Guns Of Icarus Online
Main => Gameplay => Topic started by: Mr. Ace Rimmer on April 28, 2014, 08:59:48 am
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Fire is doing far too much damage. Suggestion: Reduce clip size, lower damage to 1 and reduce ignition chance to 10%
Hit markers are disappearing mid game as is component destruction notification ticker - You were informed of this in Dev App.
Ability for Red Team to make their balloon look blue and vice versa via ship customization.. could be that brown/green are too red/blue.
All in all, these were things you were told about by testers in the Dev App forum - We told you so. If you push a patch out without listening to your testers then what is the point in Dev app?
There are probably many more issues, but i've not had adequate time to test on live.
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very very very very very broken gun
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To be fair, fire sounded almost balanced in the dev app, and most of us were excited. Unless something changed between there and production, then it was simply a matter of insufficient testing of the flamer.
I can't speak to the other issues, but I am interested in playing with fire tonight and seeing how broken it is.
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*Coughcough*Chemspray*Coughcough*
Um, excuse me... I seem to have a cough...
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Chemspray not works, because straight damage on sprayed items is huge. And as we are struggled with costant components repairs, spraying becomes problematic.
It is a tru revival of extinguisher.
(I am sarcastic, of course)
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Thanks for everyone's comments, but if I can herd you guys into these sub-topics it'll help me keep everything organized.
Harpoon: https://gunsoficarus.com/community/forum/index.php/topic,3903.0.html
Flamethrower: https://gunsoficarus.com/community/forum/index.php/topic,3902.0.html
Portable Flak: https://gunsoficarus.com/community/forum/index.php/topic,3901.0.html