Guns Of Icarus Online
Admin => Dev App Testing => Topic started by: Ayetach on April 21, 2017, 12:28:52 pm
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PvP:
- Night map PVP 2v2 and 3v3
- Shrike in PVP
- Tempest in PVP with slightly boosted shatter (slightly boosted fire chance)
- MK II Carronade:
Fires round cannonballs instead of grape shot.
2 shot clip
Projectile (round cannonball like either mine gun)
Drop: 13m/s2
Velocity: 200m/s (4 second travel time)
Jitter: 2
Range: 800
Arcs: 40° side 15° up and down
ROF: 1 bullet/s
Reload: 5 seconds
Primary: Impact- Suggestions: 80
Secondary: AOE 1m. Shatter- Suggestions: 35
Some small amount of force if you feel like adding that. It is not the main feature of the gun, just minor flavor.
Resulting damage:
Hellhound Mk2 @ 80 Impact/35 Shatter
Single Clip v Balloon = 392.6 (charged)
S-DPS v Balloon = 61.99 (charged)
Single Shot vs Guns = 118 (charged)
+ buff = 141.6 (charged)
Single Clip vs Hull = 321.1 (charged)
S-DPS v Hull = 50.7 (charged)
Single Clip vs Armour = 184.6 (charged)
S-DPS v Armour = 29.15 (charged)
PvE:
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There were a few last minute changes to the MKII Hellhound.
Changed stats:
4 shot clip from 2.
Velocity to 300m/s from 200.
AOE to 5m
The placeholder projectile currently used is from the Lumberjack. Standard Hellhound model is also used.
The small force has not been added for this test.
Note: these are player designed set of stats worked out in Player Counsel (so don't hate on Muse if you dislike it). They are meant to be on the lowball side so as not to dominate a match, and more easily see what needs to be improved.