Guns Of Icarus Online

Main => The Classroom => Q&A => Topic started by: Veryance on October 17, 2013, 12:45:39 am

Title: ship popularity
Post by: Veryance on October 17, 2013, 12:45:39 am
hi everyone,
I bought this game on the steam sale for myself and a bunch of my friends, and we think it's awesome. However, we've noticed that there seem to be a few ships that are flown much more often compared to others. There are the pyramidion, goldfish, and the junker. I really enjoy the diversity of the ships in the game, but I'm wondering why there is a preponderance of those 3 compared to the others.
Title: Re: ship popularity
Post by: Captain Smollett on October 17, 2013, 01:40:05 am
Those are the best brawling ships in the game, as in charge the enemy and duke it out close range.

Most of the other ships are much harder to use at brawling ranges.

Galleon is amazing at mid to long range and with some builds at close range however it takes an extremely good crew to pull it off.

Squid has a very high captain skill requirement to brawl with effectively and requires quite a bit of coordination from the crew as well.

People are still figuring out the mobula since it's new and a bit tricky to get the crew coordinated.  I think eventually you'll start seeing these more frequently.

The Spire is currently a bit underpowered and very tough to crew on to boot.  Likely to get a small buff soon.
Title: Re: ship popularity
Post by: Imagine on October 17, 2013, 02:10:06 am
hi everyone,
I bought this game on the steam sale for myself and a bunch of my friends, and we think it's awesome. However, we've noticed that there seem to be a few ships that are flown much more often compared to others. There are the pyramidion, goldfish, and the junker. I really enjoy the diversity of the ships in the game, but I'm wondering why there is a preponderance of those 3 compared to the others.
Ease of use. Other ships have their purposes, but those are generally the ships people start with, and are still highly effective. Also, I think ship choices are locked to just those if you're in beginner's matches so there's that.
Title: Re: ship popularity
Post by: Echoez on October 17, 2013, 07:21:58 am
Generaly, these ships have the lowest skill floor in the game, you will start seeing other ships after you get out of 1-3 matches and play for some time, but in general these three are always there most of the time because they still have a high skill ceiling to master but relatively easy to just get onto and play half decently even if you're not very experienced.
Title: Re: ship popularity
Post by: DMaximus on October 17, 2013, 08:12:39 am
Generaly, these ships have the lowest skill floor in the game, you will start seeing other ships after you get out of 1-3 matches and play for some time, but in general these three are always there most of the time because they still have a high skill ceiling to master but relatively easy to just get onto and play half decently even if you're not very experienced.

If he's seeing junkers he's already out of beginner matches. They're now limited to just pyra and goldfish.
Title: Re: ship popularity
Post by: Echoez on October 17, 2013, 08:21:14 am
If he's seeing junkers he's already out of beginner matches. They're now limited to just pyra and goldfish.

Well he doesn't have any class over level 3, which is why I assumed he is still inside newbie matches, Junkers might not be too popular but they still have chances of popping up in there unlike most other ships that never make it there. I'm just saying that these three are fairly simple ships so you have the most chances of seeing them.
Title: Re: ship popularity
Post by: Veryance on October 17, 2013, 12:26:36 pm
Generaly, these ships have the lowest skill floor in the game, you will start seeing other ships after you get out of 1-3 matches and play for some time, but in general these three are always there most of the time because they still have a high skill ceiling to master but relatively easy to just get onto and play half decently even if you're not very experienced.

If he's seeing junkers he's already out of beginner matches. They're now limited to just pyra and goldfish.

Correct, I stopped playing in the noobie only matches so that I could fly on something besides goldfish and pyramidion, but even having done that I only seem to get the junker added into the mix.   I like the galleon conceptually and the spire visually, but both seem to be a little underwhelming in practice; flying with pubs or with friends.
Title: Re: ship popularity
Post by: Captain Smollett on October 17, 2013, 12:35:54 pm
Well if you really like the Galleon and have friends with enough patience to master it than you should try to pursue it since so few people do. 

You need to have a good ally and an incredible crew, but if you have friends that are willing to put in time with the heavy weapons (especially the longer range ones) and you learn how to multitask as the Galleon pilot then you'll be able to see the Galleon's potential as the most powerful ship in the game. 

Just kind of hard to pull off with a pub crew.
Title: Re: ship popularity
Post by: Alistair MacBain on October 17, 2013, 12:46:21 pm
Just like Smollet says.
The Pyra, junker, goldfish are ships which can do much alone.
A longrange Galleon needs defense when enemies get close. A close/midrange galleon needs an ally allowing him to get in close.
Same for the Spire.
A Squid needs someone to follow him when he engages so he doesnt instadie. Or you have such a skillgap between you and your enemie that ur build hardly matters.

And the mob ist just not figured out how to utilize.
Title: Re: ship popularity
Post by: Byron Cavendish on October 17, 2013, 01:10:54 pm
The secret to the squid is mastering the tea bag.
Title: Re: ship popularity
Post by: Zenark on October 17, 2013, 01:17:09 pm
The Goldfish, Pyra and Junker are the easiest ships to fly and the easiest to crew on.

The Goldfish has lots of hull health, is pretty quick and you primarily use the one front gun so you have two free engineers.

The Pyra has a small balloon, good speed, two front guns, and only needs one engie to keep the engines and hull alive. The two front guns allow you to easily control the distance to your target and since you can't move sideways, your gunners don't have to worry about ship momentum.

The Junker has only few small blindspots, allows easy trifectas, has a small, harder to hit hull and the captain can help repair the balloon since it's right above him

The other ships have their own specific advantages, but none as easy to use as those three.
Title: Re: ship popularity
Post by: Veryance on October 17, 2013, 02:44:23 pm
Thanks for all the input everyone, are there any good guides out there for these less popular ships? I've browsed/searched the forums some, but there doesn't seem to be any consensus about how to play some of the less popular ships. Unfortunately the wiki doesn't provide much in that department.
Title: Re: ship popularity
Post by: Captain Smollett on October 17, 2013, 03:33:01 pm
Thanks for all the input everyone, are there any good guides out there for these less popular ships? I've browsed/searched the forums some, but there doesn't seem to be any consensus about how to play some of the less popular ships. Unfortunately the wiki doesn't provide much in that department.

Well there's basically two main ways to play a galleon, long range assymetrical or short range with the former being in some ways preferred but much harder to pull off.

A long range galleon will usually have long range guns on the port side with almost always one being lumberjack (though double flak galleons can be viable in certain situations) and the other usually being flak or hwacha for the finishing power.  Top deck port gun is usually mercury or hades and starboard side guns typically consist of a doubling or mixture of carronades and hwachas.

Close range galleons usually have carronades and hwachas mixed together or doubled up.  Explosive port side light guns pair well with sides running carronades and chaingun usually pairs when running hwacha sides.

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Squids usually run either disabling or kill ships - Squids will most often make use of their speed and agility by quickly getting into enemies blind spots and staying there, though this can be extremely difficult for new pilots to pull off. 

Kill squids usually run chainguns in the front (though sometimes they'll run carronades) and an explosive finisher on the starboard gun mount (often mortars though squids can make good use of carousels for finishing), rear guns for clever pilots can be used to make an alternate bifecta (two guns pointed at once by turning the ship slightly).

Disabling squids are usually more common and due to it being much easier to stay out of gun arcs if the enemy is missing their engines, balloons or simply don't have any weapons to shoot back at you with.  One of the most common of these is carronade on the front, flamer on the right and carronade in the rear giving a good pilot many different options and angles to disable with while still staying in the blind spot (and reversing in with tar while firiing the rear carronade).  Personally I enjoy running a disable squid with carronade up front and artemis on the side due to the excellent skill of my gungineers though flamethrower is often better vs pyramidions since you can fire through the ship at its engines.



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Spires run either long range or brawling with both being extremely difficult to pull off now. 

For long range I've been using heavy flak with mercury front and mine launcher starboardside with the pilot shooting mines to stave off rapidly approaching ships.  Lumberjack paired with an artemis on the starboard side and a hades/flak/artemis on the front works pretty well and is easier to pull off.

For close range spires, hwacha chaingun front light flak/carousel starboard can work very well though it requires the pilot to be able to swing the starboard gun into arc while keeping the hwacha in arc while running to the gun and putting in the finishing blow himself, not an easy task to do.  Heavy carronade with  light mortar front can work in certain situations for brawling due to its immense dps though it's a very risky tactic at best vs staunch opposition.


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Mobula builds are still really up in the air right now and I've seen so many different iterations.  Two gattlings on the bottom with a mortar on top is pretty common for brawling.  Mercury up top with artemsis on the wings used to be good for long range though it's effectiveness is slightly limited now due to the difficulty in keeping those guns in vertical arc.  I've had very good success with hull side carousel, top mortar, balloon side carronade, and starboard wing gattling; though you really need the crew to pull that off.  Mobula flying is mostly about shooting as much as possible, getting one mallet hit on the hull while you do it and killing them before they kill/disable you.
Title: Re: ship popularity
Post by: Alistair MacBain on October 17, 2013, 03:56:15 pm
THe thing why u rarely see a sniper loadout in pub is that it needs a good crew. A sniper build like gents or paddling runs it in many tournaments relys totally on its gunners. If you cant hit the lumberjack you will most likely be totally useless. And if your ally cant protect u u will be dead too.
Title: Re: ship popularity
Post by: Parkourwalrus on November 04, 2013, 06:39:43 am
If you have some friends with the game you might be able to get coordinated enough to fire the guns on the harder ships to man, but as of now it is really hard to find a good crew without friends as some games you'll get level 13 engies and gunners necessary for heavier sniping ships, next you'll have 3 powder monkeys (level one gunners/newbies in general).
Title: Re: ship popularity
Post by: Devinstater on November 04, 2013, 12:47:25 pm
I think it is because they are easy. When I've gotten into some lobbies with level 6+ captains you see a lot of Galleon's, Mobula's, Spires, Squids, just a good variety. But at the lower levels it's all Goldfish, Pyra and Junker because they are easier. I can't fly anything but the Goldfish and Pyramidion well.

Pyramidion is also lots of fun for the players, you only need one full time engineer, the other is a balloon engineer, which means he mostly gets to shoot guns the whole time. And shooting guns is awesome. Basically if two people in your crew want to play gunner, having one be the "gungineer" on a Pyramidion is the only way to keep the crew happy.


My friend who was going to be our captain started us all off on the Galleon. Haha, it is pretty easy to be terrible with that ship. You need good positioning to have your guns lined up, and then people need to not miss their broadsides because they will only be lined up for that one small window of opportunity. Definitely not the easiest. You would think everyone gets to fire guns 24/7, but the second engineer has a monumental task just in getting a single fricken gun repaired enough to fire.

Title: Re: ship popularity
Post by: Coldcurse on December 10, 2013, 02:20:40 am
easy ships to fly:
Pyramideon.
Goldfish.
Galleon.
Mobula.

ships with a harder difficulty:
Spire.
Squid.

Title: Re: ship popularity
Post by: Regule on December 10, 2013, 03:40:48 am
There is also a matter of ship coordination and versatility.
Goldfish, Pyramidon and Junker generally good all around with
means that you can play well even if coordination between captains
is very limited. However fragile ships like Spire or Squid  require not only
more experienced crew but also a good coordination between ships.

Even before match starts both captains must agree what their plan
is and how exactly they will execute it.

As for Galleon you pack a lot of punch but are limited in pursuit options.
So if you allay wont react correctly and pursue wounded enemy you will
be heckled by ships that in theory are much weaker.
Title: Re: ship popularity
Post by: Cheesy Crackers on December 10, 2013, 04:52:32 am
Certain ships are also easier to crew than others. A Spire or Mobula is a bit harder than a Junker because the layout is slightly different and more separated and can confuse some (I spent a few precious minutes trying to figure out how to get on to the top gun above the pilot on a mobula)

Of course all the ships need some familiarisation and coordination for crewing just some have a wider learning curve
Title: Re: ship popularity
Post by: Coldcurse on December 10, 2013, 07:11:13 am
just pick the ship that suits you best and fly alot.
try out diferent builds on it.
Title: Re: ship popularity
Post by: Mod Josie on December 26, 2013, 06:22:56 am
ships with a harder difficulty:
Spire.
Squid.

But those are my favourites!! :P
Title: Re: ship popularity
Post by: GreyTea on December 26, 2013, 07:05:16 am
Of course this is just my opinion but i would set up the ships as such

Pyra-Most popular kill ship, very rare support Straight up play, good for any starter pilot and devastating in experienced hands, easy to crew easy to fly, 
 
Goldfish-Mainly support ship with hawatch/carronade front for disable, very easy to fly, once you get more experienced with the ship can turn into a kill ship with side gun play,

Junker- In theory with the right build this is the perfect ship, with a good balance of long range and brawler, i would say this is the intermediate ship because you need good knowledge of weapons and angles to really maximize the damage this ship can do, also the ability to use the trifector long range and ability to switch to brawler side on the fly,

Galleon, The big hitter of the group, this is a hard ship to fly you need patience as it is not a fast ship the angels are smaller and you need knowledge of heavy weapons and practice to perfect a build that works on most maps and a good crew to fire the lower heavy guns especially if you go flak lumber jack long range, if you have the patience to learn this ship though you could be invaluable to any team comp,

Mobula- This ship is still establishing itself in the competitive side of the game at the moment it is the counter to popular junker builds just because you can get 4 weapons firing instead of 3, so this is a very good ship and popular with sniping captains on the more open maps like fjords and dunes, i don't think the flying of the ship is a problem more than the awareness needed from captain and crew as all the weapons are forward firing you need good positioning otherwise it will be a rough time also the captain needs good tool knowledge because hydrogen chute vent are essential especially against forward charging ships,

Spire- In some peoples opinions the most powerful ship in the game atm, you have 4 firing weapons similar to the mobula except one of them is a heavy weapon meaning it can take down anything and everything, it does have a major flaw and that is armor it can give out a lot of punishment but can not take much, meaning most people like to go mid-long range builds, it is very easy to fly but again the awareness of enemy ships and map position is the key factors to success here great for any pilot to try their hand at if the have the patience similar to the galleon when mastered this ship is devastating 

Squid- Save the best till last, the majestic squid this ship is everyone's worst nightmare in the hands of a experienced captain once in close this ship will have you cursing the day it was developed, the hardest ship in the game to fly because all of the following have to be taken into account-Map Postioning-Every Ships blind spots- Map Layout and cover-tool use and when-good crew- Knowing when to run- Avoiding Fire- Knowing who to target first-Communication- BUT.... all that being said their is no better feeling than circling a ship knowing the balloon is down everything is on fire the engineers are drinking moonshine the captain is crying in the corner shouting WHY DID NO ONE SPOT IT!! and the hearty evil laugh from you're crew I would avoid this ship until you are ready for one of the hardest challanges to win with a squid on any map against anyone i know maybe 2 pilots who could possibly pull it off, 
Title: Re: ship popularity
Post by: Mod Josie on December 26, 2013, 07:45:39 am
This is a fantastic baseline guide - and is a near mirror of what I was telling my friend last night (I gave him the game for Xmas). If anyone wants to know about ship types, Grey's post is the perfect summation.

It also explains why I love the Squid and Spire so much - I adore doing exactly what you described whilst at the helm of one. Good times; good times.
Title: Re: ship popularity
Post by: Omniraptor on December 29, 2013, 12:22:45 am
I love the squid, don't get me wrong, but on any map except paritan rumble the squid is going to be.. well not quite useless, but close. Any half-decent aretmis or mercury gunner will kill your (rather exposed) engines before you can get close enough to fight back, and will then proceed to pummel you at range. The squid might stand a chance against a traditional gat/mortar pyramidion in the open, and it can disable/balloon lock any ship it catches off guard. However, it will get shredded by any sort of long-range disable, and atm the game has a lot of long range disablers.

Disregard all that for the paritan rumble map, squids rule on there.
Title: Re: ship popularity
Post by: Mattilald Anguisad on December 31, 2013, 01:40:06 am
If he's seeing junkers he's already out of beginner matches. They're now limited to just pyra and goldfish.
Junkers ARE in beginner matches.
Title: Re: ship popularity
Post by: Coldcurse on December 31, 2013, 02:45:08 am
If he's seeing junkers he's already out of beginner matches. They're now limited to just pyra and goldfish.
Junkers ARE in beginner matches.
the junker is such a good all-round ship.
Title: Re: ship popularity
Post by: ramjamslam on December 31, 2013, 03:01:54 am
If he's seeing junkers he's already out of beginner matches. They're now limited to just pyra and goldfish.
Junkers ARE in beginner matches.
the junker is such a good all-round ship.

Originally it was only Goldfish and Pyramidion when those novice restrictions came out.  Junker novice builds came in a later release, maybe DMaximus' post is before the Junker build release.
Title: Re: ship popularity
Post by: Dolphirus on January 05, 2014, 08:42:03 am
I cannot help but think a lot of people got burned out on the pyramidion. For a while there it was literally the only ship I saw anyone flying. It is still the most popular ship by far, though the pool has bee gradually diluted.


AND THERE WAS MUCH REJOICING!
Title: Re: ship popularity
Post by: Mepic Von Shreck on January 05, 2014, 11:08:10 am
ships with a harder difficulty:
Spire.
Squid.

But those are my favourites!! :P

Squid master race. By far the best ship if you are with a good coordinated crew.

Pyra is best if uncoordinated.