Guns Of Icarus Online
Main => The Classroom => Q&A => Topic started by: Aluminum Pidgeon on September 20, 2013, 10:52:20 pm
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I've noticed something that I find quite strange, and I have no answer to it. Maybe a developer does.
While looking into Wilson's Notes, I've noticed the reload speed for the Harpoon Gun is 0.25, and the real time it takes to reload is 4 seconds, which led me to believe the value means 0.25 bullets per second.
But the tricky thing is, if you look at the Light Carronade's Reload Speed, 0.17, and the real time, 6 seconds, it makes no sense!
That also happens with the Flare Gun, where the Reload speed is 0.05 and the real time is 20 seconds. Shouldn't it be 0.10, considering it takes 20 seconds to reload 2 bullets?
Help me understanding this, if you can. 8)
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Dunno but if u take this link (http://gunsoficarus.com/gameplay/weapons/) as a base the numbers seem quite realistic.
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I've noticed something that I find quite strange, and I have no answer to it. Maybe a developer does.
While looking into Wilson's Notes, I've noticed the reload speed for the Harpoon Gun is 0.25, and the real time it takes to reload is 4 seconds, which led me to believe the value means 0.25 bullets per second.
But the tricky thing is, if you look at the Light Carronade's Reload Speed, 0.17, and the real time, 6 seconds, it makes no sense!
That also happens with the Flare Gun, where the Reload speed is 0.05 and the real time is 20 seconds. Shouldn't it be 0.10, considering it takes 20 seconds to reload 2 bullets?
Help me understanding this, if you can. 8)
It's not bullets/sec, it's mags/sec.
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Dunno but if u take this link (http://gunsoficarus.com/gameplay/weapons/) as a base the numbers seem quite realistic.
Yeah, I've looked there for answers too.
It's not bullets/sec, it's mags/sec.
Also not that. On the carronade, for example, the reload speed for mags/sec is 0.83(...) mag/sec, instead of the 0.17 they show.
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It's not bullets/sec, it's mags/sec.
Also not that. On the carronade, for example, the reload speed for mags/sec is 0.83(...) mag/sec, instead of the 0.17 they show.
You said that the carronade took 6 seconds to reload and the reload speed if 0.17.
Okay, let's do some math.
Reloading 1 full clip (or whatever you want to call it) takes 6 seconds.
1/6 just happens to be 0.16666667 which is rounded to 0.17. That is why the reload -time- is 6 seconds, but the reload speed is 0.17
So, in this case (and all other cases) speed =/= time.
The Gatling for an other example has a reload speed of 0.2 and a reload time of 5 seconds. 1/5 = 0.2
Conclusion: Reload speed is Reloads/sec, on the carronade you reload 17% of the clip in 1 sec, on the gatling 20% in 1 sec and so on.
Understand now?
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Mind-blown.jpg
Why... Just why?
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It's not bullets/sec, it's mags/sec.
Also not that. On the carronade, for example, the reload speed for mags/sec is 0.83(...) mag/sec, instead of the 0.17 they show.
You said that the carronade took 6 seconds to reload and the reload speed if 0.17.
Okay, let's do some math.
Reloading 1 full clip (or whatever you want to call it) takes 6 seconds.
1/6 just happens to be 0.16666667 which is rounded to 0.17. That is why the reload -time- is 6 seconds, but the reload speed is 0.17
So, in this case (and all other cases) speed =/= time.
The Gatling for an other example has a reload speed of 0.2 and a reload time of 5 seconds. 1/5 = 0.2
Conclusion: Reload speed is Reloads/sec, on the carronade you reload 17% of the clip in 1 sec, on the gatling 20% in 1 sec and so on.
Understand now?
Oh man, that answered everything! Thanks a lot, this was keeping me awake. :P
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It's not bullets/sec, it's mags/sec.
Also not that. On the carronade, for example, the reload speed for mags/sec is 0.83(...) mag/sec, instead of the 0.17 they show.
You said that the carronade took 6 seconds to reload and the reload speed if 0.17.
Okay, let's do some math.
Reloading 1 full clip (or whatever you want to call it) takes 6 seconds.
1/6 just happens to be 0.16666667 which is rounded to 0.17. That is why the reload -time- is 6 seconds, but the reload speed is 0.17
So, in this case (and all other cases) speed =/= time.
The Gatling for an other example has a reload speed of 0.2 and a reload time of 5 seconds. 1/5 = 0.2
Conclusion: Reload speed is Reloads/sec, on the carronade you reload 17% of the clip in 1 sec, on the gatling 20% in 1 sec and so on.
Understand now?
Oh man, that answered everything! Thanks a lot, this was keeping me awake. :P
You're welcome!
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The real question is, why did muse have to put some random 1/time (speed) value as the reload, instead of doing everyone a huge favor and just putting the time? It's not like I'm going to be reloading only part of a magazine any time soon, or am I?
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There is a number of seconds for reload in the dmg matrix on the mainsite.
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There is a number of seconds for reload in the dmg matrix on the mainsite.
Except that you shouldn't trust those numbers. The majority of them are wrong.
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There is a number of seconds for reload in the dmg matrix on the mainsite.
Except that you shouldn't trust those numbers. The majority of them are wrong.
This. You can't know the amount of frustration I get just searching for which value is the right one, so I can add to the Wiki (which by the way, is in great need of active contributors).
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There is a number of seconds for reload in the dmg matrix on the mainsite.
Except that you shouldn't trust those numbers. The majority of them are wrong.
This. You can't know the amount of frustration I get just searching for which value is the right one, so I can add to the Wiki (which by the way, is in great need of active contributors).
I plan to get around to it on the weekend...