Guns Of Icarus Online
Main => General Discussion => Topic started by: Spud Nick on January 11, 2014, 11:18:57 am
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There are a lot of cool things Muse wants to give once they are done with adventure/co-op mode.
What would you like to see first?
1. Harpoon mechanics
2. New heavy weapons
3. Ship customization
And can I get a guy to make this a poll.
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New heavy wep.
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Poll added.
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New heavy harpoon that I can customize.... if it isn't asking too much.
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I definitely think a new heavy weapon is needed to help diversify the ships with heavy weapon slots.
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I want all these things so much:
The rumor train tells me the harpoon fix will actually be happening pretty soon and long before adventure mode is finished (probably within a couple of months if rumors are to be believed).
I do think another high power close range weapon is needed to make the goldfish relevant again as well as further deepen the close range meta. Ideally it would be a high skill high reward high powered very close range weapon but I have no idea the type of weapon where all those things would exist at the same time.
Furthermore there's no one that wouldn't enjoy further ship customization.
I voted for the harpoon since I miss it so much but all of these things hopefully happen sooner than later.
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Smollett, that is simple. Steam powered, telescoping mass driver... AKA, a Battering ram. Extreme piercing, moderate hull, <50 meter range, with quite a long reload. :)
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We already have a weapon like that, it's called a pyramidion :P
However, I think everyone agrees that the new heavy weapon should be a fire weapon.
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Pfft, fire weapon my arse! I wants my Sky Torpedo!
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Smollett, that is simple. Steam powered, telescoping mass driver... AKA, a Battering ram. Extreme piercing, moderate hull, <50 meter range, with quite a long reload. :)
All the yes in the world that is an awesome idea, it could turn the goldfish in to a beast imagine moonshine ram with loch in a weapon like that, so much fun haha
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Pfft, fire weapon my arse! I wants my Sky Torpedo!
The sky torpedo would be fit for a galleon or spire, slow ships that work best at long range. Flamethrower would be a good goldfish weapon, and I really want the goldfish to be viable again :|
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Actually the original design I had in mind was for Goldfish. Turn them into torpedo boats. But Fish viability is already there. However, if you want it returned to being like it was in 1.1 then it is simple. Just remove the arming timer on heavy flak along with the nerfs it had to dmg. Back then you didn't see carronade fish or really any other type aside from Hwatcha because Flakfish were so good at delivering high blasts of dmg at varied ranges.
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Is it an obsession at this point?
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Harpoon is broken, definitly needs a fix.
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Gunner/class changes? Mostly just curious because it has been said that they have something in the works. Although it might just cause another balancing catastrophe.
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Heavy weapon is a must; galleon loadouts are as stagnant as ever.
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So..... Am i going to have to be the one that points out there are no heavy weapons that are use-able in this game atm?
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So..... Am i going to have to be the one that points out there are no heavy weapons that are use-able in this game atm?
Just because there's no ship with a heavy weapons mount doesn't mean that there are no usable heavy weapons. You don't know for certainty that Muse doesn't fly around in a giant mother ship with a heavy howitzer that one shots everything in the game and blows holes in terrain on their test servers.
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It just seems a bit silly to insist on calling them "medium" weapons when there's nothing above them — "medium" implies they lie between two other options, which is not the case. Which leads me to believe 1) it's a silly name or 2) one day Muse is suddenly going to hit us with new ships with heavy weapon mounts and an entire line of heavy weapons, out of nowhere.
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I would guess that Muse is going to give us a heavy weapon strapped onto an enemy ship in a boss fight when Adventure Mode comes out.
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They list the Hwacha and lumberjack as heavy weapons in the game. Most players refer to the bigger flak cannon and carroande as the heavy flak and the heavy carronade.
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I would guess that Muse is going to give us a heavy weapon strapped onto an enemy ship in a boss fight when Adventure Mode comes out.
I think you mean a weapon they strap a ship around?
They list the Hwacha and lumberjack as heavy weapons in the game. Most players refer to the bigger flak cannon and carroande as the heavy flak and the heavy carronade.
They're listed as medium weapons... I do believe the carronade and the flak are actually named heavy but are still medium weapons...
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I would guess that Muse is going to give us a heavy weapon strapped onto an enemy ship in a boss fight when Adventure Mode comes out.
I think you mean a weapon they strap a ship around?
Yes, I mean something like the Howitzer as posted in this thread (https://gunsoficarus.com/community/forum/index.php/topic,2743.0.html) on a massive slow moving AI enemy boss ship.
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mmh, I indeed would love a glass cannon ship built around a howitzer, with an insanely long reload time, and single shot magazine, along with a *possible* warmup/cooldown period; to make it balanced would to have a super low permahull health (i.e. 300 - 450) and moderate armor; thus, this would give incentive to protect it, as of it having maybe one other gun: a light gun with restricted arc.
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I would guess that Muse is going to give us a heavy weapon strapped onto an enemy ship in a boss fight when Adventure Mode comes out.
I think you mean a weapon they strap a ship around?
They list the Hwacha and lumberjack as heavy weapons in the game. Most players refer to the bigger flak cannon and carroande as the heavy flak and the heavy carronade.
They're listed as medium weapons... I do believe the carronade and the flak are actually named heavy but are still medium weapons...
They all have heavy in the title and they are listed as heavy guns when you look at the gun in the game.
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Harpoon mechanics! (https://gunsoficarus.com/community/forum/index.php/topic,2552.msg43617.html#msg43617) It has got potential to be a useful and fun utility weapon. Unfortunatly it's wasted atm :(
Come on muse, you've basically got the math that's needed to implement proper harpoon physic in your code already (your ramming model). Now just invert it and let us pull our foes into their certain doom!
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They're heavy guns. They were originally medium I believe with plans to eventually roll out ships with 'heavy' weapons, but I believe plans have changed. Now we just have Heavy and Light weapons, with no Medium.
Personally I'd like to see harpoons working in an intuitive non-breaking fashion, but mostly because I like taking the idea of making utility weapons deadly.
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Random idea- while the ship is impaled, make it temporarily lose a portion of its hull armor, kind of like a negative buff.
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Random idea- while the ship is impaled, make it temporarily lose a portion of its hull armor, kind of like a negative buff.
What about reduced speed instead of armor?
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Random idea- while the ship is impaled, make it temporarily lose a portion of its hull armor, kind of like a negative buff.
What about reduced speed instead of armor?
Reduced speed makes more sense
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I voted for custimization but I can wait until adventure mode for that, however I would enjoy to see some new heavy weapons such as an armor peircing torpedo or a heavy flare gun :P