Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Zenark on June 19, 2013, 10:46:27 am

Title: Rammed Off Guns
Post by: Zenark on June 19, 2013, 10:46:27 am
I think it would be interesting to see after getting rammed, a mechanic that caused players on the guns/helm to get knocked out of them. It would be easy to get back on, more of a realistic inconvenience. It off course would have to be a sizeable impact, not a gentle bounce off of a canyon.

This would affect the rammer too, of course.

It would be even more interesting if it pushed the players in the direction of the team a few steps, maybe even knocking players off the ship of they're close to the edge. That might be pushing it though.

What do yall think? Would this be difficult to implement? Think it might cause grief?
Title: Re: Rammed Off Guns
Post by: Rainer Zu Fall on June 23, 2013, 06:42:34 am
This looks good to me. It's realistic and could add some more depth to the gameplay, especially the pyramidion. I like it!
Title: Re: Rammed Off Guns
Post by: Zenark on June 23, 2013, 11:51:27 am
It would make ramming not only a damage dealer, but a way to save an ally or gain a few valuable seconds.
Title: Re: Rammed Off Guns
Post by: N-Sunderland on June 23, 2013, 11:53:06 am
It would make ramming not only a damage dealer, but a way to save an ally or gain a few valuable seconds.

It already is. You can ram an enemy's guns off target if you do it right.
Title: Re: Rammed Off Guns
Post by: Zenark on June 23, 2013, 12:03:09 pm
True, unless they have Moonshine.
Title: Re: Rammed Off Guns
Post by: N-Sunderland on June 23, 2013, 12:24:24 pm
Also true. Most ships seem to use kerosene however, so it's fine most of the time.
Title: Re: Rammed Off Guns
Post by: Zenark on June 23, 2013, 02:34:33 pm
It's a love tap, not a ram :U
Title: Re: Rammed Off Guns
Post by: Skrimskraw on June 25, 2013, 11:53:36 am
could be interesting, but if you want it realistic, then the pilot should be rammed of the wheel, and the engineer away from the hull. fun times.
Title: Re: Rammed Off Guns
Post by: Zenark on June 25, 2013, 12:04:19 pm
But of course. Ejection for everybody!
Title: Re: Rammed Off Guns
Post by: Saull on June 25, 2013, 01:32:32 pm
Maybe the brace for impact pilot tool could counter or even just cancel this suggested effect
Title: Re: Rammed Off Guns
Post by: Squash on June 25, 2013, 04:15:19 pm
Just to point out, knocking the pilot off the helm would be a significant Goldfish nerf. If you fall off the Galleon helm you just get back on, if you fall off the Goldfish helm you fall down to the bottom deck, it's a long walk back.
Title: Re: Rammed Off Guns
Post by: Zenark on June 25, 2013, 04:30:24 pm
Maybe the brace for impact pilot tool could counter or even just cancel this suggested effect

I like that. Makes Impact Bumpers more crucial.

Just to point out, knocking the pilot off the helm would be a significant Goldfish nerf. If you fall off the Galleon helm you just get back on, if you fall off the Goldfish helm you fall down to the bottom deck, it's a long walk back.


The ram doesn't have to push them very far, just off of their spot so that they have to jump back on. If the ram did push, it would have to be a significant impact to smack the pilot off of that top deck.
Title: Re: Rammed Off Guns
Post by: HamsterIV on June 25, 2013, 05:29:39 pm
If you fall off a squid's helm, you fall off the damn ship. Those safety rails aren't fooling anyone.
Title: Re: Rammed Off Guns
Post by: Echoez on June 25, 2013, 05:42:30 pm
With the risk of sounding silly, I will say, I don't believe the Pyra needs more buffs to its ramming ability and getting knocked off guns and helm will be frustrating, especialy for gunners if it happens just when they finish reloading and their ammo gets reset due to that. With all due respect, I don't think this function belongs in this game.
Title: Re: Rammed Off Guns
Post by: Swordthrower on June 26, 2013, 01:33:12 am
Permaramming?
Title: Re: Rammed Off Guns
Post by: Plasmarobo on June 26, 2013, 08:33:36 am
Maybe a way to do this would be to have ramming damage components. Not break them, but just deal some damage to the guns and engines (it already damages hull/balloon).

I don't like the idea of getting buffeted around on the ship. The possibility of falling off, while realistic doesn't sound fun. As Sunderland said, a good, well placed ram will get the guns off your ally. Right now it takes skill, I like that fact. The enemy can counter it, I also like that fact. It makes for tactical play!

Of course, just having someone knocked off a gun (so they just have to press E again or whatever) wouldn't be a huge impact. It'd be annoying, but I doubt it'd make a huge difference. There are already ways to knock people off guns (two involve sniping and another lots of fire), I think ramming is solid how it is.
Title: Re: Rammed Off Guns
Post by: N-Sunderland on June 26, 2013, 08:49:16 am
Of course ramming damages components! It's just really hard to land a hit on them. The easiest one to get is the Goldfish's front gun by using the Pyramidion's beak. It's actually pretty easy to take that one down with a head-on ram.
Title: Re: Rammed Off Guns
Post by: Plasmarobo on June 26, 2013, 09:18:24 am
Yes, yes. But I was thinking more of a shipwide  thing. Like, radial damage from point of contact, decreasing with distance. For example, you ram a galleon in the engines, it damages them lots then applies minor damage to the back gun and back side guns. Ram it broadside and you heavily damage two of the guns and apply minor damage to the engines and other guns.

Expensive computationally, and probably wouldn't add that much to the game, but it's an idea.
Title: Re: Rammed Off Guns
Post by: N-Sunderland on June 26, 2013, 09:22:14 am
So like a shockwave? That's actually pretty interesting.
Title: Re: Rammed Off Guns
Post by: Zenark on June 26, 2013, 02:29:10 pm
I like this shockwave idea as well.

Honestly, I don't ever have anybody ramming me. Maybe once or twice every 4-5 round, and they usually miss. To be rammed by a Pyra, the effect would kick everyone off once since the rest of the impacts would be too small to shake the ships.

I don't see this as being something used to really turn the tides, just a minor, subtle annoyance.

We could make it so that the captains are not effected, but gunners are knocked off, and engineers pushed around.

Keep flowing with the ideas! I'm loving the discussions.
Title: Re: Rammed Off Guns
Post by: Keon on June 27, 2013, 10:17:01 am
Make ships tip as much as 45 degrees when rammed.
Title: Re: Rammed Off Guns
Post by: N-Sunderland on June 27, 2013, 10:18:37 am
Make ships tip as much as 45 degrees when rammed.

You should definitely pitch that idea to Muse!

Ha... Aha... Ha... Sorry.
Title: Re: Rammed Off Guns
Post by: Zenark on June 27, 2013, 11:03:41 am
Make ships tip as much as 45 degrees when rammed.

You should definitely pitch that idea to Muse!

Ha... Aha... Ha... Sorry.

Do it~ That might tilt the odds in our favor.
Title: Re: Rammed Off Guns
Post by: N-Sunderland on June 27, 2013, 11:14:25 am
Make ships tip as much as 45 degrees when rammed.

You should definitely pitch that idea to Muse!

Ha... Aha... Ha... Sorry.

Do it~ That might tilt the odds in our favor.

After all, it's a great idea. It'd make the Pyramidion a lean mean fighting machine.
Title: Re: Rammed Off Guns
Post by: Zenark on June 27, 2013, 11:22:04 am
Make ships tip as much as 45 degrees when rammed.

You should definitely pitch that idea to Muse!

Ha... Aha... Ha... Sorry.

Do it~ That might tilt the odds in our favor.

After all, it's a great idea. It'd make the Pyramidion a lean mean fighting machine.

Wait, now you like the idea? What's your Angle?
Title: Re: Rammed Off Guns
Post by: shadowsteel on June 27, 2013, 11:23:33 am
Make ships tip as much as 45 degrees when rammed.

You should definitely pitch that idea to Muse!

Ha... Aha... Ha... Sorry.

Do it~ That might tilt the odds in our favor.

After all, it's a great idea. It'd make the Pyramidion a lean mean fighting machine.

Wait, now you like the idea? What's your Angle?
This thread has been derailed so much I'm inclined to think ..... Oh god im doing it too! HELP!!
Title: Re: Rammed Off Guns
Post by: timmymonsta on June 27, 2013, 12:20:28 pm
Make ships tip as much as 45 degrees when rammed.

You should definitely pitch that idea to Muse!

Ha... Aha... Ha... Sorry.

Do it~ That might tilt the odds in our favor.

After all, it's a great idea. It'd make the Pyramidion a lean mean fighting machine.

Wait, now you like the idea? What's your Angle?
This thread has been derailed so much I'm inclined to think ..... Oh god im doing it too! HELP!!
The number of puns in this thread is just too obtuse to keep going on.
Title: Re: Rammed Off Guns
Post by: N-Sunderland on June 27, 2013, 12:31:38 pm
Make ships tip as much as 45 degrees when rammed.

You should definitely pitch that idea to Muse!

Ha... Aha... Ha... Sorry.

Do it~ That might tilt the odds in our favor.

After all, it's a great idea. It'd make the Pyramidion a lean mean fighting machine.

Wait, now you like the idea? What's your Angle?
This thread has been derailed so much I'm inclined to think ..... Oh god im doing it too! HELP!!
The number of puns in this thread is just too obtuse to keep going on.

You guys had better stop it with these puns... You're on a slippery slope.
Title: Re: Rammed Off Guns
Post by: Zenark on June 27, 2013, 02:05:22 pm
Make ships tip as much as 45 degrees when rammed.

You should definitely pitch that idea to Muse!

Ha... Aha... Ha... Sorry.

Do it~ That might tilt the odds in our favor.

After all, it's a great idea. It'd make the Pyramidion a lean mean fighting machine.

Wait, now you like the idea? What's your Angle?
This thread has been derailed so much I'm inclined to think ..... Oh god im doing it too! HELP!!
The number of puns in this thread is just too obtuse to keep going on.

You guys had better stop it with these puns... You're on a slippery slope.

I think we're starting to go off on a tangent here.
Title: Re: Rammed Off Guns
Post by: Plasmarobo on June 28, 2013, 08:03:47 am
Make ships tip as much as 45 degrees when rammed.
You should definitely pitch that idea to Muse!

Ha... Aha... Ha... Sorry.

Do it~ That might tilt the odds in our favor.

After all, it's a great idea. It'd make the Pyramidion a lean mean fighting machine.

Wait, now you like the idea? What's your Angle?
This thread has been derailed so much I'm inclined to think ..... Oh god im doing it too! HELP!!
The number of puns in this thread is just too obtuse to keep going on.

You guys had better stop it with these puns... You're on a slippery slope.

I think we're starting to go off on a tangent here.
Well, these ideas really struck a chord with me!

(Guys, I think we're reaching critical pun mass, and now I feel bad for contributing to derailment. Still hitting post)
Title: Re: Rammed Off Guns
Post by: Sir Mathias on June 30, 2013, 12:54:08 am
Make ships tip as much as 45 degrees when rammed.
You should definitely pitch that idea to Muse!

Ha... Aha... Ha... Sorry.

Do it~ That might tilt the odds in our favor.

After all, it's a great idea. It'd make the Pyramidion a lean mean fighting machine.

Wait, now you like the idea? What's your Angle?
This thread has been derailed so much I'm inclined to think ..... Oh god im doing it too! HELP!!
The number of puns in this thread is just too obtuse to keep going on.

You guys had better stop it with these puns... You're on a slippery slope.

I think we're starting to go off on a tangent here.
Well, these ideas really struck a chord with me!

(Guys, I think we're reaching critical pun mass, and now I feel bad for contributing to derailment. Still hitting post)

Really guys? Triangle jokes? I personally don't see the point in taking it to that degree. Here's a tip - when you've gone this far, it's a sine you should probably just stop. Wasn't the original post about ramming an adjacent ship on the opposite team?