Guns Of Icarus Online
Off-Topic => The Pit => Topic started by: Letus on March 09, 2013, 02:17:39 am
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After much spectating, and a long break (sorry if you know me, I'm having a bridezilla sister at the moment....)
I have found out a common game mechanic that is sure to lead to victory: Flying.
If you notice, it seems to be the side of the ships that fly around that will win...while the ships that explode the most won't. Maybe I'm just senile, maybe I'm just crazy...
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I'll have you know that I've one at least one game with an exploding ship.
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Are you implying that flying is OP?
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NERF IT NOW!!!!
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Arming time on flying. We need it.
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Nah... we just need to reduce it's AOE
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Personally I've always found its arc to be too wide.
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Flying offsets game balance. Game offsets game balance. Balance offsets game balance.
NERF GoI
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Flying offsets game balance. Game offsets game balance. Balance offsets game balance.
NERF GoI
We should nerf it by replacing the airships with plushies. This is what I keep telling people.
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We should nerf it by replacing the airships with plushies. This is what I keep telling people.
Plushies be OP, replace them with bricks
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We should nerf it by replacing the airships with plushies. This is what I keep telling people.
Plushies be OP, replace them with bricks
But those still crush things. Here's what we should do. Replace the bricks with AIR. Then we can run around on the dunes and stuff.
Actually, I kind of miss how we used to be able to walk around the dunes after falling off the ship or getting killed.
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Brick turning, nerf AOE and explode timers with crushing. Got it.
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You guys are going WAY overboard. All we need to do is make the game equally difficult for everyone by having no graphical user interface. COMMAND LINE GoIO
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You guys are going WAY overboard. All we need to do is make the game equally difficult for everyone by having no graphical user interface. COMMAND LINE GoIO
This needs to be done now....
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Kind of like we have to type each action? I'd be down for that, let's do it.
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You guys are going WAY overboard. All we need to do is make the game equally difficult for everyone by having no graphical user interface. COMMAND LINE GoIO
I see what you're doing, you're just trying to rebalance the game in your favor because you know you can already read. Fuck you.
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DIM lightFlak AS WEAPON
DIM junker AS SHIP
LOCATE A, 3
FIRE lightFlak
LOCATE A, 4
HIT junker
PRINT "1-0"
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Guns of Icarus is now a reskinned Advanced Battleship board game.
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It's also in Qbasic.
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It's also in Qbasic.
*Facepalm*
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It's also in Qbasic.
*Facepalm*
Look, I'm taking my first programming class. Go easy on me.
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Oh man I miss you guys....
I'll be back Monday...been regretting putting sister's wedding in front of GoIO
Also
It's the distance of Flying that gets you the most...
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Distance between that dreaded flamethrower, though personally I use a flamer as an engineer anyway.
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Distance between that dreaded flamethrower, though personally I use a flamer as an engineer anyway.
For some reason, I want to take Zil's Flame Junker and name it the Troll...