Guns Of Icarus Online

Main => General Discussion => Topic started by: Sammy B. T. on July 18, 2014, 10:19:12 am

Title: No... I promise you, that is not how that works
Post by: Sammy B. T. on July 18, 2014, 10:19:12 am
We all have plenty of stories of players fundamentally misunderstanding various aspect of the game. While I don't celebrate mocking the ignorant, there will always be those that just refuse to be taught. This is a place for compiling stories about those people, people that allow good advice to fall on deaf ears. This is not a place to laugh at a new player bringing burst for a chain gun, this is a place to laugh at a player that can't be dissuaded from bringing burst and argues passionately for it. Ya dig? No names but please give levels.

I'll start.

A bit ago I had a player who brought moonshine, kerosene, and phoenix claw. I was inquiring about this (it wasn't CP and we were on a mobula) and he decided to describe to me the tools.

Phoenix buffs turn speed for no damage
Kerosene buffs turn speed more for some damage
Moonshine (correct) increases speed, reduces turns, much damage.

I tried explaining to him several times how he was wrong about Kero and Phoenix, but he kept on insisting on his distinction and after many calls for "Doing a kerosene turn" I had to shut this down. I went back to a turn engine and asked him to leave Phoenix on for a bit. As he watched as the engine died he yelled at me for sabotaging his engines and he promptly left the game.

Level 6 pilot.
Title: Re: No... I promise you, that is not how that works
Post by: Keon on July 18, 2014, 11:25:42 am
Ahh yes, the classic Engineer tool, the "Chainsaw": Deals 60 dps to all engines. You thought you could trick him, did you, Sammy? Stop trolling these poor innocent pilots. :P
Title: Re: No... I promise you, that is not how that works
Post by: HamsterIV on July 18, 2014, 11:28:26 am
I have had the same experience with new pilots not knowing Phoenix burnt engines. It makes sense why kerosine and moonshine damages engines since they are fuel additives but "Lucky Chicken Foot" doesn't seem to carry the same connotation. I don't like it when new pilots burn their engines constantly and call it their "flying style." If they keep it on long enough I announce that I am "going on strike" and let the engines burn out. It is better that a new pilot learn that always on kerosine is a bad idea before they make contact with the enemy than to discover they just destroyed their engines because the main engineer was to busy keeping the hull up.
Title: Re: No... I promise you, that is not how that works
Post by: Dementio on July 18, 2014, 12:04:50 pm
Burst Gatling does actually more damage per clip than greased... with no range reduction...
Title: Re: No... I promise you, that is not how that works
Post by: Alistair MacBain on July 18, 2014, 01:11:26 pm
Maybe but you will probably loose the instagib ability.
I know there is a way to nearly outrepair a greased gatling (~3 shots left at hullbreak with perfect aiming). I could imagine that the reduced rate of fire from burst would make this a sure counterrepair.
Title: Re: No... I promise you, that is not how that works
Post by: Wundsalz on July 18, 2014, 02:06:35 pm
I've played as an engineer on a flak spire recently.
After our gunner kindly asked "WHAT THE FUCK ARE YOU DOING ON MY MERC?" and our pilot requested me to release it as well, I've been taught how useless charged rounds were in a merc due to the reduced fire rate. A bit baffled by this mind blowing input I've lost interest in any further discussion and silently manned the flak. The game went on with our gunner announcing his loch shots and "merc kills".

Level 9 gunner and lvl 5 pilot (most likely friends)
Title: Re: No... I promise you, that is not how that works
Post by: Alistair MacBain on July 18, 2014, 02:13:16 pm
Hm ... i should really read the threads and not just the last two posts :D.

Ive also heard about the op burst gat.
Ive also heard that burst adds explosive damage! Even though they trusted me when i told them they were wrong ...
Title: Re: No... I promise you, that is not how that works
Post by: HamsterIV on July 21, 2014, 12:27:13 pm
Allied Captain: My crew won't use the front guns
Me: You are flying a galleon, you don't have forward facing guns.
Allied Captain: They still aren't using them.
*looks over at ally's part of the battle, he is kiting a pyramidion with a galleon*
Title: Re: No... I promise you, that is not how that works
Post by: SaintR.L. on July 21, 2014, 02:41:15 pm
Burst Gatling does actually more damage per clip than greased... with no range reduction...
Yes, but what about the DPS? And don't tell me Burst makes Flamethrower's deal more damage too.

*remembers several games of engi-ing on ships with a high level pilot while he yelled at the lvl 1 gunner putting Burst and Heavy Clip into everything*
Title: Re: No... I promise you, that is not how that works
Post by: Dementio on July 21, 2014, 09:37:07 pm
Burst Gatling does actually more damage per clip than greased... with no range reduction...
Yes, but what about the DPS? And don't tell me Burst makes Flamethrower's deal more damage too.

*remembers several games of engi-ing on ships with a high level pilot while he yelled at the lvl 1 gunner putting Burst and Heavy Clip into everything*

When I have to choose between burst and normal rounds for flamer, I am going with burst. It hits way more (it does make a difference once you know how big these ships actually are) and if you wanna have 20 stacks of fire really quickly it only takes around 0.4 seconds longer, and if I remember correctly you do outlast chem spray with the burst flamer.


And do contribute to the thread: A captain of a double flak pyramidion refusing to accept the concept of piercing damage. In the end he was begged into using double gatling so his ally could at least make some kills with the piercing support. He lost and then complained that with flaks everything would have gone better.
Title: Re: No... I promise you, that is not how that works
Post by: SaintR.L. on July 21, 2014, 11:18:21 pm
Burst Gatling does actually more damage per clip than greased... with no range reduction...
Yes, but what about the DPS? And don't tell me Burst makes Flamethrower's deal more damage too.

*remembers several games of engi-ing on ships with a high level pilot while he yelled at the lvl 1 gunner putting Burst and Heavy Clip into everything*

When I have to choose between burst and normal rounds for flamer, I am going with burst. It hits way more (it does make a difference once you know how big these ships actually are) and if you wanna have 20 stacks of fire really quickly it only takes around 0.4 seconds longer, and if I remember correctly you do outlast chem spray with the burst flamer.


And do contribute to the thread: A captain of a double flak pyramidion refusing to accept the concept of piercing damage. In the end he was begged into using double gatling so his ally could at least make some kills with the piercing support. He lost and then complained that witwh flaks everything would have gone better.
What I find amusing if that's the case is how many high lvl and experienced captains beg their newbie crew to use vanilla rounds if they brought nothing but bursts. I guess they're all about the fastest way possible. Time is quite valuable.
Title: Re: No... I promise you, that is not how that works
Post by: Sammy B. T. on July 22, 2014, 10:14:04 am
Dementio, whats even worse is when the inverse happens. Captain brings a bad build that you try and explain doesn't do much but your ally carries the team to victory so new captain is taught his javelin/flak Junker was actually effective.
Title: Re: No... I promise you, that is not how that works
Post by: Hoja Lateralus on July 23, 2014, 08:40:52 pm
Pilot lvl3 insisting on firing mortar all the time on the gat-mortar combo despite being thought by all his crew that this is not how it works (respectevily lvls 5, 6, 8 ).

Pilot lvl4 with Heavy Flak at the front of the Goldfish, regular flak on one side and flamer on other.

And my favourite one: pilot lvl4 on crazy king goes towards D point when A point is active (and like 10-20 secs for B).
Me: Where are you going? Go for B
Him: I'm going for D
Me: But....why?!
Him: It's neutral.
It turned out to be his first crazy king.
Title: Re: No... I promise you, that is not how that works
Post by: Richard LeMoon on July 23, 2014, 09:19:36 pm
Level 4 gunner running around trying to fire every gun on my Junker because his gun is not in arc because it is a gunners job to figure out which guns to shoot, then firing the top deck mortar on an undamaged enemy. All the time cursing at the other crew members that are actually listening to my orders.

Loch hwacha is really good at close range.

Burst carro makes balloons burst.

Title: Re: No... I promise you, that is not how that works
Post by: RomanKar on July 23, 2014, 10:28:39 pm
Captain with 24 games:

Dude, you know how many games I've owned in with this build.  I don't lose with this build.

Pyri with flak-banshee front.
Title: Re: No... I promise you, that is not how that works
Post by: IvKir on July 23, 2014, 11:33:21 pm
Ah... so, because all flakfish was mention, so i'll pass it.

Now... meet lvl 4 pilot with double javelin up front and moonshine\bumpers\spyglass (what with this tool anyway?)

So he was talking and talking, about how his ship manage to ram into pieces an galleon with this build someday... just to be ram-killed by squid in game and leaving it right next after his unfortunate death.
Title: Re: No... I promise you, that is not how that works
Post by: Richard LeMoon on July 24, 2014, 05:50:24 pm
Mobulas are the tank of the game.
Title: Re: No... I promise you, that is not how that works
Post by: PixelatedVolume on August 26, 2014, 08:38:24 pm
I flew on a pyramid with double front Gatling, double side mortar.  Could've worked in theory but against a hardcore flame squid?  Not a chance.
Title: Re: No... I promise you, that is not how that works
Post by: SaintR.L. on August 27, 2014, 09:15:01 am
I flew on a pyramid with double front Gatling, double side mortar.  Could've worked in theory but against a hardcore flame squid?  Not a chance.
Stranger things have been tried.
Title: Re: No... I promise you, that is not how that works
Post by: Richard LeMoon on August 27, 2014, 12:27:34 pm
"Why would I change? This ship always wins." pilot of a flamer/flak front Pyra.... who ragequit halfway through the resulting match.
Title: Re: No... I promise you, that is not how that works
Post by: SaintR.L. on August 27, 2014, 01:46:14 pm
"Why would I change? This ship always wins." pilot of a flamer/flak front Pyra.... who ragequit halfway through the resulting match.
"I know what I'm doing!!" - every low lvl pilot who ragequits mid-match
Title: Re: No... I promise you, that is not how that works
Post by: HamsterIV on August 27, 2014, 02:02:39 pm
I flew on a pyramid with double front Gatling, double side mortar.  Could've worked in theory but against a hardcore flame squid?  Not a chance.
Double gat is a reasonable threat to a squid especially if you can chew off an engine or two. The mortars are just a wasted opportunity unless the enemy's engineers are asleep.
Title: Re: No... I promise you, that is not how that works
Post by: Hoja Lateralus on August 27, 2014, 03:12:56 pm
Double gatling pyra with some moonshine (and maybe impact bumpers?) and good ramming can be pretty fine choice sometimes.
Title: Re: No... I promise you, that is not how that works
Post by: N-Sunderland on August 27, 2014, 03:45:55 pm
I flew on a pyramid with double front Gatling, double side mortar.  Could've worked in theory but against a hardcore flame squid?  Not a chance.
Double gat is a reasonable threat to a squid especially if you can chew off an engine or two. The mortars are just a wasted opportunity unless the enemy's engineers are asleep.

I completely disagree. Double gat is an absurd choice to fight a ship with next to no armour and tonnes of permahull. It's not hard to time mortars to land on the hull, especially since the armour will be going down every 2 seconds.
Title: Re: No... I promise you, that is not how that works
Post by: pandatopia on August 27, 2014, 04:28:47 pm
VS squid is actually one of the (few) times where you want the mortar shooting constantly, even while the gat is still shooting and the armor is up - it can bring armor down by itself and further if you wait for the hull to down many times you will get fewer mortar hits in.
Title: Re: No... I promise you, that is not how that works
Post by: PixelatedVolume on August 27, 2014, 04:56:20 pm
There was no ramming, and our engineers didn't understand the concept of proper stations.
 
Title: Re: No... I promise you, that is not how that works
Post by: sparklerfish on August 27, 2014, 04:58:52 pm
Two words....

lochnagar flares  >_<
Title: Re: No... I promise you, that is not how that works
Post by: PixelatedVolume on August 27, 2014, 04:59:47 pm
If you can hit it
Title: Re: No... I promise you, that is not how that works
Post by: Alistair MacBain on August 27, 2014, 05:02:01 pm
Its still wasted.
Title: Re: No... I promise you, that is not how that works
Post by: sparklerfish on August 27, 2014, 05:14:19 pm
Flares do 10 direct and 5 AoE damage, I think.  Lochnagar adds a negligible amount of damage to those tiny numbers.

10 fire stacks are still 10 fire stacks.

All you're accomplishing is giving yourself 1 less shot and having to rebuid your gun in between.  -_-
Title: Re: No... I promise you, that is not how that works
Post by: GeoRmr on August 27, 2014, 08:16:50 pm
If you're going to use flares offensively best ammos be heavy-clip for long range accuracy or heat-sink for 3 shots.
Title: Re: No... I promise you, that is not how that works
Post by: sparklerfish on August 27, 2014, 08:23:48 pm
Yeah I usually go for heatsink, you can load it and forget about it (and keep it immune to fire), and then pop them off when it's opportune, with the chance to set 30 stacks....


But lochnagar...?  Just... no.
Title: Re: No... I promise you, that is not how that works
Post by: HamsterIV on August 28, 2014, 02:05:57 pm
I have been using greased in flare guns. I usually use flares as a main engineer to spread that little extra havoc in between repair cool downs. The sooner I can dump the clip, the sooner I can get back to keeping the ship up.
Title: Re: No... I promise you, that is not how that works
Post by: SaintR.L. on August 28, 2014, 04:44:33 pm
Honestly heatsink does more. 3 shots instead of 2 for the same reload time is huge compared to fire speed.