Guns Of Icarus Online

Main => The Classroom => Guides => Topic started by: Moe Stash on October 20, 2013, 01:24:43 am

Title: Damage chart
Post by: Moe Stash on October 20, 2013, 01:24:43 am
Hello everybody,

I made this chart before summer started and haven't updated it since, but this downtime gave me some time to update it.

It contains the damage of every gun in the game to every part of the ship (except guns and engines because I didn't find any data on how much each gun/engine has health). I didn't write any ammo or weapon special traits such as increased speed, AoE, fire stacks, etc. because I think most people who will use this already know these traits. This damage isn't correct regarding some weapons because firing a carronade won't always do full damage as it is a ray cast weapon and with that in mind you can see which type of ammo is best used in which situation.

It also contains hull health and armor and balloon health of each ship. The bolded weapons are Heavy ones and since default rounds sounds lame I decided to name it Creux rounds. Hope you like it and if I made any mistakes feel free to post it here or correct it yourself if you are familiar with excel.

Edit: Since Erheller made a better chart I decided to put it here so you don't have to scroll down to get it.

Dropbox folder (https://www.dropbox.com/sh/nren7iup46pn38f/Hq1BTC1AAs)
Google docs folder (https://drive.google.com/folderview?id=0B6mzwhxzgaIEVjRpQ3FOVXVEdzQ&usp=sharing)
Title: Re: Damage chart
Post by: Erheller on October 21, 2013, 01:30:30 am
*Salutes*

Nice chart! I love tables like this, and I was actually pretty disappointed that something like this hadn't existed before you put this here.

I do think that there is some additional information you can add. Don't get me wrong: I love this spreadsheet. I just want to make it even better :)


Overall, though, this chart is awesome. Assuming all the numbers are right (I'm sure they are), this is the most comprehensive spreadsheet I've ever seen about GoI.

I know I made a lot of criticisms without actually working on the speadsheet, but I'm busy right now so I can't make those changes (heck, I probably shouldn't even be writing this out). When I do get a chance, though, I'll see if I can make some of the improvements I suggested (and see if they actually help or not).

Also, is there anyone that does know the health of guns and engines? I'd be really interested in that information.
Title: Re: Damage chart
Post by: Captain Smollett on October 21, 2013, 10:51:21 am
Light Guns - 200 hp
Heavy Guns - 425

Light Engines -  300
Heavy engines - 525
Title: Re: Damage chart
Post by: The Djinn on October 21, 2013, 11:18:05 am
Light Guns - 200 hp
Heavy Guns - 425

Hm. I thought Light Guns had 250hp. Thanks for correcting me on that.
Title: Re: Damage chart
Post by: Moe Stash on October 21, 2013, 12:15:25 pm
Thanks for the feedback and the guns/engines hp info.  :D

Adding the dps is a great idea and it's probably the first thing I'll do. The carronade is a bit of a problem because I don't understand the way it exactly works. For example, do additional pellets do more damage to the same part of a ship or is it 1 pellet for each part?

I left this chart in excel because it's easier to update it and it's like a draft version. For now it won't get any decoration and if I had everything correct then I'd put a little more work into it adding pictures of the ships,guns and ammunition. Another thing I would like to know is the size of the maps. How many meters are in a square?
Title: Re: Damage chart
Post by: Subarco on October 21, 2013, 12:20:03 pm
Thanks for the chart! Some of these numbers did surprise me a bit.

I think DPS definitely would a nice addition. Perhaps one for DPS per clip and one for DPS per multiple clips (taking account of the reload time). Would paint a better picture for each gun's performance.
Title: Re: Damage chart
Post by: Captain Smollett on October 21, 2013, 12:45:04 pm
Map squares are different sizes on each map.

Carronade does a fraction of it's damage for each pellet that hits.  Heavy carronade has 16 pellets.
Title: Re: Damage chart
Post by: Sprayer on November 04, 2013, 05:40:25 am
I'm sure light guns have 250hp, on anything less than 240hp they'd go down on a single artemis AoE hit, which they do not. You need a direct hit to instantly destroy light guns, which deals 261 damage.

According to Wilson's notes, the Heavy Carronade has 20 pellets.

Moe Stash, can you please reupload that as .xls instead of .xlsx; I only got open office and that isn't compatible yet with the latest microsoft office file formats.
Oh and when you work on dps of a single clip, keep in mind that the first shot is not affected by the RoF. Especially noticeable on guns with small clips.
Title: Re: Damage chart
Post by: Captain Smollett on November 04, 2013, 06:29:55 pm
I'm sure light guns have 250hp, on anything less than 240hp they'd go down on a single artemis AoE hit, which they do not. You need a direct hit to instantly destroy light guns, which deals 261 damage.

I'm nearly certain that light weapons have 200hp.  The Artemis is misleading for this test since the aoe damage reduces as it moves farther away from where it impacts.
Title: Re: Damage chart
Post by: Sprayer on November 05, 2013, 11:56:57 am
Uhu. Try gatling then.
Title: Re: Damage chart
Post by: Erheller on November 08, 2013, 11:35:04 pm
I'm working on improving Moe Stash's chart right now. I'm in the process of making all of the excel calculations reliant on only the published stats, which will make the spreadsheet easier to update when a new build comes out. Also, more numbers and calculations because I love numbers.

Also, I'd like the following values if anyone has them:


I would greatly appreciate it if anyone is able to confirm the health of light guns. Otherwise, I'm going to use Captain Smollett's numbers for consistency.
Title: Re: Damage chart
Post by: N-Sunderland on November 09, 2013, 12:21:32 am
Buffs give +30% armour to the hull (they don't increase the health of any other component) and +20% damage to guns. Smollett's health numbers are correct.
Title: Re: Damage chart
Post by: Erheller on November 10, 2013, 07:56:14 pm
Here's my mostly-finished spreadsheet, updated for 1.3.3 Build 397.

Dropbox links:
Spreadsheet folder - includes release notes and skywhales! (https://www.dropbox.com/sh/nren7iup46pn38f/Hq1BTC1AAs)
Direct spreadsheet link (https://www.dropbox.com/sh/nren7iup46pn38f/0JrWcch55m/GoI%20Spreadsheet%200.1.0.xlsx)

Google docs links:
Editable (https://docs.google.com/spreadsheet/ccc?key=0AqmzwhxzgaIEdGwwNzM3VW56ZklJUHZHMzk0LVhtb0E&usp=sharing)
Read-only (https://docs.google.com/spreadsheet/ccc?key=0AqmzwhxzgaIEdE1jVUQ3bW5sVjZxcW5adlpINExFWXc&usp=sharing)

The release notes have some improvements I'd like to make in the future. If you have any improvements you'd like to make or if you've found an error I made, post them here or email me and I'll try to get back as soon as I can!
Title: Re: Damage chart
Post by: Erheller on November 12, 2013, 07:39:16 pm
Oops. I forgot to factor in the rate of fire for different ammunition.

Anyways, because I'm going to be updating these frequently (or at least I hope so), I'll post stable links here to the folders.

Dropbox folder (https://www.dropbox.com/sh/nren7iup46pn38f/Hq1BTC1AAs)
Google docs folder (https://drive.google.com/folderview?id=0B6mzwhxzgaIEVjRpQ3FOVXVEdzQ&usp=sharing)
Title: Re: Damage chart
Post by: NukeTheMoon on January 05, 2014, 01:26:31 pm
On the topic of charts (didn't find a more suitable thread) I have a question regarding this one (http://"http://gunsoficarus.com/gameplay/weapons/"). Where do engines fit into this scheme? What is the multiplier for different damage types? Thanks a bunch. :)
Title: Re: Damage chart
Post by: N-Sunderland on January 05, 2014, 05:30:50 pm
On the topic of charts (didn't find a more suitable thread) I have a question regarding this one (http://"http://gunsoficarus.com/gameplay/weapons/"). Where do engines fit into this scheme? What is the multiplier for different damage types? Thanks a bunch. :)

Engines use the same multipliers as guns.