Guns Of Icarus Online
Info => Feedback and Suggestions => Topic started by: teweedo on March 01, 2013, 08:47:07 pm
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Hello there,
I'd like to make a small suggestion about the Hellhound and Bark Dog Carronades.
As it stands now those two weapons are really underwhelming in term of visual and sound effects in my humble opinion.
The Hellhound is supposed to be a huge twin shotgun and the Bark dog a powerful small shotgun. Yet when you are using them it feels like you are just throwing powder at your target. As a gunner it is really disappointing to use them. While others guns are very satisfying and gorgeous to play I feel like the Carronade could get some visual and sound effects improvements.
What I suggest for the Hellhound :
- Louder and more "aggressive" sound effect
- Heavy visual recoil and camera shaking
- Remove the visual white powder shots to replace with a fireshot effect
What I suggest for the Bark Dog
- Louder sound effect
- Small camera shaking
Thoughts gentlemen?
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Interesting... I never really paid that much attention... imo, it would be a distraction that I might never notice due to actual combat. But again... it's the subtle things that make a game truly immersive
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I can't disagree. Both the Manticore and the carronades require little aiming effort from the gunner; the former is fun as hell to use because you get an impressive animation and lots and lots of explosions and hit confirmations and messages about disabling everything on the enemy ship. The carronades? The most you'll get are "asshole at a birthday party" cracks. There's no animation, the hit is instant (which is weird as hell, why wouldn't it shoot like grapeshot?), and you just kinda get a soft boom. It's incredibly tame.
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I still remember the first time I used the carronade. I didn't feel like I was hitting anything, since, as you said, it just looked like a bit of powder being flung. I've gotten used to it now, and I'm not sure what type of change would work well, but it would be interesting to see something new there.
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I'm glad I'm not the only one who would like to see the Carronade get some (visual/sound) love ! Let's hope the devs gives it a go if they agree about it :D
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Ok, glad to know I wasn't alone on this too. It is underwhelming, first time I fired it I thought it was glitched. It takes a bit of getting use to, but even then it's still a little disarming, the powderpuff gun.
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^ lol @ powderpuff gun, my sentiment exactly.
The devs made an amazing game and these two guns are great, I wish we had the visual enjoyment we get with others guns.
Here is bit of what the firing shot should looks like in my humble opinion :
(http://dd-b.net/ddbcms/wp-content/uploads/2008/07/ddb-20080704-010-113.jpg)
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Now that's a gun.
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While i do agree the Carronade could use more "umph" in its animation, that pic looks much like a lumberjack to me.
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While i do agree the Carronade could use more "umph" in its animation, that pic looks much like a lumberjack to me.
You need to put a banging donk on it.
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they should rename the carranade '' the coughing dog ''
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A flechette is a tiny dart, here is a picture of some shotgun shells with flechettes.
(http://www.antipersonnel.net/sdllc/images/S016.jpg)
The understated whump is what I expect to hear when 1000 of these go flying off into the distance.
What I really like is the smack sound they make against the balloon. It sounds like a wall of tiny particles just ran into stretched cloth.
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A flechette is a tiny dart, here is a picture of some shotgun shells with flechettes.
-picsnip-
The understated whump is what I expect to hear when 1000 of these go flying off into the distance.
What I really like is the smack sound they make against the balloon. It sounds like a wall of tiny particles just ran into stretched cloth.
These are gigantic, anti-ship rounds though, with a huge-ass barrel that has to be bolted down to the side of the ship. Shotguns are fucking loud and everything needs to be overly complicated and flashy in steampunk. And those flechettes need to be made out of brass for good measure with tiny little propellers just to put the shoes on the mechanical flea.
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"Back in the days" the Carronade used to fire big black bombs which may or may not have had skulls 'n crossbones on them, just saying
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"Back in the days" the Carronade used to fire big black bombs which may or may not have had skulls 'n crossbones on them, just saying
Why is this not a thing. No question mark.
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These are gigantic, anti-ship rounds though, with a huge-ass barrel that has to be bolted down to the side of the ship. Shotguns are fucking loud and everything needs to be overly complicated and flashy in steampunk. And those flechettes need to be made out of brass for good measure with tiny little propellers just to put the shoes on the mechanical flea.
If you look at the damage types Flechette is almost useless against armor while being very useful against balloon. Like wise Piercing is very useful against armor but very useless against balloon. To me it makes sense that the carronades shoot thousands of tiny darts that ventilate the balloon in hundreds of places, but can not go more than an inch into armor plate. While a high velocity bullet can go though a foot of armor, but leaves one small easy to repair hole in the balloon.
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These are gigantic, anti-ship rounds though, with a huge-ass barrel that has to be bolted down to the side of the ship. Shotguns are fucking loud and everything needs to be overly complicated and flashy in steampunk. And those flechettes need to be made out of brass for good measure with tiny little propellers just to put the shoes on the mechanical flea.
If you look at the damage types Flechette is almost useless against armor while being very useful against balloon. Like wise Piercing is very useful against armor but very useless against balloon. To me it makes sense that the carronades shoot thousands of tiny darts that ventilate the balloon in hundreds of places, but can not go more than an inch into armor plate. While a high velocity bullet can go though a foot of armor, but leaves one small easy to repair hole in the balloon.
That doesn't mean it can't be flashy while doing it. We only need it to be realistic enough to suspend disbelief, and IRL shotguns loaded with birdshot do something somewhat similar and are still loud as fuck. The idea is that it's a gigantic, oversized shotgun, a cannon with steampunk-improved grapeshot. It should be one of the flashiest and loudest explosions to make up for its lack of animation.
EDIT: It's also possible to visually show the oversized flechettes flying out of the gun instead of it being a hitscan weapon, give off a show similar to the Hwacha complete with whistling. It doesn't HAVE to be big and loud, but it does have to be interesting.
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I agree with Helmic.
While I understand the flèchette ammo I don(t see it as a problem that should prevent the Carronade from being enjoyable to shoot with.
Altough my choice of pic may not be the best I have to admit I did not find a good one with a true Carronade firing. But you get the idea. Something impressive, one way or another, should comes out of the carronade. When you fire flèchette rounds with a regular shotgun it is still loud and have recoil. A gigantic twin shotgun, no matter the ammo, should have a nice animation and sound to go with.
And even without this, it is a game where immersion nd visual feelings are important so I would really appreciate to have a little sound and visual change on this fantastic weapon.
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!Bump!
Anyone else up for some carronade's love? hehe
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"Back in the days" the Carronade used to fire big black bombs which may or may not have had skulls 'n crossbones on them, just saying
Technically they were a class of artillery similar to the mortar or the howitzer, who shoot with a high trajectory, made for ships. Unlike in GoIO now thought they were very effective against hulls, just like in beta but then they decided to change that. For obvious reasons ofcourse.
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"Back in the days" the Carronade used to fire big black bombs which may or may not have had skulls 'n crossbones on them, just saying
Technically they were a class of artillery similar to the mortar or the howitzer, who shoot with a high trajectory, made for ships. Unlike in GoIO now thought they were very effective against hulls, just like in beta but then they decided to change that. For obvious reasons ofcourse.
No I mean, "back in the days" in the game. In the earliest parts of beta. Heh
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^ that must have been sweet, do you have any pictures of that?
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hrm, I'll have a look around and see if I'll find something
EDIT: I looked around a bit, checking old gameplay videos, but alas I couldn't find anything.. also due to my internet suddenly becoming really slow at loading
Though I found this (not sure if it's the actual bomb that was shot though): (http://sphotos-a.ak.fbcdn.net/hphotos-ak-ash4/296629_131339440299927_667268478_n.jpg)
and yes, it probably would have been epic if all the weapons hadn't been shooting white lines instead of particle effects :U
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^ ahh nice, that's awesome, thanks for the search
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they should rename the carranade '' the coughing dog ''
what about 'heavy breathing dog' :P
I agree with everything said here. Flinging kilo's of high-velocity shrapnel should have more visual and auditorial boom.
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^ ahh nice, that's awesome, thanks for the search
np :)
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they should rename the carranade '' the coughing dog ''
what about 'heavy breathing dog' :P
I agree with everything said here. Flinging kilo's of high-velocity shrapnel should have more visual and auditorial boom.
Heavy Breathing Dog for the twin carronade and Coughing Dog for the small one, sounds fitting lol
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Bump!
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Guns of Icarus Online Update Released
Product Update - Valve
Features
- New particle effects for Carronade and Mortar
^
Woh ! THANK YOU MUSE ! I love you guys :D