Guns Of Icarus Online

Main => General Discussion => Topic started by: Qwerty Kun on July 31, 2013, 06:47:45 am

Title: GoIO VN Project
Post by: Qwerty Kun on July 31, 2013, 06:47:45 am
Hey all, Qwerty here with a hell of a project.

By now anyone that watches the stream will know I am a bit of a Visual Novel fan (I’m sorry :P).
If you don’t know what a VN is, I direct you here: https://en.wikipedia.org/wiki/Visual_novel

In a previous thread that was meant to be a joke the idea was raised of creating a GoIO VN made by the community.

I honestly want to run with the idea and as such have started a very rough planning stage. I encourage everyone to come and help as doing this on my own will be damn near impossible.

Currently there is a google doc for our decisions and eventually the different plots.
https://docs.google.com/document/d/1A-FBVsh7XGX0bc7ThTWLiI56VdPw6MNlTq6GAUJIHcQ/edit?usp=sharing

If you wish to help then please use this thread to lay out any ideas or discussions you have.

Just a warning though, this thread is for the DEVELOPMENT of ideas of the game. Any trolling, random comments, opinions on whether the project should happen will be MODERATED TO HELL.

So far we have a few key decisions that need to be made and I want to thank Pieman and Gryphos for wading in early on this.

Cheers,

Qwerty
Title: Re: GoIO VN Project
Post by: Qwerty Kun on July 31, 2013, 01:26:14 pm
This area will be used to show all images/screenshots I decide to take.
________________________________________________________________

So at the moment key decision are being made.

How many paths do we want?
What type of tone do we want to go for?
A central story that links all the paths?
What do we do about the art?

Well we have some of these being discussed/kinda resolved. If you want to wade in head over to the google doc.

As to the art Hamster has helped me devise a way of getting around no artists, observe.

(http://i.imgur.com/ZXflf4k.jpg)
(http://i.imgur.com/PadLGVv.jpg)

Here's an interesting little update, I found an anime character creator that might work as an alternative for character creation, pretty diverse allows for a lot of different appearances.

(http://i.imgur.com/3xR9A2T.jpg)
(http://i.imgur.com/aC3mhqp.jpg)
(http://i.imgur.com/ttF1ETS.jpg)


That might just work, that might just work :P
__________________________________________________________

This area will give links to example or current builds using the engine.

http://www.mediafire.com/download/lxn8q6a65x43wu0/GoIO_Rough_1-1.0-win.zip

Just a super quick example of the engine, took me <5 mins to do and half of that was learning.

cheers,

qwerty
Title: Re: GoIO VN Project
Post by: Mill Wilkinson on July 31, 2013, 01:46:39 pm
LIKE I SAID, OFF TOPIC DISCUSSION WILL BE MODERATED.
BURN THE HERETIC!

I will be glad to offer my opinions and ideas, if those are of any use to you. Already did that earlier today, but decided to drop a note. *hups!*
Title: Re: GoIO VN Project
Post by: Keon on July 31, 2013, 02:01:02 pm
That hair looks a bit derpy on the girl. Where are you getting these pics from?
Title: Re: GoIO VN Project
Post by: Qwerty Kun on July 31, 2013, 02:04:01 pm
Screencaps (well of the girl and the pilot in the back)
Title: Re: GoIO VN Project
Post by: Keon on July 31, 2013, 03:23:07 pm
Well. It sounds cool. I'll help out how I can.

It seems like we have emotions mostly figured out.
Title: Re: GoIO VN Project
Post by: Gryphos on July 31, 2013, 03:24:23 pm
Well, I'm in. This could be a great labour of love for the community. I'll help how I can mainly in the area of story crafting.
Title: Re: GoIO VN Project
Post by: Sailorman on July 31, 2013, 03:26:03 pm
Creating a VN is a worthy quest, I'll help with my Photoshop/illustrator skills and knowledge of idioms and tropes.
Title: Re: GoIO VN Project
Post by: Keon on July 31, 2013, 04:44:35 pm
Everybody put your opinions in. After all, we wouldn't want my idea of a climactic boarding sequence getting in, right?
Title: Re: GoIO VN Project
Post by: Squidslinger Gilder on July 31, 2013, 06:05:44 pm
Added my input on the google doc. Basically a similar beginning to Broken Blade where you have a neutral setting with all the characters interacting. Then you go out into the world on individual story arcs.

Forgot to add a note about being a crewmember arc as well. So if you didn't want to choose any of them, there would be the potential to choose one who goes with you on your own crew. It would be the "childhood friend style" arc. This would mean more girls and story arcs than originally thought up but certainly doable.
Title: Re: GoIO VN Project
Post by: Keon on August 09, 2013, 01:09:06 pm
Bumping so qwerty doesn't forget.
Title: Re: GoIO VN Project
Post by: Gryphos on August 09, 2013, 01:36:28 pm
We ain't letting you abandon the project, Qwerty!
Title: Re: GoIO VN Project
Post by: Qwerty Kun on August 19, 2013, 10:45:28 pm
I'm not abandoning it, it really want to make a VN but an unfortunate series of events has left me so I can't do much on it for a while.
Uni exams got in the way for a few weeks but now I am on holidays. Co-inciding with my holidays which is when I intended to do work on it, I got a lovely little bout of pnuemonia and will be in hospital for 1-2 weeks.
I will make a post soon as to the next steps and maybe we can see what you guys can do (It will be making the characters and their plots).

Cheers,

Qwerty
Title: Re: GoIO VN Project
Post by: Qwerty Kun on August 22, 2013, 03:21:15 am
OKAY OKAY! LET'S DO THIS!

Just a few notes before I begin, I am in hospital so my communication may come at odd or irregular hours, just bear with it there isn't much I can do. Also as we get further into development I would like to make skype calls, however it again isn't possible due to my illness and being on a respirator.

Without further ado...
__________________________________________________________________

We have decided (more or less) on 4 arcs.
We have decided that the first arc is the same in every story and ends with a decision which chooses which girl/ship to go with.
We have decided on an art style that works (for now, the full limitations/advantages of it are yet to be fully explored)
We have decided on an engine.

What we need to work on now is the most crucial element to a Visual Novel. Characters and Story. (Yes they are one element because they are both so interwoven).

First of all we need to 100% decide what we want to do for our first arc. It has been suggested by Gilder that the first arc be a sort of 'neutral' story, maybe taking place in childhood (would be hard with our art options) with the final decision being to leave this neutral place with one of the girls and going to their birthplace/culture. I personally think this would be great as it allows each story to not only have different characters and plot elements but an entirely different cultural feel, bringing great diversity to our game. It might require more work to do so but I am keen to do it.

As for the neutral place, I believe we just stick the characters in some sort of neutral port (could even be made up I guess) and maybe make the first arc take 6 months to a few years storywise but have the characters allready largely adult (again due to our art limitations).

CAN WE PLEASE GET SOME OPINIONS ON THIS!!!!1!!!!!1!!!11!!!

Then we need the ideas for characters/plots. I think providing a little template for these ideas would help so I've whipped this up, if you could submit ideas using this format.

Ship:
Nationality:
Girl Description:
Narrative Summary:
Additional Notes:

Using this just submit any ideas you have for a rough story and if they are liked by the majority of the team we will select them and develop them further :D

I will be putting every useful suggestion into the google doc which is again locket here: https://docs.google.com/document/d/1A-FBVsh7XGX0bc7ThTWLiI56VdPw6MNlTq6GAUJIHcQ/edit?usp=sharing

I will also submit a few of my ideas for the plots to that document so make sure to favorite it.

Apart from those two main elements maybe throw some ideas around about music. Is anyone any good with any music programs? if we did do different cultures we would likely need different music to back it up.

Of course mention anything else you can think off.

Again sorry for my absence.

Cheers,

Qwerty
Title: Re: GoIO VN Project
Post by: Squidslinger Gilder on August 23, 2013, 02:15:28 am
Neutral arc won't be tough but we should iron that out before we go nuts about the girls. If we are having 4 different cultures coming together at one point then we'll need to think of a place in the world where there could be neutrality. I'll see about fleshing out a little more of that concept I was drawing from Broken Blade. Maybe I'll get more ideas about it if I start writing it. Is usually how I work it out on other projects.

So...6 months to a few years for opening arc, and we need more adult characters to fit the art. K, that is a good enough idea to start from. I'll post later when I have something.
Title: Re: GoIO VN Project
Post by: Qwerty Kun on August 23, 2013, 02:26:33 am
A quick thought I had was to tie it into other fan work of GoIO and have it set in Anvala, maybe refernce or involve the Burning Skies Saloon somewhere in there.
Title: Re: GoIO VN Project
Post by: Piemanlives on August 23, 2013, 03:10:55 am
Cathedral? We've sort of established that as the neutral trade port of the known world.
Title: Re: GoIO VN Project
Post by: Gryphos on August 23, 2013, 03:56:02 am
A neat way of starting it may be to have the main guy working in a tavern or something. It would be able to have the influx of diverse people and a good point from which to branch off from, the main guy meeting these lasses as customers and later deciding through a series of events which one to go with.
Title: Re: GoIO VN Project
Post by: Qwerty Kun on August 23, 2013, 04:06:28 am
I actually really like that idea, could work really nicely.
Title: Re: GoIO VN Project
Post by: Piemanlives on August 23, 2013, 04:07:00 am
Yeah that's pretty good Gryphos.
Title: Re: GoIO VN Project
Post by: Squidslinger Gilder on August 23, 2013, 05:07:36 am
Can you link to the thread with the info on Cathedral?
Title: Re: GoIO VN Project
Post by: Qwerty Kun on August 23, 2013, 05:14:57 am
Here is an example story I've finished writing into the doc, btw arcs are at the very bottom.

Your Name: Qwerty
Ship: Pyramidion
Nationality: Not sure, maybe anglean raiders?
Girl Description: Tough girl obviously, not bitchy and violent as would be the stereotype, more just calculating and distant, careful about her actions, think SHE might actually be the captain of the ship, the player just being a gunner or engineer.
Narrative Summary: While of course there will be a romance arc to this tale, I think the narrative needs to focus on the stupidity of war, how it got the world to this state allready and yet we continue, killing those who could be friends etc etc.
Arcs:
   Arc 1: Intro arc (yet to be worked out)
   Arc 2: The player accompanies the girl to a military academy of some form, training to join the factions army. This should be a fairly upbeat arc about learning to follow orders, operate a ship during war, and forming connections with the ships crew. Maybe a rivalry would help here but it might be a bit stereotypical. Late in this arc the ‘romantic’ feelings begin on the players side, however they are not reciprocated by the girl.
   Arc 3: The player enters the first engagements and quickly discovers that war is not a glorious thing. Between various fights that come from questionable orders, there is a lot of discussions between the crew about the stupidity of this war, how it got the world to where it is now, how they are killing mothers and fathers for the sake of land, or leadership. This arc gets depressing, the character should start feeling like a monster.
      Romance begins in this arc, the player and the girl taking refuge from the horror of their actions in each other. It is not a ‘beautiful’ romance, rather an escape from reality for the two of them. Their relationship slowly builds over the duration of this arc however.
   Arc 4: This arc is meant to make the player feel tired. The characters are drained from their experiences, and even the players romance holds little joy any more. At this point I envision 2 endings, influenced by the characters choices in the game. The characters go on a final mission, if bad choices are made the player is shot out of the sky in is forgotten amidst the sea of war. If good choices are made, the player and his crew retire, maybe starting a bar or business, scared by war it is implied/stated it will not be easy to re-adjust. The characters have eachother however, and the ending should feel bittersweet.
Additional Notes: Themes; Loss, adaption, war, death, horrors of war, escape from reality, depression, remption, hope
Title: Re: GoIO VN Project
Post by: Gryphos on August 23, 2013, 05:26:23 am
That could work well. But you need to take into account whether at this time there is total war going on. Anglea is mainly about hit and run raids for their own survival, Chaladon just sits there looking on the rest of the world, etc. One of the only 'wars' going on are between the guild and league, and even that isn't really a reciprocated conflict.
Title: Re: GoIO VN Project
Post by: Qwerty Kun on August 23, 2013, 05:35:19 am
We can take a little creative license with it. It doesn't have to be anglean either I just tried to fit the ship to a faction. We can have any factions having a war we want (I think all out war might be a coll backdrop for our narrative)
Title: Re: GoIO VN Project
Post by: Gryphos on August 23, 2013, 05:37:22 am
Good point, license can always be taken. I'm currently coming up with an idea, I'll post it later.
Title: Re: GoIO VN Project
Post by: Piemanlives on August 23, 2013, 05:47:48 am
Can you link to the thread with the info on Cathedral?

It's mostly just speculation, but if you look at the map of the world you'll see so many trade routes converge on Cathedral that it is almost idiotic to assume otherwise.
Title: Re: GoIO VN Project
Post by: Squidslinger Gilder on August 23, 2013, 05:52:56 am
Yeah but is that all there is to go on? Is there no background behind it lore wise?
Title: Re: GoIO VN Project
Post by: Piemanlives on August 23, 2013, 05:55:21 am
For now yes it is, the only really established locations are the ones featured in the original game, those have more complex descriptions as you are probably well aware.
Title: Re: GoIO VN Project
Post by: Qwerty Kun on August 23, 2013, 07:35:00 am
So Wazulu has chipped in on the google doc, he likes most of the ideas so far however believes that we as a community are to Anvalan focused and would like to see it go to cathedral. What do we think about running with the tavern idea for the opening arc in Cathedral?
Title: Re: GoIO VN Project
Post by: Gryphos on August 23, 2013, 07:36:43 am
Sounds good to me
Title: Re: GoIO VN Project
Post by: Keon on August 23, 2013, 10:42:25 am
Neutral arc won't be tough but we should iron that out before we go nuts about the girls. If we are having 4 different cultures coming together at one point then we'll need to think of a place in the world where there could be neutrality. I'll see about fleshing out a little more of that concept I was drawing from Broken Blade. Maybe I'll get more ideas about it if I start writing it. Is usually how I work it out on other projects.

So...6 months to a few years for opening arc, and we need more adult characters to fit the art. K, that is a good enough idea to start from. I'll post later when I have something.

Burning Skies Salooon.

What more can I say? It's the start of many a rp-player's carreer.
Title: Re: GoIO VN Project
Post by: Gryphos on August 23, 2013, 10:48:24 am
Just posted my idea for an arc on the doc.
Title: Re: GoIO VN Project
Post by: Wazulu on August 23, 2013, 01:29:23 pm
Yeah, to elaborate- Anvala hates outsiders. They're the kinda folks that shoot first and then inspect the corpse after dinner. According to it's page it's 'constantly under siege'. Cathedral's a key trade hub between Yesha and the Eastern Factions, and so they'll be a more valid reason for a Yeshan, an Arashi, a Chaladonian and an Anglean to be there, rather than in Anvala, where they'll all be stared at. Case in point- a Yeshan military vessel isn't going to get within 10km of Anvala without getting shot down, let alone inside and chatting in a pub.

Cathedral also has a Guild Hall, and it's the main link to the trans-ocean trade route (Southern), so having any Mercantile Guild arcs will be really easy. I think one of the main problems is just thinking of why the main character and the arc characters will meet in the first place. The only faction I have trouble putting in Cathedral is Arashi, because even though they're nomadic and scavengers they won't come up that far North, unless they're looking for something in particular (visit to Paritus, perhaps).


Edit: No worries Gilder, I've had confirmation from Jess saying that Cathedral was a trade hub way back in my old Anvala thread, and from the Anvalan page you tell it's anti-foreigner. The speculation comes from the location, while added notes (from the Guild page) say that it has a Guild Hall there to boot. That and it's the center of several trade routes- Yesha to Chaladon, Yesha to Baronies, Anglea to Guild, Guild to anything North of the Wastes. The only routes it hasn't got are Yesha to Anglea and perhaps Yesha to Guild

The Yesha to Guild is a tough one, as I imagine the less valuable goods travel direct, while the expensive ones are shipped over the ocean, as to avoid the League.
Title: Re: GoIO VN Project
Post by: Squidslinger Gilder on August 23, 2013, 04:39:50 pm
That gives a better idea. It isn't a perfect hub but enough is there to draw some ideas on.
Title: Re: GoIO VN Project
Post by: Qwerty Kun on August 24, 2013, 02:08:04 am
Gryphos I love your arc, bloody great. Under each arc I have added a comments section for others. Please leave your name and what you think of the proposed story. Also we need some more proposed arcs :P Or it's going to just be me and gryphos's ideas :P
Title: Re: GoIO VN Project
Post by: Squidslinger Gilder on August 24, 2013, 06:17:37 am
I kinda added a bunch. Ideas for opening arc and ideas for all 4 girls. Haven't cross referenced it entirely with lore, just a rough draft idea.
Title: Re: GoIO VN Project
Post by: Gryphos on August 24, 2013, 06:30:08 am
I think those are some great ideas Gilder. Now the only idea someone hasn't done is Arashi.
Title: Re: GoIO VN Project
Post by: Wazulu on August 24, 2013, 07:45:26 am
I thank whoever wrote these new arcs for reading through the lore. Lots of nice stuff. I have a lot of detail I can pump into those arcs so they fill out- For example, on the Guild Arc The Arashi vs Guild airbattle, the main goods they'd be carrying would be minerals mined from the Yeshan mountains. Oh, and if you want an excuse to go to Anglea, you're either dealing in food or in Pre-War Tech. Chaladon and Yesha will be trading either ships for food or minerals for food. The other flipside to Chaladon is they're pretty worried that their superior technology will put humanity back onto the path of The Great War- they're kind of for 'the balance of nature' and giving their bio tech out would again reform the plant to humanity's needs. For instance- the Burren is a complete Dead Earth zone because of an extreme Scorched Earth campaign carried out by gunship between 0AB and 100AB (AC130, as opposed to Galleon, mind.)
Title: Re: GoIO VN Project
Post by: Qwerty Kun on August 24, 2013, 07:46:56 am
Bloody brilliant holy hell.

Allright with a few ideas I think we need to start a skype chat or something, a chat that is a bit more instant so we can decide on our plots and pick them apart.

After the arcs section could everyone just drop their skype details? that would be great :D

Edit - Holy shit Wazulu thanks for getting on board with this :D This lore is going to help so much
Title: Re: GoIO VN Project
Post by: Squidslinger Gilder on August 24, 2013, 07:51:28 am
Stuck with the 4 main nations for this since it fit the premise of the neutral arc. If there was such an event in Cathedral I doubt Anglean or Arashi would be really invited. Bad blood between the Guild and all plus Anglea being raiders and such.

Anglean and Arashi could be added later as a bonus, as well as a crew member arc. They wouldn't need to have a beginning in the neutral arcs but you could only access them via the others so they'd be a hidden side story that you'd have to trigger certain events to find. Think BlazBlue CS2 where you have gag sidestories and such that you can find if you change certain choices.

If you notice Anglean vessels do cross over into the other stories as well as Arashi. Storylines for these girls could be simpler and shorter. Doesn't mean they can't be good. But you'd miss the huge neutral arc build up with them.
Title: Re: GoIO VN Project
Post by: Wazulu on August 24, 2013, 08:12:51 am
I loved the entire Taokaka line in BlazBlue. That and the whole 'Teach me Miss Litchi' series. As well as Bang, actually. Those support characters were pretty well done.

Actually, you could have an Arashi vs Anglean vs Chaladon arc if you so wanted. Everybody's wanting Pre-War Tech (Anglean wants to make war machines, Chaladon improve quality of life and it depends on personal motives for Arashi) and I can see a Paritan Rumble happening. Still, it's a stretch as finding Arashi that far north...is hard to justify. Except you could just go 'But it's Paritan!' and whine until people stop complaining. Theoretically, if you were mad enough and went over the Wastes you could do it from the League. Would be a chance to put in a very selfish and obsessed captain character, easy antagonist. Also lots of themes we've been talking about- return to war, human nature, etc.
Title: Re: GoIO VN Project
Post by: Gryphos on August 24, 2013, 08:15:07 am
Except you could just go 'But it's Paritan!'
*Paritus

Also, we do know that the Arashi will at least sometimes go as far as Flayed hills, which, if anything, is even harder to get to than Paritus, making them go straight through Yesha to get there.
Title: Re: GoIO VN Project
Post by: Wazulu on August 24, 2013, 08:17:44 am
As in Paritan tech, rather than the place- for instance, Gabriel's Icarus? He didn't build most of that. That thing is salvaged, as even with current aerostat tech we can't lift anything more than half the size of it. Mind, this is circa 100 After Gabriel.


EDIT- that's an unofficial time stamp, I just made that up. technically we'd be around (and around is the key word as I haven't specifically researched this yet) 300AB
Title: Re: GoIO VN Project
Post by: Sgt. Spoon on August 24, 2013, 12:48:00 pm
You're pretty much right on both of those:
The Flight of the Icarus was in 212 AB. The present day is 299 AB.
Title: Re: GoIO VN Project
Post by: Qwerty Kun on August 24, 2013, 08:48:24 pm
Hey all,

Great update to the music part of the document, would be great if you could all check it out and drop a few lines.

Additionally we should probably look at setting up a skype CALL at some point so we can discuss and finalise our narrative arcs so they can actually get written.

Cheers,

Qwerty
Title: Re: GoIO VN Project
Post by: Squidslinger Gilder on August 24, 2013, 09:46:18 pm
I'm usually free around the time Cogs runs on most days. Sunday would be iffy, Monday my time is limited. Other days vary but are usually fine.

If each arc has a different music theme to it then it'll go a long ways to help the immersion. Something that you would think would fit the story. Then you can mix in common themes for incidents/etc.
Title: Re: GoIO VN Project
Post by: Qwerty Kun on August 24, 2013, 10:04:32 pm
There is way more then enough music available from that source to have music for each path with maybe a main theme. Cogs times? hmmmm Would after the cogs work for everyone?
Title: Re: GoIO VN Project
Post by: Piemanlives on August 24, 2013, 10:10:45 pm
With school right on the horizon for me you'd probably have to send me a message and see if I can make it.
Title: Re: GoIO VN Project
Post by: Qwerty Kun on August 25, 2013, 01:23:58 am
Hey guys, little update.

I managed to find an alternative to using the in game characters for the visuals of the VN. Whether we use it is of course up to the group.
The art post on the first page has been updated with some examples.

Apart from that music is going well. We have about 30 tracks so far and I am no-one near done with that website.

Cheers,

Qwerty
Title: Re: GoIO VN Project
Post by: Squidslinger Gilder on August 25, 2013, 01:47:30 am
If you can use those instead of the GOIO characters, then we can have more flexibility in the story itself. Would not be limited in age as much and we could potentially bring in a little more emotion to each one. The GOIO characters are pretty stone faced afterall.
Title: Re: GoIO VN Project
Post by: Squidslinger Gilder on August 25, 2013, 06:19:16 am
Took about 30 mins and whipped up a possible Anglean story. Will probably add 2 more later. An Arashi and a crew member story. Crew member already have ideas for but Arashi I'll have to think about.
Title: Re: GoIO VN Project
Post by: Qwerty Kun on August 25, 2013, 09:43:52 pm
In an interesting little update I may have found us an artist that is willing to work with us on this project and draw all our characters :D
We've just got to get the style we want settled and send him an example so he can start drawing some exampes for us. Then we need to work out how many positions we want for each character.
To do that we need to develop the plot. To do that we need a skype call.

How would everyone feel for a call at or after Cogs time tommorow?
Title: Re: GoIO VN Project
Post by: Piemanlives on August 25, 2013, 10:27:02 pm
I have a scrim against the Devs tomorrow, not sure what time though.
Title: Re: GoIO VN Project
Post by: Qwerty Kun on August 25, 2013, 10:50:00 pm
As there is some confusing about time zones ill just put this here.

Skype call at American 4 pm EST Monday

Is everyone available?

Edit: FUCK IT! Gilder if your available at any time today could you perhaps hop on skype? trying to organise 4 different time zones is insane.
Title: Re: GoIO VN Project
Post by: Squidslinger Gilder on August 25, 2013, 11:31:16 pm
I can be on around that time. If not then, I'd be on closer to 5pm EST.
Title: Re: GoIO VN Project
Post by: Squidslinger Gilder on August 26, 2013, 01:43:18 am
Arashi League arc added.
Title: Re: GoIO VN Project
Post by: Qwerty Kun on August 27, 2013, 12:25:07 am
Okay, for everyone interested in the project or just following along for the hell of it things are going well.

We had our first skype meeting this morning and have all the plots and arcs sorted. We are currently working on compiling music and deciding upon our artistic direction for our artist to take with his images.
Sound is coming along nicely and now that plot sysnopsis's are handled we will be able to cater the soundtrack to each individual arc, thats right, seperate music for each arc.

Currently the VN project is boasting the following;

6 Separate arcs for each faction in the game, all lore correct
Separate soundtracks for each arc
Hand drawn art + Art from Guns of Icarus Online
Multiple endings per arc, with decisions that can mean life and death

Anyway it's coming along super well, almost all our planned is done and we're getting pretty damn close to the development stage of this project. If you want in we still welcome all helping hands :D This is a huge project and we need all the help we can get.

There will be more updates and discussion to come. Look forward to the release of this in a few months (maybe).

Cheers,

Qwerty
Title: Re: GoIO VN Project
Post by: Squidslinger Gilder on August 27, 2013, 02:13:44 am
Well 5 confirmed for sure. The 6th will go through a rework but the basic design has been hammered out. Will be added soon.

Help is appreciated. Even simple stuff.
Title: Re: GoIO VN Project
Post by: Mill Wilkinson on August 27, 2013, 05:08:54 am
so glad to see this project skyrocketing this well. If you need help with something, or an outsider's view on a matter, I am available to help. :)
Title: Re: GoIO VN Project
Post by: Squidslinger Gilder on August 27, 2013, 08:07:28 am
Revised Anglean Arc up and will be in discussion on it later.
Title: Re: GoIO VN Project
Post by: Gryphos on August 27, 2013, 08:40:26 am
Neutral arc idea up. Will be discussed further later for refinement.

PS: Gilder, I altered it a bit to account for your Anglean changes.
Title: Re: GoIO VN Project
Post by: Qwerty Kun on August 28, 2013, 09:45:32 am
You people have no idea how ridiculously well this is going. Holy hell this will be good.
Title: Re: GoIO VN Project
Post by: Gryphos on August 28, 2013, 11:02:17 am
You guys are in for a treat in a few months or so... if not many months or so... or even a year. It'll be worth it.
Title: Re: GoIO VN Project
Post by: Qwerty Kun on August 30, 2013, 01:18:35 am
Just a little taste of the project to keep everyone interested.

This is the main menu for our game, as you can see we now have a title, though it can still be subject to change :D

(http://i.imgur.com/xo2cFgr.jpg)

Cheers,

Qwerty
Title: Re: GoIO VN Project
Post by: Piemanlives on August 31, 2013, 06:47:52 am
Hey guys, with school starting up for me next week I've been kind of busy, so I probably won't be able to contribute or anything.
Title: Re: GoIO VN Project
Post by: Gryphos on August 31, 2013, 02:31:19 pm
Hey guys, with school starting up for me next week I've been kind of busy, so I probably won't be able to contribute or anything.
Sorry to hear that man. But if you ever wanna stop by the doc and check out the progress, feel free to.
Title: Re: GoIO VN Project
Post by: Ccrack on September 08, 2013, 10:10:03 pm
no one is on skype so ill just put this up on here.


Chaladon girl first attempt ~ is this allright or should i change it? didnt have much to go on since i didnt even know what dungarees were

ill make some better ones later but just want to know if the design is what you had in mind before i do
Title: Re: GoIO VN Project
Post by: Piemanlives on September 08, 2013, 10:27:50 pm
I like it.
Title: Re: GoIO VN Project
Post by: Ccrack on September 09, 2013, 05:16:32 pm
 file size to big.. file size to big... file size to big... message body empty bla bla bla fucking forum
Title: Re: GoIO VN Project
Post by: Captain Smollett on September 09, 2013, 07:46:40 pm
Brilliant as always Ccrack!
Title: Re: GoIO VN Project
Post by: Ccrack on September 10, 2013, 01:24:18 am
a bit closer to the img you sent me
Title: Re: GoIO VN Project
Post by: Ccrack on September 10, 2013, 08:19:00 pm
a better version?
Title: Re: GoIO VN Project
Post by: Ccrack on September 15, 2013, 08:22:35 am
I couldnt help myself
Title: Re: GoIO VN Project
Post by: Gryphos on September 15, 2013, 11:10:50 am
Why am I not surprised?
Also, her eyes are meant to be purple.
Title: Re: GoIO VN Project
Post by: Ccrack on September 15, 2013, 11:23:04 am
the one ryan did had green eyes and i thought it suited her so i stuck with it
Title: Re: GoIO VN Project
Post by: Gryphos on September 15, 2013, 11:24:01 am
tbh I actually think green is better too.
Title: Re: GoIO VN Project
Post by: Piemanlives on September 15, 2013, 12:00:04 pm
Oh my Ccrack.
Title: Re: GoIO VN Project
Post by: Squidslinger Gilder on September 15, 2013, 07:40:44 pm
 :o I'll be in my bunk... ;)
Title: Re: GoIO VN Project
Post by: Qwerty Kun on September 15, 2013, 07:57:34 pm
giggity

Title: Re: GoIO VN Project
Post by: Qwerty Kun on October 04, 2013, 08:48:55 am
Hey all been a while,

Just letting you guys all know that this project is still going strong. We have around 75,000 of the estimated 350,000 words writen for our stories and our art is coming along nicely.

The main reason for my post here is to whore our new website http://dustandair.vnovel.com/ where all news about our game and our studio (yes we're a studio now) can be found.

Cheers,

Qwerty
Title: Re: GoIO VN Project
Post by: Sgt. Spoon on October 04, 2013, 05:59:09 pm
Nice to see you guys are doing so well. You've surely made me way more interested in visual novels than previously.
Title: Re: GoIO VN Project
Post by: HamsterIV on November 01, 2013, 06:21:00 pm
Wishing QWERTY all the best on his visual Novel escipades.

I found an article pertaining to these sort of thing here: http://koobazaur.com/writing-branching-game-conversations/

It might be an interesting read for the dev team.
Title: Re: GoIO VN Project
Post by: Keon on November 01, 2013, 08:28:11 pm
Any updates?
Title: Re: GoIO VN Project
Post by: Squidslinger Gilder on November 02, 2013, 02:13:48 am
Neutral, Baronies and Arashi arcs are finished in draft form. Baronies needs some bridging and alternate scenes developed but otherwise its in tact. Anglean is about 40%. Chaladon is...well, we don't know. Qwerty had a little mishap and hes working to recover it. Guild arc will begin development next followed by Yesha.

Its looking very good. Some of the stories have some great light moments and then really dark moments. Its definitely going places you don't see VNs usually going. Well, specially in the west.
Title: Re: GoIO VN Project
Post by: Cl ick to Ca p t ain on November 02, 2013, 10:18:39 am
Why not have the VN take place in GoI, not so much GoIO. It could fallow Gabriel's adventures on the Icarus.
Title: Re: GoIO VN Project
Post by: Gryphos on November 02, 2013, 10:21:20 am
Why not have the VN take place in GoI, not so much GoIO. It could fallow Gabriel's adventures on the Icarus.

It takes place in the world of GoI/GoIO, with six arcs each taking place in one of the world's six factions.
Title: Re: GoIO VN Project
Post by: Cl ick to Ca p t ain on November 02, 2013, 11:09:07 am
Why not have the VN take place in GoI, not so much GoIO. It could fallow Gabriel's adventures on the Icarus.

It takes place in the world of GoI/GoIO, with six arcs each taking place in one of the world's six factions.

That's actually my bad, this thread was the first thing I saw this morning and I had immediately jumped up to do other things. When I cam back and sat down I had posted based on what I had read before getting up, which was only the first page. Lol just ignore it.
Title: Re: GoIO VN Project
Post by: Squidslinger Gilder on November 02, 2013, 08:38:35 pm
Chaladon is saved, Qwerty is bouncing like a kangaroo de geso!
Title: Re: GoIO VN Project
Post by: Qwerty Kun on November 04, 2013, 10:06:20 am
Hey everyone,

This is an open callout for artists. Our project is huge, even compared to professional works, it numbers among the larger ones having 7 arcs and over 350,000 words of written dialogue.
As this project is so large and our 2 artists have lives to lead they can not really manage the project on their own. Thus I am putting this callout out there.

We are looking for artists for our VN project 'All is Fair in Dust and Air'.
This is not some small fan project, we intend to make this a professional level project and aim for some form of release (Dream is to get onto steam)
The position is not payed, though if money is earnt through some form of steam release or kickstarter it will be given as deemed necassary by the team.
Knowledge of Guns of Icarus Online is NOT required to work on this project.
There is a lot of work to do (thus our splitting it up) and no real pressure or time requirements.

If anyone is interested or knows ANYONE that would be interested please drop a line here or PM me personally, I will also be recruiting on various forums around the web.

This project will happen one way or another.

Cheers,

Qwerty
Title: Re: GoIO VN Project
Post by: Lord Dick Tim on November 08, 2013, 01:44:35 am
Can't believe I'd forgotten about this project for so long.  I kept seeing the title and thought "Video novel" for some reason.  If you need anything, I'll be glad to help.  Though my strength is in writing, as some of you have seen, not so much in the art area.
Title: Re: GoIO VN Project
Post by: Squidslinger Gilder on November 08, 2013, 03:43:57 am
Actually...that might just be possible. We do need editors and proof readers. Heck there is also another Arc that hasn't been started yet.
Title: Re: GoIO VN Project
Post by: Lord Dick Tim on November 08, 2013, 04:38:23 am
Lore has been my itch for a long time here, would not mind burying some time in writing an arc up.
Title: Re: GoIO VN Project
Post by: Asteria Bisset on November 08, 2013, 02:56:49 pm
Here's a little fun something from me to the Visual Novel Team. Hope you enjoy it. I made it with the crappy sprites I already had.

https://www.youtube.com/watch?v=aREkaGGDBl8

And yeah. More people would be fantastic! I can give more high-fives that way!
Title: Re: GoIO VN Project
Post by: Erheller on November 08, 2013, 03:47:00 pm
I would actually love to help edit or proofread. I've created some stuff in Twine in the past, and lately I've been wanting to get back into writing. I also have a friend who may be interested in doing the same, so I can ask him if you need more people.

Around a week ago I participated in this thread (http://{http://www.steamgifts.com/forum/8k8RT/gamemaker-game-maker-make-me-a-game-present-your-idea-and-win-rpg-maker-vx-ace/page/31337}) and I was invited to the group (http://{http://steamcommunity.com/groups/eerrmagherrd}). The important thing is that there might be people in the group who would be interested in helping with the VN. If you want I can make a post there asking if anyone would like to help out.
Title: Re: GoIO VN Project
Post by: Cl ick to Ca p t ain on November 08, 2013, 05:35:44 pm
Here's a little fun something from me to the Visual Novel Team. Hope you enjoy it. I made it with the crappy sprites I already had.

https://www.youtube.com/watch?v=aREkaGGDBl8

And yeah. More people would be fantastic! I can give more high-fives that way!

That's really cool, except for one thing, music. I'm glad to have joined up to help with music, I should have a bunch of samples ready to send to qwerty tagged wit different moods for scenes sometime hopefully before the end of the month.
Title: Re: GoIO VN Project
Post by: Keon on November 09, 2013, 10:03:07 am
I can proofread if needed. Also, something needing clarification: Is this going to be SFW or NSFW? I mean, I guess knowing who's working on it, probably not, but...
Title: Re: GoIO VN Project
Post by: Gryphos on November 09, 2013, 10:32:03 am
I can proofread if needed. Also, something needing clarification: Is this going to be SFW or NSFW? I mean, I guess knowing who's working on it, probably not, but...

There will be no graphic sexual scenes. And (if I get my way) no fan service either. It'll be completely tasteful and classy.
Title: Re: GoIO VN Project
Post by: Ccrack on November 09, 2013, 12:45:38 pm
i think we need an 'extras' section
Title: Re: GoIO VN Project
Post by: Squidslinger Gilder on November 09, 2013, 03:45:23 pm
Well, no extreme fan service anyways. I'd say the fan service will be like a girl in a kimono. You know with one tug it could come undone but you are lost in the allure and curves of the outfit letting your imagination run wild with fantasy!

So likely, inspiring of fan based fan service..lol :D
Title: Re: GoIO VN Project
Post by: Keon on November 09, 2013, 04:24:19 pm
Well, no extreme fan service anyways. I'd say the fan service will be like a girl in a kimono. You know with one tug it could come undone but you are lost in the allure and curves of the outfit letting your imagination run wild with fantasy!

So likely, inspiring of fan based fan service..lol :D

REEEEETHHHBUUUURNNNN! WEEE NEEEDD YOOOOOUUUU!
Title: Re: GoIO VN Project
Post by: Piemanlives on November 09, 2013, 04:27:42 pm
Rethburn is sitting in wait, he knows, and he watches.
Title: Re: GoIO VN Project
Post by: Lemur Lord on December 20, 2013, 02:36:59 am
I'm a novice when it comes to drawing, and I was wondering what would be required if I were to try and join in? I'd love the learning experience