Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: The Sky Wolf on November 27, 2013, 11:41:34 pm

Title: ~Ghost Airships & Nighttime~
Post by: The Sky Wolf on November 27, 2013, 11:41:34 pm
Adventure Mode should have Ghost Airships flying around at night (If there is a night/day difference), which I believe there should be. It could be glowly.. and translucent. Drifting slowly in the distant darkness over a... castle or dark forest.
Title: Re: ~Ghost Airships & Nighttime~
Post by: Nidh on November 28, 2013, 01:00:36 am
Ghost-Ship themed skins would be cool, for the ships and characters
Title: Re: ~Ghost Airships & Nighttime~
Post by: Gryphos on November 28, 2013, 03:01:33 am
I doubt ghost ships would fit with the lore, since that would imply the presence of supernatural forces.
Title: Re: ~Ghost Airships & Nighttime~
Post by: Richard LeMoon on November 28, 2013, 12:22:35 pm
Or LSD.
Title: Re: ~Ghost Airships & Nighttime~
Post by: Parkourwalrus on November 28, 2013, 02:28:12 pm
I doubt ghost ships would fit with the lore, since that would imply the presence of supernatural forces.

But what if they're just pirate ships coated with phosphorus to scare  the superstitious Arashi military away from pirate raids by making them (the raids) seem supernatural.
Title: Re: ~Ghost Airships & Nighttime~
Post by: Gryphos on November 28, 2013, 02:35:46 pm
I doubt ghost ships would fit with the lore, since that would imply the presence of supernatural forces.

But what if they're just pirate ships coated with phosphorus to scare  the superstitious Arashi military away from pirate raids by making them (the raids) seem supernatural.

I think Arashi are far too down-to-earth to believe in superstition. Also, I doubt phosphorous would be in anywhere near such a supply as for pirates to coat their ships in it.
Title: Re: ~Ghost Airships & Nighttime~
Post by: Parkourwalrus on November 28, 2013, 02:45:00 pm
I doubt ghost ships would fit with the lore, since that would imply the presence of supernatural forces.

But what if they're just pirate ships coated with phosphorus to scare  the superstitious Arashi military away from pirate raids by making them (the raids) seem supernatural.

I think Arashi are far too down-to-earth to believe in superstition. Also, I doubt phosphorous would be in anywhere near such a supply as for pirates to coat their ships in it.
They're pirates, who, with the original plunder from the Arashi ship they mutinied from, bought enough phosphorus to plague the superstitious Angeleans/chaladonians/Insert_Faction_Here, as I do not believe they are that scientifically advanced (the Angeeans) as they are raiders, who only use technology that helps them plunder.
Title: Re: ~Ghost Airships & Nighttime~
Post by: James T. Kirk on November 28, 2013, 03:29:28 pm
Possibly make it a super rare event that Muse never seems to directly address.

Everybody loves a good ghost story.
Title: Re: ~Ghost Airships & Nighttime~
Post by: Coldcurse on November 28, 2013, 03:42:08 pm
i like having a ghost ship
Title: Re: ~Ghost Airships & Nighttime~
Post by: GreyTea on November 28, 2013, 04:00:10 pm

Possibly make it a super rare event that Muse never seems to directly address.

Everybody loves a good ghost story.


Perhaps one already exsists


Title: Re: ~Ghost Airships & Nighttime~
Post by: Richard LeMoon on November 29, 2013, 12:04:29 am
Well, you could Scooby Doo it up and have some cheeky jokester in a ghosty pirate mask projecting an image of a ghost ship on clouds.

"And I would have gotten away with it too, if you weren't for you kids and your stupid Barking Dog!"
Title: Re: ~Ghost Airships & Nighttime~
Post by: Rainer Zu Fall on November 29, 2013, 07:23:41 am
I doubt ghost ships would fit with the lore, since that would imply the presence of supernatural forces.

Totally agree with that.
Title: Re: ~Ghost Airships & Nighttime~
Post by: zlater75@hotmail.com on November 29, 2013, 07:43:46 am
Nighttime would be great. Would make more use of the onboard lanterns and make it a bit more risky to fly at night.

Ghostships i think are a bit too much for the lore too. I mean legends, stories etc ok but actual ones. no.
Title: Re: ~Ghost Airships & Nighttime~
Post by: Squidslinger Gilder on November 29, 2013, 08:09:50 am
I doubt ghost ships would fit with the lore, since that would imply the presence of supernatural forces.

Its a game with airships and even larger airships that shouldn't even be able to fly duking it out in the air. Plus sailors are often superstitious folk. I'd imagine there would be sorts of stories. Specially when you have wreaks of giant airships on landscapes.

A ghost ship story here or there would be reasonable. However, I'd expect to find them more prominent up in Anglea or Firnfeld. If its at a high enough latitude where auroras happen then mix that into those areas with all sorts of weird tech being scrounged up and you'd have some real possible ghost ships. Likely used to put fear in the hearts of people up there. Automotons are mentioned in Anglean lore. Not the kind you think but if you look up automotons made during the turn of the century and earlier, there was some very complex ones made.
Title: Re: ~Ghost Airships & Nighttime~
Post by: The Sky Wolf on November 29, 2013, 09:36:28 pm
(http://25.media.tumblr.com/tumblr_lltduavJpe1qktvubo1_500.gif)
Title: Re: ~Ghost Airships & Nighttime~
Post by: Gryphos on November 30, 2013, 04:09:51 am
I doubt ghost ships would fit with the lore, since that would imply the presence of supernatural forces.

Its a game with airships and even larger airships that shouldn't even be able to fly duking it out in the air. Plus sailors are often superstitious folk. I'd imagine there would be sorts of stories. Specially when you have wreaks of giant airships on landscapes.

I totally agree that legends would possibly tell of mysterious ghost ships. But actually having them be real, actual entities would push the theme of the world into fantasy.

Regarding the realism of the ships, of course they wouldn't be able to fly in real life. The game's world is not trying to be realistic, but it is trying to be authentic in its aesthetics and what can or cannot happen. Magic or supernatural forces would stick out like a sore thumb in the world of GoI, no matter how small the balloon on a Spire is.
Title: Re: ~Ghost Airships & Nighttime~
Post by: Sgt. Spoon on December 02, 2013, 06:15:21 pm
Made me remember this (http://gunsoficarus.com/wp-content/uploads/2012/06/vol49no10-1200.png) (last topic). When the flares first were added to the game we used to joke around with them, making ghost ships and all that. I guess Jess had a similar thought in mind when she wrote that, so I guess there's still some legends about the supernatural in the lore, real or not.
Title: Re: ~Ghost Airships & Nighttime~
Post by: The Sky Wolf on December 07, 2013, 10:20:15 pm
Not that it's a big deal whatsoever, but people keep complaining that ghost ships would make the game more magical ...When ghosts really have yet to be dis-proven as a real phenomenon.

Voodoo would be one thing, but a rare siting of a ghostly ship would be another... Ghosts are supposedly just the temporarily visible residual of energy left over from high energy events that are suspended in time and grounded to the area in which the events occurred.
Title: Re: ~Ghost Airships & Nighttime~
Post by: Nidh on December 10, 2013, 03:03:53 am
I think if it's represented well it would be really awesome to see. It doesn't have to be glowing bright green and see-through, it could just be an ominous, decaying wreck of a ship floating unnervingly in the background.

I mean, I try to pretend my Galleon is an ominous ghost ship anyway lol
Title: Re: ~Ghost Airships & Nighttime~
Post by: Gryphos on December 10, 2013, 02:32:22 pm
I know I'm going off-topic, but I can't help but address this.

Not that it's a big deal whatsoever, but people keep complaining that ghost ships would make the game more magical ...When ghosts really have yet to be dis-proven as a real phenomenon.

Voodoo would be one thing, but a rare siting of a ghostly ship would be another... Ghosts are supposedly just the temporarily visible residual of energy left over from high energy events that are suspended in time and grounded to the area in which the events occurred.

Are you honestly trying to vouch for the existence of ghosts in real life? Seriously?

If so, that's just silly.
Title: Re: ~Ghost Airships & Nighttime~
Post by: Coldcurse on December 11, 2013, 02:11:46 am
I know I'm going off-topic, but I can't help but address this.

Not that it's a big deal whatsoever, but people keep complaining that ghost ships would make the game more magical ...When ghosts really have yet to be dis-proven as a real phenomenon.

Voodoo would be one thing, but a rare siting of a ghostly ship would be another... Ghosts are supposedly just the temporarily visible residual of energy left over from high energy events that are suspended in time and grounded to the area in which the events occurred.

Are you honestly trying to vouch for the existence of ghosts in real life? Seriously?

If so, that's just silly.
wait... but im the dutchmen...

YOU CALL ME SILLY?
Title: Re: ~Ghost Airships & Nighttime~
Post by: The Sky Wolf on December 13, 2013, 09:29:17 am
You callin' him silly?
Title: Re: ~Ghost Airships & Nighttime~
Post by: Coldcurse on December 13, 2013, 09:32:30 am
You callin' him silly?
They callin' me silly!  >:(
Title: Re: ~Ghost Airships & Nighttime~
Post by: Gryphos on December 13, 2013, 09:50:01 am
I'm simply stating that the existence of ghosts is, well, false. And to argue otherwise is very silly indeed.
Title: Re: ~Ghost Airships & Nighttime~
Post by: The Sky Wolf on December 14, 2013, 08:21:44 pm
Have proof?
Title: Re: ~Ghost Airships & Nighttime~
Post by: The Sky Wolf on December 14, 2013, 08:23:21 pm
You know making large, generalized, unsourced claims is very naughty... Remember Santa Clause is watching.
Title: Re: ~Ghost Airships & Nighttime~
Post by: Gryphos on December 15, 2013, 06:23:07 am
Have proof?

Something that is claimed without proof can be dismissed without proof.
Title: Re: ~Ghost Airships & Nighttime~
Post by: The Sky Wolf on December 21, 2013, 10:18:30 pm
There is proof out there of their existence such as EVP recordings, pictures of faces and shadows, and film of objects moving by themselves. What is your explanation or counter evidence?
Title: Re: ~Ghost Airships & Nighttime~
Post by: ramjamslam on December 22, 2013, 01:24:43 am
I feel like we already have enough ships names "The Black Pearl" in game and the presence of ghost ships would only exacerbate this.  Many games have non canon events such as Halloween events, it may be cool if restricted to that e.g. all ships are ghost ships during halloween similar to when all ships were birthday ships in the halloween/birthday celebrations just gone.
Title: Re: ~Ghost Airships & Nighttime~
Post by: Gryphos on December 23, 2013, 05:56:13 am
There is proof out there of their existence such as EVP recordings, pictures of faces and shadows, and film of objects moving by themselves. What is your explanation or counter evidence?

The mind is a powerful thing, prone to hallucinations, illusions and wishful thinking.

Seeing a shadow of a person or a face on the wall is no different than seeing the figure of jesus christ on a piece of burnt toast or a dog's arse. Through millions of years of evolution, the human brain learns to recognise specific shapes, one of which being the image of a human face or human figure. Naturally, human beings will see a patch of dust and see a face in it, because the human brain is trained to see the human form in places where it isn't.

With regards to objects moving 'by themselves', I would not trust others, who are capable and likely to manufacture paranormal instances to gain attention. And even if an object moved by itself, I struggle to believe how:

Object moves by itself = OMG ghosts.

Wind, vibration, any kind of scientific duhickey, that's what I'll trust.
Title: ~Ghost Airships & Nighttime~
Post by: The Sky Wolf on December 27, 2013, 10:12:33 pm
I don't even believe in ghosts myself, nor do I want them to exist.. I hate the idea of lingering spirits watching me.. entering my dreams and moving stuff around, but I'm not the type of person who will blatantly claim something doesn't exit just because I've never seen or experienced it myself. For many years people thought the giant squid was a myth.. or at least that if it was real that it posed no threat to human beings.. Now they know there's actually a lot of them out there and they will legitimately attack ships.

  Not to mention the human eye only catches a teeny tiny fraction of the entire light spectrum, and the light we do see is just our interpretation of the light that is being reflected off of physical objects. We don't know anything... We never will.. So let's not pretend like we do. We're just little bitty meaty gas breathing fish monkeys on a tiny rock.

So what do you think of my ghost ship idea for Adventure Mode anyway?








Title: Re: ~Ghost Airships & Nighttime~
Post by: The Sky Wolf on December 27, 2013, 10:14:12 pm
Yeearrhggg.. I just LOVE Pirates of the Caribbean!
Title: Re: ~Ghost Airships & Nighttime~
Post by: Saull on December 27, 2013, 11:27:02 pm
I think at the very least this would be great for a Halloween event
Title: Re: ~Ghost Airships & Nighttime~
Post by: Mod Josie on December 28, 2013, 05:06:01 am
I'd definitely like to see something like that for Halloween :D
Title: Re: ~Ghost Airships & Nighttime~
Post by: The Sky Wolf on December 28, 2013, 08:13:25 pm
I spy a Runescaper... I used to be prominent in RS forums back in like 09..

My name is Red Teacup
Title: Re: ~Ghost Airships & Nighttime~
Post by: Mod Josie on December 29, 2013, 05:38:06 am
I spy a Runescaper... I used to be prominent in RS forums back in like 09..
My name is Red Teacup
You saw nothing - I'm definitely not here :P
Title: Re: ~Ghost Airships & Nighttime~
Post by: Mepic Von Shreck on December 30, 2013, 09:02:04 am
I believe that glowing ships would be a bit ridiculous, however as stated earlier in the thread, the idea of just really run-down, empty looking wreck-like ships would be awesome.

It would just be so cool to have less 'clean' ships with nice balloons etc., especially for piratical ships! And on that note, I can't wait for ship aesthetics which are apparently coming.
Title: Re: ~Ghost Airships & Nighttime~
Post by: Coldcurse on January 02, 2014, 03:44:46 am
I believe that glowing ships would be a bit ridiculous, however as stated earlier in the thread, the idea of just really run-down, empty looking wreck-like ships would be awesome.

It would just be so cool to have less 'clean' ships with nice balloons etc., especially for piratical ships! And on that note, I can't wait for ship aesthetics which are apparently coming.
The Flying Dutchmen Approves