Guns Of Icarus Online

Main => World => Topic started by: Lord Dick Tim on May 16, 2013, 03:48:41 am

Title: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 16, 2013, 03:48:41 am
So here I'd like to discuss the various perils ship captains may face in their trade adventures from one city to the next.  From water shortages, engine failures, poor weather and pirates.

I'd also like to speculate on some jargon that could be created about different things, situations, maneuvers and just some of the general mood of being onboard a sky ship.

Jargon

I'm more than a little biased in my opinion that naval language would become part of the sky ship life.  Port and starboard, deck, galley, head, fore and aft.
But there are things that aren't commonly known by the general public that should probably be fleshed out a bit, or changed up to fit in the space with a bit more ease.  I very, very much like the idea that languages other than English creep their way into this space as well.

Screw
My first example is jargon for the engines.  Usually known as "Screws", referring to the turbines on a ship.  So a squid would be a 4 screw ship.

Jib
The cut of the front sail of a ship, typically a defining feature of national vessels during the age of sail.  A jib could now mean the general profile or style of a particular national ship.  "Looks like a Yeshan Jib from here captain, could be Anglean though, they are similar". (I have no idea if they would be)

Cycle Guns/Gun Cycle
Refers to the manual cycling of a weapons firing cycle.  Feeding, Chambering, locking, firing, unlocking, extraction, ejecting, cocking.  (Charon will be happy I still remember that after a year of never having said it.)

Weather Deck
The floor of the ship exposed to the open air

Gun Deck
The platform on which a gun emplacement rests

Pilothouse
Where the ship is piloted from, also where the binnacle is usually at as well(compass)

This is a sample of just some terms.  What are some of the maneuvers that could come up as well?  What do we call it when a captain intentionally burns out their balloon to drop faster?  What is a typical meal onboard ship consist of?  What is it usually called? 
Lets bake some theories in every which direction, so I can get told no again :P
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Sgt. Spoon on May 16, 2013, 03:54:55 am
What is a typical meal onboard ship consist of?
Since the world is seemingly populated by skinny elves, the only viable food would obviously be Lembas bread

ok ok for a more serious approach:

Screw
My first example is jargon for the engines.  Usually known as "Screws", referring to the turbines on a ship.  So a squid would be a 4 screw ship.

I'm a bit conflicted about this word. Firstly I thought it sounded a little silly, but then again it rolls so easy of the tongue to say "oh yeah it's a 3 screw ship" that I've started to like it.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Gato Blanco on May 16, 2013, 01:44:23 pm
I wouldn't use Pilothouse
1) theres no "House," none of the ships offer significant protection to the pilot
2) I prefer the term Helm
3) sounds like "Outhouse"......

I use "Dive" and "Rise" for going up and down.  I use "Surface" when comming out of cloud cover

"Shiv" when ramming with a pyramidion

I like the term "screws", but I dont find the use of "Gun deck" very useful since the only ship with main guns below the weather deck is the galleon

Gato don't shiv, he slicer-dicer
Title: Re: Perils of the world-Life of a Sky sailor
Post by: The Churrosaur on May 16, 2013, 05:07:12 pm

What is a typical meal onboard ship consist of?
Since the world is seemingly populated by skinny elves, the only viable food would obviously be Lembas bread


Add barrels, curses, and maggots and voila! Sea biscuits
Title: Re: Perils of the world-Life of a Sky sailor
Post by: HamsterIV on May 16, 2013, 05:38:36 pm
I like the term "screws", but I dont find the use of "Gun deck" very useful since the only ship with main guns below the weather deck is the galleon

To me there is a Gun Deck on the Junker, Spire, and Pyramidion as well as the Gallion. However I prefer the term upper deck, middle deck, and lower deck. I tend to make deck references in relation to where the helm is.

I prefer to call ramming "boinking" for the humor value.

When annother ship is ramming my ship I use the phrase"(shipname) is trying to mate with us"

I don't know about you guys but I feed my crew a steady stream of verbal abuse sprinkled with occasional praise when they act above and beyond the call of duty.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: JaegerDelta on May 16, 2013, 05:41:55 pm
I tend to use prop instead of screw.

while yes screw is a more nautical slang for the propellers on a mechanically powered ship having to deal with how the fins on that are shaped and how it moves the water. However, with Bi-planes being present in the world and the term pilot being used to describe the person controlling direction of the ship and the thin blades involved, i think the aviation slang is a bit more apt.

The life of the crew would be similar to that of a naval crew in battle but not in the day to day. with the sizes of the ships involved and the lack of real living space on the ships, I would not think these ships would be flying for months at a time. it would be more like a shorter term deployment specific for what you are doing, then you are back in a hangar until you go out again.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 16, 2013, 06:45:58 pm
Awesome point Jaeger, I was hoping somebody else would bring up the "prop" being the amount of engines on a ship rather than a screw.  Didn't want to be the only one debating my own words.

Now what about this little wrinkle.  Most of the engines seem to have 2 props per screw.  So a Squid has 4 screws, 8 props, the earlier referring solely to the turbine action, the later the propellers themselves.

Though I do just like keeping it simple and referring to it just as a prop.

Pilothouse does sound like an outhouse lol.  I used the oldest term for it, again, to get some of the other words out.  I also enjoy helm over pilothouse, as really only the Goldfish has something close to a pilothouse.

Since we don't have a water line some of the terms in reference to the hull aren't used.  Namely, water line, freeboard, draw.  What are some plane terms that describe the outer body of the ships structure?

Do the ships have coaming?  Raised edges around hatches to keep water out?  I'd imagine that is a possibility on the weather deck at least, keep rain out of the hold.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Mattiator on May 16, 2013, 06:53:55 pm
A term for the main body of an aircraft is usually the fuselage, although "hull" is often used for flying boats and whatnot. I tend to prefer "screws" myself, same story for "helm".
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 16, 2013, 07:05:33 pm
I think we can have a nice division in the game lore space about this one Mattiator.  Engineers would call it a fuselage, everyone else calls it the hull, which makes true engineers loose their goddamn mind.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: JaegerDelta on May 16, 2013, 08:30:58 pm
A term for the main body of an aircraft is usually the fuselage, although "hull" is often used for flying boats and whatnot. I tend to prefer "screws" myself, same story for "helm".

wellllll if we are being technical the correct term for airships, that refers to where the crew is located, is gondola. so you could say that the airships in this game have really augmented gondola's. but i think its better to try to work in universe as much as possible rather than relying on technicalities from the real world.

also on the prop/screw thing. it would probably actually depend on where the people were from. the coast would most likely use screw because they had to have had a mechinized naval past and the words from that probably survived in some form or another. while the land locked areas most likely knew of/ fought against the coastal region's naval forces but probably would have more experience in aviation/land based forces and would use the words of their people for the parts on an airship.

basically on the coast its probably a screw, in the interior its probably a prop.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Clara Skyborn on May 17, 2013, 11:57:32 am
Rejected developer terms for airship components: "gondola" (oh, yes), "lifting envelope"

Also the regrettably misapplied term "zeppelin" for the balloon, which still slips out once in a while (that's what's in the code).
Title: Re: Perils of the world-Life of a Sky sailor
Post by: HamsterIV on May 17, 2013, 12:08:32 pm
I remember the original GOI had rigging instead of hull, which made a lot more sense. Those bullets are not going to permanently damage the hull plates, but if the ropes that hold you to the balloon fail, then it is all over but the screaming and the dieing. Also it made more sense to fix a rope mid battle then weld on a new plate of armor. 
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Captain Smollett on May 17, 2013, 12:19:12 pm
Other languages creeping in you say?  Someone get Zwaene in this thread, those fiendishly Flemish Pastafarians have some delightfully colorful words they use in the heat of battle.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Clara Skyborn on May 17, 2013, 12:50:46 pm
Original GoI had rigging and hull both, both essential to survival. More ways to die!
Title: Re: Perils of the world-Life of a Sky sailor
Post by: HamsterIV on May 17, 2013, 12:53:59 pm
I thought it was rigging and balloon.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Clara Skyborn on May 17, 2013, 01:05:22 pm
Maybe. Been a while. Hmm.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 17, 2013, 07:36:23 pm
I like how my wild threads keep pulling Jess in to drop small hints to correct the wild wonders I cook up. 
Trying to avoid another incident of flying creatures becoming a thing, I know I would muzzle me.

Lifting envelope though?  Man, ya... I can see how that doesn't roll off the tongue very well.  One of the problems I'm having finding good translations for other words is english just seems to replace most other languages jargon very quickly when a culture is exposed to it for any amount of time.
So I'm finding it hard to figure out if the nautical terms I'm seeing are still in use, or where strictly around during the age of sail. 
What is the russian word for armor/hull?  So far I've gotten Carapico, in roman alphabet, I don't think that is right though...
Title: Re: Perils of the world-Life of a Sky sailor
Post by: JaegerDelta on May 17, 2013, 09:11:57 pm
yeah, thats a consequence of the brittish empire and then the rise of the US post-war. but i think, rather than looking for multiple languages in this world, regional dialects would be, well frankly, just easier :P.  like someone in this world is ethnically arashi, and has their own way of saying certain things in the overarching language in the world, someone from the fjords might give them quizzical looks for referring to something a certain way. (much in the same way that someone from, say, Minnesota would use the word pop, while someone from Florida would use the word soda, when referring to a sugary carbonated beverage. using U.S. examples because thats what i know but in every reasonably sized country its the same kind of thing. its just how language works.)

this way some places can call it the helm, others the controls, others still the wheel, etc.

this also allows for easy translation to other languages for the game as every language ( i would assume but who knows im no linguist) has synonyms
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Machiavelliest on May 17, 2013, 11:07:42 pm
"Fuselage" is usually used as tech-speak to differentiate the main body skin component from lift-generating surface skin components.  As there aren't any lift-generating surfaces, "hull" would be more correct.

I really think it'd just be 'engine', especially with the contra-rotating propellers being an aeronautical thing, as well as the fact that the design and implementation of the thrust-producers follow aeronautical principles, not the marine side of fluid dynamics.

Maybe I'm getting too into the weeds here, but 'engine' is usually used because that's the baseline for maintenance, part life cycle, and thrust considerations.  You don't adjust the individual props, you adjust an engine.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 18, 2013, 12:57:09 am
Your in the weeds yes, but that's exactly what I was looking for.  And now that you've covered both points I agree with you completely.  Engine does indeed work better, and hull as you've finally explained the purpose of the word fuselage in a way I can understand it.

So when we are working in a creative writing space and we want to be descriptive, but not flood somebody with techno babble, what's a good way to describe how the wheel is adjusting the thrust of each engine without getting into the mechanical properties?

Would we still use the term rigging for the netting and ropes coming off of the balloon?  I ask because, let's say, I need a grease monkey to get ontop of the rigging and check the surface of the balloon for punctures or tears in the cover.

That's another question, what's the tarp called that covers the balloon?
Title: Re: Perils of the world-Life of a Sky sailor
Post by: JaegerDelta on May 18, 2013, 01:15:00 am
So when we are working in a creative writing space and we want to be descriptive, but not flood somebody with techno babble, what's a good way to describe how the wheel is adjusting the thrust of each engine without getting into the mechanical properties?

well the simplest system i can think of is a cog inside the steering column that the wheel is on that adjusts two rods on either side. when you turn left the left one goes down and the right one raises and and vice versa. These rods would have to be connected to a throttle on each engine so that when the rod is lowered the throttle is released and when it is raised the throttle is engaged.

but the first half of that (cog and rods) would be sufficient explanation to a layperson not crewing the ship on how the helm functions (all members of the crew should have a fairly good understanding of how everything on it works, with the captain being an expert on everything concerning his/her ship)
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Gato Blanco on May 18, 2013, 01:37:59 am
Jaeger, we have to remember that the throttle goes both forward and reverse.  For example, turning right while going full speed might simply reduce or kill the right engine, while turning right at full stop might put the right engine in reverse and the left ening at full forward.  There might be another mechanisim between the sum of the throttle and turning input and the engine itself, something like a differential in a car, kindof.

Thinking more on this, I'd propose that the turning engines are influenced by both the throttle and the wheel.  Both can alther the throttle of the turing engines, and only up to a certain extent, say 75% each, whereas the throttle has full control of the thrust engines.
 
For example, full speed, turning right; 100% left engine, 100% thrust engine, 25% right engine. (leads to a 75% engine throttle difference between turning engines)

3/4 speed forward, turning right; 100% left engine, 75% thrust engine, 0% right engine (100% engine throttle difference between engines)
100 50 -25 (125)
100 25 -50 (150)
Turn right from a standstill; 75% left engine, 0% thrust engine, -75% right engine (150% thrust difference)

Ok so that might not be perfect, but it helps to explain ships turning faster at a standstill. 

And for the things that hold the baloons onto the ship, in gas baloons its called the netting line http://en.wikipedia.org/wiki/Gas_balloon but I could see it being called the tarp, kite, boon, or any combination of those.  I prefer the term boon, myself.

Boon boon boon.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 18, 2013, 01:56:31 am
Wow jaeger, that's exactly what I was hoping for.

Just, wow.  How often does that happen?

Another note, what about rope contact points?  Anywhere a rope touches a surface, is a place where the rope can get frayed, or could create friction and wear through an object.  Does anyone know if that already has a name?
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 18, 2013, 01:58:12 am
Would it be accurate to say, "Get up on the boon and check the netting line for frays" ?
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Gato Blanco on May 18, 2013, 02:09:59 am
That sounds pretty good to my landlubber ears, Tim.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 18, 2013, 02:16:04 am
Right on, thanks gato, and thank you for your contributions as well.  I'm glad this conversation keeps rolling in several directions in several different threads.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Machiavelliest on May 18, 2013, 03:44:46 am
Okay, the turning wheel.  I've nerded out about this a bit, so let me explain.

The throttle (there was an argument about this before--it is a throttle) has full forward to full reverse.  When you turn your ship, it doesn't slow down, so you're not reducing thrust on any engines.  However, shooting out maneuvering engines makes it so you can't turn.  That means that engines are the real turning aspect.

If you want to reconcile the fact that the engines are already running at full throttle, yet there's differential thrust making it turn, the helm would have to be adjusting the pitch of the propellers.  One could argue that you should be able to just yank the linkage from the helm to the engines to make the thing go even faster, and theoretically you could.  It's just ships aren't built that way.

EDIT:  Actually, if you watch the engines, they reverse when they're inside of a turn.  So I have no idea how to reconcile the GoI ships' performance with science.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 18, 2013, 04:56:59 am
Ok so we are at that stage where we implant unknown device into the gears that make it all work.  The flux capacitor of goi.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Gato Blanco on May 18, 2013, 05:13:24 am
Shouldn't be that difficult, an engineer with an afternoon could throw together some facimily of what could control the turning of a ship.

Now, heres a question; communication in the world (Also, what is the name of the world?).  Im talking, short range, like 1km, across a battlefield, across a nation, international, and world (again, whats the name?)

would they use ham radio, morse code, owls?
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 18, 2013, 05:21:54 am
We could say that the radio was never invented.
Signal lighting would likely still be in heavy use on sky ships, and flags.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Machiavelliest on May 18, 2013, 07:48:52 am
It seems, tech-wise, that alternating current never came about, which means HF/VHF radios aren't a thing.  They'd use semaphore, light signals, or signal flares.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Sgt. Spoon on May 18, 2013, 05:29:07 pm
We had a long discussion about all the different messenger pidgeons/owls/ravens etc. that would be used.

Though, I like to think that radios exist in this time, since they were in use during WW1
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 18, 2013, 09:45:43 pm
Could be that the radio is relatively rare, the tech behind it still barely understood.  Or something from the age of dust makes entire areas where radio simply doesn't work.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Shukketsushi on May 19, 2013, 12:47:37 am
The idea of communication in the world would go back to what degree you want to emphasize what's possible in the game. Do you look at the game as being a modified version of the world or the true version? If it's the true version, pilots communicate real-time with each other in combat. This would make the case for some kind of radio device, the technicalities of which can be debated.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 19, 2013, 01:51:15 am
Lol, hard line wires strung up between ships so they can talk to one another.

...o crap, two captains want to talk in the air, can't boar each others ships in flight it's to dangerous, so they toss a hard line over with a receiver.  Sound powered phones.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Machiavelliest on May 19, 2013, 04:05:09 am
It would likely be a large antenna (basically a wire) that used AM transmissions in the HF or lower frequency bands.  While an HF broadcast in LA can be heard in Tokyo, the HF arrays used to transmit and receive signals is far more powerful than a basic DC system could provide.  This would limit transmission to the immediate area, something like a LMR's range.

EDIT:  Jargon.  HF = High Frequency, as opposed to V[ery]HF, U[ltra]HF.  Fidelity is relatively low and it's subject to interference from dust storms to solar radiation.
DC = Direct Current.  I'm assuming this era never benefitted from Tesla's invention of AC, or Alternating Current.
LMR = Land-Mobile Radio.  Basically a military walkie-talkie with a mile or two range (up to about 4km).
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Gato Blanco on May 19, 2013, 10:09:10 am
Well, the prevaling premise of the world that has been told to me (What is its name again?) is "Its like WWII never ended"  That can be interpreted in two ways, Alternate Earth theory (AET), and Divergent Earth theory (DET). 

AET is a completely different world, cherry picking different events that happen or dont happen, both natural and human influenced.  Martin Luthor King Jr wasn't assasinated.  The Norman conquest never happened.  Middle east based monotheic religion didn't arise.  Dinosaurs didn't go extinct at the end of the Cretaceous peroid.  The major split of pangea went north-south and not east-west.  The "like" in "like WWII never ended" is the operating word when talking about AET.  The whole world is different, it can barely be called Earth, as we know it.  Thus it is coincidence that all the different cultures arose are so similar to cultures of our world.

DET is our world, but is "Like WWII never ended."  If it never ended, what year are we?  Did we nuke ourselves back into the stone age?  Why is "China" right next to "Europe?"  Why is "Russia" and "Japan" part of the same coolition?  The theory I came up with, with a little help from Dick, is a gigantic tectonic event causing a geomagnetic reversal (http://en.wikipedia.org/wiki/Geomagnetic_reversal).  This, along with time and the use of superweapons, could cause the terrain to change into what we see in the current annum.  This, along with land changing hands from war, could explain why these different cultures are situated where they are in Guns of Icarus.  Furthermore, it also explains why ancient technology was lost; the chaotic effects of an unstable magnetic field would leave the world vulnerable to solar radiation, rendering many places and sensitive technologies useless, as well as kill of much of the flora and fauna in the world. 

With DET, in which case radio transmitters have been invented in the past, but wwere lost and found again, I believe that short range radios are available and somewhat common.  Every warship worth its salt has one equipped, I would also hazard a guess that galleons and larger ships have multiple radios; one for communicating with other captains, another for communicating with the crew.

Also, radar has been rediscovered, although a few nations have it, they're keeping it a secret. 
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Machiavelliest on May 19, 2013, 11:57:28 am
I was assuming, if divergent, the world's change occurred at World War I.  Else we'd have nuclear weapons, heavier-than-air flight as the cutting edge, along with jet powered flight, radar, easy radio communications, alternating current, electricity, computers, and more.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Gato Blanco on May 19, 2013, 10:10:51 pm
Derp, WWI, my bad.

But the logic rut that everyone seems to be falling into is that "all technological development stopped in 1918."  It is in wartime that the largest advances in technology are made.  If WWI went on for a century, Im hazarding that we would have seen a facimily of the internet by the 50s.

I've read in some of the world posts by the devs that the ancients' technology is very advanced, so all these things, radio, nukes, etc., are there, they have been created.  Its just that the people of this world don't know how to make it.  Yet.  They're advancing fast; they have examples of where to go in the artifacts they uncover.  They can leapfrog ahead with the guidance of the ancients.  The only thing holding them back is their ingenuity and their resolve, as they do not want to follow the ancients into oblivion.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 20, 2013, 01:34:36 am
Solid ideas, and points, so we have this situation whee we can build up an almost Indiana Jones series of stories, digging for lost artifacts from long forgotten nations before the age of dust.

"The cities stood tall and proud, man had made for himself a gleaming civilization from the engines of ingenuity and determination.  From the wild jungles of his past the land, sea and air had been mastered.  Great vessels of incredible, impossible size swam through the clouds like great leviathans, hundreds of tiny ships moving about their bulk as floating cities cast shadows that could turn day into night.  Nature herself was bent to our will, food was plenty, the fields bountiful with our great engineerings and scientific might that would have looked like magic to the primitive minds of our ancestors only a few short generations before.
Yet then the darkness came, the troubled times, nations turned their awesome works to dedications of evil.  Farmers beat their plowshares into bayonettes, the crack of rifles filled the air, the ground shook with the thunderous report of a thousand artillery guns.  The fertile fields and lush forests churned to mud beneath the marching boots of a thousand, thousand soldiers.  This great age, this time before, ended in fire, and left us with dust of its ashes".
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Machiavelliest on May 20, 2013, 01:48:30 am
Sustained war doesn't beget sustained innovation. Look at the Dark Ages.  While war does drive many technological inventions, most of them are related to the kinetics of war.  That's how I see the current era in GoI--innovation has stalled out because there hasn't been rebuilding between the wars.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Gato Blanco on May 20, 2013, 02:03:32 am
War didn't cause the decline of the dark ages, the rise of christianity did (Pre renaissance christianity was very anti-science).  There were wars during the renaissance, and one of the defining traits of the Roman empire was conquest.  Though I do agree that the lack of resouces during wartime can stunt some research and development, but it won't stop it.  People would constantly develop new idea to survive.  See the frugalness of north america during the depression or the advances of Russian weaponry in WWII
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 20, 2013, 02:13:37 am
Let's get back to topic scope, war and faith both cause and prevent innovation.  There will be large, long and evolved arguments about the affects of either.

Here's an odd question about air ships.  Human waste removal.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Machiavelliest on May 20, 2013, 02:28:01 am
Over the side.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Gato Blanco on May 20, 2013, 02:37:21 am
You mean Anvalans, or fecal matter? xD

I agree with Mach, they would use a thunderbox, drop where it may.  They wouuld avoid doing so in docks or near cities, out of courtesy, or wait till they're flying overhead if they're unpleasant sods.  I reason they would do this because
a) its a lot easier,
b) most ships in game right now are too small, they don't seem to have a dedicated sleeping area (which can be explained by hammocks) or a kitchen (explained by eating cold rations),
c) it would be a waste of space and carry weight if they were to have a watertight septic tank, weight that could be used for weapons and cargo and
d) even if they used some sort of water reclaimation technology, it would still take up too much space as the water would still be non pottable water
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 20, 2013, 02:39:55 am
Canned cold rations?
Are we going to have disease and stuff in the canning possibly?
Pork and beans, canned breads?  I can see a large assortment of tuna can sized meals handed out from sacks to the crew each day during a voyage.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Gato Blanco on May 20, 2013, 02:54:05 am
By cold food I simply meant food that isn't eaten immediatly after cooking.

I took a course in food processing.  I believe that canned foods would be given to national militaries or rich mercenaries; poorer merchants and sailors would preserve wet goods in mason jars, like jams and pickled goods (Given how the magnitude of large scale processing required to make automated canning viable).  Canned goods would be more valuable than jarred goods, since the cans are a bit more resistant than jars.  Meat would be dried, salted like jerkey, since thats easiest to do.  Sailors would often pick up fresh produce in cities if they could, since a voyage between friendly towns could take under a day to a few days.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Machiavelliest on May 20, 2013, 05:20:08 am
... does that mean the beer on board my ship is always an IPA?!?!
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Gato Blanco on May 20, 2013, 06:25:41 am
Lol prolly, thats another good point!  Most beers don't travel well, the shaking would lower the quality.  Skilled crews who are able to transport beer without shaking it would make a tidy sum in well of areas
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Captain Smollett on May 20, 2013, 12:11:33 pm
Ok, I haven't felt the need to enter this forum until now, but since yall are talking about booze...

I never considered it but I suppose many of the southern groups would be drinking IPA to reduce the spoilage of their beer but I wouldn't be surprised at all to see the baronies and anglean republic enjoying lagers and maybe even pilsners (it's not hard to imagine each group having a distinct style and preference of beers).

The real question is what sort of liquor would we be drinking.  In the Caribbean sugar was plentiful and Grog (Rum) was frequently the drink d'jour.  What sort of crop is available in enough excess in these regions to distill? 

Title: Re: Perils of the world-Life of a Sky sailor
Post by: Shukketsushi on May 20, 2013, 06:14:53 pm
Look what you've done, Mach!

Lol prolly, thats another good point!  Most beers don't travel well, the shaking would lower the quality.  Skilled crews who are able to transport beer without shaking it would make a tidy sum in well of areas

That's pretty great, actually. I want to be esteemed for delivering beer of the best quality, haha.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 20, 2013, 07:21:50 pm
Wine that hasn't been shocked by travel?  I can see a lucrative trade in making stabilizers for alcohol storage and transportation.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Machiavelliest on May 20, 2013, 09:53:18 pm
We'll fly really high and let the cold at altitude lager our beer for us.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Gato Blanco on May 21, 2013, 12:24:46 am
The drop in air pressure might cause the vats to explode.

Speaking of explosions, how do you think they devleoped all the different kinds of ammo (Lesmok, heatsink, greased, etc.), and how did they standardize them (Lol lesmok in flamers)?
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Machiavelliest on May 21, 2013, 12:27:23 am
Nope, I'm pretty sure you have to vent your containers anyway, since the yeast produces carbon dioxide.  You'd just have to bottle it back down on the ground if you wanted it carbonated.

As for ammo, nobody loads charged .45 ammo in a clip.  But people do use hollow points, or rubber bullets.  To get around the confusing bit there about how ammo works with all guns, I usually just consider it as a classification of ammo to bring.  For example, there are many sizes of DU rounds, or many calibers of hollow points, but they all fall under one classification.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Gato Blanco on May 21, 2013, 12:42:42 am
Cool.  I can understand some ammo types; incendiary might have phosporous, heavy ammo uses dense materials like depeled uranium, burst would pack more explosives in the head, but what are the mechanics behind lochnegar, lesmok, heatsink, greased and charged ammo?
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 21, 2013, 01:38:19 am
We could reasonably say that the game space isnt able to show some kind of function a gunner would do to adjust the abilities of their gun.  Adding an extended barrel, having more explosive powder in a shot, putting some kind of flame retardant on the weapon similar to a chem spray, but reduces the explosive velocity.

Here's a question, brass collection.  Hot shells falling onto the deck present a hazard, but metal is expensive and you would want to recapture as much as you could to cut down on ammo cost.  So guns have hoppers for the spent rounds on the side?
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Gato Blanco on May 21, 2013, 01:44:45 am
Makes sense, might be more difficult for the heavy weapons, and the small mortar.  XD

Bringing it back to ammo, I know it would be too much to show in game, but we're talking lore here.  How did it get re/discovered?  What are the mechanics behind it?
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Machiavelliest on May 21, 2013, 01:51:50 am
Throw it overboard down into the scrap heap that appears to be the world below.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 21, 2013, 04:54:47 am
I'm not entirely sure where to speculate on that point, the ammunition isn't something I can easily wrap my head around as I'm familiar with the military basics I was taught in infantry school, sorta a mental block to think there can be more to it.

What about fuel storage for the engines?  Does each engine have its own tank or do they feed from the same area?  Would it be wiser to separate them incase of damage?
I also keep thinking that ship crews might be tethered to something on the ship to stop them from falling off during bad weather or combat.  Like a zip line attached to the boom or to a combing or railing.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Machiavelliest on May 21, 2013, 05:38:17 am
There would be one large fuel tank split into multiple cells/bladders.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 26, 2013, 01:41:18 am
A fuel bladder!  I just like the sound of that.

I've also been thinking about proper clothing at altitude.  Glasses of some kind seem almost a must, also staying covered from direct sunlight might be in order as well.
How do you think crew are hired onto a vessel, contracted for a period of time, from location to location, or pretty much form a company and stay with it for along as it lasts?
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Mill Wilkinson on May 27, 2013, 09:11:26 am
I believe it is a time-period contract for the most of time, especially with defending crewmembers. You always need a good engineer who knows your ship, but you can cheapskate with wages when it comes to guards and the like.
Mercenary bands probably are trip-hired, but mercenary companies offer longer employment and a place to bunk and eat in-between.
Military ships are most likely unit-based with a term of service.
I think the means of employment on a ship are as varied as there is needs for a crew to man the positions. Crucial members are more rigidly tied to their ship, while less-necessary people might be hopping from ship to ship at a constant basis.

Clothing is probably varied depending on the location people fly in. Tinted goggles and well-tied hats are a must, but the warmth-factor of a clothing depends probably on the region and altitude, which should be told by the captain. :D

Edit: Also, how in the seven hells did somebody get the idea of mounting a field gun on an airship? I mean, familiarity factors aside (I'm artillery corporal) that is pretty jury-rig solution.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 28, 2013, 01:17:53 am
In the SeaBees we commonly referred to it as the Hoorah or Marine solution.
They would have a vehicle, and a gun, I as a welder would be expected to put said gun on vehicle.  My only official response wold be "can do".
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Machiavelliest on May 28, 2013, 07:01:15 am
No AC. So no arc welding.  The mindset seems appropriate to the world, though.
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Lord Dick Tim on May 28, 2013, 08:59:48 am
What about torch welding?
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Mortimer Thorne on August 17, 2014, 02:06:48 pm
Sorry to necro this thread, but I thought of something on this topic and it didn't seem like a big enough question to merit a new one. Anyway, what about leisure activities? Presumably for longer flights, a given ship might have a crew that works in shifts, what might your average Sky Sailor (Skailor? Aeronaut? Dunno) do during his or her off-hours? Oh, and a question of aeronautical culture: what kind of "sea" shanties might they sing on an airship?
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Sprayer on August 18, 2014, 04:36:34 am
[...]What is a typical meal onboard ship consist of?[...]
Sauerkraut and Pökelfleisch.

Sorry to necro this thread, but I thought of something on this topic and it didn't seem like a big enough question to merit a new one. Anyway, what about leisure activities? Presumably for longer flights, a given ship might have a crew that works in shifts, what might your average Sky Sailor (Skailor? Aeronaut? Dunno) do during his or her off-hours? Oh, and a question of aeronautical culture: what kind of "sea" shanties might they sing on an airship?
"What shall we do with the drunken skailor, what shall we do ...."

I like skailor.

About the perils (I didn't read the entire thread but I think this topic was kind of not regarded at all)
sky squids, poisonous gases, tribesmen with anti air cannons, rotten water/food, having no crewmember with "cleaning" skill, shortage of moonshine, a leak in the dieseltank.... there can be so many!
Title: Re: Perils of the world-Life of a Sky sailor
Post by: Ultimate Pheer on August 18, 2014, 08:03:40 am
The biggest danger would be getting thrown off.

You'd be at Splat Speed before anyone could get to you.