.L. on August 01, 2014, 09:59:39 am
Agree but as a player tool they would be pretty OP I think, unless they had a drastic penalty like damaging armor.

Why would it be overpowered? It takes up a tool slot and does the same thing the drums do in game.
It would basically mean that everyone would take it, and be using it at all times. That's like how in League almost everyone always took blink making one of the slots so meta, mundane, and predictable.
Title: Re: Seperating Drums from Music.
Post by: Hoja Lateralus on August 01, 2014, 10:33:57 am
I don't think it's so mandatory. For instance I don't see a valid reason to MUST take the drums for example on Battle of the Dunes. I think it would be pretty valid item, maybe preferred rather by new players than the old. Something like extinguisher for the engineers.
Title: Re: Seperating Drums from Music.
Post by: Omniraptor on August 01, 2014, 01:34:34 pm
Anyway, everyone agrees that the drums should be moved from music into sound effects in the volume control, because they serve a gameplay purpose instead of just being aesthetic like the rest of the music.

This way is probably the easiest to implement code-wise as opposed to having to draw new art for a tool, or adding a separate foghorn system.
Title: Re: Seperating Drums from Music.
Post by: Richard LeMoon on August 01, 2014, 02:55:25 pm
As for an Ear Trumpet pilot tool being OP or whatever and being "meta, mundane, and predictable".... we have the spyglass right now. That is it. If you are pilot, you don't take it. If you are crew, you do take it. There is nothing else valid to take. I don't see how adding a tool would make this slot MORE "meta, mundane, and predictable". If you think about it like a navigation tool, the non-pilot crew have two tools by default: Spyglass and Drums.

If drums became a tool, there could be added benefits and strategies. Having one less scope on the crew is already a detriment. With the spyglass, clicking gives you the ability to see further at the cost of character mobility. With an audio tool, clicking could give you the ability to hone in on the direction another ship is coming from, also at the cost of character mobility.

Unlike the spyglass, it would not be a necessary tool. As a person that has played without music since I got the game (I have a very hard time picking out voices from music), I have never used drums. As such, I don't have any practical knowledge of what they are like.

Anyways, yes, music and drums should be separated.
Title: Re: Seperating Drums from Music.
Post by: Hoja Lateralus on August 01, 2014, 03:38:32 pm
Devs said that there are some special rules for private matches which hosts will be able to turn off or on. It will be done some time in the future.
Title: Re: Seperating Drums from Music.
Post by: Dementio on August 01, 2014, 07:00:25 pm
It will be done some time in the future.

I don't know how I should feel about this.
Title: Re: Seperating Drums from Music.
Post by: RomanKar on August 01, 2014, 10:53:47 pm
If you take out the drums, take out all those unnecessary clouds in Canyon and Paritan. 

I don't listen to the music. I listen to jazz.  My crew knows this and will always tell me when they hear it.  I love the drums.  It's like close range non directional radar.  I just assume the pilots and crews in this particular time and place have developed this new spidey-sense for survival.
Title: Re: Seperating Drums from Music.
Post by: Richard LeMoon on August 02, 2014, 01:00:31 am
I don't hear the drums. Does that mean I already have spidey-sense?
Title: Re: Seperating Drums from Music.
Post by: Hoja Lateralus on September 17, 2014, 06:27:26 pm
Sent it to the Devs and it's in the "approved ideas pile".
Title: Re: Seperating Drums from Music.
Post by: SaintR.L. on September 18, 2014, 07:15:59 am
Half the times I get that silly glitch where I get no music anyways.