Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Byron Cavendish on September 21, 2013, 03:06:18 pm

Title: The Bounty Board
Post by: Byron Cavendish on September 21, 2013, 03:06:18 pm
I love that you guys implemented the bounty board in-game. I think that it needs work in its current state. Currently anyone can sign-up to be wanted, and it was immediately filled by a lot of low level, sometimes all level 1. Now I know level doesn't necessarily reflect skill, but it certainly helps paint a picture.

I feel that there should be a level requirement of at least 4, and possibly a time played requirement. This will at least provide some time of filter from allowing brand new players from signing up. If they do not have the skills needed, they'll be continuity hunted and killed until they don't want to play. And on the other side, hunters want a good challenge, a real bounty, like smollett or xemko.
Title: Re: The Bounty Board
Post by: Mattisamo on September 21, 2013, 03:12:20 pm
This, so much this.
Title: Re: The Bounty Board
Post by: Alistair MacBain on September 21, 2013, 03:16:02 pm
Signing that so much. Just not so satisfying if u have to hunt newbies. They are bounties and not random criminals stealing a lolly or a teddy. No offense. But for a bounty u want to hunt the big guys.
Title: Re: The Bounty Board
Post by: Sprayer on September 21, 2013, 03:27:14 pm
Ha, you butthurt cuz you didnt sign up quick enough :D

On another note: prohibit people to join after me in crew formation via bounty board.
Title: Re: The Bounty Board
Post by: Byron Cavendish on September 21, 2013, 07:19:13 pm
Sprayer, first off, please talk like an adult. Secondly, I made it quite clear it is not about that.
Title: Re: The Bounty Board
Post by: Imagine on September 21, 2013, 09:13:55 pm
Ha, you butthurt cuz you didnt sign up quick enough :D

On another note: prohibit people to join after me in crew formation via bounty board.
Don't be stupid. The chances of a lvl1 with like 4 matches played being around to be hunted its significantly lower than someone higher level who is more likely to be around to be hunted.
Title: Re: The Bounty Board
Post by: Byron Cavendish on September 21, 2013, 09:30:52 pm
Ha, you butthurt cuz you didnt sign up quick enough :D

On another note: prohibit people to join after me in crew formation via bounty board.
Don't be stupid. The chances of a lvl1 with like 4 matches played being around to be hunted its significantly lower than someone higher level who is more likely to be around to be hunted.

That is the other major issue. I don't expect to see half the people who signed up to ever be on regularly.
Title: Re: The Bounty Board
Post by: Gadzoooks on September 22, 2013, 10:17:25 am
Actually, we sort of are active. Whether you're in the right time zone to catch us online is a different story ;)
Title: Re: The Bounty Board
Post by: Keyvias on September 23, 2013, 12:19:54 am
Season 1 is definitely our learning season as we work out the bugs and make sure we set it up correctly.  Actually the Friday that we opened registration and I saw how quickly it filled up (12 minutes) I knew we were going to have to organize it differently.
The engineers already have some revised specs and we'll find more ways to make sure our most active players have a chance to sign up and prove their mettle.
Title: Re: The Bounty Board
Post by: Gadzoooks on September 23, 2013, 01:20:13 am
Perhaps maybe spread the bounty heads into tiers? So i.e. there could be 10 bounty heads for lvl 1-3, 10 for 4-6, and so on. I don't think limiting the bounty board to the most active players is gonna be too fair, because then the more casual, active players aren't gonna get any chance to sign up.
Title: Re: The Bounty Board
Post by: Cheesy Crackers on September 23, 2013, 04:21:08 am
Question... when exactly do bounty sign ups start... because if it's the usual time tournaments take place it's going to be 4 am every time for me :\ and since there are 20 bounty places if you're on the other side of the world you're gonna miss it

And I agree with this completely
"Perhaps maybe spread the bounty heads into tiers? So i.e. there could be 10 bounty heads for lvl 1-3, 10 for 4-6, and so on. I don't think limiting the bounty board to the most active players is gonna be too fair, because then the more casual, active players aren't gonna get any chance to sign up."
Title: Re: The Bounty Board
Post by: Arthem White on September 23, 2013, 04:55:55 am
Here's how I'd do it:

Anyone can sign up. However, the list will only display the top 20 at any given time. To get in the top 20, you have to be active and have a good kill/death ratio.

It's not necessary to be high level, the list should display a mix of levels. However, you must have played a reasonable amount the last days, and have a positive k/d or win rate.


This way, the top "wanted" list would actually reflect skilled players and be a source of motivation for the rest to aim high and earn a bounty.
Title: Re: The Bounty Board
Post by: Sprayer on September 23, 2013, 08:26:51 am
How do the scores work? I made 70 points for 3 matches won while other bounties only made 30 points for 5 matches.
Title: Re: The Bounty Board
Post by: Keyvias on September 23, 2013, 11:33:48 am
The points are how much you are worth.  Because your average level is 7 you're worth 70 and others average level is 3 they're worth 30.
For the bounties the real thing you're going for is overall number of wins to beat your criminal compatriots.

As far as tiered system, that's what we're looking at right now.  We've got a meeting this morning and updating the system to a tiered one so there are targets across all types of play sounds like a good idea.

Also more bounties since the morning after hunting went live some people had already captured 7 of the 20.
Title: Re: The Bounty Board
Post by: Wundsalz on September 23, 2013, 03:20:31 pm
I really don't like the first come, first served principle of the current bounty signup system.
What I'd like to see is a system which favors people who
- they actively participate at the bounty system
- are "skilled" (I want to hunt worthy opponents, not prey)
- are very active and hence available in case I want to hunt them.
Also I'd like to see the number of bounties to be very limited. Being a bounty should be considered a privilege.

What about this signup system:
- allow people to signup for the next season once a season starts.
- grant the top 3 bounties and the top 3 hunters a guaranteed spot in case they sign up for the next bounty season
- fill up the remaining slots with people from the sign up list using a point system similar to this: (bounty hunter points)*(1+ (highest class rank lvl)/15)*(1+ (average number of games played per day played during the last bounty season)/10). The people with the highest 'score' are the bounties for the next season

An entirely unrelated request:
please introduce another menu point to the bounty board where you can keep track of targets one already hunted down.

And a question regarding the value of bounties:
is the value set and fixed at the beginning of a bounty season or can it alter during a season?
Title: Re: The Bounty Board
Post by: Keyvias on September 23, 2013, 09:32:00 pm
I like your idea though it sounds labor intensive on the code side.  I'll have to check with the engineer though.

And the current goal is a tiered one.  With the addition of more targets I agree that being able to track already captured bounties is a very good idea.

I might be wrong because there was a bug earlier about points value and we fixed it so I don't know what it ended on, but I believe it can change, but for it to change they'd have to gain 3 levels to make themselves worth 10 more points.
Title: Re: The Bounty Board
Post by: Aluminum Pidgeon on September 23, 2013, 11:30:51 pm
I really don't like the first come, first served principle of the current bounty signup system.
What I'd like to see is a system which favors people who
- they actively participate at the bounty system
- are "skilled" (I want to hunt worthy opponents, not prey)
- are very active and hence available in case I want to hunt them.
Also I'd like to see the number of bounties to be very limited. Being a bounty should be considered a privilege.

What about this signup system:
- allow people to signup for the next season once a season starts.
- grant the top 3 bounties and the top 3 hunters a guaranteed spot in case they sign up for the next bounty season
- fill up the remaining slots with people from the sign up list using a point system similar to this: (bounty hunter points)*(1+ (highest class rank lvl)/15)*(1+ (average number of games played per day played during the last bounty season)/10). The people with the highest 'score' are the bounties for the next season

An entirely unrelated request:
please introduce another menu point to the bounty board where you can keep track of targets one already hunted down.

And a question regarding the value of bounties:
is the value set and fixed at the beginning of a bounty season or can it alter during a season?


And this is why I fly SIR airlines.

I can't agree more with this post, and I think there is a HUGE point that makes this bounty system highly useless: unless you're a bounty, there's no penalty for losing a match, which means a bounty can team up with his friends and have them lose on purpose.

One thing I've said before, and will say again: the art team is killing it. The badges for bounties/hunters are SICK!!!
Title: Re: The Bounty Board
Post by: Cheesy Crackers on September 24, 2013, 04:02:28 am
(bounty hunter points)*(1+ (highest class rank lvl)/15)*(1+ (average number of games played per day played during the last bounty season)/10)
Would this affect people (like me) who play a small amount on weekdays and a  lot more on weekends...
Title: Re: The Bounty Board
Post by: Cheesy Crackers on September 24, 2013, 04:04:54 am
Oh and again, anyone know what timezone + time bounty sign up actually starts?
Or if we had regions for different countries/continents/areas (For us people in the East) to have our own separate bounties or separate bounty signup which pools in with the main one.
And yeah.. like the other guys I don't really like the "first come first serve"

Maybe if they haven't died in the last 10(?) matches they'd be more qualified to become a bounty.
Title: Re: The Bounty Board
Post by: Goldenglade on September 25, 2013, 01:52:56 pm
The bounties collected doesn't seem to be updating right now.
Title: Re: The Bounty Board
Post by: Sprayer on September 27, 2013, 07:11:18 am
Do the bounties wins regress? I'm pretty sure when I was last online yesterday I had 60+ wins and now it's 56.
Title: Re: The Bounty Board
Post by: Keyvias on September 28, 2013, 01:27:47 pm
They Shouldn't have Sprayer, but keep an eye on it in case something goes wrong (though by my last check you are 40 wins ahead of every other bounty, good job!)

The Bounties collected only show the top ten and if you've already collected a player you can't earn points on them again,
Title: Re: The Bounty Board
Post by: Wundsalz on September 28, 2013, 02:08:47 pm
I might be wrong because there was a bug earlier about points value and we fixed it so I don't know what it ended on, but I believe it can change, but for it to change they'd have to gain 3 levels to make themselves worth 10 more points.
what happens if the value of a bounty raises mid-season? Do those hunters who got that head already get extra points on their bounties lvl up? If not can we hunt the same bounty again to get the point difference?
Title: Re: The Bounty Board
Post by: Sprayer on October 03, 2013, 07:23:41 am
Since each bounty can only be collected once by each player, please add checkmarks on the bounty list so hunters can keep track of which bounties they already collected.
Title: Re: The Bounty Board
Post by: Sprayer on October 05, 2013, 11:31:26 am
Make people who already collected the bounty and win against the wanted again gain a fraction of the original prize. I want people to keep chasing me even if they already won against me  :'(
Title: Re: The Bounty Board
Post by: Cid Ferringer on October 05, 2013, 10:30:20 pm
Can't we just have a system based on your kill streak?
If you've got 5 kills and no deaths, you get a low level bounty which just increases the longer the streak.
As soon as you die after a streak, the reward is claimed by the killing crew/team.
Title: Re: The Bounty Board
Post by: Byron Cavendish on October 05, 2013, 11:02:36 pm
That's not a bad idea. Don't think it will work though.
Title: Re: The Bounty Board
Post by: Cid Ferringer on October 06, 2013, 01:10:11 am
That's not a bad idea. Don't think it will work though.

Well, that would make the bounty board into more of a killstreak-scoreboard..

------

What if the bounty level was based on K:D Ratio, so if you kill someone you lower his value.
Along with a minimum K:D ratio requirement for signing up.

 That way a good bounty hunter has to kill the best wanted players to be on top of the scoreboard.
Title: Re: The Bounty Board
Post by: Wundsalz on October 06, 2013, 09:28:43 pm
The kd ratio says very little about a players skill. This would discourage players to play cp maps and using supporter builds.
I also dislike the Idea of using winstreaks for the bounties scoring, as this would encourage stacking and evading real challanges by simply leaving the lobby.

What about granting bounties points equal to the average lvl of the enemy team?
Title: Re: The Bounty Board
Post by: Sprayer on October 06, 2013, 10:13:24 pm
How would that encourage the hunters to go after the same bounty again?
Title: Re: The Bounty Board
Post by: Cid Ferringer on October 07, 2013, 02:03:18 am
How would that encourage the hunters to go after the same bounty again?

If they've already killed someone, shouldn't they try to take down someone bigger instead of killing the same poor guy?
Title: Re: The Bounty Board
Post by: Sprayer on October 07, 2013, 07:16:17 am
Pfft. I didn't sign up as a bounty so that people let me alone.
Title: Re: The Bounty Board
Post by: Cid Ferringer on October 07, 2013, 07:30:18 am
Yeah but what's the point of killing the same person over and over..
Then you just need to find a bounty and just play that game until he/she leaves..

Maybe it's just me, but bounty hunting to me is more about going around looking for targets rather than targeting the same guy..

Basically if you have a bounty, people will stay in the game to try and kill you, you're just a player magnet..
Especially since you don't lose anything from dying to a wanted player?
And wanted players don't lose anything from losing?

I mean, it's fun to be a player magnet, but it seems kinda unfair since the slots are limited and it's only a win/win for you..
Title: Re: The Bounty Board
Post by: Wundsalz on October 07, 2013, 07:57:05 am
I think the system should maintain the 'head'hunting spirit. Bounties should definitely become significantly less interesting for hunters who have beaten them once. Still I see the need for a mechanic keeping people interested in the long run - right now the top 10 hunter points are quite stagnant in the ongoings season, as 2/3 of the bounties are more or less inactive and those faces one can see on a regular basis have probably already been hunted down by everyone interested in the bounty board. For example I've been 10 points behind nedsvart in the hunters board for about a week now, which seems to be quite close - still I highly doubt that I can surpass him until the end of the season- simply because there is no way for me to collect any more points (unless one of those swabbie/powder monkey/sailor bounties with 0 won matches shows up again by coincidence).

What about a system with heavily soft capped rewards for hunting down the same bounties multiple times?
e.g.: 10*(bounties avg. role level)*(number of wins)^(1/4) points per bounty? This would allow to double the points earned with a bounty by winning 16 matches against him and tripling the points with roughly 80 wins.
That way hunters could still actively influence the outcome of the season even if some bounties are inactive while the system maintains its "Gotta catch 'em all"-feeling, as going for multiple bounties will be more efficient than hunting down the same ones over and over again.
 
Title: Re: The Bounty Board
Post by: Sprayer on October 12, 2013, 02:57:31 pm
Since each bounty can only be collected once by each player, please add checkmarks on the bounty list so hunters can keep track of which bounties they already collected.

Anybody? 75(?) Bounties, kind of hard to keep track.
Title: Re: The Bounty Board
Post by: Sprayer on October 17, 2013, 06:44:56 pm
Disallow counting towards the bounty wins in private games - archriel with his 3 friends doing nothing but raising his score is just no fair sport.
Title: Re: The Bounty Board
Post by: Arnox on October 17, 2013, 11:28:29 pm
I agree on this, but I think the whole system has to be reworked in his base.

With all the kindness, It just sick : I just logged in to see you were around 253 wins Sprayer, we just finished the first week. 253 ! Your last score was around 210 wins for a two weeks period. Same for Tolarin who was already at 50 wins, a few hours after the start of the event. It's insane.  :o
While I suppose Archriel and friends would like to compete with your score, in any form, I don't see why you are attempting the 1rst place again since you already has the badge, or is there some cumulative reward I'm not aware of ? (true question)

Some of us tried to keep the score by the normal way, but damn, I need to sleep, eat, and have a life. I don't think the purpose of the bounty system was to reward farm of any kind or the most time played per day.

So, again, Muse, please rethink the whole system. This, the hull repair exploit and other behaviours show the game is changing in a Competitive BullShit run.

Could I have my cool and fun steam/dieselpunk airship game back ?  :-\
Title: Re: The Bounty Board
Post by: Sprayer on October 18, 2013, 07:33:18 am
Just finished one week? We're nearing the end of the season arnox and I'm pretty sure I had ~250 wins last season too.
Also I compete again since the "reward and a badge" really only ment "a badge" and hope to get something different this time.
Besides, the bounty reward is (from what I think) just a compensation to make people be bounties and active, so the bounty hunters get a chance to bring those points home. Farming those bounty wins in private games does not allow anyone to win your bounty.
Those 36 wins of tolarin a few hours after season start were not due to farming, but a bug that somehow counted his game triple.
Title: Re: The Bounty Board
Post by: Arnox on October 18, 2013, 09:59:55 am
I'm pretty sure about my numbers. And I saw a nice 50 for Tolarin, 36 wouldn't have shocked my that much. Also, I didn't related his score to a trick or a custom farm, wierd you are mentionning it. I was just trying to incitate Muse to rethink the whole system, for something more smart and accessible for the whole player base  ;). And Indeed custom matchs are not helping your bounty to be collected.

A system inciting people to break it at the very beginning is a bad system in my opinion.
Title: Re: The Bounty Board
Post by: Byron Cavendish on October 18, 2013, 09:39:49 pm
Disallow counting towards the bounty wins in private games - archriel with his 3 friends doing nothing but raising his score is just no fair sport.

I have noticed this as well. Not just the Riders doing it but other clans as well. But I have noticed Archriel sky rocketing as well. Kind of defeats the whole spirit of this feature, and it's kind of sad because I had had respect for him. Keyvias, perhaps next season either not allow bounties to not be claimed in private matches, or create diminishing returns on recently claimed bounties. Personally I never tried hard at the whole thing, but there is no point in even attempting to care if some clans want to rig it for themselves.
Title: Re: The Bounty Board
Post by: DMaximus on October 18, 2013, 10:13:51 pm
Maybe implement a daily limit on bounty wins?
Title: Re: The Bounty Board
Post by: Dutch Vanya on October 18, 2013, 10:55:14 pm
When is the bounty starting over again?
Title: Re: The Bounty Board
Post by: Sprayer on October 19, 2013, 08:08:20 am
Monday 4am (dunno the timezone, some universal standard time)
It's written on the bounty board when you open it with the bounties tab.