Guns Of Icarus Online

Main => Gameplay => Topic started by: Gambrill on October 17, 2013, 04:48:47 pm

Title: Idea for new Game type?
Post by: Gambrill on October 17, 2013, 04:48:47 pm
What about an attack and defend sort of play. Say... blue and red team both have a structure to defend while having to destroy your opponents' meaning team work between all ships. deciding how many attack and defend. If maybe a disabler would be best to help stop their attacking force. Or go full attack and take them head on in the hopes you can out gun them :) Obviously this is up for discussion and probably won't be implemented anyway but i wanna feel like i've said something decent today xD
Title: Re: Idea for new Game type?
Post by: Captain Smollett on October 17, 2013, 05:10:56 pm
Sounds awesome, would have to be at least 4v4.
Title: Re: Idea for new Game type?
Post by: Gambrill on October 17, 2013, 05:11:56 pm
Sounds awesome, would have to be at least 4v4.

Would open up the 4v4 genre to more than just two maps maybe? :) or at least increase the popularity 4v4's :)
Title: Re: Idea for new Game type?
Post by: Queso on October 17, 2013, 07:06:57 pm
Comparisons of the game to the Moba/arts/dota genre have already been made. I wouldn't mind seeing some more expansion to more strategic modes.
Title: Re: Idea for new Game type?
Post by: Piemanlives on October 17, 2013, 07:33:09 pm
How about an asymmetrical game mode 3v3 or 4v4, like Red team has to take so and so point, however blue team has to destroy a structure owned by red team, Blue team has to make sure that red can't take the point while also finding a way to destroy, red team is in the same boat, they have to take the point but also defend their structure, along with various other objective types We could possibly come up with.
Title: Re: Idea for new Game type?
Post by: Gambrill on October 17, 2013, 09:04:53 pm
 Moba/arts/dota ? i have no idea what this is? :S

and that sounds pretty cool Pieman :)
Title: Re: Idea for new Game type?
Post by: Queso on October 17, 2013, 11:27:03 pm
Games like League of Legends, Dota, Heroes of Newerth.
Title: Re: Idea for new Game type?
Post by: Cl ick to Ca p t ain on October 18, 2013, 02:23:40 am
Talking about new game modes my mind goes to the wasted potential of objective based game modes and them only having two teams. I get the no 1v1v1 FFA deathmatch, but a 2v2v2 resource race would be a lot of fun as would 2v2v2 crazy king. Even 2v2v2 DM would be fun in my opinion. The maps are already there they just need to edit a few things.
Title: Re: Idea for new Game type?
Post by: IvKir on October 18, 2013, 03:43:36 am
Gambrill right - something like good old Assault will be fun. Or, maybe, ctf? O_o
Title: Re: Idea for new Game type?
Post by: Skrimskraw on November 08, 2013, 11:08:52 am
protect the vip.
 4v4
best of 3

1 on defending team is the vip and the other 3 ships have to defend it to an extraction point, meanwhile the attackers have to kill the vip. - next round switch sides.
Title: Re: Idea for new Game type?
Post by: RearAdmiralZill on November 08, 2013, 11:18:19 am
Going to totally rip off star conflict but:

Much like scrim's idea, however, one boat on each team is the "Fleet Admiral" which allows for respawns. The goal is to kill this boat so that your enemy stops respawning and you eventually win the game. 3v3/4v4.
Title: Re: Idea for new Game type?
Post by: Serenum on November 08, 2013, 11:30:39 am
Going to totally rip off star conflict but:

Much like scrim's idea, however, one boat on each team is the "Fleet Admiral" which allows for respawns. The goal is to kill this boat so that your enemy stops respawning and you eventually win the game. 3v3/4v4.

This would be awesome and quite fitting with the setting!
Title: Re: Idea for new Game type?
Post by: Skrimskraw on November 08, 2013, 11:51:04 am
Going to totally rip off star conflict but:

Much like scrim's idea, however, one boat on each team is the "Fleet Admiral" which allows for respawns. The goal is to kill this boat so that your enemy stops respawning and you eventually win the game. 3v3/4v4.

actually seems better, a special ship might have to be designed maybe?
Title: Re: Idea for new Game type?
Post by: RearAdmiralZill on November 08, 2013, 11:55:15 am
Going to totally rip off star conflict but:

Much like scrim's idea, however, one boat on each team is the "Fleet Admiral" which allows for respawns. The goal is to kill this boat so that your enemy stops respawning and you eventually win the game. 3v3/4v4.

actually seems better, a special ship might have to be designed maybe?

Not really. The Admiral could be chosen prior to the game's start (or random, but that can cause a bit of chaos or lopsided games so its more risky). This way they know what's coming, and will equip up accordingly.

At the most, id say they could bump the Admiral's hull/armor just for longevity.

I'd hate to restrict one ship to one game mode.
Title: Re: Idea for new Game type?
Post by: Skrimskraw on November 08, 2013, 12:55:34 pm
Going to totally rip off star conflict but:

Much like scrim's idea, however, one boat on each team is the "Fleet Admiral" which allows for respawns. The goal is to kill this boat so that your enemy stops respawning and you eventually win the game. 3v3/4v4.

actually seems better, a special ship might have to be designed maybe?

Not really. The Admiral could be chosen prior to the game's start (or random, but that can cause a bit of chaos or lopsided games so its more risky). This way they know what's coming, and will equip up accordingly.

At the most, id say they could bump the Admiral's hull/armor just for longevity.

I'd hate to restrict one ship to one game mode.

hmm I though a bit more about it, and the squid pick weighs as much as the galleon. could be interesting.
Title: Re: Idea for new Game type?
Post by: Orangey on November 08, 2013, 01:40:43 pm
It could already be done in my opinion. Place some target dummies at eithers team's spawn in say fjords or canyon (the 3 v 3 version) and you have yourself a search and destroy kind of game.
Title: Re: Idea for new Game type?
Post by: zlater75@hotmail.com on November 10, 2013, 06:48:15 am
The VIP / Fleet admiral target should be spotted so it wouldn't be hide and seek. Just to make it more interesting.

For attacking team just killing the one target would count. Points and kills could be irrelevant. If timer ends and target is alive the defenders win.

3 rounds per map? then autoswap defender and attacker?
Title: Re: Idea for new Game type?
Post by: Wundsalz on November 10, 2013, 10:54:16 am
I always liked objective modes in shooters (like the ones in UT or RTCW - yep quite old old examples, but it has been a while since I've played shooters intensively ;P). I could see something similar beeing an interesting alternative to the existing game modes in GoI(especially in 3+v3+s). A variant that'll require less effort to implement might be some territory mode (similar to the one in RO2)
Title: Re: Idea for new Game type?
Post by: Gambrill on November 14, 2013, 12:04:37 pm
best i send an email to the good lords at muse xD
Title: Re: Idea for new Game type?
Post by: Javrak on November 15, 2013, 12:44:13 am
The whole time I'm reading this I keep thinking of onslaught mode from UT. Where each side has a main base, with a core that has hitpoints. In order to attack the core you have to control a node connected to the core. Most maps there was more than one way to connect a node, so tactics were key. It was almost like a small game of chess. But once you linked up to their base with nodes, you could damage their core, however this usually led your node undefended, and instead of them pushing out attacks from the base it was usually faster tor recapture the node. Something similar to this in 3v3 or 4v4 could be tons of fun.

Perhaps change it so that there is an electromagnetic shield surrounding a galleon, in order to attack the galleon you need to control the power lines leading to it(perhaps to short it out, or to cut power to it). Once you link the lines and the shield comes down, you can attack the docked galleon, first team to lose their experimental shieldedocked galleon loses.
Title: Re: Idea for new Game type?
Post by: Gryphos on November 15, 2013, 02:38:29 pm
Perhaps change it so that there is an electromagnetic shield surrounding a galleon, in order to attack the galleon you need to control the power lines leading to it(perhaps to short it out, or to cut power to it). Once you link the lines and the shield comes down, you can attack the docked galleon, first team to lose their experimental shieldedocked galleon loses.

I'm fairly certain that the world of GoI does not contain electromagnetic shields.
Title: Re: Idea for new Game type?
Post by: Shinkurex on November 15, 2013, 03:59:14 pm
now if only I could find the link where LFP said that they had one in the works..... Sunderland... you remember where it was at?
Title: Re: Idea for new Game type?
Post by: Adenylatcyclase on February 18, 2014, 08:12:07 am
A FFA mode would be quite interesting, 4 ships, everyone is your enemy. Or a variation like the Kill the king mode from halo 4, in a FA game the one with the most currend points is marked for everyone to see.

Also I thought about a gametype where everyone is assigned one of 2 teams(red/blue) but you can only see which team you are in, but not which team the other crew members are in( save for captain), because the teams are scrabled togeher (red and blue team members on same ship without knowing)
The captain will be obvious, because his ship will resemble his team.
the rest is normal deathmatch, you have to kill the enemy ships, for your team to award points. the catch is that you probably have people on your ship working against you and there is frienfly fire. So on a red ship, blue team members can use the cannons to shoot the other red ship.
it would be interesting and chaotic :D
Title: Re: Idea for new Game type?
Post by: Coldcurse on February 18, 2014, 08:24:21 am
VIS (very important ship) would be a great one.
I also got some ideas.

Caravan:
Escort the gunless junker towards the destination point. enemies will try and kill it. when the galleon dies, the destination point will be spawned somewhere else. whenever the junker reaches a destination point, the defending team will gain 1 point. there will be 2 rounds, each round will be 5 or 7 minutes.

Free For All:
No explanation needed.

Team Deathmatch:
No Respawn.

ARS (All Random Ships):
All ships will be randomly generated, this includes randomly generated gun loadouts. players can still choose their own character class and skill.
Title: Re: Idea for new Game type?
Post by: Coldcurse on February 18, 2014, 08:40:59 am
Anglean Stand-off:
It's like a mexican standoff where there are in fact 3 teams containing 2 ships instead of 2 teams containing 3 ships.

Yeshan Knifefight: (I like the name)
All Squids, All Carronades.

Coppernaut: (variation of juggernaut but the ship that kills the coppernaut will not become the new coppernaut)
2 teams. 1 team containing 3 ships and 1 team containing 1 coppernaut ship. The Coppernaut ship will get double damage and double health as compensation.
The ship will only get the name Coppernaut and the health buff and damage buff. The coppernaut and other team will be spawning on different sides of the map. Whenever the Coppernaut dies, it will get the possibillity to respawn anywhere on the map, and the other team will recieve 1 point. the amaunt of points needed to win is 5.

Golden Cog:
2 teams will be fighting over the Golden Cog. The Golden Cog will spawn in the middle of the map and the first ship picking up this item will start recieving points for his or her team. The ship will keep scoring points until it gets killed. When the ship with the golden Cog dies, it will drop the Golden Cog.  Points to win depends on the map.
Title: Re: Idea for new Game type?
Post by: C. Darwin on February 18, 2014, 09:36:01 am
Caravan, Free For All and ARS should be a thing.
Title: Re: Idea for new Game type?
Post by: Crafeksterty on February 21, 2014, 06:56:03 am
Caravan (or VIP) should be a thing.


Titan Mode/Juggernaut

A new ship is in the game, but normaly you cannot play it. However, only in one game mode. This ship has 3 heavy guns on each side, 3 light guns on each side + 2 light guns on the back and front. Basicaly alot of guns. His Stats are alot. Like, its fast, VERY big, heavy,  very fast verticality. But very slow turning.  Its a very strong Diesel punk oriented ship, more than the steam punk oriented air ships that we have.

Anyway, the Hero ship has 7 crew(player or ai) and one Captain player.

While the other team is 3 ships of their choice and crew.

The Titan Ships objective is simply to get to each control point(2 of). While the 3 ships simply have to kill the titan ship once.


The titan ships engines cannot be disabled. everything else can, but not his engines.
Title: Re: Idea for new Game type?
Post by: Mr.Bando on March 01, 2014, 08:45:19 pm
-Attack and Defend. 

Attackers only worry about attacking and defenders only worry about defending. Attackers have to capture and hold an objective for a short amount of time in a certain order and only have set number of shared lives (or timelimit) to complete the objective. Respawn locations change depending on current objective and attackers gain more lives (and/or time) for completing objectives.  Red and blue switch roles after a round. After each side finish their turns as attacker and defender, whoever achieved the most objectives /or does it the fastest wins the game.



-Escort VIP/Cargo ship or Pirates vs Traders

A specifically designed VIP ship that players volunteer to crew for this game mode that needs to reach map exit to score. VIP ship should be slowish, only 3 light guns in total, facing fore, starboard and port, but reasonably armoured. VIP respawns back to the beginning if destroyed and the pirates get a point. Escorts and VIP gain 2 or more points if VIP successfully reaches goal in one piece. Map can either be linear for the clash at the chokepoint or it can be completely open with more than one exit to make things interesting. After time is up, the team with most points wins