Guns Of Icarus Online

Main => The Classroom => Guides => Topic started by: vyew on May 14, 2014, 10:40:20 am

Title: Engineering Tricks and Hardcore Parkour (Video)
Post by: vyew on May 14, 2014, 10:40:20 am
http://youtu.be/kX7lHEZ65Qs

(how do I embed :()

Have I missed any tricks that can consistently be executed even with at least 200ms of ping? Also, how do I fix this grainy-ness?  :(

Tricks I have intentionally not included:

Galleon: main engine jump to turning engines-Rubber band galore AND teleporting into thin air

Spire: top right gun to edge of railing to hull-Bungee cord stuck to feet


Tricks I have unintentionally not included:

Mobula: Something about going from the helm to a lower gun? Even so I'm not sure that's useful for engis.

I'll throw this into a Steam Guide as soon as I'm certain nothing has been missed.
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: Alistair MacBain on May 14, 2014, 12:49:23 pm
One thing i missed on the squid are midair repairs on the topengines when doing the engine jumps.
But besides that i cant think of anything you missed. good work there.
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: vyew on May 14, 2014, 01:42:00 pm
Ah yes, well I didn't include that for 2 reasons

1) I can't do it consistently :o I end up under shooting because I forget to hold A while hitting in mid air xD

2) If you hit the top engine from below, is the mid air hit really required? Though I think I read N-Sunderland say something many months ago about the mid air hit ending up contributing very slightly to more efficiency. Either way I think just hitting the top engines from below is easier to do.
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: Alistair MacBain on May 14, 2014, 01:53:51 pm
Dunno i like doing it that way.
Hit one top engine -> jump down with a midair hit on the second engine -> lower engine you landed next to -> 2 railingjumps towards the last turning engine
Repeat. Depends what your second engineer does but that is a quite efficient route.

Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: N-Sunderland on May 14, 2014, 03:56:22 pm
In my experience the best repair circuit for the Squid is like this:

-hit port top engine from below
-hit port bottom engine
-hit the top starboard engine in mid-air with a rail jump (the one where you cut the corner, not the one where you jump down from the top deck)
-land on starboard walkway and hit bottom engine

It's a really easy method, and it's around the same speed as all the other fast ones.


By the way, that's a really good video. I'm glad to see someone showing all those tricks off, since others (well, me at least) got lazy about doing it.
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: Deltajugg on May 14, 2014, 04:48:56 pm
I would also put component bracing on the tip list, as well as jump movement. Also the thing with mounting a front mobula gun, the same trick can be used on, for example, galleon heavy guns. Sure, you'll fall off after using it, but if you keep two engineers on the top deck for repairs and you need to use both guns together immediately, it's a trick that comes in handy.
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: vyew on May 14, 2014, 07:14:34 pm
In my experience the best repair circuit for the Squid is like this:

-hit port top engine from below
-hit port bottom engine
-hit the top starboard engine in mid-air with a rail jump (the one where you cut the corner, not the one where you jump down from the top deck)
-land on starboard walkway and hit bottom engine


By the way, that's a really good video. I'm glad to see someone showing all those tricks off, since others (well, me at least) got lazy about doing it.

I think I put that one in on the second squid repair circuit bit, I'll remove the text about the mid-air hit being unnecessary. Thanks, I'll practice that circuit :)

I would also put component bracing on the tip list, as well as jump movement. Also the thing with mounting a front mobula gun, the same trick can be used on, for example, galleon heavy guns.

I have no idea what component bracing means 0_o ha ha! Do you mean chem spraying before combat, or waiting on a component before big damage comes in?

Jump movement: Didn't I sort of cover that in the video?

Either way, thanks for the galleon tip, I'll add that in later  :)
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: Deltajugg on May 14, 2014, 07:23:57 pm
I have no idea what component bracing means 0_o ha ha! Do you mean chem spraying before combat, or waiting on a component before big damage comes in?

Jump movement: Didn't I sort of cover that in the video?

I personally called it spannering before I started playing with people decent enough to use this trick themselves, and they call it bracing, if I'm correct :P
It's about hitting your hull (or any other component in a different situation) as many times as possible with a spanner for additional armor boost for every spanner hit before finally hitting with a mallet. A nice little trick that lets you survive the gatling a little bit longer, compared to people that would simply hit the hull with a mallet first occasion they think it's worth it. I think you can do it even up to 4, maybe 5 spanner hits against gatling if you just stay on hull and keep hitting it with a spanner from the very moment the first gatling round hits you, which gives you additional 160, maybe even 200 armor before hitting it with a mallet for another 250. Every point of armor matters, right? :P

As for jump movement I'm talking specifically about constantly jumping all the time in game to move faster. A little trick well known for everyone that ever played games like quake (and I think unreal series, though I'm not sure), that also works in GoIO, if you constantly tap jump as you run instead of walking normally, you move faster than simply by running.
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: Erheller on May 14, 2014, 10:02:57 pm
I'm not sure if anyone has discovered this before, but I haven't seen it mentioned here or in N-Sunderland's guide.

You can jump on the Junker's main engine on the bottom deck, then jump on top of the lower port gun, then jump again to phase through the floor onto the middle deck between the front and top port guns. It also works on the starboard side, but you have to jump outside of the boiler thingy hitbox to be able to phase through.

https://www.dropbox.com/s/r9j8bf4vvaxd6ez/Junker%20shenanigans.mp4

Credit goes to Col. Dierone for discovering this yesterday (unless someone else has before).

Edit: Probably not useful enough to be seen too often, but could have its situational uses.
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: N-Sunderland on May 14, 2014, 10:34:32 pm
I was shown that one months ago, but it's not an intentional feature (obviously), nor is it really consistent, and as you said it's not very useful. A fun bug to play with, though.
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: vyew on May 14, 2014, 11:28:37 pm
Ah ok, technical term for spannering against gatling.

As for jump movement, seriously? :O I thought I was imagining it!
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: ramjamslam on May 15, 2014, 02:01:40 am
yea, this only really works consistently in a 'controlled environment' i.e.not so much when you start getting into battle with lag and fire everywhere.  Too risky to use in battle, and if it was more predictable then it would probably be considered a cheat and be removed.
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: vyew on May 15, 2014, 08:54:22 am
OK, I'm going to be working on the updated version of this video tomorrow and over the weekend, so if there's anything anyone would like me to add, post it here ASAP!


Current list:

Bunny hopping/jump movement-move around faster by spamming jump

Component bracing-Hitting the hull with a spanner a couple times during Gatling pressure before using the mallet allows for extra armored time

Mount guns in mid-air when falling past them (Galleon, maybe junker)-Use only in emergencies (assuming it doesn't cause me to teleport/rubber band due to touching a solid object on the fall)


N-Sunderland approved easy Squid repair circuit-will keep the other 2 circuits in there to use in case of extreme lag or personal preference (no big jumps at all=no rubber banding caused by hitting objects in midair, yes muse your fix didn't work for this one, see the Spire jump rubber banding section)


I will also streamline the video bit by leveraging my newfound Windows Movie Maker wrangling skills, cutting out unnecessarily long ending of clips, title screens, etc.

Finally, if you fellow engineers (or curious newbies) feel any of the footage is not clear enough (I still don't know how to fix the artifacts, sorry), name and shame it in this thread and I will re-record it.


Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: Alistair MacBain on May 15, 2014, 09:06:47 am
Only thing you could add besides those are the moved repairs.
Hit a component and while the animation is still running you already move away so you already move to the next component to be faster but still get the repair on your first component.
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: vyew on May 15, 2014, 10:57:08 am
Good point, I will add a note about that.
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: Deltajugg on May 15, 2014, 11:20:35 am
Bunny hopping/jump movement-move around faster by spamming jump

Just officialy checked it, because there was some confusion around it. Turns out it doesn't actually work. Sorry for misleading you ._.  *hides in a corner*
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: Alistair MacBain on May 15, 2014, 11:24:44 am
Jup. Only reason to jump is to shorten ways. Like jumping above railings or on ladders.
But besides those shortcuts jumping is  just for fun.
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: vyew on May 15, 2014, 01:05:48 pm
Oh well, it sure made me FEEL faster  :D
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: Crafeksterty on May 16, 2014, 02:07:48 am
So to be fast, you want to be as precise with your movement as possible when cutting corners and reaching from point A to B.
But then there are few spots that get you stuck that need to be clerified.
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: vyew on May 16, 2014, 03:39:42 am
I think I will make a separate video about repair circuits (except the squid one), because otherwise this video would just get longer and longer.
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: Sammy B. T. on May 17, 2014, 07:38:52 am
I suggest mentioning that on the Goldfish while more difficult, the left side engine jump is the better one to do as it is more conducive to more repairs. Assuming both engines need some love itsstarting from left leaving on right instead of starting on right going to left and then leaving on right.
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: vyew on May 17, 2014, 01:09:09 pm
I suggest mentioning that on the Goldfish while more difficult, the left side engine jump is the better one to do as it is more conducive to more repairs. Assuming both engines need some love itsstarting from left leaving on right instead of starting on right going to left and then leaving on right.

Oh man, I saw that while I was 32% through exporting! I've added it in, thanks for the suggestion!

Just in time for Sunday, here's version 2! Steam Guide will be up as soon as I complete its YouTube embedding shenanigans. Unfortunately my Google-Fu was not strong enough to find a way to remove the video artifacts, my apologies. Also I forgot to thank all of you fellow forum engineers, so I've added an annotation and put you all in the description, my bad  ;D

http://youtu.be/z8OYa44EsTk

Edit: Accidentally pasted gunsoficarus.com instead of a video. Also, vote up the guide if you think it's good  :o
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: N-Sunderland on May 17, 2014, 02:03:06 pm
Looking good! A few little nitpicks though:

-On the Goldfish jump from the top deck down to the hull, you should be dropping down before you pass that rope, i.e. you should go down as soon as you're through the... Tunnel? That thing. It saves time over jumping down from right in front of the helm (also you should just be falling down, jumping costs a little bit of time).
-One of the examples you gave of grabbing guns while falling was with the Junker bottom guns. If you land on top of the gun instead, you can shift over and drop onto the bottom deck itself. Unfortunately I don't have a video on hand to show this, but it's not very hard to pull off.
-The Squid circuit looks good, though you're slightly slow on the starboard jump. Here's a little guide I did a while back for how I do the circuit, though I believe the angle on starboard is slightly different now (due to changes to engine collision boxes) https://drive.google.com/file/d/0B0fs0x_HXnzpblRrbHF6bFNVbU0/edit?usp=sharing
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: vyew on May 17, 2014, 10:33:13 pm
Looking good! A few little nitpicks though:

-On the Goldfish jump from the top deck down to the hull, you should be dropping down before you pass that rope, i.e. you should go down as soon as you're through the... Tunnel? That thing. It saves time over jumping down from right in front of the helm (also you should just be falling down, jumping costs a little bit of time).
-One of the examples you gave of grabbing guns while falling was with the Junker bottom guns. If you land on top of the gun instead, you can shift over and drop onto the bottom deck itself. Unfortunately I don't have a video on hand to show this, but it's not very hard to pull off.
-The Squid circuit looks good, though you're slightly slow on the starboard jump. Here's a little guide I did a while back for how I do the circuit, though I believe the angle on starboard is slightly different now (due to changes to engine collision boxes) https://drive.google.com/file/d/0B0fs0x_HXnzpblRrbHF6bFNVbU0/edit?usp=sharing

Noted, will add later today/tomorrow :D
Title: Re: Engineering Tricks and Hardcore Parkour (Video)
Post by: vyew on August 05, 2014, 11:15:55 am
Just updating the link to the 3rd version

https://www.youtube.com/watch?v=xK9hOU92chE