Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Caprontos on February 17, 2014, 12:25:12 am

Title: Post level 15 log/goal/whathaveyou idea(s)
Post by: Caprontos on February 17, 2014, 12:25:12 am
As the game ages more and more people will reach level 15..  and while I understand logs and levels aren't the focus of this game.. I think many people still like them and they give you some side goals to go for (I know personally like having the log goals to work on for the class I am playing)..

So I suggest once a person reaches level 15, they could re-do all the logs for that class, and a star is added after the level.. or something like this.. (basically getting level 15 twice)..

If this isn't possible because of the steam achievements and issues with that.. or some other reason..

A few daily logs that are picked at random could be given.. maybe every few days (not everyone has time I assume to do them daily so ever few days or maybe week would be more fair to everyone probably)... Where they could give a badge long term (like complete X daily challenges.. (or weekly or whatever)...

Another thought is add post 15 "ridiculous" logs.. that are very hard to achieve.. like maybe 3000m balloon pop.. or survive 10mins and get 2 kills with less then 1% hull health as pilot.. (idk I am sure you guys can come up with some ridiculous logs that could be for fun or maybe badges.. cause we all like them right?)...
Title: Re: Post level 15 log/goal/whathaveyou idea(s)
Post by: Wundsalz on February 17, 2014, 04:19:45 am
I personally feel comfortable with my role as a senior air-resident, who has done his duty and can now lay back to watch the younger folkens eager strive for 'chievies.
Title: Re: Post level 15 log/goal/whathaveyou idea(s)
Post by: Squidslinger Gilder on February 17, 2014, 04:55:56 am
NO....FREAKEN....WAY.....

You know how much of a royal pain in the exhaust port leveling pilot is? Try it...when you get to the point many of us are at, you'll never want to level ever again. Literally right now you can't reach 15 pilot without arranged farming. There are more gunners and engineers at 15 for a reason. You can get your achievements a lot easier than we can. Much of ours are dependent on our crews or on not having inept allies. Then to top it off, also dependent on our enemies being both high level and stupid enough to let us kill them.
Title: Re: Post level 15 log/goal/whathaveyou idea(s)
Post by: Coldcurse on February 17, 2014, 05:58:07 am
What about daily or weekly missions?
Title: Re: Post level 15 log/goal/whathaveyou idea(s)
Post by: redria on February 17, 2014, 07:06:11 am
Literally right now you can't reach 15 pilot without arranged farming.
I... don't know that I would agree with that. The only achievement that I'm not certain I can get is the 25 kills at a distance greater than 1300m achievement. That is mostly because I just really don't like flying such long range builds. At one point I took a double artemis-hades junker and got one of those kills on accident. So if I try at some point, I'm sure I'll be able to get it.

Personally I think it would be kind of fun to have the achievements open back up. I really enjoy seeing the little pop-ups whenever I complete one.

For added kicks, they could all open at once, so your kills count across every kill requirement for every achievement. It would make some trees end very quickly, but make the map ones a lot more viable to redo and less of a pain.

It is fun to have goals outside of just winning. It gives you a reason to break from your normal builds. Personally I would like to see something happen along these lines. I plan on hitting 15 relatively soon, and would like something to pursue after that.  :)
Title: Re: Post level 15 log/goal/whathaveyou idea(s)
Post by: Squidslinger Gilder on February 17, 2014, 07:38:59 am
Firnfeld was a multi month nightmare. Getting 4+ then also all perfect, with allies not dying either. Finally farmed it for the final 2. The others are just exercises in attrition and time.

But you need all 128 to hit 15 so...getting hung up on some of these gets to be a pain. Specially because the chances of pugs being able to pull off some of it is just nuts. Most pugs will charge a sniper boat so 1300m kills just don't work. If by chance you do face a sniper boat too, they'll be loaded with Arts and will attempt to close within 1300m to be able to hit you better also which just compounds it worse. I'm finally 6/25 and the 2 recently came from Merc battles, one of which in competitive play. The other thanks to both enemies completely ignoring me while I left my ally to rush in and die.
Title: Re: Post level 15 log/goal/whathaveyou idea(s)
Post by: Wundsalz on February 17, 2014, 08:03:38 am
I... don't know that I would agree with that. The only achievement that I'm not certain I can get is the 25 kills at a distance greater than 1300m achievement.
I think the long range achievement can be done legitimately rather quickly with the current meta (merc/lesmok-arte mobu on dunes).

I've personally farmed those long range kills (which have been 2000m ones back then) and a couple of map achievements.
Some maps have been (and most still are) played extremely rarely. E.g. the flayed achievement can easily stop your progress for months - simply because there is no possibility to play that map. To illustrate this point: Personally I've not unlocked the manual entries for sepulcher nor for flayed yet, despite having played more than 1000 matches since the notes-system has been introduced.
Title: Re: Post level 15 log/goal/whathaveyou idea(s)
Post by: redria on February 17, 2014, 10:01:19 am
Regardless of the feasibility of reaching 15 pilot without farming...

The topic is whether more objectives after level 15 would be a good addition or a bane. Personally, having achievements available makes me feel like, despite the fact that I am repeatedly playing the same game, I am making progress towards something. When I hit level 15, if there isn't any other tasks there, I am going to feel like I need to play the other classes exclusively otherwise I won't be making progress towards anything: as in wasting time.

Which is not true obviously. And I should spend more time using other classes. I just enjoy piloting the most and I want for there to still be something to strive for, even if it is repetitive.

That said, weekly/daily goals would be awesome. Because everyone else would be going for the same thing at the same time. You wouldn't be farming intentionally, everyone would just be trying to do it at once. Use a counter of the number you get and give out badges periodically to the best achievement hunter over a period of time.
Title: Re: Post level 15 log/goal/whathaveyou idea(s)
Post by: Thomas on February 17, 2014, 11:00:35 am
https://gunsoficarus.com/community/forum/index.php/topic,3475.0.html

I'd recommend that if you still need the 1300+ achievements.

As for post rank 15 stuff, I don't think anything is really needed. Sure you could add more levels, or do little stars, or anything else for vanity really. Or you could just play the game. I know a lot of people don't even bother with achievements for a long period of time. We also have co-op mode coming up, and that should leave plenty to do.

Or you could get rank 15 in the other roles.
Title: Re: Post level 15 log/goal/whathaveyou idea(s)
Post by: Rainer Zu Fall on February 17, 2014, 03:58:08 pm
I see many people with high levels that obviously forget the trouble of being new to this game - or just feel better than new players, I don't know the reason.
But I think we're a community looking out for each other and to stay that way maybe introduce some "Play with 2 level 1 - 3 players in your crew for 120 minutes total" or "Play with only level 1 - 4 teamates against only level 5+ captains (0/20)" and such. Might help keeping the community together and will hopefully not result in many level 15 players being ... rude against the newer ones. The newer players however might learn a thing or two on the way though.
Title: Re: Post level 15 log/goal/whathaveyou idea(s)
Post by: RearAdmiralZill on February 17, 2014, 04:06:27 pm
80% of the time I see higher levels giving friendly advice to lower levels, it gets spun into the higher level being a know it all, ignored, or being elitist. It didn't always end up like that, but with the current state of things I don't see achievements like that doing much good.
Title: Re: Post level 15 log/goal/whathaveyou idea(s)
Post by: Rainer Zu Fall on February 17, 2014, 04:16:24 pm
Of course there will always be players that don't want to listen and act as you said, Zill, but there are also other players. Furthermore it depends on how you explain them, because not everyone is friendly and not everyone gives advice - I usually see around 20% of the time people act as you say. So the truth will probably be somewhere inbetween.
Title: Re: Post level 15 log/goal/whathaveyou idea(s)
Post by: RearAdmiralZill on February 17, 2014, 04:22:28 pm
Fair enough. I don't think the OP was looking for training achievements though. I know there are some already in the game, though I forget their rewards.
Title: Re: Post level 15 log/goal/whathaveyou idea(s)
Post by: Rainer Zu Fall on February 17, 2014, 04:24:36 pm
I wasn't talking about teaching achievements ("training achievements") either.
Title: Re: Post level 15 log/goal/whathaveyou idea(s)
Post by: TyberiusTheThird on February 17, 2014, 04:39:06 pm
 Well, first of all: the achievements are atrocious when you're reaching 15. You just don't want to do the achievements, you don't want to go back, unless you like hurting yourself and you're into that kind of stuff. Second of all: as Wunds said, when you've reached a certain rank, you may consider yourself a senior and be happy with it, at the same time sharing your experience with newcomers. That's exactly what I'm planning to do.  I don't need kawaii stars on top of my senior status for the price of going through this hell again. I'm just doing my job, want to focus on that, achievs were ALWAYS a distraction. Help the newbies, thank you.
Title: Re: Post level 15 log/goal/whathaveyou idea(s)
Post by: The Djinn on February 17, 2014, 05:24:47 pm
If you wanted to add anything after level 15, I'd make them achievements that reflect simply time and experience rather than the current farm-fest we have now.

Things like 5k games played, 2000 ship kills, 5k captures defended, and so forth. And make them all progress at the same time rather than unlocking one at a time.

That said, I don't think it's necessary at all.
Title: Re: Post level 15 log/goal/whathaveyou idea(s)
Post by: Sir Yosh on February 17, 2014, 05:45:37 pm
You can add a hat or two after every 2000 or 3000 games, but no more levels...

I enjoyed running for 15 and I feel like everything added now would be pretty annoying. I enjoy playing my main class and I don't need any complicated "win X matches vs X+ lvl enemies on map X with no deaths and at least X% hull" achievements ;)

There are still 2 classes to learn/progress in. Perhaps there could be a "all 15" reward, pushing people to try different things.
Title: Re: Post level 15 log/goal/whathaveyou idea(s)
Post by: Caprontos on February 17, 2014, 06:25:56 pm
Mainly to TyberiusTheThird post.

So you can't be helpful and have side goals? I don't see how this suggestion would make us any-less helpful to people.. I have always tried to correct/help people if I see them doing something wrong or inefficient to help them be a better player..

Also while I can understand you and others don't enjoy the log system - doesn't mean we should not consider the option for people who would like to have more of it (I think there is only a handful of logs that need to be reconsidered due to either difficulty or tediousness.. but log changes is a different topic).

Personally as said I find the game more fun when I have side goals to go for - and I doubt I am the only one. I am not asking for it to be made mandatory and there doesn't even need to be a visable reward (for me but I assume others would like it, and the weekly log idea would benefit from it to encourage participation, so it is included in the thought)- just to give continuation to what we already have or another side system that does the same thing.

I don't think the bounty system is fun or interesting in its current state(at all).. So should we remove it? No, because some people do like it and have fun with it... Same with additional log systems - imo - its something people who want it can participate and people who do not can ignore it.

Also I get some people will be against the idea but I'd prefer reasons beside I don't like it/want more of it.. as to why we shouldn't get it... or alternatives to add more.. Because why are options a bad thing.. if those options may not be that time consuming to include.. and help keep x percent of the game community wanting to keep playing.


----


As for the topic of training logs, I am fine with that to if they add them in way that's not ridiculous. (ie I don't want them to be full crews of 1-3.. give us at lest 2 above 3.. or expand the 3 to 5 so these ships are not so rare)... Also really level 1-3 aren't the only novice.. I think for the purpose of the log raising it to 1-5 is more then fair..

While I don't think we need logs to make us want to be helpful though, this community in general is all pretty helpful/willing to work with anyone who is willing to work with them and even to an extent the ones who are not willing..

So all the logs would do is encourage us to play more games on low level ships which in-turn puts us in situations we could help more, but logs can't be done in such a away as to reward you for being helpful.. (ie their is no way for the game to know if we told someone how to do something better or if we were a jerk and just used them for a log point :P).

--

Also To Yosh I agree we don't need more levels atm. .. Until we get enough new maps, guns, and maybe ammo/tools to warrant them adding more levels to cover those.. I see no reason to add more level oriented logs..

What I do want is a continuation of the side goals so that you have more reason to play what you want then feeling obligated to playing something that makes you quit playing the game out of boredom.. (at lest that is what happens for me). I understand everyone doesn't need that, but some people do prefer it (I assume I am not the only one.. but maybe I am special haha)...



I agree just letting us re-do the logs again isn't as fun as the weekly log ideas or things beyond it. That is just the simplest possible solution (I think) for the topics point (more class goals post level 15).. and would sever the purpose if something more interesting is to complicated to introduce in a reasonable amount of work time.


(... I don't think that]s a wall of text since its just a few posts mashed together.. :P)
Title: Re: Post level 15 log/goal/whathaveyou idea(s)
Post by: Mod Josie on February 17, 2014, 06:58:37 pm
I know that I'm not in much position to talk about being a senior player, but I don't see the need for all of this extra gubbins either. Being experienced and teaching people what you know is much more fulfilling and important than showing off that experience with numbers and stars. I enjoy bagging the occasional achievement but I never take time out of playing normally just to get them and I don't plan to do that in the future. I would be comfortable with reaching level 12 in everything and then no longer progressing because the achievements are too specific for me to obtain in good time.

Adventure Mode will likely come with a plethora of bells and whistles, let alone plenty of daily missions to complete and sorties to fly. There's going to be so much to do and experience that levels, while remaining a decent indicator of player experience, may not matter as much.

I would like to see some kind of additional system where awards or 'medals' could be earned by the player. These medals could be given for completing daring missions or showing strong allegiance to a particular faction. On a similar vain, some kind of rank system or player-earned titles. These things are probably all being considered for Adventure Mode.
Title: Re: Post level 15 log/goal/whathaveyou idea(s)
Post by: Captain Phil on February 17, 2014, 07:43:05 pm
I was rather upset the first time around when they added level 10 after a hard grind to level 9... for every class. Achievements need to stay finished and Muse needs to find something new to do if they want to add any sort of progression to skirmish or the new Co-op that is coming soon.