Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Van Manfred on October 15, 2013, 02:27:24 pm

Title: Please, Remove Profle's Leave Count
Post by: Van Manfred on October 15, 2013, 02:27:24 pm

Yes. the game disconnects a lot - but I can live with that. I know it happens a lot, and I know the Muses guys are working hard on this, but there's little to do; the problem can come from sources they don't control, such as Steam or my internet provider/hook-up. Good luck and keep up the excellent work, guys.

What I can't live with, however, is the fact that a disconnection makes the Leave Count go up by one, no matter how hard you try to re-connecting. It happenned again this morning: I must have re-connected about 12 times in a single game, to find myself unable to do anything on the ship and disconnected again. I kept on re-trying this ordeal just to keep my leave Count from going up, and failed.

Now, as a result, I've got a stat on my profile that basically says "this guy ratted out on his team 2 times". As a result of the result, I hesitate to play this game, that I love and bought as soon as it was out.

My suggestion? remove the Leave Count - or make it a confidential stat, viewable only by the player. Please.

Thanks in advance.
Title: Re: Please, Remove Profle's Leave Count
Post by: Captain Smollett on October 15, 2013, 02:36:53 pm
You bring up a good point regarding disconnects showing up on the leave counter.

The leave counter was a recent addition to goi and was added in order to curb the amount of rage quitters.

The rage quitting has certainly reduced a great deal since this addition; so for that reason alone I'm in favor of the leave counter existing, though obviously a new problem has resulted.  I'm not sure what the best middle ground would be.
Title: Re: Please, Remove Profle's Leave Count
Post by: HamsterIV on October 15, 2013, 02:42:04 pm
So long as your leave count is a small fraction of the total games you have played I don't think it will reflect badly on you as a player. Perhaps if leave count were changed to leave percentage people would not feel too put out by it while still shaming those who rage quit 10% of the time.
Title: Re: Please, Remove Profle's Leave Count
Post by: RearAdmiralZill on October 15, 2013, 02:42:42 pm
Quote
The rage quitting has certainly reduced a great deal since this addition

Really? News to me, but if you insist.
Title: Re: Please, Remove Profle's Leave Count
Post by: Captain Smollett on October 15, 2013, 02:44:45 pm
I haven't noticed it as much but perhaps that's just me.
Title: Re: Please, Remove Profle's Leave Count
Post by: RearAdmiralZill on October 15, 2013, 02:48:14 pm
Yea perhaps it's just differing experiences. I do chuckle when I see a player's leave count ~75% of their total games though.

Hamster is right when a couple matches won't look bad at all on a total record that far surpasses that. I have also yet to see anyone tell someone to leave because their count was too high.
Title: Re: Please, Remove Profle's Leave Count
Post by: HamsterIV on October 15, 2013, 02:52:02 pm
I don't check up on the credentials of those I fly with, but I can imagine people leaving a ship whose captain has a leave percentage that is too high. Any other roll leaving mid game is salvageable, but recovering from a missing captain is extreamly difficult.
Title: Re: Please, Remove Profle's Leave Count
Post by: Imagine on October 15, 2013, 02:59:47 pm
Look, if you've gotten booted from a game twice in a span of like 100 games played, no one is really going to blink at it. Hell, if someone says wtf, just say yeah, they were disconnects.

For those players though that are starting to inch towards like 25% of their matches having been left, you'd start being a little suspicious. Basically the point is only start worrying about that number if you really are bailing on games ;)
Title: Re: Please, Remove Profle's Leave Count
Post by: Cid Ferringer on October 15, 2013, 04:17:39 pm
But you can't kick anyone from lobbies?
So even if it's a team of ragequitters, what can you do? Leave before it starts?

I have 4 leaves out of 129..
But I don't care about the leave count, sometimes I join the wrong game in-progress and leave, other times I get disconnect and sometimes I just quit, but usually for a good reason.
Title: Re: Please, Remove Profle's Leave Count
Post by: Andika on October 15, 2013, 04:26:54 pm
When it comes to percentages, those who've played the game for a long time have an advantage though, since counting started only since the last patch. So compared to my 1000+ played matches a few left games look ok. But those who have just started playing and left 1 out of 10 matches already have a worse percentage than I do.
Title: Re: Please, Remove Profle's Leave Count
Post by: HamsterIV on October 15, 2013, 05:09:21 pm
I don't think leave % will be the main stat people will look at in the stat related pissing contests I have never seen in this game. The simple solution will be to play more games and leave less of them. If this is really discriminatory to people who started playing after the last patch muse could always calculate leave percentage out of the last 100 games the player was in. Thus allowing serial leavers to redeem themselves by playing 100 games without abandoning their comrades.
Title: Re: Please, Remove Profle's Leave Count
Post by: Captain Smollett on October 15, 2013, 05:38:22 pm
I don't think leave % will be the main stat people will look at in the stat related pissing contests I have never seen in this game. The simple solution will be to play more games and leave less of them. If this is really discriminatory to people who started playing after the last patch muse could always calculate leave percentage out of the last 100 games the player was in. Thus allowing serial leavers to redeem themselves by playing 100 games without abandoning their comrades.

I actually like this idea
Title: Re: Please, Remove Profle's Leave Count
Post by: Van Manfred on October 15, 2013, 06:48:05 pm
Quote
I don't think leave % will be the main stat people will look at in the stat related pissing contests I have never seen in this game. The simple solution will be to play more games and leave less of them. If this is really discriminatory to people who started playing after the last patch muse could always calculate leave percentage out of the last 100 games the player was in. Thus allowing serial leavers to redeem themselves by playing 100 games without abandoning their comrades.

Sure, but I end up playing just to finish a game, instead of, say, looking for achievements. And as these problems are not, as I write this, dealt with, I always end up playing with aprehension. I fear that my "leave count percentage" will get proportionally higher if I play.

And I believe whatever's in the profile is public; One will spend a little fortune to make his avatar look good but wouldn't mind a high Leave Count? Sounds contradictory; A low Leave Count is worth much more than a spiffy outfit to me.

At the same time I recognize the need to spot out "rage quitters"... but couldn't this be linked to the use of the "abandon game" and "exit" buttons? That's how ragers will quit, instead of an accidental disconnection. What about that?
Title: Re: Please, Remove Profle's Leave Count
Post by: Captain Smollett on October 15, 2013, 07:18:49 pm
Sure, but I end up playing just to finish a game, instead of, say, looking for achievements.

Wait are you saying that the leave counter is causing you to finish out matches instead of abandoning your teammates to hunt for achievements because if so that's a good thing.  If you start a match you kind of owe it to your team to finish it out. 

All in favor of keeping the leave counter say aye!
Title: Re: Please, Remove Profle's Leave Count
Post by: Van Manfred on October 15, 2013, 09:14:23 pm
Sure, but I end up playing just to finish a game, instead of, say, looking for achievements.

Wait are you saying that the leave counter is causing you to finish out matches instead of abandoning your teammates to hunt for achievements because if so that's a good thing.  If you start a match you kind of owe it to your team to finish it out. 

Nah; I must have been unclear.

When I get disconnected, and manages to re-connect, the game slags so much that I'm all but useless onboard. All I experience when getting back are like stills with background music. It's terribly boring for me (far from getting achievements, I get no play at all), and I'm pretty sure an AI can do a better job on the ship in these cases, but I stick around nonetheless, in spite of being a nuisance to my team just so I won't get +1 to my leave count... and often for naught.

If it wasn't for that Leave Count, I would not try to re-connect after a few disconnections, and as a result, the ship I was on will have a full crew (even if it's with AIs) instead of being -1. I admit that for pilot, it is more difficult than that - and that's why I almost pilot no more.

Oh, and I like the paternalistic tone about achievements when it's coming from a level 14 pilot.   ;)

What about my proposition to up the leave count only on the use of the "Abandon match" and "exit game" buttons?
Title: Re: Please, Remove Profle's Leave Count
Post by: Spud Nick on October 15, 2013, 09:27:16 pm
Has anybody left a match because the captain/other captain had a high leave count?
Title: Re: Please, Remove Profle's Leave Count
Post by: Van Manfred on October 15, 2013, 10:41:36 pm
Arrggh it happened again. Sorry for my team mates of fortunes. We were doing extremely well when I started disconnecting then reconnecting like crazy, being completely useless on the ship all the while, from the middle of the game up until its shady end (I couldn't even see the score). I also failed to reconnect short of leaving Steam, and now as a result I've got another Leave, for an average of about 1 leave per three games, now.

I look like a  :-X ing rat now. "No, really, these are connection problems!". "Yeah, sure".

I think I'm going to stop playing for a while. I'm a bit peeved right now.
Title: Re: Please, Remove Profle's Leave Count
Post by: The Djinn on October 15, 2013, 11:39:00 pm
I look like a  :-X ing rat now. "No, really, these are connection problems!". "Yeah, sure".

I think I'm going to stop playing for a while. I'm a bit peeved right now.

For what it's worth, I can't think of a SINGLE time I've run into a captain or crew who actually checked a player's number of leaves.
Title: Re: Please, Remove Profle's Leave Count
Post by: treseritops on October 16, 2013, 12:06:18 am
For what it's worth it seems like the leave count is doing its job, even in your case.

It tells us either you rage quit, have a weird internet connection, get bored, or anything.

Does that really matter and is it fair to you? Yes and no. :/ If you were on my ship and you said that there was a 50/50 chance you randomly disconnect (even if you're making it back in most of the time) I'm definitely not going to want you as the main engi or on hull. In that sense the leave count has done its job, it just isn't necessarily fair to you as a gamer. I think overall it is more fair to the crew.
Title: Re: Please, Remove Profle's Leave Count
Post by: geggis on October 16, 2013, 04:38:11 am
That's a fair point treseri.

For the record, I didn't even know there was a leave counter and looking back there's been plenty of games I've left for various reasons from having to dash unexpectedly to captains and crew dicking about and not cooperating.

If this is really discriminatory to people who started playing after the last patch muse could always calculate leave percentage out of the last 100 games the player was in. Thus allowing serial leavers to redeem themselves by playing 100 games without abandoning their comrades.

This seems like a pretty solid idea to me.
Title: Re: Please, Remove Profle's Leave Count
Post by: Van Manfred on October 16, 2013, 08:40:53 am
For what it's worth it seems like the leave count is doing its job, even in your case.

It tells us either you rage quit, have a weird internet connection, get bored, or anything.

Does that really matter and is it fair to you? Yes and no. :/ If you were on my ship and you said that there was a 50/50 chance you randomly disconnect (even if you're making it back in most of the time) I'm definitely not going to want you as the main engi or on hull. In that sense the leave count has done its job, it just isn't necessarily fair to you as a gamer. I think overall it is more fair to the crew.

As much as I hate to admit, that post made some kind of sense.

However, like many here said, few people look at the profiles, and more importantly; constant re-connecting, in the hope of maintening a low Leave Count, forces a spectator on the rest of the ship, which founds itself in crisis.

Quote
This seems like a pretty solid idea to me.

In fact, that's a terrible idea. Playing just to normalize the Leave Count? One has got to have a solid connection before attempting that, or else he could end up with something like one leave every three games.
Title: Re: Please, Remove Profle's Leave Count
Post by: Dutch Vanya on October 16, 2013, 09:07:07 am
I don't know anything about coding, but shouldn't it be possible to have the leave count only register when a player clicks abandon match themselves?
Title: Re: Please, Remove Profle's Leave Count
Post by: geggis on October 16, 2013, 09:47:42 am
[...] One has got to have a solid connection before attempting that [...]

One would assume you'd have a solid connection to play an online multiplayer game to begin with. And if you haven't, I think that's an important problem to address before anything else, whether it's on your end or the developers'.

As for the leave counter only factoring in players who click Abandon Match: I'm sure people will find ways of cutting off the connection or killing the match without having to hit that button to preserve their count. You could implement something that factored in not just quitting/connection dropping/crashing, but also if a player joins a different game while the previous one they were in is still running. That could work.
Title: Re: Please, Remove Profle's Leave Count
Post by: HamsterIV on October 16, 2013, 11:24:58 am
I think Leave count is only incremented if you are not at the end of a game that you started. Leaving in the middle of the game so long as you return before the end is not an issue. I leave games and come back all the time, usually when I discover I brought the wrong engineering tools or ammo. My leave count is sitting at 2, and I have not ran across anyone who thinks ill of me because of it.
Title: Re: Please, Remove Profle's Leave Count
Post by: Van Manfred on October 16, 2013, 12:36:07 pm
I think Leave count is only incremented if you are not at the end of a game that you started. Leaving in the middle of the game so long as you return before the end is not an issue. I leave games and come back all the time, usually when I discover I brought the wrong engineering tools or ammo. My leave count is sitting at 2, and I have not ran across anyone who thinks ill of me because of it.

As long as you can re-connect in time for the end game, you won't get a Leave, from what I experienced.
One would assume you'd have a solid connection to play an online multiplayer game to begin with. And if you haven't, I think that's an important problem to address before anything else, whether it's on your end or the developers'.

As for the leave counter only factoring in players who click Abandon Match: I'm sure people will find ways of cutting off the connection or killing the match without having to hit that button to preserve their count. You could implement something that factored in not just quitting/connection dropping/crashing, but also if a player joins a different game while the previous one they were in is still running. That could work.

I wouldn't mind that the rest of my team knew I had a bad connection - then they would know the risks are accidental, and not "convenient". But the engine doesn't make the difference.

IMO, most players who want to leave will do so by using the in-game buttons. And, anyway, even if a few get throught by trickery, IMO it is preferable to having a few earnest but badly connected types passing as rats.
Title: Re: Please, Remove Profle's Leave Count
Post by: Andika on October 16, 2013, 01:13:31 pm
We were doing extremely well when I started disconnecting then reconnecting like crazy, being completely useless on the ship all the while, from the middle of the game up until its shady end (I couldn't even see the score).

What do you mean "useless"?? It is quite possible to participate in matches with terrible lag or connection issues. In the next terribly laggy scene you can witness me executing a cunning mission assigned by my captain when he told me to "go for the point".  :P

http://www.youtube.com/watch?v=W9X7vRUEH8A

Also, to hit the serious tone, I am still not a fan of the leave count, even though I understand its intention. My biggest problem is the fact that those who leave matches intentionally as rage quitters/trolls do that exactly because they do not give a **** about the community or other players, so I don't think for them it would matter a lot to have a bunch of left games displayed on their profile. Especially since, as many of you pointed it out, most of us don't care to check profiles anyway, so they can easily get away with those matches without anyone noticing that they have a potential quitter on their ships. And, even if we do recognize their left games, what can we do about it if they refuse to leave our ship/lobby? We can find another match, and they will play/ragequit/abandon happily on wherever they are. They bought the game, it's theirs, and as far as I know, nobody can be banned for quitting matches every now and then.

It is always those who do care about the community who will find those left games (regardless of the reason of leaving) embarrasing. My counter says 0 so far, but I did leave several matches before the patch, either due to connection issues, or because I miscalculated the time of a match and had to leave for work, life etc. It happens to everyone, and most people usualyl understand that this is a part of online gaming. Also, what Van Manfred says: the counter makes no difference between different types of leaving, which is fine in the sense that the result of those leavings was the same, but it does not help honest people with bad connections explain themselves in lobbies.

Also, a good net connection would be fine when one wants to play something like this, and it is the players' responsibility to check system requirements, etc. to make sure that they will be able to play and enjoy the game, especially if their net connection affects other people's gameplay as well.

But, which of the three would you guys prefer on your ships: a, a constantly reconnecting player trying hard not to earn a left game on the counter and "going for points" during the whole match :P like I did in the video; b, a "former" quitter now staying afk on your ship to avoid getting a left game on the profile, who is watching/playing something else on the net in another window (not as if I wanted to suggest deconstructive ideas...); c, or an AI who comes when a player leaves your ship and at least helps with repairs. The leave count, in a way, encourages the first two.

Title: Re: Please, Remove Profle's Leave Count
Post by: Gambrill on October 16, 2013, 01:21:40 pm
I have a leave count of one which im disheartened by as it was when the electricity ran out in my house and was left in the dark (with a hormonal and pregnant lady) xD what if there were ways to Appeal these numbers? :) i'd be all for it xD
Title: Re: Please, Remove Profle's Leave Count
Post by: Van Manfred on October 16, 2013, 03:07:23 pm
Great post, Andika - every part of it, althought the final one was the point I was trying to express.
Title: Re: Please, Remove Profle's Leave Count
Post by: HamsterIV on October 16, 2013, 04:16:19 pm
I think the behavior this feature is trying to inhibit is players quitting when it becomes obvious they are going to loose the match in order to join a new match faster. This occurs the most when a new captain tries an experimental ship build and it ends up failing spectacularly on the first encounter. In order to figure out the meta they want to exit the game and try a new build as soon as possible. The leave count hopefully will shame this behavior or allow other players to avoid a captain who does this.

Perhaps a better way to shame this behavior is to put some sort of flag over a user in a lobby indicating there is an active game which he left. Sort of a public indicator of the "Resume Match" flag.
Title: Re: Please, Remove Profle's Leave Count
Post by: Zenark on October 16, 2013, 05:50:28 pm
I keep forgetting there's a leave counter... It's not like it directly affects gameplay, and I've never heard it mentioned in-game.

Don't worry about the count, try and fix the reasons you're crashing in the first place. The quit counter should not even be a concern to you. Relax dude, no one will condemn you <3
Title: Re: Please, Remove Profle's Leave Count
Post by: geggis on October 17, 2013, 05:49:43 am
But, which of the three would you guys prefer on your ships: a, a constantly reconnecting player trying hard not to earn a left game on the counter and "going for points" during the whole match :P like I did in the video; b, a "former" quitter now staying afk on your ship to avoid getting a left game on the profile, who is watching/playing something else on the net in another window (not as if I wanted to suggest deconstructive ideas...); c, or an AI who comes when a player leaves your ship and at least helps with repairs. The leave count, in a way, encourages the first two.

All very well put Andika and I think seeing as there is no way of the game knowing what is a legitimiate leave and what isn't (and 'legitimate' can be quite subjective) the leave counter could be quite misleading. I know I've left captains and crew because there's been an intolerable lack of teamwork or a game's gone on longer than expected and I've had to dash or for whatever reason lag has made it unplayable and I'd rather an AI take my place, like you say.
Title: Re: Please, Remove Profle's Leave Count
Post by: Spud Nick on October 17, 2013, 07:27:49 am
I just took a look at my leave counter and it's higher than I thought.
Title: Re: Please, Remove Profle's Leave Count
Post by: Van Manfred on October 17, 2013, 08:44:06 am
I understand that it is my responsability to insure that I have a decent internet connection, and I will. Until it is done, thought, I'll restraint from playing.

Anyway, whatever happens with the Leave Count, I want to thank this very supportive forum and, most of all, the Muse team. I'll be back, and then you'd better watch for me, somewhere in the crimson skies.

Cheerios !!!
Title: Re: Please, Remove Profle's Leave Count
Post by: Cheesy Crackers on October 17, 2013, 10:36:21 am
It's really inevitable to NOT get any leaves on your counter. Gonna happen sooner or later. As long as the amount of leaves is smaller than matches played then its fine. I haven't actually been finding that many rage quitters myself and don't really check the leave count.
Title: Re: Please, Remove Profle's Leave Count
Post by: dragonmere on October 18, 2013, 11:28:17 am
In my opinion, if someone has terrible internet reliability, and they lose connection on a very regular basis, that *should* be reflected in their leave stat.

If I'm depending on you as the captain, and you disconnect, it doesn't really matter if it was because you are a terrible sport, or because Grandma picked up the phone line while you were dialed into AOL yet again.

If you leave in the middle of a match, it negatively affects your crew. If this is something that happened due to extreme circumstances, thats fine. If it's something that happens on a regular basis, I'd like to know.

I think part of the problem is that the leave count couldn't be grandfathered in. This leads to players, like myself, with ~3000 games completed, and 0 recorded leaves. I fully admit that I, much as everyone else who plays this game, have left matches due to disconnects. With this stat in place now, eventually my leave count will reflect that. And I'm OK with that.

The problem is, new players are seeing older accounts, such as mine, and thinking there's some expectation to make it to several thousand matches without a single leave.

There's not.
Title: Re: Please, Remove Profle's Leave Count
Post by: RearAdmiralZill on October 18, 2013, 11:47:33 am
Quote
I think part of the problem is that the leave count couldn't be grandfathered in. This leads to players, like myself, with ~3000 games completed, and 0 recorded leaves. I fully admit that I, much as everyone else who plays this game, have left matches due to disconnects. With this stat in place now, eventually my leave count will reflect that. And I'm OK with that.

Lol I can only imagine the horror of leave counts when GOI had their memory leak, and crashing was pretty much a norm for awhile.
Title: Re: Please, Remove Profle's Leave Count
Post by: NoWuffo on October 19, 2013, 04:34:19 am
or because Grandma picked up the phone line while you were dialed into AOL yet again.

Son, you have a strange and wonderful way with words...

I agree with Dragonmere here, I need to know the reliability of my co captains. However, I really only look at it for lower level players. I'll be honest, the higher your rank, the more I'm going to initially trust you. If I see a level 1 or 2 captain with over 2 dozen leaves (seen it), I'm probably going to ask you to not be my co captain. Then again, if a level 5 or higher joins in, I probably won't even care what his or her number is until they give me a reason to doubt them. I don't think the leave count is that big of a deal, I just think everyone needs to take this stat with a grain of salt.

I've had my game crash on me twice now, and so now I've got leaves. Oh well, I'm not sweating over it.
Title: Re: Please, Remove Profle's Leave Count
Post by: Mr. Ace Rimmer on October 19, 2013, 02:07:03 pm
With the community being so close knit, once you've played 50+ games, people begin to get to know you, your personality and your strengths and weaknesses. They tend to ignore the leave counter at this point as long as you are following Guns of Icarus Online rule #1 (aka Wheaton's law): Don't be a dick!

It can look iffy to begin with, but if you play a few games with people questioning your leave count without leaving, it's all good. Most are also happy to accept disconnects, especially when the player involved explains what happened (and there can be any number of reasons for a disconnect from faulty graphics cards to router hiccups etc)
Title: Re: Please, Remove Profle's Leave Count
Post by: Emperor Phoenix on October 23, 2013, 09:57:43 am
My main issue with the leave counter is the fact that it went up when I left a match I was spectating... Dwell on this.
Title: Re: Please, Remove Profle's Leave Count
Post by: Imagine on October 23, 2013, 11:30:14 am
My main issue with the leave counter is the fact that it went up when I left a match I was spectating... Dwell on this.
You should mail that in to Muse then. I've left several matches during spectating and have not been given a match leave.
Title: Re: Please, Remove Profle's Leave Count
Post by: Van Manfred on October 23, 2013, 04:19:37 pm
You should mail that in to Muse then. I've left several matches during spectating and have not been given a match leave.

Same here. I only get a Leave when I play (I often spectate and always leave those matches at some points).
Title: Re: Please, Remove Profle's Leave Count
Post by: Serenum on October 24, 2013, 06:04:02 am
I don't like the idea of a "leave counter", I think it approaches the issue from the wrong angle. Instead of punishing players for leaving by "shaming" them it should reward those that stay until the end on a losing match, maybe with an achivement, or another counter called something along the lines of "stand your ground" or "never surrendered" that gives an idea of being a badass for fighting until the end even if you lose.

Plus, having the leave counter going up for accidental disconnects or crashing issues is pretty bad.
Title: Re: Please, Remove Profle's Leave Count
Post by: dragonmere on October 24, 2013, 10:20:21 am
^

While I don't mind the leave-counter AT ALL, I entirely agree that there should be some positive incentives to stick around. In some lost thread somewhere I had suggested similar achievements (challenges, actually, since they're not class specific). I really like this idea. Give people a reason to do something, and they'll do it.

Also, there should be some indication to new players that leaving an in-progress game is frowned upon. Perhaps an "ARE YOU SURE? Your team needs you!" message or something for new players, when they try to abandon match. As it stands, newbies have no idea that they're not supposed to leave, nor do they realize the amount of stress it puts on their team. Often times, I'll see a new player with less than 20 games, half of which have been abandoned. I don't hold it against them. They didn't know.

(P.S. I got my first 'leave' ;) )
Title: Re: Please, Remove Profle's Leave Count
Post by: Imagine on October 24, 2013, 11:26:09 am
Plus, having the leave counter going up for accidental disconnects or crashing issues is pretty bad.
Except it doesn't. I mean, if you never come back to the game, something you have a few minutes to do so, you don't get a leave count. And if it does happen, on shucks, you get one. If you're "accidentally disconnecting" or "crashing" enough times to where it's a regular problem and your leave count is shooting up, you entering games knowing full well that something like is likely to happen again is probably just as bad as you leaving (and before someone gets in a huffy here, I'm using you in the general sense, not referring to you in specific).
Title: Re: Please, Remove Profle's Leave Count
Post by: Serenum on October 25, 2013, 01:42:07 pm
Plus, having the leave counter going up for accidental disconnects or crashing issues is pretty bad.
Except it doesn't. I mean, if you never come back to the game, something you have a few minutes to do so, you don't get a leave count. And if it does happen, on shucks, you get one. If you're "accidentally disconnecting" or "crashing" enough times to where it's a regular problem and your leave count is shooting up, you entering games knowing full well that something like is likely to happen again is probably just as bad as you leaving (and before someone gets in a huffy here, I'm using you in the general sense, not referring to you in specific).

If the game was perfect, you'd be right. But I happened to crash without the option to come back in the game, probably because of connection issues.
And anyway I don't feel that if you are in a laggy, unplayable game you should HAVE to re.connect after disconnect no. 23, you should at one point have the freedom to say "screw this, I'll just look for another game and let someone else try".