Hull Health: 400 Hull Armor: 1100 Balloon Health: 1200 Acceleration: 2.0 m/s² Radial Acceleration: 6 deg/s² Vertical Acceleration: 3.3 deg/s² Max Speed: 32.4 m/s Max Turn Speed: 12.6 deg/s Max Vertical Speed: 10.5 m/s Mass: 150000 Hull Profile: 680 m² Balloon Profile: 969m² | (http://i.imgur.com/C7RwyOk.jpg) |
A Goldfish comes with one Medium Gun and two Light ones. Medium at the front, light at the sides. Also considering it's loadout, it's a very versatile ship - Go long range with a Lumberjack or Heavy Flak, Medium distance with a Heavy Carronade, and up close with a Hwacha. A Goldfish can accomodate just every heavy weapon perfectly, it is as effective as a long ranger sniper as it is as a close combat harassing ship. | (http://i.imgur.com/10li9Vrh.jpg) However, it is very difficult to point 2 of it guns at a enemy ship at the same time, some weapon combinations make it easier (anything close range), but in general it remains a matter of equal portions of skill, luck, and the size of the enemy ship. Flamers make a good posibility for this, as they have a wide range of AOE. |
(http://i.imgur.com/91w3ntA.jpg) | Front The Main Weapon of this Goldfish is a Heavy Twin Carronade, used to destroy Balloons with about 2-3 hits with Heavy Rounds, and 3-4 without them. The front weapon of the Goldfish is quickly accessable for Gunner and the Hull Engineer, and ideally your gunner will spend most of his time sitting in it or standing next to it spotting. Starboard Gatling guns make quick work of any other ships armor, except those of Galleon and Junker. For a Galleon they take about 3 or 4 clips. Note that the Starboard Weapon slot is very close to the Hull, so a Engineer repairing the Hull will have a very easy time switching to the starboard weapon! Port A simple light carronade, apt at popping balloons. It goes along good with the main weapon of this Goldfish, the Heavy Carronade, but also poses a threat to enemy Balloons on it's own. Most likely the Gunner will have to man this one, because the Hull engineer would have to run a circle everytime for getting to it and leave the hull unprotected. The Engineer close to the Balloon would have a quite long way still. |
You've chosen one of the nicest ships to engineer on. Well, let's be honest, you've chosen THE ship to engineer on. You won't find a better one, trust me. Very well! The single components of the Goldfish are all a little far away from each other, but given the size and the easy maneuvering aboard of the ship you'll get around quickly. The only thing you'll hardly ever examine more closely about the ship is the front gun, but you'll often find yourself using the side weaponry. Usually you've got one Engineer at the lower deck, tending to the hull, and one Engineer at the upper deck, tending to the balloon. The latter won't see much of the action going on, because there's quite some distance between the balloon, the main engine at the aft of the ship, and the weaponry midships. Still, if things are dire, the Captain doesn't have a long way to get the Balloon up and going with a Shifting Spanner, and the balloon-engineer can quickly jump to the engines at the lower deck.
Gunning on a Goldfish
Captaining on a Goldfish
That concludes our time together, lad. I am by no means a captain worthy of telling you how to fly your ship, but I hope you could gain some insights and information from the few thing's I've noticed during my time flying the Solace. If I get the chance to, I will actualize and refine this guide, so feel free to comment on it! Give me your opinions and ideas, and with the time we can hopefully make it somewhat proper! |
Very well done. I learned a thing or two from this guide and I designed the damn boat.
Very well done. I learned a thing or two from this guide and I designed the damn boat.
Let's see if I can add to that what you've learned.
Did you know that you can use the ropes near the helm to jump onto the roof? I go up there every time I engineer on a Goldfish.
I didn't know that but I use the balloon component to get up on the roof of the goldfish.
I should try that next time I'm on one. If we end up on the same Goldfish any time soon, we should go up there together :P
I got a fun idea. If two competent engineers are on the same Goldfish, and the captain lets them. Both engineers hang around the rooftop. But during a battle only one goes down and try to fix the whole ship, while the other just sits and watch. Once the Goldfish gets killed, the first engineer goes on the roof and the second tries to watch the ship as well. So it goes on and off with both engineers. We can have a small contest on who last the longest keeping it alive. (Also a fun way if two highly rank engineers are on, and one side is stacked, we can balance it out with this)
Very well done. I learned a thing or two from this guide and I designed the damn boat.
Let's see if I can add to that what you've learned.
Did you know that you can use the ropes near the helm to jump onto the roof? I go up there every time I engineer on a Goldfish.
I didn't know that but I use the balloon component to get up on the roof of the goldfish.
That's some pretty excellent advice. Do you plan on doing the other ships, or updating this guide as patches come out?
Very well done. I learned a thing or two from this guide and I designed the damn boat.
Let's see if I can add to that what you've learned.
Did you know that you can use the ropes near the helm to jump onto the roof? I go up there every time I engineer on a Goldfish.
Actually, it's quite convenient to be there when you enter a battle. It lets you have quick access to the entire ship. I throw myself down to the hull every time we start getting shot. Works perfectly.
I totally forgot that, I had Drog jumping around up there once, but we never thought it'd be of much use! I'll apply for moderation of the guides section, so that I can edit this trick in here and keep the guide updated! A Salute and a mention to you in the guide, Mr. Sunderland Sir, as soon as I get to editing it!
Did you know that you can use the ropes near the helm to jump onto the roof? I go up there every time I engineer on a Goldfish.
Did you know that you can use the ropes near the helm to jump onto the roof? I go up there every time I engineer on a Goldfish.
ha! i'm a major platforming fan. . and I had to make and test that collision map to no end, to the point where i had become a platform wizard on that ship. so i more then know about that one since i left it in there! and its been a while, but i used to jump onto the shield plating, to run up the black steel beams to get to the helm, not sure if its still possible, there's been a lot of changes since then to simplify the collision map. but from a gameplay side, this only really helps a pilot who for what ever reason jumped off his his helm.
If we're taking faster ways around the Goldfish, if i need to get from the top to the turning engines, you can squeeze past the front of the balloon and fall down next to them. Also from the top, I run to the helm and off the right side of the captain to quickly access the hull.
If we're taking faster ways around the Goldfish, if i need to get from the top to the turning engines, you can squeeze past the front of the balloon and fall down next to them. Also from the top, I run to the helm and off the right side of the captain to quickly access the hull.
Yup, those ones always work well for me.
I also like jumping off the roof, bouncing off the captain's head, and landing right near the front gun. I still haven't gotten the reaction I want from the captain.
I know this guide is old, but I do not agree with the loadout presented. I also recommend giving multiple loadouts and explain them instead of expecting to give just one cookie cutter. With the layout you present you are severely lacking in explosive damage. You have put 2 shotguns on the ship and one gatling, that means the primary form of damage is a gigantic amount of flachette + some piercing. The heavy carronade can destroy a hull on its own, so rather than putting on a chaingun, I recommend putting on an artemis, flak or mortar depending on what your priorities are. At the same time, the light carronade doesn't really add to the goldfish' abilities, so I would put a flare, minelauncher or flamethrower on it.
Alternative builds ->
Front: Hwacha,
Port: utility weapon/Carronade
Starboard: Chaingun/Carronade
Front: Lumberjack
Port: Carronade
Starboard: Mortar
Front: Flak
Port: Carronade
Starboard: utility weapon/Mortar
The lumberjack existed at that point, and it was already a couple months old. It just wasn't very popular.Seriously? Hmmm. I definitely won't write the timeline for the Guide :P