Guns Of Icarus Online

Main => General Discussion => Topic started by: MasX on July 04, 2013, 01:35:15 pm

Title: Fix before you....o wait(1.3)
Post by: MasX on July 04, 2013, 01:35:15 pm
in 1.3 if u don't know u cant spray  while the hull is on cool down

so will u fix first or spray first
Title: Re: Fix before you....o wait(1.3)
Post by: Captain Smollett on July 04, 2013, 01:37:52 pm
Depends on remaining health, which component it is and how many stacks of fire are on it.

I know a lot of people are complaining about this change but I think it adds a lot of depth to engineering since engineers will reallyhave to make choices and the ones who choose best will turn the tide of battle more than ever.
Title: Re: Fix before you....o wait(1.3)
Post by: MasX on July 04, 2013, 01:40:02 pm
if I don't fix first the hull will die if I don't spray the  thing I just fixed will burn while I wait  lose lose   maybe pipe wrench
Title: Re: Fix before you....o wait(1.3)
Post by: N-Sunderland on July 04, 2013, 01:43:24 pm
Flare-gatling-flak Junker trifecta. That just about sums it up (even with the flare nerf).
Title: Re: Fix before you....o wait(1.3)
Post by: Surette on July 04, 2013, 02:06:03 pm
Going to require a lot more proactive chem spraying as opposed to reactive extinguishing. I'm excited, because it'll make engineering require a lot more strategy and skill in order to be effective. Keep in mind that the extinguisher cooldown has been halved in addition to this change, so it won't be completely impossible to use an extinguisher with its cooldown, but I imagine I'll use chem spray a lot more often.
Title: Re: Fix before you....o wait(1.3)
Post by: Captain Smollett on July 04, 2013, 02:11:56 pm
But what if you get flared :o
Title: Re: Fix before you....o wait(1.3)
Post by: MasX on July 04, 2013, 02:14:23 pm
Going to require a lot more proactive chem spraying as opposed to reactive extinguishing. I'm excited, because it'll make engineering require a lot more strategy and skill in order to be effective. Keep in mind that the extinguisher cooldown has been halved in addition to this change, so it won't be completely impossible to use an extinguisher with its cooldown, but I imagine I'll use chem spray a lot more often.

what about new players its gonna be tough
Title: Re: Fix before you....o wait(1.3)
Post by: -Muse- Cullen on July 04, 2013, 05:27:32 pm
Hey guys- thanks for the feedback. This is, in fact, a test build, and we want this sort of feedback on what's going on with the changes. However, can you send your thoughts on this to feedback@musegames.com ? If we can organize people's thoughts there, we can discuss your feelings on what's been changed.
Title: Re: Fix before you....o wait(1.3)
Post by: MasX on July 05, 2013, 08:15:13 pm
Hey guys- thanks for the feedback. This is, in fact, a test build, and we want this sort of feedback on what's going on with the changes. However, can you send your thoughts on this to feedback@musegames.com ? If we can organize people's thoughts there, we can discuss your feelings on what's been changed.

 k cul np
Title: Re: Fix before you....o wait(1.3)
Post by: Byron Cavendish on July 06, 2013, 02:46:38 pm
I really like this change. It makes flames, whether it be from a flamethrower, incendiary, or banshee a real threat rather than a nuisance. I think it's so strong in fact that it just adds more dimensions to play styles; i that we have a very dangerous close range threat, to go with all the medium and long range options.
Title: Re: Fix before you....o wait(1.3)
Post by: MasX on July 06, 2013, 09:22:53 pm
I really like this change. It makes flames, whether it be from a flamethrower, incendiary, or banshee a real threat rather than a nuisance. I think it's so strong in fact that it just adds more dimensions to play styles; i that we have a very dangerous close range threat, to go with all the medium and long range options.

watching the hull burn on hull cool down feels like a lost because of bad game  mechanics rather then lack of skill

to bring this change now is kind of backwards
Title: Re: Fix before you....o wait(1.3)
Post by: Surette on July 07, 2013, 09:05:51 am
watching the hull burn on hull cool down feels like a lost because of bad game  mechanics rather then lack of skill

to bring this change now is kind of backwards
Weren't you talking earlier about fire needing to be more effective? Now it is. I don't see the issue. Just repair to full health before extinguishing.
Title: Re: Fix before you....o wait(1.3)
Post by: Moo on July 07, 2013, 09:25:51 am
Or chemspray until the fire's out (shorter cooldown than mallet) then repair.
Title: Re: Fix before you....o wait(1.3)
Post by: Locutus of borg on July 14, 2013, 12:18:38 am
personally I liked it in the old days when fire did almost nothing but disable weapons.  Couldn't take down a ship with it but you could sure as heck disable it
Title: Re: Fix before you....o wait(1.3)
Post by: Mattisamo on July 14, 2013, 05:38:46 am
personally I liked it in the old days when fire did almost nothing but disable weapons.  Couldn't take down a ship with it but you could sure as heck disable it
1 stack of fire on that gun? No shooting for you ^^