Guns Of Icarus Online

Main => General Discussion => Topic started by: Queso on July 14, 2014, 11:27:34 am

Title: So about that MLG thing
Post by: Queso on July 14, 2014, 11:27:34 am
I woke up to an interesting email this morning.

Quote
Congratulations Everyone!
You are now working on an official MLG game.

After working over the weekend with Dan from the Rob and Dan show. 
https://twitter.com/MLGRon/status/488558791839866881

Hats off for Howard putting me on the trail with the link from Gabe Connor on facebook.
We spent the weekend pushing and we got it. We gathered the community and dominated the MLG forum and got enough pressure to get noticed by the organizers.  After trying out the game and seeing how passionate our players were they said they would start with working on the ladder for it.

We're just starting out so I'll keep everyone updated on what comes next.


--
-Matthew Hartman
Muse Games
Title: Re: So about that MLG thing
Post by: GreyTea on July 14, 2014, 11:29:52 am
MLG 360 NO SCOPE SQUID MERC ONE HIT KO,


But seriously, MLG has a fan base of the 1000s hopefully we will see new players and competitive clans take some interest in the game, some fresh eyes on the old style and see what changes and styles they bring to the skies,

Title: Re: So about that MLG thing
Post by: Imagine on July 14, 2014, 11:36:43 am
One day, ONE DAY, we will be on stage at MLG.

ONE DAY.
Title: Re: So about that MLG thing
Post by: Jub Jub on July 14, 2014, 11:50:12 am
This is an exciting move forward on behalf of not only Guns of Icarus, but Muse Games as well, and I'm so glad to help be apart of the whole experience ^_^
Title: Re: So about that MLG thing
Post by: Queso on July 14, 2014, 11:53:48 am
And of course a big thanks to everyone that helped get us here.
Title: Re: So about that MLG thing
Post by: Alistair MacBain on July 14, 2014, 11:56:43 am
Hell yes.
Title: Re: So about that MLG thing
Post by: Queso on July 14, 2014, 12:00:12 pm
Oh yes, and how could I forget how Keyvias titled his email. "MLG 360 no-scope lumberjack"
Title: Re: So about that MLG thing
Post by: pandatopia on July 14, 2014, 12:20:08 pm
Now I kind of want to see a lumberfish spinning around delivering a curved lumberjack shot.

I'd be impressed for sure (hell I'm impressed when any lumberjack hits anything).
Title: Re: So about that MLG thing
Post by: RomanKar on July 14, 2014, 12:26:04 pm
This is great news.  Very exciting, and congratulations to everyone, well deserved.
Title: Re: So about that MLG thing
Post by: Surette on July 14, 2014, 12:52:14 pm
Pretty awesome. Well done to the whole community.
Title: Re: So about that MLG thing
Post by: Squidslinger Gilder on July 14, 2014, 05:35:33 pm
Cheerleaders and groupie fangirls plz k thx! ;D
Title: Re: So about that MLG thing
Post by: RomanKar on July 14, 2014, 06:21:04 pm
Gilder, don't you already have those?
Title: Re: So about that MLG thing
Post by: Skrimskraw on July 14, 2014, 06:52:29 pm
1v1 -.-
Title: Re: So about that MLG thing
Post by: Squidslinger Gilder on July 14, 2014, 07:35:50 pm
Gilder, don't you already have those?

Not to Zuka levels.
Title: Re: So about that MLG thing
Post by: Imagine on July 15, 2014, 02:23:25 am
It's officially there now http://gamebattles.majorleaguegaming.com/pc/guns-of-icarus/
Title: Re: So about that MLG thing
Post by: Wundsalz on July 15, 2014, 02:46:15 am
This is the first time I've heard about MLG (Forgive me, I'm not too much into competitive gaming, GoIO put aside).
Can someone please briefly elaborate how this might affect GoIs Competitive Scene?
Title: Re: So about that MLG thing
Post by: GeoRmr on July 15, 2014, 05:53:33 am
There may be a large influx of more serious players and the forming new competitive clans, and in the future you may be able to enter tournaments with monetary prizes. Further than that, you might end up on Korean television. =P
Title: Re: So about that MLG thing
Post by: Squidslinger Gilder on July 15, 2014, 08:06:41 am
It won't take off that fast. Part of the problem being its just not stable enough yet, nor is it speed based. Competitions are big on speed play. That is what always gets emphasized because it sells. Specially in this ADHD generation.

GOIO is completely limited to strength of the team and the airships themselves. Players may come in to check it out but they'll likely move on once they realize they can't rely on their own abilities. Ships just move too slow. Teams can do extremely well one moment, then poorly the next. Things then get too random. You can't easily shift gears and change style to compensate because you need all 4 people to do it at the same time and if the ship can't handle it, you're dead. Then throw disconnects, lag, and crashes into the mix...yeah.

1.1 GOIO would have had a better shot. The faster ship movement and piloting emphasis would have helped alleviate some of the problems. Individuals could shine more and games would become more brawly instead of disably.
Title: Re: So about that MLG thing
Post by: vyew on July 15, 2014, 09:21:52 am
I guess this means we need some montages highlighting all the 360 no-scopes and matrix hydrogen dodges, complete with dubstep and lens flares!

Title: Re: So about that MLG thing
Post by: Wundsalz on July 16, 2014, 07:04:33 am
So what will we do with that MLG-ladder thingy now? announce our scrims/tournaments there? will upcoming SCSs or the Heph Silver/Gold playoffs be integrated there as MLG Tournaments?
Title: Re: So about that MLG thing
Post by: ramjamslam on July 16, 2014, 07:53:33 am
I am also a bit of a noob on the MLG system, although I have always played games like an MLG Pro :D.  I think we need some information on how we can get clans signed up for this, and how existing GoIO clans/teams can participate to appear in MLG rankings.

tl;dr What does this mean for us, the meager MLG Pros?
Title: Re: So about that MLG thing
Post by: Wundsalz on July 16, 2014, 08:47:04 am
I am also a bit of a noob on the MLG system, although I have always played games like an MLG Pro :D.  I think we need some information on how we can get clans signed up for this, and how existing GoIO clans/teams can participate to appear in MLG rankings.

tl;dr What does this mean for us, the meager MLG Pros?

Thanks for at least adding a TL;DR section at the end of your wall of text.
you can create a team here: http://gamebattles.majorleaguegaming.com/pc/guns-of-icarus/teams/
Apparently it's possible to challange other clans once you've created your own team. I've got no idea how the results are filed in though.
Title: Re: So about that MLG thing
Post by: Shinkurex on July 16, 2014, 08:53:24 am
http://gamebattles.majorleaguegaming.com/pc/guns-of-icarus/ladder/2-ships-vs-2-ships/rules

I strongly recommend you read the rules for the ladder... fairly generic stuff, but good to know... I'm assuming that when a challenge is thrown, you then have options to report/dispute a match
Title: Re: So about that MLG thing
Post by: ramjamslam on July 16, 2014, 09:27:23 am
I am also a bit of a noob on the MLG system, although I have always played games like an MLG Pro :D.  I think we need some information on how we can get clans signed up for this, and how existing GoIO clans/teams can participate to appear in MLG rankings.

tl;dr What does this mean for us, the meager MLG Pros?

Thanks for at least adding a TL;DR section at the end of your wall of text.
you can create a team here: http://gamebattles.majorleaguegaming.com/pc/guns-of-icarus/teams/
Apparently it's possible to challange other clans once you've created your own team. I've got no idea how the results are filed in though.

lol, thx Wundsalz.  I know 2 sentences are too much for me.  I try to be a one sentence poster at most xD.  Sorry, I have a very short attention span.

tl;dr Wundsalz pwn'd me for not writing enough text for a "too long; didn't read" section xD
Title: Re: So about that MLG thing
Post by: RearAdmiralZill on July 16, 2014, 09:30:47 am
Am I the only one who thinks their website is comparable to trash or a minor illness?
Title: Re: So about that MLG thing
Post by: Wundsalz on July 16, 2014, 09:38:37 am
Quote
1. When sending and accepting challenges, you MUST select the players who will actually be playing in the match. You will be prompted to do this before sending and accepting any challenges. The number of players you must select is determined by both the match size and the ladder. Therefore, if the match is a 2v2, you will need to select two (2) people. On Team ladders, however, you will have the ability to select up to one (1) additional player. This player may serve as a substitute during the match.
 
2. The only players eligible to play in the match are the players who are selected when the challenge was sent/accepted. Once a match is confirmed, the eligible players from both Teams will be displayed on the Match page. Players who enter the room, but whom were not selected to play beforehand, will be considered ineligible players.
 
3. If you need to cancel an already accepted match, you must first select the match you wish to cancel and hit the "Request Cancellation" button. Fill out the required field to notify your opponent that you wish to cancel, and then submit the request. Your opponent will then either accept or decline the request. If the cancellation request is not accepted by your opponent, you will be required to play the match. Your opponent will have 72 hours to respond to this request. If the request is not accepted or declined within 72 hours, the match will be automatically cancelled.
Ewwwww!
This is miles away from our communities practically lived standard (schedule stuff as teams and determine the roster last minute). Rule 3 might be used to circumnavigate this isse (schedule matches to find opponents, then cancel and reschedule it with the proper roster just before the match starts). Still an ugly rule set :-S.
I also wonder if this applies to tournaments as well. Playing with one substitute player only for an entire tournament is probably next to impossible for most teams... hell most of us don't even know who might possibly jump in when and substitutes are often not even an official part of the team they are playing for.

Am I the only one who thinks their website is comparable to trash or a minor illness?

No, I'm with you. It took me minutes to find my team again after creating it...
Title: Re: So about that MLG thing
Post by: redria on July 16, 2014, 09:59:49 am
More rules.
Quote
General
[...]
2. All MLG/GameBattles accounts, teams, and roster spots are property of Major League Gaming Inc.
[...]
6. Our goal here at GameBattles is to provide gamers with a place to find fair and competitive matches.
2 - I'm not a lawyer, but what?

6 - I guess I never knew what MLG actually is. Is this site a partner with MLG, owned by MLG, owner of MLG, or what? Is MLG intended to create a space for competitive matches, or is it to create a sport and sell it to viewers?
Looking at it now it almost looks like asking a third party to come review the game and create a competitive environment for the game and players. Which is awesome, but at the same time, the community has been working for nearly 2 years refining rules and formats and still hasn't ironed out all the peculiar kinks relevant to just this game. The few proposed rules kind of take what we have worked out, and tosses it out for a generic format. I guess I'm kind of wondering what the driving force and end product is here. Are we looking mostly at a format similar to the previous Official Season 2, where you scrim for points and top teams get invited to tournaments?
Title: Re: So about that MLG thing
Post by: Queso on July 16, 2014, 10:10:21 am
2 is basically, you can't sell or trade your accounts or roster spots with other people, because you don't own them. It's like saying you can't sell your steam account or your guns of icarus account.
Title: Re: So about that MLG thing
Post by: Keyvias on July 16, 2014, 11:13:10 am
As far as a lot of rules go they put something up to "hold the slot" before getting fully in touch with us.
I'll be sitting down with our MLG contact asap and make sure the rules reflect the ideas the community has formed over the past 2 years.
Title: Re: So about that MLG thing
Post by: Wundsalz on July 16, 2014, 11:29:17 am
As far as a lot of rules go they put something up to "hold the slot" before getting fully in touch with us.
I'll be sitting down with our MLG contact asap and make sure the rules reflect the ideas the community has formed over the past 2 years.
Perhaps take a representative of the H. League organization with you? Put aside they've worked out our current rule set, they're probably also the first to receive rule/organization related feedback from our competitive scene. Point is: I do believe our current League-orga-team has got a better insight on what the competitive community wants and needs than you, the developers, do.
Title: Re: So about that MLG thing
Post by: Imagine on July 16, 2014, 12:57:13 pm
As far as a lot of rules go they put something up to "hold the slot" before getting fully in touch with us.
I'll be sitting down with our MLG contact asap and make sure the rules reflect the ideas the community has formed over the past 2 years.
Perhaps take a representative of the H. League organization with you? Put aside they've worked out our current rule set, they're probably also the first to receive rule/organization related feedback from our competitive scene. Point is: I do believe our current League-orga-team has got a better insight on what the competitive community wants and needs than you, the developers, do.
While I echo the sentiment that some of the current competitive organizers should be able to give valuable input to what rules should be in place, I would say that that the dev team is involved enough in the scene that they have a decent idea of what's good and what's not.

It's amusing though. Much hype for MLG involvement, then sudden trepidation as to what it'll actually mean :D
Title: Re: So about that MLG thing
Post by: redria on July 16, 2014, 01:39:47 pm
It's amusing though. Much hype for MLG involvement, then sudden trepidation as to what it'll actually mean :D
I was amused as well. :D

For some reason I didn't really consider it and just imagined hardcore pros showing up in droves because of reasons. Also, massive tournaments with prizes like you see for the big name games.
Realistically, I'm cautiously optimistic that this will bring new serious players into the game and be a boon to the community and competitive scene. I'm also hopeful that it will somehow mesh with and evolve the current competitive scene rather than replacing it, though mostly only for selfish reasons.

I look forward to hearing more. Change is scary, but not always bad. I think as soon as we see a bit more communication and explanation things will start to clear up for the better.
Title: Re: So about that MLG thing
Post by: Sammy B. T. on July 16, 2014, 01:52:19 pm
Yeah, I feel like a cranky old man afraid of change. However, this just feels weird. Some dude with no idea how the game works and no connection to our community is just expecting us all to go to him and do his thing? Look, I am by no means a professional gamer, tournament organizer, or whatever. However, I feel he's kind of jumped ahead of himself and is ignoring the actual community.

As I said, cranky old man afraid of change, but this whole thing just feels awkward.
Title: Re: So about that MLG thing
Post by: Wundsalz on July 16, 2014, 03:01:13 pm
Yeah, I feel like a cranky old man afraid of change. However, this just feels weird. Some dude with no idea how the game works and no connection to our community is just expecting us all to go to him and do his thing? Look, I am by no means a professional gamer, tournament organizer, or whatever. However, I feel he's kind of jumped ahead of himself and is ignoring the actual community.

Ah well, for now I refuse to believe that someone whose game experience is limited to two matches insists on dictating and sticking to a rule set he made up in a couple of minutes. I rather think this Ron guy just leaped ahead to get things started. Lets see if we are able to work out a rule set which fits both, the needs of our community and the standards of the MLG community.

It's amusing though. Much hype for MLG involvement, then sudden trepidation as to what it'll actually mean :D

For me it's rather the other way around. Probably mostly because I've never heard about MLG before people stumbled into the forum, shout casting it was the next big thing that's about to happen to the GoIO community. After looking into it, I do see some potential of possibly enriching our  community here by drawing the attention of competitive players who wouldn't stumble upon GoI otherwise. Anyway I definitely don't want to see this MLG-thing to be made happen at all costs. MLG needs to fit into our existing (and I'd like to add very vital) competitive community more than the other way around.
Title: Re: So about that MLG thing
Post by: Alistair MacBain on July 16, 2014, 03:20:33 pm
There is not much you can say about the current rulesset.
Its generic stuff that isnt compared to the game at all. A standard ruleset usable for nearly every other game.

I really hope that Muse and MLG make this thing better and i also hope that they talk with the competetive guns of icarus scene to work things out.
I am not selfish enough to say that the HC Admins are the only ones needed to talk to. I hope they will talk with us but i also hope they will talk to the administration of the SCS and other competetive players.
Title: Re: So about that MLG thing
Post by: Skrimskraw on July 17, 2014, 05:33:24 am
I guess if this is what the community wants, then it is what it should have.
I don't think anyone would like to say no, if everyone else says yes to this.
Title: Re: So about that MLG thing
Post by: Skrimskraw on July 17, 2014, 07:40:19 am
I got around to reading this entire thread, and the links posted within it. MLG's website is so confusing getting around, so I don't know if I could find any further informations on it.

however I have some questions regarding the notion of this happening, and also some concerns.

Questions:

Why is MLG good, and do you have examples?

What is the possible scenario if goio goes full mlg? What would that mean, and how does their system work?

Are the current organizers of various events in contact with MLG?

Will mlg have any sort of leverage towards the devs?

Will mlg have any sort of leverage towards the teams participating?

What does the following rule mean: All MLG/GameBattles accounts, teams, and roster spots are property of Major League Gaming Inc.
Furthermore I’m guessing this require every team member to sign up on their website?

Will there be monetary prizes involved?

Concerns:

MLG official has absolutely no clue what the game is about. why do I say this? the twitter link they ask for 1v1.

Casters and organizers have worked a lot together on streaming the events so far. MLG doesn’t seem to require the scrimmages to be streamed. Possibly also removes the referee position. Knowing that there are no ingame pause function I can only imagine how this will go down.

The lag test seem in some way irrelevant.

It seems like the games are being managed by MLG, but there is no information on when these games are meant to be played druing the week etc.

Rule: It is the responsibility of both teams to verify the eligibility of all players playing in the match prior to starting or continuing any match play. A team playing with an ineligible player will forfeit the map the ineligible player participated in. – is basicly what we have worked on getting around in this way: all teams require 8 players, sometimes things happen and a player needs to drop. Not being able to pull in a sub and having to forfeit is not really that awesome.

What I love about this community is that when I need subs playing rydr forexample I can just ask rydr to lend me some of their players, even if it was a competitive match vs rydr. - this ability would completely dissappear.

I would love to have my questions answered, the concerns are just basic concerns, maybe im confused or maybe this didnt work before hand.
Title: Re: So about that MLG thing
Post by: Piemanlives on July 17, 2014, 08:36:53 am
I believe we've all made our jokes about MLG, time we discussed this in it's entirety. First off I will say I wasn't an advocate of MLG but neither was I against it, for now it seems we'll have to see where this goes.

Concerns:

1. Something I always liked about the GoIO competitive scene was the more open ended and expansive events we put on, while some may have been a hit and miss, Aerodrome, Winterfest, Battle of the Birthdays, and more importantly Baptism by Spire were in fact well put together and a lot of fun to participate in. How would this affect community run events, or rather, will they be affected?

2. Skrim brought up the issue of subs which I will also echo, not all clans or teams for that matter can be guaranteed that all members can be accounted for to actually appear in the match, such as a sudden issue that needs to be dealt with, internet that will not comply under any circumstances, etc. How will this be dealt with?

3. "The host may not force launch the game" This is unnecessary, considering a match can only start once a majority of the captains have readied up. (Less of a concern, more of gripe)

4. Mostly I just want to know how will this affect the game as a whole, obviously depending on how this pans out it could either be negative or positive. What kind of things should we come to expect to happen, how do we deal with "MLG pr0 360 n0 sc0p3" like players during the actual competitive match? (Bit of a joke but it still stands)
Title: Re: So about that MLG thing
Post by: Hillerton [PC] on July 17, 2014, 01:17:19 pm
I have to agree with Skrim and Pieman their is a lot of work to do before any form of actual play can be done. I really hope someone is going to fix some great sets of rules, but until I have seen them I don't trust them to exists (yes I'm most likely paranoid thanks for asking;P)

And I'm also gonna voice concerns about cash prices and subs vs regular team members. Up until now all tournaments have been about the honor and maybe a new fancy hat at best. During this time taking in a random sub or moving ppl around on the teams have been fairly easy, sure you couldn't play this week but we will only be gone an hour and then we can all play with our friends again. But with a cash prize this might change all of a sudden the clan mates selected can get (even is small) an actual reward that wont be given to everyone. It might mess up the friendly and still slightly casual atmosphere that our tournaments have had up until now. Just something I think we should all bear in mind when talking about this... Things might get bigger, cooler and better but are we willing to pay the prize if we become to competitive and all that can bring in hostilities and disputes (like did that lag give you a win or not..?)?

PS I don't really think this will be a problem and I like this well upgrade in general. I just want to make sure that we all think about where we might be going if things go the worst possible way;)
Title: Re: So about that MLG thing
Post by: Alistair MacBain on July 17, 2014, 01:44:49 pm
Lets not rush things.
Lets hope for the best and if it doesnt work out ... so what.
We still got the current competetive scene. Till we see actual results from this MLG thingy just continue ...
There are 3-4 weeks of hephaestus still coming. Lets see how things turn out when we are done with that part.
Title: Re: So about that MLG thing
Post by: Wundsalz on July 25, 2014, 01:38:36 pm
any progress?
Title: Re: So about that MLG thing
Post by: Sprayer on August 12, 2014, 09:04:41 am
Can someone make a TL;DR for the entire thread? Ramjam? ...

I'm looking at the MLG guns of icarus rankings and see 10 nicks I never read or stuck to my mind.
Title: Re: So about that MLG thing
Post by: AbbyTheRat on August 12, 2014, 11:10:16 am
Sprayer, it's people from the MLG directly rather then GoI community. The GoI community need to start challaging each other, to get onto the ladder and actually make it effective.

I suggest actually challenging teams whenever you want to do a scrim for one match. It's worth it and it'll show MLG that we do want to use it. So please!
Title: Re: So about that MLG thing
Post by: Alistair MacBain on August 13, 2014, 03:12:44 am
If you look at the unranked teams you will see several from the established teams.
Title: Re: So about that MLG thing
Post by: Skrimskraw on August 13, 2014, 07:21:50 am
I strongly doubt that this will take off if the teams themselves have to challenge eachother etc.

I talked about this sometime ago when we discussed why the competitive scene had to continue even though there was a lot of gamebreaking bugs.

Us players in the teams are completely unable to just play on odd times instead of tight schedule.
What works for the teams in this game is weekly practice vs 1-2 teams for around 2 hours time.

my own team plays on wednesdays and sundays, we can push in another day, but we are already pushing our players too much.

It is going to be so so impossible to challenge other teams to get this off.
Why?

Because all goio teams must consist of minimum 8 players, and if a team cannot find 8 players they cannot play.
MLG page makes it impossible to get last second substitutes, as a lot of subs in this game are part of other teams, and moving them from team to team is just too big of a hazzle.

I want to go back to the 8 players situation.
In a lot of other games you will see 1-5 players participating on the same team, but in goio its minimum of 8. That means that 8 players have to be very dedicated and put as much effort into the game as they can. And tbh how many teams do we have that are capable of this currently? maybe 3.

Tight organizational schedule works. WHen the teams know that on a specific day something is happening and they can participate. This makes it easier for the 8 players to schedule their own calendars and find the time for it with: 1. work and studies, 2. family and friends.

Currently we are looking at the next events being 3v3. Tbh I think that these 3v3 events couldn't have come at a worse time if it is MLG this comunity wants. Maybe 4 clans will be able to produce a pure 3v3 team, and mind you that this is 12 players per team now, even worse problems than with 8 players.

The rest of the teams that are mostly based around 2v2 will not be able to participate in 3v3 if it is run through MLG.
creating a team on MLG site is according to a lot of our clanleaders very confusing, and even joining it is also confusin, I can only imagine how insane it is oging to be to make mixed 3v3 teams.

So now my question is:
What is required for this to work?
And will it work with 8 player teams?
Title: Re: So about that MLG thing
Post by: Hillerton [PC] on August 13, 2014, 07:46:26 am
I have to agree with Skrim on the basis that it's hard to get people around (when it is specific people and not just 8 random Rydrs I need) and we can not really have them put their life on standby just cause someone challenge us (and obviously we can not do this). Unless ofc the challenge comes a month ahead or so, but I'm guessing more on a week ahead of time and so. So whit this system we would need an extremely dedicated group to a point where they might have to give up on real life obligations to complete it...

I say this as the Leader of Rydr so I have a seemingly endless supply of good players so I can for sure get some kind of team going at all times (or at least almost all the time) but what about smaller clans? I know of a few clans that during the HC tournament have needed to bring in subs as their own members could not make a set time how would they be able to meet a challenge?

Basically do we want only the gigantic and dedicated clans to at all do competitive or do we want the old system with some friends getting together and playing, cause lets face it that is what most of the clans are as non of us is getting payed to do this. So with the team heavy and really skill dependent game play of Icarus I really do believe we need more structured forms so that all 8 members of a team can take part and all teams can be their weary best.


PS apparently I agree a lot with skrim in this thread guess he has very sound opinions!
Title: Re: So about that MLG thing
Post by: AbbyTheRat on August 13, 2014, 10:17:42 am
Challenging does not be ALL THE TIME EVERY DAY or so. In fact, I completely understand that teams can't. It's why I suggest fitting it in with scrims. If you have a scheduled scrim going on with another team, why not challenge them for that day? Put something on the line.

But, I agree, the subs rule is a bit too harsh for Guns of Icarus.
Title: Re: So about that MLG thing
Post by: Skrimskraw on August 13, 2014, 10:41:53 am
Challenging does not be ALL THE TIME EVERY DAY or so. In fact, I completely understand that teams can't. It's why I suggest fitting it in with scrims. If you have a scheduled scrim going on with another team, why not challenge them for that day? Put something on the line.

But, I agree, the subs rule is a bit too harsh for Guns of Icarus.

the biggest problem is cancellation.
I have tried this so many times.
Scheduling a week beforehand and then on the day get told that the other team have to cancel the scrim.
still today the teams that I organize with say that they cannot bring 8 players, but we find subs for eachother so that we can get to play. this is just not possible with MLG rules.
Title: Re: So about that MLG thing
Post by: HamsterIV on August 13, 2014, 11:33:43 am
What if the teams signed up as individuals and shared the account? They could work the individual ladder with all the substitutions they need. From what I hear MLG is chronically adverse to doing work unless there is a lot of money involved. We probably got the same one size fits all system they have for Madden football and Counterstrike. Muse has spoiled us by listening and addressing our concerns. We can't expect all companies to work at their level.
Title: Re: So about that MLG thing
Post by: Wundsalz on August 13, 2014, 11:38:42 am
What if the teams signed up as individuals and shared the account? They could work the individual ladder with all the substitutions they need.
now that's a really ugly workaround. No, I'd rather not use MLG.
Title: Re: So about that MLG thing
Post by: swimfan on January 18, 2015, 11:20:34 am
what happen to mlg play i havent heard anything about ti and i cant find goi online on  the mlg site anymore what happened
Title: Re: So about that MLG thing
Post by: Wundsalz on January 18, 2015, 11:48:26 am
we've had one tournament (the rob and dan invitational) which took place a couple of months ago. To my knowledge MLG has not been used by anyone in our community before or after that event.
Title: Re: So about that MLG thing
Post by: swimfan on January 19, 2015, 09:55:27 am
i meant what happend why isnt goi online listed on there website at all anymore i thought mlg gaming was going to be a big thing but i guess that never happened if the community only did one tournament and its not on there website anymore.
Title: Re: So about that MLG thing
Post by: Wundsalz on January 20, 2015, 01:33:16 am
While I haven't monitored what's going on on MLG and why GoIO was removed, my best guess would indeed be inactivity. Why should they keep dead sections on their site?

Regarding why it wasn't used, I think it was seen as an unnecessary overhead as one can simply schedule scrims without it and MLG requires some extra effort to set things up. Furthermore MLG has got very strict roster rules. Every time you setup a scrim you need to state which 8 people will play on that date and only those are allowed to play (+1 substitute which also needs to be nominated on signups, I think). If you don't show up with exactly with these guys, you've lost the scrim - even if your team has got other players ready to substitute. This contradicts the spirit in which most clans run their team in GoIO. Most teams have got a standard crew with ship-build specific role assignments. However it's always possible someone can't show up for the event on short notice and you very well might want to field a different substitute for a gunner position than for a main-engineer position. Overall we treat our teams similar to soccer teams - while we can only field 8 players per match our teams consists of way more players who are more than just bench warmers. MLG is way to focused on individuals for GoIOs needs in that regard.
Last but not least I'd like to mention that the MLG site UI is a pest. The very basics e.g. inviting/accepting new players to a team feel like a messy workaround.
Title: Re: So about that MLG thing
Post by: Squidslinger Gilder on January 20, 2015, 02:00:34 am
(http://img.pandawhale.com/106912-Firefly-saw-that-coming-gif-Im-6C4k.gif)
Title: Re: So about that MLG thing
Post by: DJ Logicalia on January 20, 2015, 02:07:26 am
Can confirm, being in charge of getting people signed up/organizing a team for an MLG tourney was a nightmare
Title: Re: So about that MLG thing
Post by: Skrimskraw on January 20, 2015, 04:35:50 am
here is what happened:

MLG was initiated by aleyeska.
however aleyeska at some point dropped out of the entire thing, basicly destroying his own work of months with mlg https://gunsoficarus.com/community/forum/index.php/topic,4858.0.html

after that Leto held his invitationals of which MLG did not uphold their promises of helping the teams get set up on their website. This ended with leto saying that he is considering not working with MLG again.

furthermore after this they apparently must have dropped out of their deal with MUSE games where they were supposed to host a big goio event, like some sort of season 2 I think, but that never happened.

Now lets go back to the beginning and talk about why MLG never got started, and why it never will get started.

When MLG was announced it was a big push from a few members of the community who wanted more serious play and money prizes. this in itself is an ok thing to want for a game that you play if you are into those things.
However between goios competitive clans you see only 1-3 teams at anytime practicing hard for things like this. (rydr is pretty much dominating everything now). Currently there exist no competition that can beat them and most other clans are casual/semi active. - this is however a vague reason.

the bigger reason lies in the amount of effort we as team leaders/ team members had to put into this change. First off MLG required all of us to sign up on their insanely confusing website in order for them to show interest back. Basicly all goio clans had to sign up for mlg or they wouldnt even bother doing anything.
In order to sign up we had to use a 3rd party website which in itself is unneeded in goios small competitive scene.
other than that you could kiss goodbye to using subs from other competitive teams, since they would be locked to their own teams. - doesnt work well in a 8vs8 scene like goio.

lastly a lot of us felt like the 2 MLG people who were making the rules for their system etc. Had no clue what goio was about. All the things that were developed by the community over months of organizing were disregarded for a new and worse rule system.

When we talk about things like this I dont blame MLG for dropping out in any way. Goio is a great game and all, but it is in no way developed with a competitive scene in mind.
We are still missing key features like ingame pausing, more spectator slots for referee/casters/organizers. All sorts of things needed to run a competitive event smoothly.
A lot of us have asked for these things for a long time, but it doesnt seem to be on the board of things in development.
So if you want to play competitive its going to stay like it is now. there is not enough teams or tools for organizers to do bigger things.
Title: Re: So about that MLG thing
Post by: Squidslinger Gilder on January 20, 2015, 07:29:56 am
(http://i58.photobucket.com/albums/g246/sey115/Photobucket%20Desktop%20-%20Sage%20Youngs%20MacBook/Funny%20and%20Random/indianajones_zpsa9478ed6.gif)
Title: Re: So about that MLG thing
Post by: Imagine on January 20, 2015, 11:28:37 am
Honestly, there just isn't a large enough playerbase to justify MLG. It was a cool thing to get accepted in the first place, but sometimes both sides realize it just ain't worth it.
Title: Re: So about that MLG thing
Post by: Kamoba on January 20, 2015, 11:46:59 am
Honestly, there just isn't a large enough playerbase to justify MLG. It was a cool thing to get accepted in the first place, but sometimes both sides realize it just ain't worth it.

I'd actually like to say I disagree with this... The playerbase is there, its the people in the playerbase interested which is not.. Their are hundreds of incredible players who could cut the cookie and build a team, but the effort required to do so makes it more frustrating Tha it has to be, and that's before you take into account the needs of everyone to register to a third party as mentioned above..

Which is why I like Ryders efforts to encourage newer and smaller clans to get involved in the competitive scene, its a step towards the MLG player base growing. :)
Title: Re: So about that MLG thing
Post by: Skrimskraw on January 20, 2015, 12:57:27 pm
Honestly, there just isn't a large enough playerbase to justify MLG. It was a cool thing to get accepted in the first place, but sometimes both sides realize it just ain't worth it.

I'd actually like to say I disagree with this... The playerbase is there, its the people in the playerbase interested which is not.. Their are hundreds of incredible players who could cut the cookie and build a team, but the effort required to do so makes it more frustrating Tha it has to be, and that's before you take into account the needs of everyone to register to a third party as mentioned above..

Which is why I like Ryders efforts to encourage newer and smaller clans to get involved in the competitive scene, its a step towards the MLG player base growing. :)

I'm with imagine here.
and I think I can elaborate a bit to it.
Yes there are players enough to run an indepth competitive scene, but getting the same 8 people online every week for events is a bigger hassle than you can imagine.
Thats why there are so few teams competing every week, they are the  only ones willing to use their sunday night together.
It doesnt help to tell a team to sign up or give them a positive shoulder pad, i tried that countless times. A lot of the teams I tried to help when I was leader of thralls simply didnt want to be completely decimated every event by better teams. its sad but they dont have the persistance to continue playing when they taste defeat.
Title: Re: So about that MLG thing
Post by: Kamoba on January 20, 2015, 01:03:50 pm
That makes a lot of sense actually, I've noticed most people will log out after a loss or not want to do things in fear of constant loss..
Title: Re: So about that MLG thing
Post by: Squidslinger Gilder on January 20, 2015, 09:13:04 pm
Well the game is broken. It was dumb, really dumb. MLG was a pipedream for many of us but we realized fast it just wasn't going to be viable for a long time. The Devs are focused on COOP and expanding the game, they can't stop and focus on making the game stable for MLG. Let alone the team issues stated. MLG is possible but all this was just a brief distraction. Muse would have to dedicate at least a year of dev towards tuning the game for MLG. Honestly that is a bad move. COOP or Adventure mode will attract the larger PVE playerbase which is what Muse needs.
Title: Re: So about that MLG thing
Post by: Imagine on January 21, 2015, 11:15:39 am
The thing though is that it's not like the game NEEDS mlg. Was a neat idea and neat to be noticed, but completely unnecessary.
Title: Re: So about that MLG thing
Post by: Indreams on January 21, 2015, 11:43:30 am
The game is sorta built for those team-competitive plays, right?
Two, four player crews making a team of eight, twelve, or sixteen. Large focus on communication, cooperation, and coordination.

When I heard that this game was mlg, I was kinda excited. But I don't think the game's been noticed enough to fit in with other mlg games. :(

And too many people are still unused to the idea of communicative, cooperative, and coordinated games. Gaming is still sort of a solitary entertainment. I think Guns is early for our times. But given how fast internet/gaming culture evolves, maybe in few years, Guns could be a great mpg game.
Title: Re: So about that MLG thing
Post by: HamsterIV on January 21, 2015, 12:42:23 pm
I don't have much faith in the MLG organization, and their actions with regard to GOI have done little to increase it. I bet they google search "Competative Play" once a month and offer "deals" to the games with over a certain number of hits. Their website and logo have the implication of a professional organization, but at heart I bet they are a bunch of trust fund kids trying to show daddy that playing video games all day is a legitimate way of making a living.

If watching high level GOI matches is going to become a popular spectator activity, it will happen through the efforts of the people organizing, participating, and advertizing in the competitive scene. Since MLG has done none of that I don't see their relevance in the future of this game and this community.
Title: Re: So about that MLG thing
Post by: Replaceable on January 21, 2015, 01:54:19 pm
I don't have much faith in the MLG organization, and their actions with regard to GOI have done little to increase it. I bet they google search "Competative Play" once a month and offer "deals" to the games with over a certain number of hits. Their website and logo have the implication of a professional organization, but at heart I bet they are a bunch of trust fund kids trying to show daddy that playing video games all day is a legitimate way of making a living.

If watching high level GOI matches is going to become a popular spectator activity, it will happen through the efforts of the people organizing, participating, and advertizing in the competitive scene. Since MLG has done none of that I don't see their relevance in the future of this game and this community.

This.
Title: Re: So about that MLG thing
Post by: Imagine on January 21, 2015, 02:54:18 pm
I don't have much faith in the MLG organization, and their actions with regard to GOI have done little to increase it. I bet they google search "Competative Play" once a month and offer "deals" to the games with over a certain number of hits. Their website and logo have the implication of a professional organization, but at heart I bet they are a bunch of trust fund kids trying to show daddy that playing video games all day is a legitimate way of making a living.

If watching high level GOI matches is going to become a popular spectator activity, it will happen through the efforts of the people organizing, participating, and advertizing in the competitive scene. Since MLG has done none of that I don't see their relevance in the future of this game and this community.
.... uuuuuuuh what?

Getting added to MLG was something that people in GOIO community pushed for to happen, made posts on their forums, had one of their arena admins check out the game and decide it was cool and unique and they'd be cool adding it to their list.

It wasn't them coming to us or Muse, it was us going to them.


Think what you want of MLG as an organization, but let's not muddle the facts, please.
Title: Re: So about that MLG thing
Post by: Skrimskraw on January 21, 2015, 03:24:46 pm
MLG is third party.
Most gaming companies are unable to run a competitive scene themselves for whatever reasons, financial or inexperience mostly.

This is a common thing everywhere in gaming, the devs dont control their own competitive scene. However a lot of games reach a point where they have world championships, these are being handled mostly by third party sites aswell since they already have the sponsors.
Then you have companies like riot or valve capable of financing their own world championships, but even then League of legends teams start on ESL etc.

Goio has too many common bugs and lack a lot of key things for it to have a good competitive scene. Its only natural that MLG didnt go forward with it, they are a firm and there is no money to be gained with goio unfortunately.
Its the same with pro-streamers and youtube personalities, if there are no money to be gained streaming or playing the game for content, then they wont play it. This is why a lot of devs pay youtube personalities to play their game for publicity, even though it isnt a game that a lot of people are playing. This is how you create interest for it.

You see guys like jesse cox, total biscuit and those polaris guys all give goio high praise for its gameplay, but they dont play it themselves other than when they get paid to do it. view vs time spent and money. same goes for MLG, if there are no viewers then there are no money to be gained and the time is ill spent.
Title: Re: So about that MLG thing
Post by: Imagine on January 21, 2015, 03:34:42 pm
You see guys like jesse cox, total biscuit and those polaris guys all give goio high praise for its gameplay, but they dont play it themselves other than when they get paid to do it. view vs time spent and money. same goes for MLG, if there are no viewers then there are no money to be gained and the time is ill spent.
That's only slightly correct. While Muse has paid them for a couple of promotional things, they first few set of videos they made were completely on their own.

You also can't compare Youtubers to MLG, Youtubers have to move from new thing to new thing to keep current and get more viewers drawing in, while MLG's main staple games have been the same for years.

Also, MLG's Arena thing costs them zero money, or at least it's as cheap as they want it to be. If we, as a community, had really rallied behind it all and started to use it exclusively we'd still be on there and probably drawing prize pools or whatnot.
Title: Re: So about that MLG thing
Post by: HamsterIV on January 21, 2015, 04:25:54 pm
Competitive play isn't my thing. I watch some of the tournaments on you tube but my involvement stops there. So forgive my ignorance about any petitioning the community did to MLG. However I still believe that MLG isn't a worthwhile organization for our community to be attached to. As far as I can tell they copied an generic template for a tournament community slapped a GOI logo on it and called it a day. The fact that nobody used MLG's template is as much MLG's fault as it is our own.

I have stated in the past the GOI is a niche product, we don't fit in with MLG's goal of turning AAA videogame into the next nascar. At best we could hope for a small room in the back of one of their big tournaments and a blurb on their website. At worst we can expect no support and wasted time an energy on the part of anyone trying to work with those clowns.
Title: Re: So about that MLG thing
Post by: Imagine on January 21, 2015, 04:40:02 pm
Competitive play isn't my thing. I watch some of the tournaments on you tube but my involvement stops there. So forgive my ignorance about any petitioning the community did to MLG. However I still believe that MLG isn't a worthwhile organization for our community to be attached to. As far as I can tell they copied an generic template for a tournament community slapped a GOI logo on it and called it a day. The fact that nobody used MLG's template is as much MLG's fault as it is our own.

I have stated in the past the GOI is a niche product, we don't fit in with MLG's goal of turning AAA videogame into the next nascar. At best we could hope for a small room in the back of one of their big tournaments and a blurb on their website. At worst we can expect no support and wasted time an energy on the part of anyone trying to work with those clowns.
I think we've all agreed that GOIO on MLG just ended up not working out for various reasons, whether it's playerbase or lack of support (and let's not kid ourselves, it's a lack of support from both sides, I certainly didn't see GOIO teams rushing to sign up to MLG either which is probably the biggest reason we were eventually dropped). I don't think any of us ever thought we'd get a huge following from this, or that we'd even ever be included in their pro circuit, most of us were just giddy that we got recognized. Yes, their Arena system was a template page that was used for GOIO as well, but so what? That's how all their other Arena games are set up as well, why would you expect them to go out of their way to make something special for us?

But let's not go all pitchfork and torches on MLG. I've had the opportunity to work at MLG events before (and just to make it perfectly clear, work AT, not FOR MLG), and from the interaction that I've had with their top brass, they were all pretty good group of folks who love esports and want to see that scene expand.

So here's the thing. As it turned out, GOIO wasn't for MLG, and MLG was for GOIO, or at least not yet (if ever). There's no reason to go nuclear on MLG, shit just didn't work out, it happens, and that's that.

Let's move on, shall we?
Title: Re: So about that MLG thing
Post by: GeoRmr on January 22, 2015, 01:22:18 am
Biggest problem with MLG and the reason GoI players haven't pushed to use their ladder system?

The gamebattles website is a poorly designed buggy unusable POS, and its full of bot accounts spam ranking. Its like something right out of the 90's.
Title: Re: So about that MLG thing
Post by: Dutch Vanya on January 22, 2015, 02:47:42 am
Is MLG actually relevant to anything that isn't 100% a joke, or call of duty games on consoles?