Guns Of Icarus Online

Info => News and Announcements => Release Notes => Topic started by: Watchmaker on February 03, 2014, 08:26:41 am

Title: Version 1.3.5 Release Notes
Post by: Watchmaker on February 03, 2014, 08:26:41 am
For a video overview of the notes:
https://www.youtube.com/watch?v=Pc8Rjl10ask

Release 1.3.5 - Release Notes

Features:
- Main screen adjustments:  Removal of Quick Join, renaming of Matches as Play (with the removal of Quick Join, the language of the UI needed to be made more direct)
- Match List rearrangement - listing of matches will now go as follows (from top to bottom):  scrambled not yet started, unscrambled not yet started, scrambled in progress, unscrambled in progress.
- Ability to block/mute during match via crew screen (with tab key)
- Rank numerals displayed in match via crew screen (with tab key)
- Progression page adjustments - removal of Summary page, with relevant information displayed on Log page
- Adding sound for equipping and changing the zoom level of the Spyglass
- Switched crew signals (voice command) sound from 2D to 3D sound
- Adding sounds for 'miss hit' with the tools (for the extinguisher, chem spray)

Bug Fixes: 
- Fixed inability to rejoin a match you were just spectating
- Fixed a bug where going to spectator from crew slot right before match start, then leave match from spectator after match start causes leave count to go up.
- Fixed a bug where switching to spectate last second as a captain breaks the lobby and keeps people in the connecting window till they exit the game. People should no longer get a leave count. 
- Fixed a bug where when someone is on the helm no engine noises are being played.
Fixed a bug where explosion spark was missing a material (showed as occasional pink squares in ship death effect)
- Fixed a bug where join match from friend list didn’t work
- Fixed a bug where the spot box became massively skewed when looking through heavy flak sights
- Fixed the snapping issues when trying to stand on guns/engines (most visible on Spire)
- Fixed a lighting glitch in ship customization
- Improved performance on ship transform hierarchy
- Fixed an issue where --resetToDefaults was not correctly applied at startup
- Fixed a bug that could cause no skills to be loaded on entering a match

Balance
- Refinery—Goals 600 from 650 points, Capture Time: 25s from 30s
- Labyrinth—Goals: 525 from 600 points, Capture Time: 20s from 35s
- Scrap—Goals: 600 from 800 points, Capture Time: 20s from 25s
- Anglean—Goals: 550 from 675 points, Capture Time: 25s from 35s
- Flayed—Capture Time: 30s from 40s

- Artemis— Muzzle Speed reduced to 575m/s from 700m/s (Shell Life adjusted to maintain ~1330m range), Project Expansion (where the bullet hitbox expands as it travels) Reduced by 30%, AoE Burst Size Reduced to 2.5m from 3.5m, Yaw Speed decreased to 25 degrees/s from 30 d/s
Title: Re: Version 1.3.5 Release Notes
Post by: Coldcurse on February 03, 2014, 08:35:42 am
When I saw "Removal of Quick Join", I already got happy.
Seeing rank and numbers in match is also a good addition as I'm not gonna remember all the ranknames.
Title: Re: Version 1.3.5 Release Notes
Post by: Wundsalz on February 03, 2014, 08:48:01 am
- Fixed a bug where switching to spectate last second as a captain breaks the lobby and keeps people in the connecting window till they exit the game. People should no longer get a leave count. 
Did you fix the lobby breaking bug itself or did you just remove the leave count for it?
Title: Re: Version 1.3.5 Release Notes
Post by: Coldcurse on February 03, 2014, 08:51:53 am
seeing the artemis getting a bit nerfed here. hopefully they nerf the fieldgun too, it has too much sniping power if you combine it with artemisses.
Title: Re: Version 1.3.5 Release Notes
Post by: Puppy Fur on February 03, 2014, 09:59:02 am
Voice commands don't have working volume adjustment. My ears are very sad :c
Title: Re: Version 1.3.5 Release Notes
Post by: Sammy B. T. on February 03, 2014, 10:43:11 am
Skilled artie back

I'm bringing skilled Artie back, yeah
Those other players won't know how to react, yeah
Even with a meter less area of effect, yeah
I'll disable ships back to back

Take em to the bridge

Gunner babe, do you see that reduced muzzle speed
You'll have to learn how to truly lead
Cause you can't hit them any other way

Take em to the chorus

Nerfed a gun
Go ahead we'll run with it
Same damage
Go ahead we'll run with it
Yaw decrease
Go ahead we'll run with it
Skill increase
Go ahead we'll run with it
Show me what you're working with
Go ahead we'll run with it
Disable them ships
Go ahead we'll run with it
Shooter you make me smile
Go ahead we'll run with it
Lock em down child
Go ahead we'll run with it
And get you're artie on
Go ahead we'll run with it

Get you're artie on
Go ahead we'll run with it
Get you're artie on
Go ahead we'll run with it
Get you're artie on
Go ahead we'll run with it
Get you're artie on
Go ahead we'll run with it
Get you're artie on
Go ahead we'll run with it
Get you're artie on
Go ahead we'll run with it
Title: Re: Version 1.3.5 Release Notes
Post by: Aurakeks on February 03, 2014, 11:58:42 am
Is there a particular reason why some mute buttons are all in different shades of gray and red?
Title: Re: Version 1.3.5 Release Notes
Post by: Chmielewski on February 03, 2014, 12:39:38 pm
I JUST WANT TO THANK YOU FOR REMOVING QUICK JOIN
sorry for caps. I'm sooo happy.
Title: Re: Version 1.3.5 Release Notes
Post by: Cheesy Crackers on February 03, 2014, 08:45:15 pm
I JUST WANT TO THANK YOU FOR REMOVING QUICK JOIN
sorry for caps. I'm sooo happy.
I never used it, what did it do exactly?
I like the small improvements/additions though!
Title: Re: Version 1.3.5 Release Notes
Post by: ramjamslam on February 03, 2014, 10:12:18 pm
I JUST WANT TO THANK YOU FOR REMOVING QUICK JOIN
sorry for caps. I'm sooo happy.
I never used it, what did it do exactly?
IMO it gave you a lot of second pilots and gunners.
Title: Re: Version 1.3.5 Release Notes
Post by: Chmielewski on February 04, 2014, 02:12:55 am
I JUST WANT TO THANK YOU FOR REMOVING QUICK JOIN
sorry for caps. I'm sooo happy.
I never used it, what did it do exactly?
I like the small improvements/additions though!
It gave you many gunners. With wrong tools.
Or pilots.
Or engis who didn't know what to do.
They never quit or listen to the captain. Actually. some of them tried to take over the control on the ship, swearing alot.
Uuuugh, I've got a bad memory of that.
Title: Re: Version 1.3.5 Release Notes
Post by: Watchmaker on February 04, 2014, 04:43:57 pm
A client patch has been released that fixes a few issues we shipped in the original 1.3.5 release.

1.3.5 (410)
- Initial resolution and windowed/fullscreen state is now set correctly
- Resume button works again
- Fixed some internal leaks/exceptions in effects

Title: Re: Version 1.3.5 Release Notes
Post by: HamsterIV on February 05, 2014, 01:06:47 pm
I want to add my voice to the chorus celebrating the death of the Quick Join button. It had outlived its usefulness. I still had a pilot mid game join me last night but at least I knew I could blame him instead of a button.
Title: Re: Version 1.3.5 Release Notes
Post by: macmacnick on February 05, 2014, 08:51:49 pm
Finally, that accursed button is gone.
Title: Re: Version 1.3.5 Release Notes
Post by: Watchmaker on February 07, 2014, 10:53:54 am
Another client patch, fixing another handful of regressions and otherwise egregiously obvious/easy things.

1.3.5 (412)
- fixed several missing projectile meshes
- projectiles (and their trails) are properly aligned to the direction of flight
- voice sample is audible in character customization again
- scoreboard block UI uses consistent colors
- compass should no longer show up, partially, when spectating
- on match start, should always go straight to "connecting" screen rather than seeing random bits of lobby UI
Title: Re: Version 1.3.5 Release Notes
Post by: macmacnick on February 07, 2014, 10:10:25 pm
1.3.5 seems to be giving me the occasional freeze (Fixed by switching desktops) and the occasional GUI flicker on the top GUI on OS X (10.9.1) Running a 2013 macbook air, haswell, intel core i7 1.7 gigahertz, HD Graphics 5000, with turboboost to, and 8 gigabytes of ram.