Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: teweedo on March 01, 2013, 08:47:07 pm

Title: Carronade visual/sound effects
Post by: teweedo on March 01, 2013, 08:47:07 pm
Hello there,

I'd like to make a small suggestion about the Hellhound and Bark Dog Carronades.


As it stands now those two weapons are really underwhelming in term of visual and sound effects in my humble opinion.


The Hellhound is supposed to be a huge twin shotgun and the Bark dog a powerful small shotgun. Yet when you are using them it feels like you are just throwing powder at your target. As a gunner it is really disappointing to use them. While others guns are very satisfying and gorgeous to play I feel like the Carronade could get some visual and sound effects improvements.


What I suggest for the Hellhound :

- Louder and more "aggressive" sound effect
- Heavy visual recoil and camera shaking
- Remove the visual white powder shots to replace with a fireshot effect

What I suggest for the Bark Dog

- Louder sound effect
- Small camera shaking



Thoughts gentlemen?
Title: Re: Carronade visual/sound effects
Post by: Shinkurex on March 01, 2013, 08:54:31 pm
Interesting... I never really paid that much attention... imo, it would be a distraction that I might never notice due to actual combat. But again... it's the subtle things that make a game truly immersive
Title: Re: Carronade visual/sound effects
Post by: Helmic on March 01, 2013, 11:03:40 pm
I can't disagree.  Both the Manticore and the carronades require little aiming effort from the gunner; the former is fun as hell to use because you get an impressive animation and lots and lots of explosions and hit confirmations and messages about disabling everything on the enemy ship.  The carronades?  The most you'll get are "asshole at a birthday party" cracks.  There's no animation, the hit is instant (which is weird as hell, why wouldn't it shoot like grapeshot?), and you just kinda get a soft boom.  It's incredibly tame.
Title: Re: Carronade visual/sound effects
Post by: N-Sunderland on March 01, 2013, 11:08:51 pm
I still remember the first time I used the carronade. I didn't feel like I was hitting anything, since, as you said, it just looked like a bit of powder being flung. I've gotten used to it now, and I'm not sure what type of change would work well, but it would be interesting to see something new there.
Title: Re: Carronade visual/sound effects
Post by: teweedo on March 03, 2013, 01:26:29 am
I'm glad I'm not the only one who would like to see the Carronade get some (visual/sound) love ! Let's hope the devs gives it a go if they agree about it  :D
Title: Re: Carronade visual/sound effects
Post by: Lord Dick Tim on March 03, 2013, 02:30:15 am
Ok, glad to know I wasn't alone on this too.  It is underwhelming, first time I fired it I thought it was glitched.  It takes a bit of getting use to, but even then it's still a little disarming, the powderpuff gun.
Title: Re: Carronade visual/sound effects
Post by: teweedo on March 05, 2013, 02:58:36 pm
^ lol @ powderpuff gun, my sentiment exactly.

The devs made an amazing game and these two guns are great, I wish we had the visual enjoyment we get with others guns.

Here is  bit of what the firing shot should looks like in my humble opinion :

(http://dd-b.net/ddbcms/wp-content/uploads/2008/07/ddb-20080704-010-113.jpg)
Title: Re: Carronade visual/sound effects
Post by: Helmic on March 05, 2013, 05:47:10 pm
Now that's a gun.
Title: Re: Carronade visual/sound effects
Post by: RearAdmiralZill on March 05, 2013, 05:53:02 pm
While i do agree the Carronade could use more "umph" in its animation, that pic looks much like a lumberjack to me.
Title: Re: Carronade visual/sound effects
Post by: Helmic on March 05, 2013, 05:55:25 pm
While i do agree the Carronade could use more "umph" in its animation, that pic looks much like a lumberjack to me.

You need to put a banging donk on it.
Title: Re: Carronade visual/sound effects
Post by: Ccrack on March 05, 2013, 06:08:06 pm
they should rename the carranade  '' the coughing dog ''
Title: Re: Carronade visual/sound effects
Post by: HamsterIV on March 05, 2013, 06:18:39 pm
A flechette is a tiny dart, here is a picture of some shotgun shells with flechettes.
(http://www.antipersonnel.net/sdllc/images/S016.jpg)
The understated whump is what I expect to hear when 1000 of these go flying off into the distance.

What I really like is the smack sound they make against the balloon. It sounds like a wall of tiny particles just ran into stretched cloth.
Title: Re: Carronade visual/sound effects
Post by: Helmic on March 05, 2013, 06:22:34 pm
A flechette is a tiny dart, here is a picture of some shotgun shells with flechettes.
-picsnip-
The understated whump is what I expect to hear when 1000 of these go flying off into the distance.

What I really like is the smack sound they make against the balloon. It sounds like a wall of tiny particles just ran into stretched cloth.

These are gigantic, anti-ship rounds though, with a huge-ass barrel that has to be bolted down to the side of the ship.  Shotguns are fucking loud and everything needs to be overly complicated and flashy in steampunk.  And those flechettes need to be made out of brass for good measure with tiny little propellers just to put the shoes on the mechanical flea.
Title: Re: Carronade visual/sound effects
Post by: Sgt. Spoon on March 05, 2013, 06:33:52 pm
"Back in the days" the Carronade used to fire big black bombs which may or may not have had skulls 'n crossbones on them, just saying
Title: Re: Carronade visual/sound effects
Post by: Helmic on March 05, 2013, 06:36:50 pm
"Back in the days" the Carronade used to fire big black bombs which may or may not have had skulls 'n crossbones on them, just saying

Why is this not a thing.  No question mark.
Title: Re: Carronade visual/sound effects
Post by: HamsterIV on March 05, 2013, 06:50:47 pm
These are gigantic, anti-ship rounds though, with a huge-ass barrel that has to be bolted down to the side of the ship.  Shotguns are fucking loud and everything needs to be overly complicated and flashy in steampunk.  And those flechettes need to be made out of brass for good measure with tiny little propellers just to put the shoes on the mechanical flea.
If you look at the damage types Flechette is almost useless against armor while being very useful against balloon. Like wise Piercing is very useful against armor but very useless against balloon. To me it makes sense that the carronades shoot thousands of tiny darts that ventilate the balloon in hundreds of places, but can not go more than an inch into armor plate. While a high velocity bullet can go though a foot of armor, but leaves one small easy to repair hole in the balloon.
Title: Re: Carronade visual/sound effects
Post by: Helmic on March 05, 2013, 07:07:20 pm
These are gigantic, anti-ship rounds though, with a huge-ass barrel that has to be bolted down to the side of the ship.  Shotguns are fucking loud and everything needs to be overly complicated and flashy in steampunk.  And those flechettes need to be made out of brass for good measure with tiny little propellers just to put the shoes on the mechanical flea.
If you look at the damage types Flechette is almost useless against armor while being very useful against balloon. Like wise Piercing is very useful against armor but very useless against balloon. To me it makes sense that the carronades shoot thousands of tiny darts that ventilate the balloon in hundreds of places, but can not go more than an inch into armor plate. While a high velocity bullet can go though a foot of armor, but leaves one small easy to repair hole in the balloon.

That doesn't mean it can't be flashy while doing it.  We only need it to be realistic enough to suspend disbelief,  and IRL shotguns loaded with birdshot do something somewhat similar and are still loud as fuck.  The idea is that it's a gigantic, oversized shotgun, a cannon with steampunk-improved grapeshot.  It should be one of the flashiest and loudest explosions to make up for its lack of animation.

EDIT:  It's also possible to visually show the oversized flechettes flying out of the gun instead of it being a hitscan weapon, give off a show similar to the Hwacha complete with whistling.  It doesn't HAVE to be big and loud, but it does have to be interesting.
Title: Re: Carronade visual/sound effects
Post by: teweedo on March 06, 2013, 12:12:45 am
I agree with Helmic.


While I understand the flèchette ammo I don(t see it as a problem that should prevent the Carronade from being enjoyable to shoot with.


Altough my choice of pic may not be the best I have to admit I did not find a good one with a true Carronade firing. But you get the idea. Something impressive, one way or another, should comes out of the carronade. When you fire flèchette rounds with a regular shotgun it is still loud and have recoil. A gigantic twin shotgun, no matter the ammo, should have a nice animation and sound to go with.

And even without this, it is a game where immersion nd visual feelings are important so I would really appreciate to have a little sound and visual change on this fantastic weapon.
Title: Re: Carronade visual/sound effects
Post by: teweedo on March 10, 2013, 07:49:46 am
!Bump!

Anyone else up for some carronade's love? hehe
Title: Re: Carronade visual/sound effects
Post by: Cpt. Yami on March 10, 2013, 08:47:25 am
"Back in the days" the Carronade used to fire big black bombs which may or may not have had skulls 'n crossbones on them, just saying

Technically they were a class of artillery similar to the mortar or the howitzer, who shoot with a high trajectory, made for ships. Unlike in GoIO now thought they were very effective against hulls, just like in beta but then they decided to change that. For obvious reasons ofcourse.
Title: Re: Carronade visual/sound effects
Post by: Sgt. Spoon on March 10, 2013, 09:10:54 am
"Back in the days" the Carronade used to fire big black bombs which may or may not have had skulls 'n crossbones on them, just saying

Technically they were a class of artillery similar to the mortar or the howitzer, who shoot with a high trajectory, made for ships. Unlike in GoIO now thought they were very effective against hulls, just like in beta but then they decided to change that. For obvious reasons ofcourse.

No I mean, "back in the days" in the game. In the earliest parts of beta. Heh
Title: Re: Carronade visual/sound effects
Post by: teweedo on March 10, 2013, 09:20:00 am
^ that must have been sweet, do you have any pictures of that?
Title: Re: Carronade visual/sound effects
Post by: Sgt. Spoon on March 10, 2013, 09:26:30 am
hrm, I'll have a look around and see if I'll find something

EDIT: I looked around a bit, checking old gameplay videos, but alas I couldn't find anything.. also due to my internet suddenly becoming really slow at loading
Though I found this (not sure if it's the actual bomb that was shot though): (http://sphotos-a.ak.fbcdn.net/hphotos-ak-ash4/296629_131339440299927_667268478_n.jpg)
and yes, it probably would have been epic if all the weapons hadn't been shooting white lines instead of particle effects  :U
Title: Re: Carronade visual/sound effects
Post by: teweedo on March 12, 2013, 07:36:38 am
^ ahh nice, that's awesome, thanks for the search
Title: Re: Carronade visual/sound effects
Post by: Jinrai on March 12, 2013, 12:46:24 pm
they should rename the carranade  '' the coughing dog ''

what about 'heavy breathing dog' :P

I agree with everything said here. Flinging kilo's of high-velocity shrapnel should have more visual and auditorial boom.
Title: Re: Carronade visual/sound effects
Post by: Sgt. Spoon on March 12, 2013, 02:40:16 pm
^ ahh nice, that's awesome, thanks for the search
np :)
Title: Re: Carronade visual/sound effects
Post by: teweedo on March 13, 2013, 09:17:27 pm
they should rename the carranade  '' the coughing dog ''

what about 'heavy breathing dog' :P

I agree with everything said here. Flinging kilo's of high-velocity shrapnel should have more visual and auditorial boom.

Heavy Breathing Dog for the twin carronade and Coughing Dog for the small one, sounds fitting lol
Title: Re: Carronade visual/sound effects
Post by: teweedo on March 29, 2013, 04:42:23 am
Bump!
Title: Re: Carronade visual/sound effects
Post by: teweedo on May 02, 2013, 01:24:35 am
Guns of Icarus Online Update Released
Product Update - Valve
Features

- New particle effects for Carronade and Mortar

^

Woh ! THANK YOU MUSE ! I love you guys :D