Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: -Muse- Cullen on March 17, 2013, 10:33:26 pm

Title: New medium weapon ideas?
Post by: -Muse- Cullen on March 17, 2013, 10:33:26 pm
Its always fun to think about new weapons, and everyone's noticed there's only four medium weapons currently... so why not brainstorm for fun?


Trident Medium Harpoon Gun. Single harpoon that has a much stronger lasso effect than its light version. Longer duration, and can reel enemies in with noticeable force. Very long reload.

Lighthouse Medium Flare Gun. Lens flare effect that can obscure the vision of close-to-projectile ships, and has the same effect, albeit much larger, as its light version in smoke. Larger AoE, same damage, longer reload.

Maelstrom Medium Gattling Gun. Wind up time that increases fire rate the longer the trigger is held down. Wide spread, double barrels, larger clip, approximately the same damage per bullet, perhaps less, as the light version.

Orion Medium Rocket Launcher. Quicker fire rate than the light version, slower projectile speed, no projectile drop, large explosive radius, more damage, same clip size, longer reload time.

Basilisk Fang Medium Flamethrower. Smaller clip size, shorter range, smaller AoE, increased fire rate and damage.

Any other ideas?
Title: Re: New medium weapon ideas?
Post by: N-Sunderland on March 17, 2013, 10:41:06 pm
We'll be seeing the Mine Launcher in not too long (hopefully with 1.1.5 tomorrow, but let's not get too optimistic). According to what the accidental entry on the weapons table said, it does impact damage. Looking forward to seeing how that plays out.

Anyways, your ideas are interesting. I've always wanted to see a heavy gat, flamer, or harpoon. I'm pretty sure that a heavy flare gun would be disregarded completely, though. Losing a heavy gun to get some disorienting/locating ability just wouldn't be worth it at all. I like your other ideas, though. I find the wind up time on the gatling to be a particularly good idea.
Title: Re: New medium weapon ideas?
Post by: -Muse- Cullen on March 17, 2013, 10:57:05 pm
Losing a heavy gun to get some disorienting/locating ability just wouldn't be worth it at all.

If that's the case... then Muse better increase the clip, fire rate, damage, range, and reload speed of the Lighthouse.
(http://lans-soapbox.com/wp-content/uploads/2012/06/excellent-mr-burns.gif)
Title: Re: New medium weapon ideas?
Post by: N-Sunderland on March 17, 2013, 11:01:08 pm
Make it do 300 fire damage and put a fire stack of 20, but give it a high reload time and make it hard to aim. Problem solved.
Title: Re: New medium weapon ideas?
Post by: Lord Dick Tim on March 18, 2013, 01:25:01 am
I just love the Names given to these weapons!

You make them sound so badass that I can't even be partial.
Title: Re: New medium weapon ideas?
Post by: Pickle on March 18, 2013, 04:28:43 am
Acme "Coyote" Heavy Rocket.. ..

(http://lh6.ggpht.com/-gi64hrVx0pU/TyZHbY6OfnI/AAAAAAAABic/PMd74IeWV9k/wile_e_coyote_rocket_launch_thumb%25255B1%25255D.jpg?imgmax=800)

Explosive 200, Shatter 200, AoE 8, 1 round, 3 second re-load, range 2000m.

Title: Re: New medium weapon ideas?
Post by: HamsterIV on March 18, 2013, 03:44:17 pm
This idea probably would involve too much in the way of engine change for Muse to actually implement, but I will submit it anyway.

Care Package Medium Harpoon gun:
A two stage weapon consisting of the regular harpoon gun, and an explosives dolly that traverses the rope.

The harpoon can only attach itself to an area of the ship reachable by the crew. (balloon and under-sail counts as a miss or shifts the contact point to a different location. Upon successful harpoon shot the explosives cart starts traversing the line between the two ship. The crew of the defending ship has until the explosive cart reaches the hull to dislodge the harpoon from their ship by using standard repair tools on the contact point. Otherwise big boom.

Edit: For spelling and grammar.
Title: Re: New medium weapon ideas?
Post by: Pickle on March 18, 2013, 03:47:25 pm
A hybrid of a Breeches buoy and a harpoon.. I'm sure there's a rude trousers joke in there somewhere..
Title: Re: New medium weapon ideas?
Post by: Shinkurex on March 18, 2013, 03:50:56 pm
This idea probably would involve too much in the way of engine changed, but I will submit it anyway.

Care Package Medium Harpoon gun:
A two stage weapon consisting of the regular harpoon gun, and an explosives dolly that traverses the rope.

The harpoon can only attach itself to an area of the ship reachable by the crew. (baloon and undersail counts as a miss or shifts the contact point to a different location. Upon successful harpoon shot the explosives cart starts traversing the line between the two ship. The crew of the defending ship has until the explosive cart reaches the hull to dislodge the harpoon from their ship by using standard repair tools on the contact point. Otherwise big boom.

I like this idea a lot.... It would also add some more gameplay for the engie.... I could see an ! on the hud or something to assist with it
Title: Re: New medium weapon ideas?
Post by: -Muse- Cullen on March 27, 2013, 02:15:00 am
What about a cannonball weapon that's affected by gravity? It does a go amount of damage to armor, but has a long reload. Special trait- it acts like a ramming ship, so struck enemies will have their velocity changed.
Title: Re: New medium weapon ideas?
Post by: Captain Smollett on March 27, 2013, 11:13:47 am
What about a cannonball weapon that's affected by gravity? It does a go amount of damage to armor, but has a long reload. Special trait- it acts like a ramming ship, so struck enemies will have their velocity changed.

That sounds really cool and tactically useful. It could even deal impact damage for it's multipliers. Currently I use ramming all the time to turn an enemy ship away from an ally. This could do something similar but from range. Would be tough to balance but I like the outside the box thinking.
Title: Re: New medium weapon ideas?
Post by: awkm on March 27, 2013, 12:20:25 pm
We had the idea of a harpoon with bombs going down the rope, making vertical positioning very important.  However, we scrapped it because the interaction was pretty opaque and non-obvious.  Pretty OP if you think about it lol.

The other harpoon weapon doesn't tether with a rope, instead it attaches huge weights and mucks with your acceleration and turning.  That would be cool.  No way to disable the effect though.  It might be an extension of the engineer game.  That's very complicated already.  HP repair (big and small), fire, and harpoon removal.  It's screaming for an additional skill slot which I don't like.

There was always an idea for a ramming weapon... so I'll just put that out there.  Unfortunately, our premier ramming ship (Pyramidion) doesn't have a medium slot.  Will have to figure that one out at some point.  Maybe that's okay.  If it's a ramming gun, it only has one shot.  You ram and you commit.  It would be cool if it'd deal damage to yourself too.  For the record, I would love friendly fire on all of the time (probably just an option to toggle in match screen).

That Wile E. Coyote Missile would be so OP.  More like 10 second reload lol.
Title: Re: New medium weapon ideas?
Post by: HamsterIV on March 27, 2013, 12:58:42 pm
So engineer harpoon removal is technically feasible but not implemented because it would be a bad game design decision?

I don't like the idea of friendly fire it opens the game too much to trolling. Especially since one gunner's actions could negatively influence the entire team. If you enabled friendly fire you would have to enable a kick mechanic to get rid of people who misuse it.

On the topic of ramming weapons have you looked into the Spar Torpedo?
http://en.wikipedia.org/wiki/Spar_torpedo
Title: Re: New medium weapon ideas?
Post by: awkm on March 27, 2013, 01:15:36 pm
So engineer harpoon removal is technically feasible but not implemented because it would be a bad game design decision?

The original engineer game actually included harpoon removal.  It was HP repair, Harpoon removal, and Fire extinguishing.  3 basic tools.  However, there weren't enough harpoons and not enough features (like the bomb harpoon) to make harpooning common so it was axed (harpoon removal tool was an axe).  The entire engineer game was quite different as well—much harder.  Instead, HP tools were expanded to create repair and rebuild.  So general repair has 2 tools, one for HP one for rebuild.  It's an important distinction.

The engineer can function 100% with just 3 tools.  Fast rebuild, lots of HP, fire extinguishing.  With harpoon you only get 75% effectiveness and require your gunner or other engie to carry the other tool.

So yes, bad game design in that it requires 100% coordination from the very start.

I don't like the idea of friendly fire it opens the game too much to trolling. Especially since one gunner's actions could negatively influence the entire team. If you enabled friendly fire you would have to enable a kick mechanic to get rid of people who misuse it.

It would be an option in match creation so ideally it'd be for high-level play.  And we'll probably never have public accessibility to Kick.  That's just a recipe for abuse.

On the topic of ramming weapons have you looked into the Spar Torpedo?
http://en.wikipedia.org/wiki/Spar_torpedo

I raise you.

(http://2.bp.blogspot.com/-dGOW7HZoCIw/TfqC8KDJBAI/AAAAAAAAAho/6iZv0AYmMS4/s1600/saw1.png)
(http://3.bp.blogspot.com/-PkQLWvO2HsM/TfqC8aZZOWI/AAAAAAAAAhw/MxXzKwDfOVA/s1600/saw3.png)
(http://3.bp.blogspot.com/-87PWx6yoBnw/Tfonrpa0jpI/AAAAAAAAAEQ/6_jW-6pmUxA/s1600/PizzaCutter.jpg)

The World Blade cometh in your nightmares.

(Obviously these are super old designs)
Title: Re: New medium weapon ideas?
Post by: Phoebe on March 27, 2013, 01:26:53 pm


(Obviously these are super old designs)

Back in the day when "Cuter" was still spelled with one T  :P

 :-*
Title: Re: New medium weapon ideas?
Post by: HamsterIV on March 27, 2013, 01:41:56 pm
No Fair you have an art team and I don't.

Friendly fire in an FPS is one perpetrator one victim but in GOI it would be a 4 perpetrator 4 victim situation, with three or the perpetrator's being innocent of the action. It is a troll's dream come true, the chance to piss off 7 people who can do nothing to retaliate against them.
Title: Re: New medium weapon ideas?
Post by: Pickle on March 27, 2013, 01:54:45 pm
I don't like the idea of friendly fire it opens the game too much to trolling. Especially since one gunner's actions could negatively influence the entire team. If you enabled friendly fire you would have to enable a kick mechanic to get rid of people who misuse it.

I like the idea of friendly fire if it was a feature that was automatically enabled for all players once they reach level 7 in a role whilst playing that role.  Reward high level players with a more challenging game - and bring in the tactical dynamic of placing your opponent between you and his team mate to screen you from his team mates fire.  Trolls would have to invest a lot of time in the game to be able troll using that feature.
Title: Re: New medium weapon ideas?
Post by: HamsterIV on March 27, 2013, 02:00:27 pm
Hubert would you idea require the gunner to 7th level before he deals friendly fire, or the captain be 7th level before he is susceptible to friendly fire? Or are you trying to come up with a way of nerfing Yiski and Zill?
Title: Re: New medium weapon ideas?
Post by: Pickle on March 28, 2013, 05:04:31 am
Everyone would be susceptible to it, but it would only be dealt by a L7 player using a gun (whether that's an L7 gunner, engineer or pilot on the trigger).

I'm pretty sure piloting damage (collisions, tar barrel) can already be caused in full to other ships on the same team.  If not, that would be part of the deal as well.

There's been a few threads suggesting rewarding high level players with a wider choice of weapons, etc.. - which the consensus is firmly against, I'd rather see the high level reward have a debateable-nerf and increase the challenge.  High level blue-on-blue goes a little way towards self-balancing stacked teams - you can stack a team with high level players, but the penalty is that mid-level pilots are likely to use that against you.  It could even be phased in.. L5 and you deal 60%, L7 100% blue-on-blue.
Title: Re: New medium weapon ideas?
Post by: Coldcurse on March 28, 2013, 05:05:59 am
what about a harpoon gun that you can shoot on the enviroment.

the rope would be replaced by a chain that is on high voltage or has spikes.

enemy ships who hit this piece of chain will get damaged and stuck on it.

also this harpoon type would be handy for sharp turns.
Title: Re: New medium weapon ideas?
Post by: RearAdmiralZill on March 28, 2013, 10:05:20 am
Quote
Or are you trying to come up with a way of nerfing Yiski and Zill?

I can see this being a April Fool's joke, lol.

Everyone would be susceptible to it, but it would only be dealt by a L7 player using a gun (whether that's an L7 gunner, engineer or pilot on the trigger).

I'm pretty sure piloting damage (collisions, tar barrel) can already be caused in full to other ships on the same team.  If not, that would be part of the deal as well.

There's been a few threads suggesting rewarding high level players with a wider choice of weapons, etc.. - which the consensus is firmly against, I'd rather see the high level reward have a debateable-nerf and increase the challenge.  High level blue-on-blue goes a little way towards self-balancing stacked teams - you can stack a team with high level players, but the penalty is that mid-level pilots are likely to use that against you.  It could even be phased in.. L5 and you deal 60%, L7 100% blue-on-blue.

I dont think rams do full damage to teammates. At least it doesnt feel it but im also not going full throttle at them. Tar does do full damage to everyone. Ask me how i know, lol.

The "scaling friendly fire" sounds like a good way to anger high level players. I'd have to keep track of who had a lvl7+ gunner, pray to the Skies they arent trolls, and worry about the captain as well because he can force that high lvl gunner to miss his shot into my face.

Im all for friendly fire, but i too agree that no ability to kick (Not a bad thing) plus trolls would get ugly if it were introduced. If any were to be added, id say it would be at like 25%. Then you could repair through trolls, and still make it a reasonable option to not shoot a teammate for lulz.

Oh right, and I still would like a Heavy Flamethrower. Obviously it would need some creative thinking for balance, but would still be fun.
Title: Re: New medium weapon ideas?
Post by: Phoebe on March 28, 2013, 10:14:46 am
Friendly fire would be perfectly acceptable if it's part of improved lobby customization.

That way a lobby creator can turn it on or off and people can decide to join such a match at own risk.  You don't need a kick option for that.  People who really want to get into it could then also create a private lobby with friends for realistic playing experiences without having someone potentially cause any unwanted harm
Title: Re: New medium weapon ideas?
Post by: Pickle on March 28, 2013, 10:25:28 am
The "scaling friendly fire" sounds like a good way to anger high level players. I'd have to keep track of who had a lvl7+ gunner, pray to the Skies they arent trolls, and worry about the captain as well because he can force that high lvl gunner to miss his shot into my face.

Level 7 trolls?  although I see the point about low level pilots possibly screwing the aim of high level gunners.

When I first started playing I automatically tried using enemy ships to screen behind because it seemed like a good tactic. Now I don't even release the trigger as a team mate comes between me and the target.  I was making more of an effort to play tactically/strategically before I realised it was pointless.

I don't want that Squid dancing round my hull to only be worrying about where I am.  I'd like him to be a touch nervous about what his hwacha galleon team mate is up to as well.  Because if I'm the Squid, I don't have to care about it.
Title: Re: New medium weapon ideas?
Post by: Sgt. Spoon on March 28, 2013, 06:46:52 pm
I raise you.

Holy mackerel in a pizza pot!
Title: Re: New medium weapon ideas?
Post by: Lord Dick Tim on March 28, 2013, 09:19:24 pm
Skrimskraw made a post in this https://gunsoficarus.com/community/forum/index.php/topic,474.msg7375.html#msg7375
about a ramming round that doesn't do damage, but bumps a ship.  LOVE IT.  Medium weapons could hit for more velocity, light for less.
Title: Re: New medium weapon ideas?
Post by: -Muse- Cullen on March 29, 2013, 01:10:28 am
How about a heavy missile launcher that had very weak heat-seeking capabilities? The projectile could travel slow-ish and could be shot down. This would require a ship like the Spire or Goldfish to flank to a target's blind spot and open up.



I'd also like to make an edit to a previous thing I brainstormed.
-
Trident Medium Harpoon Gun. Single harpoon that has a much stronger lasso effect than its light version. Longer duration, and can reel enemies in with noticeable force. Very long reload.
-

What if this gun added collision resistance on the side of the ship that it is on, but not gun resistance? I think that would sort of balance out using up the medium slot for a harpoon, but not being cheap cos an enemy ship could simply break the gun, and the rope with it.
Title: Re: New medium weapon ideas?
Post by: Nadrynne on March 29, 2013, 06:42:50 am
I am a big fan of weapons that ANNOY and I would like a medium size PAINT CANNON to draw rude things on enemy ship balloons.

Or maybe I could have a water cannon so I can put out fires on friendly ships and also give opposing ships visibility issues when I shoot water at them.

Of course this means carrying a big water tank on an airship. Which could be useful in the desert. It could also be watered down ALE. Dual use technologies and all that.
Title: Re: New medium weapon ideas?
Post by: Pickle on March 29, 2013, 06:59:12 am
I am a big fan of weapons that ANNOY and I would like a medium size PAINT CANNON to draw rude things on enemy ship balloons.

"We got our own ammunition, it's filled with paint. When we fire it, it makes... pretty pictures. Scares the hell outta people!".. Oddball

+1 for paint rounds.. ..