Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Ccrack on July 27, 2013, 08:55:23 am

Title: ship design thread
Post by: Ccrack on July 27, 2013, 08:55:23 am
after seeing people post their ship designs all over the place i decided its time for it to get its own thread, so ill start off.

here is my ship-   The SailFish

pros:                                                                                      cons:
high top speed and fast acceleration                                             slow turning speed - large turning angles
3 light guns on each broad side                                                     no front or rear guns     
vital components in close proximity to the guns                             Blind spot on the front of the ship
small frontal profile, makes it hard to hit                                        wide broadside profile, easy ramming target
                                                                                                       no railings makes it easy to fall off the ship
  - low baloon health so its quicker to get repaired              large blind spot on the upper right of the ship, hard to see above it
Title: Re: ship design thread
Post by: TimTim LaBaguette on July 27, 2013, 11:37:56 am
Very nice concept man !
Title: Re: ship design thread
Post by: Keon on July 27, 2013, 12:42:03 pm
3 light guns on a broadside pretty much breaks everything unless the ship is suuuuper fragile. Like, spire fragile. Other than that, it looks super nice and I want it in real life.
Title: Re: ship design thread
Post by: Ccrack on July 27, 2013, 12:55:59 pm
the mobula has 5 guns on 1 side, most ships can get 3 guns firing on 1 target anyway
Title: Re: ship design thread
Post by: Keon on July 27, 2013, 03:02:18 pm
True. But there isn't any glaring weakness like in the mobula. It has both broadsides covered, so turns aren't as much an issue.
Title: Re: ship design thread
Post by: Ccrack on July 27, 2013, 04:27:34 pm
having a much smaller firing arc than normal would probbly fix that
Title: Re: ship design thread
Post by: Thaago on July 27, 2013, 05:56:44 pm
I like the design a lot! Kind of a mini Galleon, but balloon on bottom. The detailing you put on the hull has really beautiful curves to it, the canopy over the helm especially.


The broadside combined with low turning would make it difficult to pilot, even if its fast. One concern though is that it would be really easy to engineer - very hard to knock enemy engineers off of guns to fix things... and with 3 light guns thats just brutal. What if you made a little under deck near where the engines are, a bottom scaffold like the Junker has? The repair points for the balloon and turning engines could be there.

My other concern is that the 3 fields have so much overlap - mercury sniping with 3 might be possible (and would be terrible). What if the back and front guns are turned just a little bit away from center? It would mitigate the front/rear blindspot a bit, which kinda sucks because its a defining feature of the ship, but it would stop potential triple merc fire.
Title: Re: ship design thread
Post by: Captain Smollett on July 27, 2013, 06:06:14 pm
This is the coolest ship concept I've seen in a while. Obviously engineering difficulty always needs to be tweaked and the guns would have to turn so you can't triple merc but I wants to fly one now.
Title: Re: ship design thread
Post by: Thaago on July 27, 2013, 08:52:49 pm
This thread inspired me to chip in with one of my own - I'm terrible at drawing, so I used a quick 3d editor to mock it up. The idea isn't nearly as interesting as the first post, but its what my brain spat out :P. The balloon repair is marked in blue, hull in red, double barreled guns are medium mount. The pilot station is unmarked (oops!) upper deck forward. There is a ladder in between decks. Rigging, support,  and grating on mid deck missing.

The Fortress (twist on the galleon, but same role):

Pros:
Heavy Firepower
Only rear blindspot
  - Medium and light gun in 3 directions
  - lights have small overlaps with wide angle weapons.
3 distinct duty stations
Good hull and armor


Cons:
Medium max speed, but very slow turning
Poor upwards and downwards visibility
Slow traversing between decks
Large target balloon

Title: Re: ship design thread
Post by: BdrLineAzn on July 28, 2013, 12:48:29 am
Thaago and Ccrack, both ship designs look amazing and awesome.

The Sailfish, to me it has that nice Cosair look to it by the sails and body. I also agree with having a bottom deck to hold the balloon component and access to side turning engines. With the three guns broadside, maybe have the middle gun poin straight out and have the fore and aft guns pointed out in either direction, maybe 45 degrees, so it still have some overlap but so only two weapons can have sight at the target, and to have the third gun in arc, you have to turn the ship a bit. There is also another concept I was thinking, when I saw the size comparison between the Galleon and this, I notice near the forward bow, there maybe room to add one heavy gun to the ship. What popped into my head was have one side have a lower deck heavy weapon and top deck single light weapon, and the other broadside have the the three angled light weapons, to shake things up a bit.

Thaago, you ship looks like the da Vinci tank design. It's nice looking, almost like a Spire 2.0 with the tower structure but bigger like on roids :P. The angled heavy guns is a nice touch where you can't have two overlap, but you can't approach it's front or side too long or get shot out. It maybe too much, but I don't know, it something I have to imagine to see it in battle.
Title: Re: ship design thread
Post by: Captain Smollett on July 28, 2013, 12:53:30 am
Thaago, that's a really cool ship design and I know for a fact the next ship Muse makes will have a medium gun mount so they might even draw inspiration from this.

I do think that much firepower going forward will probably unbalance it but it's great to see new and innovative ship designs from the community.
Title: Re: ship design thread
Post by: Skrimskraw on July 28, 2013, 08:32:22 am
I made a similar suggestion some time ago like ccrack did now.

Only main diffrence is that I suggested that everything is below deck, giving a lot of blindspots.

so +1 yours is better described :p
Title: Re: ship design thread
Post by: LordFunPants on July 28, 2013, 01:50:52 pm
lurking through topics like this as always, cool stuff so far.
Title: Re: ship design thread
Post by: Keon on July 28, 2013, 08:01:10 pm
I had a design called the fortess. It's gimmic was that it could go on lockdown, shutting down engines and buffing hull a ton.
Title: Re: ship design thread
Post by: Gryphos on July 29, 2013, 02:41:30 am
I once had an idea for a ship called "The Walrus"
I designed it that it had two medium guns up front, but pointing away from each other at an angle so their lines of fire only cross at a distance. And there would also be two light guns toward the middle of the ship that faced in the same direction as their respective medium gun, meaning the ship could either use both medium guns against a rather distant target, or a medium/light dualfecta by tilting the ship sideways a bit. It's downside would be a completely exposed rear. Also, it would have two spikes on the front (Like a walrus).
Title: Re: ship design thread
Post by: Keon on July 29, 2013, 12:06:25 pm
I love it.
Title: Re: ship design thread
Post by: Sgt. Spoon on July 29, 2013, 01:16:09 pm
Thanks for making this thread Ccrack. The old ship design thread in the old forums was one of my favorite threads, so I'll definitely keep my eyes on this one.

Liking the Sailfish. Just like Skrim I've also fancied the idea of a fast ship with slow turning and heavily armed light-gun broadsides. Difference being I kept the fire-power on a single side. The sailing aspect is something I love as well as I'd love to see such ships in GoIO.


...Drew up another ship concept a while ago but scrapped it after watching the kickstarter factions video and finding my anvalan ship to have already been designed by muse.
Title: Re: ship design thread
Post by: Thaago on July 30, 2013, 01:32:19 am
Another! I'd forgotten how much I love messing around in 3d.

Presenting: The Sidewing Heavy Lifter 
--> slightly incomplete, missing hull repair and maybe a light gun. Maybe on the topside of the pylons?

A civilian craft designed not below, not above, but Around the balloon! Its pylons act as skids, allowing landing in soft terrain or water, while their topsides are flat to allow for massive cargo loading. The pilot is stationed on top of the balloon, near the turning engines. The main engines are on the pylons.

In its present, military configuration the balloon has been deflated slightly to accommodate the lesser weight. The engines however are still up to hauling spec, giving the Sidewing a respectable speed and acceleration! A medium gun has also been placed in each pylon. Unfortunately, the engineer must crawl into the extremely dangerous under scaffolding of the ship to repair the balloon!

Pros:
2 Medium front guns
Medium/high speed
Medium hull/armor
Small frontal hull target
360 degree visibility

Cons:
Poor bottom visibility
High draft - difficult to bottom
Exposed balloon profile
Balloon/hull proximity - gonna get hit
Low weapon coverage (depends where the light guns go)
2 main engines to repair (separate)


Ps: if anyone wants the files for these models just let me know - I use wings3d and they're really rough :P
PPS: OH! Just thought of what make this a cooler concept -- close off the hull in front of the balloon completely, leaving it only open in the back! It would be a Lumberjack countership. :P
Title: Re: ship design thread
Post by: Wundsalz on August 22, 2013, 09:29:36 am
Here's a concept for an intermediate ship which is supposed to cater ram/driveby playstyles:

(http://s12.postimg.org/ly5apaxux/ship_concept.jpg) (http://postimg.org/image/ly5apaxux/)

The ship has 3 levels - one platform for the captain. stairs allow to travel to the mid deck which is mostly open-air. 1-2 guns and steering engines are located there. stairs are leading downwards to the lower deck at the front-right part of the ship which holds a heavy gun, a light gun, hull and the main engine. The Left side of the ship doesn't have any points of interest for the crew.

We've got a hull extremity at the front which supports precise rams with the hull. A heavy weapon is placed underneath it.
There are 2-3 weapons on the right side (the rear weapon could be turned further to the ships stern or cut entirely imo). If there are 3 guns on the side a trifecta should be very hard to maintain.
One of the side weapons slots should be usable to support the front weapons if a wide-angle weapon is used and if the ship doesn't approach an opponent directly.

The ship has a giant weak spot on the rear left consisting of hull (ships body and smoke pipes) Enimies positioned there are barely visible for any crew members.
For the captain the view in front and below is obstructed by the ships nose. The view to the top is obstructed by the balloon. He can't see anything to the rear left and he has got an excellent view to the right.


shield: 80%-100% pyra
hull: roughly Junker (should be killable with a single flak volley)
speed: somewhere inbetween mobula and pyra
maneuverbility: inbetween mobula and goldfish - closer to the mobula
Title: Re: ship design thread
Post by: Byron Cavendish on August 24, 2013, 10:49:58 am
In general terms I would love to see more Victorian style ships like the Mobula, and another steampunk style ship, or a blend. I would also love to see a Korean styled turtle ship.
Title: Re: ship design thread
Post by: LordFunPants on August 24, 2013, 11:38:48 am
i never really knew where to post this up, but hey, why not. i'll join in with ship designs. pretty much one of the earliest  concepts i did of what would eventually be the mobula, though this one was to squid like gameplay wise to be used. 

(http://31.media.tumblr.com/0109dd377d4e764bea622c230906b64d/tumblr_mqo21lF4sM1rgy04fo1_1280.jpg)

Title: Re: ship design thread
Post by: Eukari on August 24, 2013, 08:12:53 pm
The Paladin

    ____
   /        \
/  \____/
|_______---\
|_____        |
|          \___/
\


Basically, imagine an umbrella tipped on its side, being carried by a balloon. The essential idea is that the front of the ship is a massive shield that blocks most, if not all, enemy fire. The main 'body' of the ship forms a counterweight to the shield, connected to it by a catwalk that houses the balloon repair point. In a twist, the turning engines are located forward, across the catwalk and near the shield. It carries four light guns, two facing starboard and two port. The sideways guns can fire somewhat forward, but directly ahead is blocked, obviously, by the shield. The main engine and hull repair points are located within the main body of the ship.

The idea behind this ship is give us a vessel whose playing style is different from our current group, while still feeling 'natural.' The large forward shield means that a frontal assault on the ship is futile, making it relatively easy to close distance. To balance this, the ship and its components are relatively strung out and exposed on the other three sides- the turning engines and balloon are on the central catwalk, and the main engine is on the back. The ship's main firepower is also concentrated away from the shield- you can either shoot the enemy or be protected from the enemy, not both. The pilot has a good view to the sides of the ship, and can see over the shield somewhat, but will have to be alert. The balloon peaks over the shield a little bit, so good shots on the enemy team can attempt to pop it and gain a height advantage.

The ship shines in dictating the flow of battle. Capable of essentially blocking the enemy's fire towards a part of the sky, the Paladin can cover for teammates, keep itself from getting double-teamed (by keeping its shield toward one foe while firing on the other), deny line-of-sight and give itself time to repair in the middle of a skirmish. It would be somewhat awkward to fly at first- no beginner ship this- but mastery would provide a captain with a unique experience unlike any other ship.
Title: Re: ship design thread
Post by: Sgt. Spoon on August 25, 2013, 02:50:02 am
I know there weren't supposed to be a faster ship than the squid, but that pre-mobula is pretty damn cool. Would be neat to have it high speed, low turning/rise/falling, or something.

And I gotta say, the Paladin would introduce a very interesting new play-style. Especially for well oiled teams with good coordination.
Title: Re: ship design thread
Post by: Rainer Zu Fall on August 25, 2013, 03:50:48 am
Eukari, I really like your idea. You thought about balance too, quite awesome!

Added originally as a solution in the "strafing ship" thread, but well... I'm gonna give it a try here too. I'm not as talented as any of you drawing stuff though, so please forgive me.
My drawing skills aren't the best, so I just stilized it. The idea is, that this ship would move sideways since the helm is turned around 90° to one side, positioned on a plateau a bit higher than the weapons. If the weapons would only be on one side, as shown below, this could be a fast moving but hardly ever turning ship with 3 light guns on one side.
Idea is that you could ram with the spear (?) in the front whilst shooting on another enemy. If there are only enemies on your front though, you had to choose whether you want to ram or to turn slowly. 3 sides would be vulnerable.
To the steering technique: it will be used just like a normal ship. R to accelerate, but you accelerate to the side. A and D to turn, the pilot just has to think if he wants to turn away from the enemy or towards him. Nothing has to be changed on the engine that is currently being used.

So it's kinda like a Junker but with a twist ("twist"). Just take a look at the images below.

(http://i.imgur.com/5nMCXiG.jpg) From the top.
(http://i.imgur.com/IddBkPt.jpg) From the side.

EDIT: I missed something. You could place the balloon repair spot top of the helm, on a bridge between those two balloons. Makes it a bit harder to repair.
Title: Re: ship design thread
Post by: Eukari on August 31, 2013, 06:26:59 pm
I tried to boil down each ship to its base, to better give an idea of any "gaps" where a new ship could be inserted. These are just the first few things that came to mind when I was thinking about each ship; if anyone has anything to add, we can hopefully further refine our descriptions.

Goldfish: Forward firepower, good disabler, average stats. "Flying gun."
Squid: Hit-and-run, fast, lightly armored. "Fragile speedster."
Junker: Strong broadsides, good arcs, slow, moderate tanking ability. "Jack-of-all-trades."
Galleon: Powerful broadsides, limited arcs, little movement, good tanking. "Flying fortress."
Pyramidion: Forward firepower, limited arcs, fast, bad turning. "Vanguard."
Spire: Forward firepower, good arcs, slow, lightly armored. "Glass cannon."
Mobula: Excellent forward firepower, easy trifecta, slow, big blind spot. "Weapons platform."

I think any new ship would necessarily need to not easily fit into any of those descriptions if it was to stand out on its own. The trick is figuring out stuff that we don't have already, but would be interesting enough to add.
Title: Re: ship design thread
Post by: Gorath on September 07, 2013, 11:59:52 pm
I had this ship idea stuck in my head ALL DAY along with some other ones but it was my favorite so I drew it up. It's done kind of fast and loose, balloon seems too small, might put more work into it later. Anyway, this is the base concept, hope you guys enjoy it!

The Hydra Marauder!

Based on a few ideas: my desire for an anglo-saxon, viking style ship (probably anglean); there are no ships with two front heavy guns; with a pyra nerf coming, we need another good ramming ship!

This would be just a bit bigger than a goldfish, excellent top speed, high armor, medium hull health. Nearly as heavy as a Galleon. Awful agility, not much up and down or turning capacity. The front end is a REAL terror. Two heavy weapons and a mean capacity for massive rams. No side guns for balance reasons.



Title: Re: ship design thread
Post by: Nidh on September 08, 2013, 12:02:49 am
Whoa 10/10 would fly ^
Title: Re: ship design thread
Post by: Zander Broda on September 08, 2013, 03:15:38 am
The Hydra, yes please! oh man, the mental image of dual hwacha followed by a ram! it puts some hot air into my balloon, if ya know what i mean.

(yes, i am aware that Hwachas are awful armor breakers.)
Title: Re: ship design thread
Post by: Sgt. Spoon on September 08, 2013, 03:49:44 am
Now that just an awedome looking design. Could definately see this as an Anglean ship, and I always wanted a ship with that classic curved strake.

Though 2 forward facing heavy guns migth be a bit OP.
Title: Re: ship design thread
Post by: Zander Broda on September 08, 2013, 04:10:03 am
the design for a ship i thought up awhile ago would be similar...but worse. think of the pyra's nose/balloon, make it bigger and put three levels of scaffolding around the balloon, with 4 engines like the squid on the back, two on the top most scaffolding and 2 on the bottom. the very front would be more armored with a single light gun on the top, with the helm and two engines, on the middle deck you have the hull armor, a rear facing heavy weapon and two rear facing light guns that are on an outward diagonal, and the bottom deck has the other two engines and the balloon each level would have two ways to get to any other level of the ship, one on each side.

it would be about the size of a junker and have a lot of armor, but not much hull, decent speed and be pretty moderate on all other stats, the idea is that you would want to ram and then run. i call it...The Bodkin!
(http://s13.postimg.org/q9dmxrcg7/the_bodkin.jpg)
please forgive my awful MS-Paint skills 
Title: Re: ship design thread
Post by: Mattisamo on September 08, 2013, 02:01:07 pm
Remember this ship? (https://gunsoficarus.com/community/forum/index.php/topic,2161.msg37319.html)

That's the Geirr. As you might read I decided to try and make something with the thing, because it's cool.

And, I did. But the guy who made the ship didn't respond to anything I wrote to him so it's just left at a state of... Model.

Here, have a look anyway.

Right here. (http://imgur.com/a/3B6Pm)

Any suggestions/take overs/other stuffs can be PM:d to me.
Title: Re: ship design thread
Post by: Nerfarius on September 08, 2013, 06:34:19 pm
Hey guys! :)

I've also been tinkering on some ship plan.
It's called the Skid and I'd say it's a somewhat smaller galleon or maybe a pyramidion in disguise - take a look at the attachment.
The only thing I'm unsure about, is that light weapon slot on the right side. It could be interesting to leave this ship barely armed to the sides.

Anyways, I'm looking forward to your feedback

Nerfarius

(http://s17.postimg.org/gbnn5uowr/The_Skid.jpg) (http://postimg.org/image/gbnn5uowr/)
Title: Re: ship design thread
Post by: Captain Phil on September 09, 2013, 03:35:46 pm
Lot of sweet ships here, think I have a carrier design somewhere in the forums (if you find it do not post on it), but I really like that hydra concept.
Title: Re: ship design thread
Post by: Gorath on September 09, 2013, 03:43:01 pm
Lot of sweet ships here, think I have a carrier design somewhere in the forums (if you find it do not post on it), but I really like that hydra concept.

Thanks Phil, appreciate the feedback. I was at work the other day and was thinking, "It would be really sweet, if..." and drew it up later that day. I kind of want to make a more finished drawing of it.
Title: Re: ship design thread
Post by: LordFunPants on September 27, 2013, 07:26:18 pm
*DISCLAIMER! - just cause i'm having fun with a making my own "fan made ship design" doesn't mean this is an actual ship! *

with that said, the dude who makes our music wanted me to concept art a "Trilobite ship", and so not to long ago i quickly sketched up this guy on the fly. stats wise i'm thinking 1 medium guns on either side, small gun on the front. relatively agile for a ship carrying medium guns, probably the most agile if anything. probably average hull/armor.  mind you i have been wanting to push a ship with medium guns on it for the soul reason that we have a 4/3 split versus ships with out medium guns and those with. also i wouldn't call it a the trilobite or something, i've made to many sea creature based ships soooo probably "Crossbow", it was  a name i liked alot while people where coming up with possible mobula names! i actually dont really like the layout i left this off with mind you. . . not enough platforming potential!

(http://www.filedump.net/dumped/trilobyte31380322945.jpg)
Title: Re: ship design thread
Post by: Richard LeMoon on September 28, 2013, 11:44:27 am
Something a little different.

Medium assault flanking ship. The design of this ship is meant to fill the gap between the Galleon and Goldfish, where as one is full side assault, and the other is full frontal assault. This ship has its main firepower concentrated at about 45 degrees, and is weak to both frontal and side attacks.  Has no guns with a 'good' forward or reverse angles, as well as poor crossover relative to each 'wing'. Good coverage to the front left and rear right with a medium and light gun with good crossover. Light coverage to the rear left and front right with one light gun each. Poor gun coverage directly to the sides.

Due to the odd gun placements, one turning engine faces forwards.  Widely spread turning engines give the ship a very rapid rotation. The engine and gun spacing make repairs more difficult as well. 'Wing' platforms create a lot of vertical drag, making for slow vertical maneuvering. Speed is average.

The balloon under the main deck is hollow, and houses either the hull or balloon, with the entrance port on the left side behind the ladder. The other point (hull or balloon) is on the main deck directly over the lower one. Access the the main engine is also through the narrow tunnel through the balloon. Helm is offset to the right of the top deck.




(http://i929.photobucket.com/albums/ad137/UtMoon/Random%20art/Ship_zpsb0e04ecc.png)
Title: Re: ship design thread
Post by: Sgt. Spoon on September 28, 2013, 03:25:21 pm
huh interesting asymmetrical design there. I wouldn't mind some really fast-turning ships.

and Funpants, I'm sure we all long for more medium weapon ships. Probably a bitch to balance a quite agile one though, haha. Really liking the design as well.
Title: Re: ship design thread
Post by: LordFunPants on September 28, 2013, 03:55:29 pm
Probably a bitch to balance a quite agile one though, haha.

this is why i throw in vague stats:P if i did have the ability to make a ship this instance, it would indeed bit an "agile medium gun" ship of some kind. . . i was even thinking at one point a ship that has nothing but medium guns and no small guns. . but the "problem" with that is then i have to go ahead and make a crap ton of good medium guns to compensate :P
Title: Re: ship design thread
Post by: Sgt. Spoon on September 28, 2013, 04:00:50 pm
...but the "problem" with that is then i have to go ahead and make a crap ton of good medium guns to compensate :P

sounds like a good deal to me ;P