Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: SBetz on February 24, 2013, 01:23:31 pm

Title: Larger Crew Size
Post by: SBetz on February 24, 2013, 01:23:31 pm
Only 4 players are not enough for most ships this is why the crew size should be close too 6 for all games or a certain game mode
Title: Re: Larger Crew Size
Post by: N-Sunderland on February 24, 2013, 01:27:45 pm
Four crew members is more than enough. If there were 6, then every gun would be manned and the engineers could relax on the hull, pretty much. That would eliminate all the strategy, and therefore the whole point.
Title: Re: Larger Crew Size
Post by: SBetz on February 24, 2013, 04:16:56 pm
it should be different crew sizes for each ship or make a 1v1 game mode where you could have a larger crew
Title: Re: Larger Crew Size
Post by: N-Sunderland on February 24, 2013, 04:29:41 pm
I've been playing since the beta, and four has always seemed like a perfect crew size for all the ships. They're designed to have four players, and letting there be more would defeat the purpose. If Galleons had crews of 6, they would never go down. And really, a lot of the extra crew members would just spend the entire match camping on the hull/balloon. While that would be useful, it wouldn't make the game any more fun.
Title: Re: Larger Crew Size
Post by: Pickle on February 24, 2013, 06:02:13 pm
Four is plenty.. it seems like too few whan you start, but once you get the hang of things you see that having four crew keeps it interesting and challenging.  If you had five or six there would be no urgency to teamwork, and DM battles would reach a stalemate with noone able to muster enough firepower to get through the repair capability.
Title: Re: Larger Crew Size
Post by: Lord Dick Tim on February 25, 2013, 01:09:27 am
I'm closing ranks with my fellows in opposition, four is enough.  At the start of playing the game it is certainly overwhelming, yet when I have a team of coordinated individuals it's like a well oiled war machine spitting out death to every corner.
Title: Re: Larger Crew Size
Post by: HamsterIV on February 26, 2013, 04:02:26 pm
Four well organized crew members are enough to effectively use any ship in the game. Even if you had six to eight crew members on a ship, it wouldn't matter much if they don't follow orders, or position themselves badly. Before you go asking for more crew ask yourself if you are making the best out of the crew you have.
Title: Re: Larger Crew Size
Post by: Jazzza on February 27, 2013, 06:26:49 am
The only ship that could possibly need more crew members is the Galleon. But then again that'd unbalance it.
Title: Re: Larger Crew Size
Post by: N-Sunderland on February 27, 2013, 07:14:28 am
The only ship that could possibly need more crew members is the Galleon. But then again that'd unbalance it.

I don't think it would need more for any reason. It already has enough crew to man an entire broadside and have an engi on the upper deck.
Title: Re: Larger Crew Size
Post by: Jazzza on February 27, 2013, 07:33:08 am
The only ship that could possibly need more crew members is the Galleon. But then again that'd unbalance it.

I don't think it would need more for any reason. It already has enough crew to man an entire broadside and have an engi on the upper deck.

I'm saying that if a ship were to get more crew it'd be the Galleon, but I'm against it as it would unbalanced it, so I agree with you.
Title: Re: Larger Crew Size
Post by: Kanimal on February 27, 2013, 12:28:19 pm
IF you were to implement a system where the size of each crew could be increased, it would have to be across the board for all ships.  Allowing the galleon to have more people while not allowing every other ship to would be a bit absurd.

There isn't a ship in which 6 crew members technically couldn't find something to do.  All ships have at least 3 guns, 1 pilot slot, and a hull and balloon and engines to occupy engineers, so I could see it working in concept, though I think the downtime would sizable in many situations and reduce the fun.

I don't see any problems with making it a match option as long as six is the max (even five as a max would be reasonable).  You could even go the other way and increase the hectic nature of the game by allowing a min of three slots.
Title: Re: Larger Crew Size
Post by: Dr Addleman on March 01, 2013, 02:45:43 pm
Why not create a new larger class of ships that are designed for 6 or 7 crew? Then make a new game type where there can only be one of these new ships and the other two are the current type.

This way you'll have one big slow ship that can really lay down the firepower, but would be easy to pick off by the smaller ships if caught alone. The idea of a small flotilla comes to mind. That way there is another level of movement planning that needs to be coordinated between all of the captains.

I just started playing yesterday, but that was the first thing that came to mind after a few games.
Title: Re: Larger Crew Size
Post by: Nubelite on March 01, 2013, 03:17:56 pm
They could allow for crews to be adjustable. for example, can have one ship have 1 less crew and then the other ship get 1 more. You will weaken one ship and strengthen the other. I think this would keep the balance of the game since the other team would then focus on the weaker crew ships, and the stronger crew ship would have more of an advantage in combat. this would also allow for smaller crew ships, that have more speed, and larger crew ships down the road. But at not point in time change the number of players actually playing.
Title: Re: Larger Crew Size
Post by: Pickle on March 01, 2013, 03:58:16 pm
I just started playing yesterday, but that was the first thing that came to mind after a few games.

Don't take this the wrong way.. but a lot of people are making very similar suggestions after playing the game for a couple of days.  It would be interesting to know what these same people think after a couple of weeks.  The crew size limit appears daunting to most players at the start, but after a while it's part of the challenge.
Title: Re: Larger Crew Size
Post by: N-Sunderland on March 01, 2013, 04:54:40 pm
I just started playing yesterday, but that was the first thing that came to mind after a few games.

Don't take this the wrong way.. but a lot of people are making very similar suggestions after playing the game for a couple of days.  It would be interesting to know what these same people think after a couple of weeks.  The crew size limit appears daunting to most players at the start, but after a while it's part of the challenge.

This. I'm getting tired of people making suggestions based entirely on their complete lack of experience. Report bugs, sure. But major suggestions relating to the game's content? You need to learn more about the game before you do that. The only people who suggest boarding and other silly things like crew size increases are the ones who've yet to even play for 10 hours.
Title: Re: Larger Crew Size
Post by: HamsterIV on March 01, 2013, 04:58:48 pm
@N-Sunderland
That is probably why Muse created the forums. It gives arm chair game designers a chance to express their ideas in a way that doesn't bother the development team. Imagine how many "you game is cool but it needs more boarding" emails they would get without this forum.
Title: Re: Larger Crew Size
Post by: N-Sunderland on March 01, 2013, 05:03:51 pm
@N-Sunderland
That is probably why Muse created the forums. It gives arm chair game designers a chance to express their ideas in a way that doesn't bother the development team. Imagine how many "you game is cool but it needs more boarding" emails they would get without this forum.

Sounds about right.

Can we have the word "boarding" banned?


N-Sunderland has been banned for this post
Title: Re: Larger Crew Size
Post by: Helmic on March 01, 2013, 05:17:26 pm
I just started playing yesterday, but that was the first thing that came to mind after a few games.

Don't take this the wrong way.. but a lot of people are making very similar suggestions after playing the game for a couple of days.  It would be interesting to know what these same people think after a couple of weeks.  The crew size limit appears daunting to most players at the start, but after a while it's part of the challenge.

This. I'm getting tired of people making suggestions based entirely on their complete lack of experience. Report bugs, sure. But major suggestions relating to the game's content? You need to learn more about the game before you do that. The only people who suggest boarding and other silly things like crew size increases are the ones who've yet to even play for 10 hours.

I'd be careful about that sentiment.  It's frustrating when a game is designed around only a certain subset of the community, experienced or inexperienced.  Rather than bitch about people bringing up those suggestions, it'd be better to make a quick FAQ explaining why those ideas are unpopular and unlikely to ever be implemented.  You won't see those suggestions brought up as often (and when you do you it's just a matter of locking the thread and linking to the FAQ) and you'll still be able to get impressions from those that aren't being drawn into the game 100% for this or that reason.  Different perspectives are useful, y'know?
Title: Re: Larger Crew Size
Post by: Shinkurex on March 01, 2013, 05:24:58 pm
Alrighty then... let's take a step back :P.... yes with the current set of ships that we have, 4 people is more than enough to cover all of the necessities (including the Galleon)... There are other posts that are like this with the suggestion of having 1v1 mega ships (https://gunsoficarus.com/community/forum/index.php/topic,84.0.html (https://gunsoficarus.com/community/forum/index.php/topic,84.0.html)). While I do like the idea, and am sure that it will be addressed eventually. I think we need to get more people in the game for this to happen... we still have issues populating normal lobby's let alone one with more crew slots.
Title: Re: Larger Crew Size
Post by: N-Sunderland on March 01, 2013, 05:26:42 pm
@N-Sunderland
That is probably why Muse created the forums. It gives arm chair game designers a chance to express their ideas in a way that doesn't bother the development team. Imagine how many "you game is cool but it needs more boarding" emails they would get without this forum.

Sounds about right.

Can we have the word "boarding" banned?


N-Sunderland has been banned for this post

XD, very good, ATeddyBear :P
Title: Re: Larger Crew Size
Post by: N-Sunderland on March 01, 2013, 05:34:58 pm
I just started playing yesterday, but that was the first thing that came to mind after a few games.

Don't take this the wrong way.. but a lot of people are making very similar suggestions after playing the game for a couple of days.  It would be interesting to know what these same people think after a couple of weeks.  The crew size limit appears daunting to most players at the start, but after a while it's part of the challenge.

This. I'm getting tired of people making suggestions based entirely on their complete lack of experience. Report bugs, sure. But major suggestions relating to the game's content? You need to learn more about the game before you do that. The only people who suggest boarding and other silly things like crew size increases are the ones who've yet to even play for 10 hours.

I'd be careful about that sentiment.  It's frustrating when a game is designed around only a certain subset of the community, experienced or inexperienced.  Rather than bitch about people bringing up those suggestions, it'd be better to make a quick FAQ explaining why those ideas are unpopular and unlikely to ever be implemented.  You won't see those suggestions brought up as often (and when you do you it's just a matter of locking the thread and linking to the FAQ) and you'll still be able to get impressions from those that aren't being drawn into the game 100% for this or that reason.  Different perspectives are useful, y'know?

I'm all for different perspectives, but you shouldn't start telling the devs how the game should be if you barely know it as it is now. People who support boarding, for example, don't understand that A. the game is perfectly good without it B. it would be a nightmare to balance and C. it wouldn't be fun, and it would distract from the main purpose of the game. These are all things that people come to understand with time. Once again, I like seeing different perspectives, but it's always better to get to know the game first.

EDIT: By "you" I mean new players in general. I didn't mean you.
Title: Re: Larger Crew Size
Post by: Helmic on March 01, 2013, 05:41:55 pm
I'm all for different perspectives, but you shouldn't start telling the devs how the game should be if you barely know it as it is now. People who support boarding, for example, don't understand that A. the game is perfectly good without it B. it would be a nightmare to balance and C. it wouldn't be fun, and it would distract from the main purpose of the game. These are all things that people come to understand with time. Once again, I like seeing different perspectives, but it's always better to get to know the game first.

EDIT: By "you" I mean new players in general. I didn't mean you.

Yes, but for someone to get to the point that they're experienced they need to enjoy the game enough to keep playing.  If some missing feature is getting in the way of that, that needs to be said.  First impressions are pretty damn important too.

I'm not saying suggestions like boarding and increased crew sizes shouldn't be shot down, but there shouldn't be an expectation that only experienced players should be making suggestions either.  It makes a community insular and has brought down more than a few games I've played before.

EDIT:  As an example, I made suggestions about UI improvements; typically the people who are going to make good UI suggestions are those that aren't already used to the current UI.  I know you were talking about content suggestions specifically, but this can apply to stuff like weapon balance at different playing levels.  Just because a weapon can be countered by very experienced players doesn't mean that a weapon's current stats aren't an issue, in a community this small you don't want people to be turned off before they get to the point where they've got enough experience to play at that level.
Title: Re: Larger Crew Size
Post by: N-Sunderland on March 01, 2013, 05:46:50 pm
   
Yes, but for someone to get to the point that they're experienced they need to enjoy the game enough to keep playing.  If some missing feature is getting in the way of that, that needs to be said.  First impressions are pretty damn important too.

I'm not saying suggestions like boarding and increased crew sizes shouldn't be shot down, but there shouldn't be an expectation that only experienced players should be making suggestions either.  It makes a community insular and has brought down more than a few games I've played before.

I never said that only experienced players should make suggestions. I said that you should get to know the game a bit. I mean, play for 10 hours or so. A lot of people's suggestions are things they'll go back on after playing a bit more.
Title: Re: Larger Crew Size
Post by: Helmic on March 01, 2013, 05:48:33 pm
I never said that only experienced players should make suggestions. I said that you should get to know the game a bit. I mean, play for 10 hours or so. A lot of people's suggestions are things they'll go back on after playing a bit more.

Ten hours is significantly more time than I've spent playing many of the games I've purchased on Steam.  Those sorts of suggestions need an FAQ.
Title: Re: Larger Crew Size
Post by: N-Sunderland on March 01, 2013, 05:52:30 pm
I never said that only experienced players should make suggestions. I said that you should get to know the game a bit. I mean, play for 10 hours or so. A lot of people's suggestions are things they'll go back on after playing a bit more.

Ten hours is significantly more time than I've spent playing many of the games I've purchased on Steam.  Those sorts of suggestions need an FAQ.

There actually is an FAQ that mentions stuff like boarding. Maybe Muse should post it on the forum and sticky it.
Title: Re: Larger Crew Size
Post by: Helmic on March 01, 2013, 05:55:33 pm
I never said that only experienced players should make suggestions. I said that you should get to know the game a bit. I mean, play for 10 hours or so. A lot of people's suggestions are things they'll go back on after playing a bit more.

Ten hours is significantly more time than I've spent playing many of the games I've purchased on Steam.  Those sorts of suggestions need an FAQ.

There actually is an FAQ that mentions stuff like boarding. Maybe Muse should post it on the forum and sticky it.

I keep hearing about this fabled older forum.  It should probably put up a notice that it's going to be archived in a month so people move over to this new one and talk with all the new players.
Title: Re: Larger Crew Size
Post by: Pickle on March 01, 2013, 05:58:48 pm
I keep hearing about this fabled older forum.  It should probably put up a notice that it's going to be archived in a month so people move over to this new one and talk with all the new players.

Uhh.. it's shut for posting and we're already here.
Title: Re: Larger Crew Size
Post by: HamsterIV on March 01, 2013, 06:00:58 pm
The FAQ is not on the older forum, it is a link from the main page. You need to click Community->Forum to get here but the FAQ is only one click away.

http://gunsoficarus.com/faq/ (http://gunsoficarus.com/faq/)
Title: Re: Larger Crew Size
Post by: Mattilald Anguisad on March 01, 2013, 06:03:56 pm
There actually is an FAQ that mentions stuff like boarding. Maybe Muse should post it on the forum and sticky it.

I allways assumed forum Mods can actualy STICKY topics.

Also maby update the FAQ a bit as well, at least stings not related to gameplay (like Linux availybility and supported distributions, possible package dependancies and minimum kernell version or something)
Title: Re: Larger Crew Size
Post by: N-Sunderland on March 01, 2013, 06:33:27 pm
I allways assumed forum Mods can actualy STICKY topics.

Not on this forum. Stickying is a privilege reserved to Muse developers.
Title: Re: Larger Crew Size
Post by: Jazzza on March 01, 2013, 08:54:45 pm
I just started playing yesterday, but that was the first thing that came to mind after a few games.

Don't take this the wrong way.. but a lot of people are making very similar suggestions after playing the game for a couple of days.  It would be interesting to know what these same people think after a couple of weeks.  The crew size limit appears daunting to most players at the start, but after a while it's part of the challenge.

This. I'm getting tired of people making suggestions based entirely on their complete lack of experience. Report bugs, sure. But major suggestions relating to the game's content? You need to learn more about the game before you do that. The only people who suggest boarding and other silly things like crew size increases are the ones who've yet to even play for 10 hours.

I'd be careful about that sentiment.  It's frustrating when a game is designed around only a certain subset of the community, experienced or inexperienced.  Rather than bitch about people bringing up those suggestions, it'd be better to make a quick FAQ explaining why those ideas are unpopular and unlikely to ever be implemented.  You won't see those suggestions brought up as often (and when you do you it's just a matter of locking the thread and linking to the FAQ) and you'll still be able to get impressions from those that aren't being drawn into the game 100% for this or that reason.  Different perspectives are useful, y'know?

You get a salute for that.

I've been playing this game since about November/December last year and I still agree with some of the newbie suggestions (but not all, of course).
Title: Re: Larger Crew Size
Post by: Dr Addleman on March 05, 2013, 03:04:11 pm
I just started playing yesterday, but that was the first thing that came to mind after a few games.

Don't take this the wrong way.. but a lot of people are making very similar suggestions after playing the game for a couple of days.  It would be interesting to know what these same people think after a couple of weeks.  The crew size limit appears daunting to most players at the start, but after a while it's part of the challenge.

This. I'm getting tired of people making suggestions based entirely on their complete lack of experience. Report bugs, sure. But major suggestions relating to the game's content? You need to learn more about the game before you do that. The only people who suggest boarding and other silly things like crew size increases are the ones who've yet to even play for 10 hours.


Just because I'm new to the game doesn't mean I'm not able to understand why a certain aspect of the game was put in place. 4 players adds in the decision on what to repair when, what gun to man when, as well as how many of each role to bring along at the beginning of the match. That is a pretty simple decision to see. The longer I play this game the more I feel that players like you, those who berate new players, are the real issue. You'll never get new people to play if you keep telling them they're stupid and their ideas are worthless. At least I'm here on the forums giving my input.
Title: Re: Larger Crew Size
Post by: Sgt. Spoon on March 05, 2013, 03:51:21 pm
Suggestions are of course always welcome, even though things like this tend to get suggested a lot. Normally one would advice new people to search for similar threads already established on the forums, but since we've just moved forums, and searching in our old one was quite a mess it gets quite hard for new people to find them. I'll see that as a valid excuse, and it's still good to hear the new players expressions. (This is coming from someone who's been dealing with them quite a lot since we first started up the old forums btw)

As for the actual topic, I probably wouldn't like to see larger/smaller crew sizes for our current ships, but implementing bigger ships is still an interesting idea. Though it might take quite some time and add complications to the currently established game. In that case I'd rather see new ships of the current size.
Title: Re: Larger Crew Size
Post by: Dr Addleman on March 05, 2013, 07:53:39 pm
Very true, sorry if it had been said before. More ships of the same size would be awesome as well.
Title: Re: Larger Crew Size
Post by: Tim the Enchanter on March 06, 2013, 03:00:22 pm
Just because I'm new to the game doesn't mean I'm not able to understand why a certain aspect of the game was put in place. 4 players adds in the decision on what to repair when, what gun to man when, as well as how many of each role to bring along at the beginning of the match. That is a pretty simple decision to see. The longer I play this game the more I feel that players like you, those who berate new players, are the real issue. You'll never get new people to play if you keep telling them they're stupid and their ideas are worthless. At least I'm here on the forums giving my input.

I completely agree. There are a lot of "experienced" players who are on this high horse who feel that they need to berate and belittle all new comers on their opinions, inexperience, or whatever. I would love if people (In-game/Forums) would show respect to everyone. I'm not saying you have to agree with someones idea, but show some common courtesy and be respectful. Tell them why you don't like the idea. Experienced players make me hate the game sometimes, because I have to deal with you.

Title: Re: Larger Crew Size
Post by: Pickle on March 06, 2013, 04:16:29 pm
Let's get this clear.  There is no problem with anyone making suggestions, but..

"I bought the game yesterday/the day before yesterday/I played it once.. ..I think it would be cool with more crew on each ship because it's crap with only four"   (I paraphrase)

Is someone asking for a major change in the game dynamic before they've had a chance to understand the game.  There is no problem with new players, but new players saying the game is crap after three matches and telling everyone it must be significantly changed to accomodate them may be taken as an offensive comment be people that have been playing it for a couple of months.


.. probably the same type of people that always add salt before tasting.. ..
Title: Re: Larger Crew Size
Post by: N-Sunderland on March 06, 2013, 04:24:36 pm
Let's get this clear.  There is no problem with anyone making suggestions, but..

"I bought the game yesterday/the day before yesterday/I played it once.. ..I think it would be cool with more crew on each ship because it's crap with only four"   (I paraphrase)

Is someone asking for a major change in the game dynamic before they've had a chance to understand the game.  There is no problem with new players, but new players saying the game is crap after three matches and telling everyone it must be significantly changed to accomodate them may be taken as an offensive comment be people that have been playing it for a couple of months.


.. probably the same type of people that always add salt before tasting.. ..

I agree entirely. As I've already said, I'm fine with new players making suggestions. What I'm not fine with is when a new player suggests something like larger crew sizes when they haven't even gotten to grips with the game yet. I'm happy with suggestions that people make, unless they're silly. And if you get to know the game first, you'll see that the suggestion is silly.

You wouldn't be able to say that a character in a book is unimportant if you've only read the first ten pages. It' the same thing here.